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Darranibal Colpia
Caldari
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Posted - 2011.01.07 18:37:00 -
[1]
Smurfity and I were discussing a function in the Monkey Island 2 remake, which involves pressing F1 to auto-switch between the original and remake graphics when I realised a one-press lower-graphics keybinding, preferably to an easy to remember key, would help make the switching to low-graphics low-effects for fleet fights much faster and more convenient. Smurfity then suggested going further, and letting the player chose the presets for the button toggle. These ideas would provide the following improvements to EVE:
- Make switching to low-end graphics in the event of a surprise pvp attack quick and possible.
- Saves time in fleet battle preparations, always an irritation.
- Makes avoiding graphical lag an integrated in-game option.
- Allows players to tailor-make the two settings to their own systems performance, and thus being able to tweak both their high and low graphics settings to whatever they want, and then switch when it suits them.
- Allows all players to respond to both Live Events and Incursion Sansha Events with greater efficiency.
Development Requirement: - minimal coding, since these functions such as key binding and effects choices are already in-game
- would require a new UI screen in the ESC menu, with two sets of the Effects, Miscellaneous and Graphic Contents Settings boxes
- one set should be clearly labelled High(power), the other labelled Low(eco)
- two new UI icons should appear temporarily on the screen when in-game, when toggle is pressed indicating which mode has switched to
Possible weakness: - Graphics options that require the game to restart should most likely not be changed with this function, as this would defeat the point of it, which is to provide convenience and time-saving value.
To give it an in-game role for roleplayers and military term consistency for Fleet Commanders, I suggest calling it the Economy Navicom Energy Toogle, or EcoNET.
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Goose99
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Posted - 2011.01.07 19:01:00 -
[2]
Blob lags are server side. Graphics are client side. Won't help.
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Darranibal Colpia
Caldari
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Posted - 2011.01.07 19:11:00 -
[3]
I DID say graphics lag.
"Makes avoiding graphical lag an integrated in-game option."
I am well aware that it would have no effect on server side data lag.
To repeat this is a client-side solution.
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shadowace00007
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Posted - 2011.01.07 19:44:00 -
[4]
I find this useful but not needed. If your system cant handle a fleet battle it should be dubbed down so you never have this problem. For stress testing I would say go sit in Jita and lower your settings till it is smooth. pushing the graphics in eve is playing with fire if your system can not handle things. at any moments notice you can have over 1000 People jump in to a system on top of you.
I love the idea but the one thing eve wont want is peoples computers frying from overheating because people push there machines hard then getting a huge fleet landing on top of you. no hot key will work fast enough to save you there. |

nugget906
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Posted - 2011.01.07 19:48:00 -
[5]
For graphics lag on fleet fights, there isn't one. The typical mission or plex site clogged with objects and effects take a far bigger toll on graphics than even the biggest fleet fights. Keep a running log on gpu utilization, and you will see. Eve graphics are dated. The lag you see on fleet fights is server lag, never graphics lag. On an old laptop, you would've already had to tune the graphics down due to mission site, plex site, asteroid field, or any number of mundane things, all of which are more taxing graphically than a pvp fleet.
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VeniVidi Tyrannis
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Posted - 2011.01.07 20:44:00 -
[6]
There's no downside to this, +1
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Darranibal Colpia
Caldari
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Posted - 2011.01.07 22:21:00 -
[7]
Quote: The typical mission or plex site clogged with objects and effects take a far bigger toll on graphics than even the biggest fleet fights.
Speaking as someone who has attended a great number of the Sansha Live Events and the Incursions on Sisi, I think this is set to change. Already the large scale sansha live events have caused both server lag and graphics lag, and standing orders in my fleets are to turn down settings prior to jumping into a battle, the sheer amount of wreck debris in these events + pilots repeatedly returning with ships + large objects such as planets and up to 4 wormholes close up cause plenty of havoc graphics-wise. I think this would be a wise bit of easy programming to do, especially if CCP has its eye on dramatic orbital or upper atmospheric battles, (which lets face it, we KNOW they do someday) not to mention bigger and more complex Incursion sites.
Also incidentally the less data your CPU has to process, the less likely the server will be waiting on data updates, and the less data your gpu is processing the quicker your cpu can update the gpu with data it receives.
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Smurfity
Caldari No Fish EVE Trade Alliance
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Posted - 2011.01.08 17:42:00 -
[8]
Originally by: VeniVidi Tyrannis There's no downside to this, +1
This.
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