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        |  Torath
 Caldari
 
 
       | Posted - 2011.01.07 11:50:00 -
          [1] 
 I read these forums from time to time and dont take too much in. Generally its one person giving their perspective on a part of the game they either love or hate and most of the time with some passion.
 I am going to be no different really but just try and put some perspective on how I feel about PvP in general (can only give from a low sec empire point of view as not been in 0.0 much over past year or more)
 
 Solo PvP for starters as thats some of the best and brain bending PvP there is. For me personally I will take on almost anything if I can. Be it a lone BS or a bigger group of smaller ships. The part I find the most fun is working an angle to pick off whatever I can. Now sometimes is works and other times I get smoked like a fresh kipper. But in either situation I love the fact I have to think. Its hard and not very fruitful but I accept that as part of the norm which makes a kill all the more satifying. I see many comments about solo being dead and all that but its not the case. Solo takes big balls, and also a 'may lose ship' mentality. The way I get over this is just make sure I kill more than I lose.
 My kill board stats dont look the best but hey who cares, I play to have fun and this is what i find fun.
 And on a plus side to it, the props you get in local win or lose tend to be pretty good.
 
 Small gangs, this is the bread and butter of most smaller corps and not as completely satifying as solo but the fun is still there, multiple alts out looking for targets, or corp members winding up war targets to get someone to fight builds the antisipation of what may come. Its also a fine line PvP where you bring too much the targets dock and wont play you bring too little you miss chance of a fight. For me I would risk most but as I play as a team cant always expect others to do the same (which goes for the targets too). This type of PvP most of the time ends up with a gank of some sort as with all wars you pick mostly soft targets and then work towards getting the bigger stuff, but again everyone expects this and as long as fun is being had who cares.
 
 I am not much of a camper as I get itchy feet so all the station games and low sec gate camping tend to bore me quickly and again I guess this makes my killboard suffer due to less kills if I just sat in one place and waited for the fish to come to me.
 
 In the end I think PvP can be improved if more take a less stat driven view of the game and go with having fun. But as has been stated many times, human nature is to herd together for safety (blob) and to be driven by performance (killboards). I think there are many great pilots out there and have fought some of them in the past who take a good mentality on PvP and thus good fights are out there.
 
 This is all posted with an alt which means really nobody will give a damn about what i said which is cool but jujst wanted to share a little.
 
 
 
 
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        |  Lady Spank
 Amarr
 Trillionaire High-Rollers Suicidal Bassoon Orkesta
 
 
       | Posted - 2011.01.07 13:10:00 -
          [2] 
 
  Originally by: Torath This is all posted with an alt which means really nobody will give a damn about what i said which is cool but jujst wanted to share a little.
 
 
 
 
 
 Why alt post?
 
 Most of the disregard for what people says is because people feel the need to post on alts even when giving reasonable contributions.
 
 
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        |  Daneel Trevize
 Black Viper Nomads
 
 
       | Posted - 2011.01.07 13:31:00 -
          [3] 
 The problems with trying to favour smaller encounters from a game-mechanics perspective:
 
 Increasing local tanking amount via rep mods means PvE/NPCs need to be changed to hit harder. This could well be the best solution.
 But, atm 1 solo local tanker can usually tank their own dps, pushing this even more so 2 v 1 might still be tanked doesn't help the solo guy vs ships of the same size.
 
 Increasing local tanking by increasing resists also makes logistics more efficient, which is bad as it helps blobs.
 
 The counter to huge blobs atm is the relatively little buffer a ship has, if more people try shoot/launch missiles/drones than the target has buffer, dps is wasted and thus blobs made inefficient. But it works the other way for small scale stuff, increasing buffer means a solo local tank has to hold out for longer to win against any number of buffer enemies.
 
 Flat out stacking-penalising damage vs each receiving target could help soloers, but encourages more blobs to get back to the previous real dps levels.
 
 
 From a fun perspective, I think most who's experienced solo/v small gang stuff know it's better than encounters you could just go play an RTS for.
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        |  Pychian Vanervi
 Solar Revenue Service
 TAXU
 
 
       | Posted - 2011.01.07 14:06:00 -
          [4] 
 
  Originally by: Lady Spank 
  Originally by: Torath This is all posted with an alt which means really nobody will give a damn about what i said which is cool but jujst wanted to share a little.
 
 
 
 
 
 Why alt post?
 
 Most of the disregard for what people says is because people feel the need to post on alts even when giving reasonable contributions.
 
 
 
 I have no idea why I decided on an alt... so here is my main!
 b]-----------------------------
 
 It's all about the fortune and glory, fortune and glory![/b]
 
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        |  Pychian Vanervi
 Solar Revenue Service
 TAXU
 
 
       | Posted - 2011.01.07 14:10:00 -
          [5] 
 
  Originally by: Daneel Trevize The problems with trying to favour smaller encounters from a game-mechanics perspective:
 
 Increasing local tanking amount via rep mods means PvE/NPCs need to be changed to hit harder. This could well be the best solution.
 But, atm 1 solo local tanker can usually tank their own dps, pushing this even more so 2 v 1 might still be tanked doesn't help the solo guy vs ships of the same size.
 
 Increasing local tanking by increasing resists also makes logistics more efficient, which is bad as it helps blobs.
 
 The counter to huge blobs atm is the relatively little buffer a ship has, if more people try shoot/launch missiles/drones than the target has buffer, dps is wasted and thus blobs made inefficient. But it works the other way for small scale stuff, increasing buffer means a solo local tank has to hold out for longer to win against any number of buffer enemies.
 
 Flat out stacking-penalising damage vs each receiving target could help soloers, but encourages more blobs to get back to the previous real dps levels.
 
 
 From a fun perspective, I think most who's experienced solo/v small gang stuff know it's better than encounters you could just go play an RTS for.
 
 
 Not exactly sure what you mean in the above, but going to RTS doesnt seem to have any relevence to small or solo PVP inb eve?
 b]-----------------------------
 
 It's all about the fortune and glory, fortune and glory![/b]
 
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        |  Daneel Trevize
 Black Viper Nomads
 
 
       | Posted - 2011.01.07 14:18:00 -
          [6] 
 I mean small pew is better than big, and big to me just looks like playing an RTS but where the units aren't AI, but not doing much more than basic AI/a few squad commands would anyway.
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        |  Pychian Vanervi
 Solar Revenue Service
 TAXU
 
 
       | Posted - 2011.01.07 14:26:00 -
          [7] 
 
  Originally by: Daneel Trevize Edited by: Daneel Trevize on 07/01/2011 14:19:44
 I mean small pew is better than big, and big to me just looks like playing an RTS but where the units aren't AI, but not doing much more than basic AI/a few squad commands would anyway.
 
 Any I was trying to think of technical ways to prompt people to do more small/solo pew, as it seems human behaviour is against it for the majority atm.
 
 
 Ah I see, totally agree. I want to feel like I make a contribution not be Mr 55 on a 60 man gank fleet kill mail.
 
 Dont get me wrong here I have ganked my fair share and dont think its something that should change but in my view I want to feel that my ship being there had some worth not just a grunt making up part of a blob. In fact going on the blob theme I dont even think they need to be changed in 0.0 especially large numbers are needed and epic 50-100+ a side fights are fine and I would like to have that experience again, as my memory of them was lag city so avoided.
 
 I guess most of what i wanted to get over is that every part of combat is viable and is relevent to the game it just has to be done with knowledge of the posible out come or activity value. Some want 90% effiency and some want to have fun I happen to be in the later.... with a crafty eye on the effiency just in case the CEO get wind I am losing too much :p
 
 
 b]-----------------------------
 
 It's all about the fortune and glory, fortune and glory![/b]
 
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