| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Big Gord
|
Posted - 2011.01.12 18:48:00 -
[1]
Hey guys. I just started playing EVE and have been enjoying it alot. just been PvPing in a Rifter but I am kinda interested in a scout/covert ops career. I have no clue what skills I need though. I almost have the Minmater Frigate V skill which will allow me to fly a Cheetah. After that I will be working on my cloaking. I assume there is some scanning type skills I need as well as some scanning modules.
Thanks for any info! :)
|

Kahega Amielden
T.R.I.A.D
|
Posted - 2011.01.12 19:19:00 -
[2]
Originally by: Big Gord Hey guys. I just started playing EVE and have been enjoying it alot. just been PvPing in a Rifter but I am kinda interested in a scout/covert ops career. I have no clue what skills I need though. I almost have the Minmater Frigate V skill which will allow me to fly a Cheetah. After that I will be working on my cloaking. I assume there is some scanning type skills I need as well as some scanning modules.
Thanks for any info! :)
There's a number of things that can be considered "covert ops". Covert ops ships are very much utility ships.
As far as scanning, look around for probing tutorials. Also, learn how to use the directional scanner. Lastly, when you get your covops cloak, learn how to use it properly and do the cloak + MWD trick... Basically, if you hit the cloak and the MWD at the same time, you can run the MWD for one cycle (about 12 seconds) allowing you to clear significant distance while fully cloaked, which helps in 0.0 bubblecamps.
Aside from probing and scouting, there's not too much to learn about flying a covops frig.
What specifically do you want to do?
|

Big Gord
|
Posted - 2011.01.12 19:24:00 -
[3]
thanks for your reply. appreciated. i would like to be able to scout for any fleet i am in. i would also like to do some exploring. i just like the idea of sneaking around deep space looking for stuff.
|

Santiago Fahahrri
Galactic Geographic
|
Posted - 2011.01.12 19:36:00 -
[4]
As a long term professional scout I commend you on choosing an excellent path. A seasoned scout has the freedom to go just about anywhere in the galaxy, and there are few thrills in space more invigorating than running through a good bubble camp and surviving to see the other side.
Good scouts are worth more than their weight in gold in 0.0 and w-space.
My recommendation is: Join a good null-sec based group as soon as possible (before you think you are ready - don't wait for skills and such).
When a pilot is "too young for 0.0" they are the perfect age to learn scouting tactics. If skills limit you from participating in a large battleship fight, for example, you end up contributing in a smaller ship - often in a scouting capacity. The "learn by doing" approach is critical.
Theory won't get you through a bubble camp alive. Trained skills won't get you through a bubble camp alive. Only the experience of scouting through hostile fleets and bubbles again and again will train a scout properly.
Feel free to give me a shout in-game sometime if you wish.
|

Worgen Fratmon
Minmatar Instapop Industries
|
Posted - 2011.01.12 21:25:00 -
[5]
Take Santiago's advise or join Red v Blue (or even Faction Warfare). Also, the Eve University uses scouts all the time and helps to train those interested in this aspect of EVE. Scouts are a necessary part of any war op, low sec run, or 0.0 operation. Those endeavors a doomed to failure (eventually) without accurate scouting information.
Until you can use a Covert Ops Cloaking Device II (Cloaking 4), you can be a stationary scout sitting on grid of a gate to watch for enemies (cloaked of course). You need to be able to note things such as (and in no particular order); ship type, player name, alliance/corp names, direction of travel. All this type of information will assist your Fleet Commander in determining if your fleet is able to engage and where to do so.
|

Main ForumAlt
|
Posted - 2011.01.12 22:03:00 -
[6]
Good advice above me here - I would like to add that (a bit depending on what kind of scout you're going to be) you might want to take a look at the probing skills and cynosural theory (let's you call in capitals or recon fleets).
For some kinds of scouting stealth bombers are a viable choice - they require a whole lot of missile skills (torpedos and support skills and advanced weapons upgrades) to do their best.
|

Nicky's Tomb
|
Posted - 2011.01.14 11:18:00 -
[7]
Originally by: Kahega Amielden Lastly, when you get your covops cloak, learn how to use it properly and do the cloak + MWD trick... Basically, if you hit the cloak and the MWD at the same time, you can run the MWD for one cycle (about 12 seconds) allowing you to clear significant distance while fully cloaked, which helps in 0.0 bubblecamps.
Asides bubbles, I question this tactic in a covert ops, except in particular circumstances (you are being charged with an aim to decloak you for example).
The reason you do this with a non covert ops cloak is you can't warp cloaked, but you can align cloaked. Using the single pulse of MWD takes you (while aligning) to maybe 400% your maximum velocity. So when the MWD cycle ends you are already well beyond max velocity and thus warp instantly when you decloak, preventing a enemy lock on.
With 'normal' covert ops operations this will actually slow down your warp time as your ship will maneuver and align slower on MWD.
Jump... Warp to... Cloak... Hope.
Unless I'm mistaken and someone below is about to point out the fail in my theory.
Tips for covert ops I would add are:
NEVER EVER WARP TO 0 unless you know it's safe or it's a gate you are going through, no matter what. You cannot be cloaked within 2000m of anything.
Be careful hitting "Dock" and going for a bio break. If you land at 2100m and are thus still cloaked your docking request will be rejected.
When you jump, hit warp to, there is about a second delay before you can hit Cloak. Learn to carefully time this.
Cloaks are NOT a "get out of jail free card" they can and are bumped by interceptors, cans or drones.
|

foksieloy
Minmatar Universal Army
|
Posted - 2011.01.14 11:47:00 -
[8]
Originally by: Nicky's Tomb With 'normal' covert ops operations this will actually slow down your warp time as your ship will maneuver and align slower on MWD.
Jump... Warp to... Cloak... Hope.
You are correct, in case there is no bubble around you when you arrive. If you spawn in a bubble, or close to a dictor/hictor, you need the speed to clear the area of the bubble before you can even warp. _______________________ Drink Eau du Nichup«, the taste of heaven. Now available as Nichup Citrus« as well! |

Jennifer Starling
Amarr
|
Posted - 2011.01.14 14:26:00 -
[9]
Edited by: Jennifer Starling on 14/01/2011 14:26:30 If you want to be a scout train at least:
Cloaking IV (covert ops cloak) Covert Ops IV or V (ship bonus) Astrometrics IV Astrometric Pinpointing IV Astrometric Rangefinding IV Astrometric Acquisition IV
The astrometric skills will improve your scanning stuff, wormholes and such - but also other ships. You may also want to train Electronic Superiority Rigging.
|

yani dumyat
Minmatar Tribal Liberation Force
|
Posted - 2011.01.14 14:52:00 -
[10]
Originally by: Santiago Fahahrri As a long term professional scout I commend you on choosing an excellent path. A seasoned scout has the freedom to go just about anywhere in the galaxy, and there are few thrills in space more invigorating than running through a good bubble camp and surviving to see the other side.
Good scouts are worth more than their weight in gold in 0.0 and w-space.
My recommendation is: Join a good null-sec based group as soon as possible (before you think you are ready - don't wait for skills and such).
When a pilot is "too young for 0.0" they are the perfect age to learn scouting tactics. If skills limit you from participating in a large battleship fight, for example, you end up contributing in a smaller ship - often in a scouting capacity. The "learn by doing" approach is critical.
Theory won't get you through a bubble camp alive. Trained skills won't get you through a bubble camp alive. Only the experience of scouting through hostile fleets and bubbles again and again will train a scout properly.
Feel free to give me a shout in-game sometime if you wish.
Quoted for truth.
Skills you will need: astrometric acquisition astrometric pinpointing astrometric rangefinding astrometrics
These four skills can all be found under the science section and along with the covert ops ships skill form the basis for a scout character. You want to get these to level 4 asap.
Beyond that you might want to look at skills from the navigation section and engineering before getting any scanning skills to level 5. This will allow you to warp further, faster with better cap, shields, etc.
Level four skills are fairly quick to train for and will get you very close to the skills of a veteran scout. Player skills are however a totally different matter:
- Make dotlan the home page of your IGB (in game browser). If you're in one area a lot then print out a map and stick it to the wall.
- Set your overview to show tickers and use the notepad and bookmark character functions to track people. Know your enemy.
- Even if only using the d-scan get in the habit of flipping to the F10 solar system map to get the shape of a system in to your head. D scan + local knowledge = fast scouting.
- Practice lots with combat probes and mentally draw a line between your ship, your fleet and the enemy fleet. This will dictate the warp in for your fleet.
There's loads more but you'll pick it up as you go along. A lot of people have done scouting at some point but very few take it to a high level, to me it is however one of the most rewarding career paths in the game.
Staying silent, under the radar, not appearing on killboards and often going through battles without firing a single shot is not everyone's cup of tea. There is however a perverse satisfaction in lighting a covert cyno and watching a gate camp dissapear in a hail of bombs.  _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |