
Takashi X2
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Posted - 2011.01.13 20:27:00 -
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Originally by: Gallians Issue: Low sex is an unhabited wasteland that is used as a dangerous highway to get between point A and B with no compelling reason to stay there. Activities that before used to occur in Lo Sec such as missions and mining have all but disappeared and even pirates are starting to feed on each other out of sheer boredom.
Proposed solution: Rebalance all PVE content in Lo sec to be doable with PVP fits, and to better reflect a PVP environment. This means a reasonable amount of PVP fitted buffer tanked, not too isk intensive ship setups should be viable for completing Lo Sec missions. Also upgrade the payouts and spawns in them to make them more worthwhile, and perhaps most important: Give all Lo sec mobs Sleeper AI which does NOT stick with the first thing targeted forever and targets on the base of threat, health, etc.
Rationale: The proposals that I have seen here to fix lo sec tend to focus on downgrading high sec, and to come from self righteous "pirates" that think they are somehow entitled to shoot defenseless PVE setups. This, I believe, misses the main problem with the PVE content that makes participation in it so unrewarding: The mission balance is ill thought off, making PVE content both unrewarding, and requiring massive isk investments in ships to complete, ships which are for all purposes defenseless against a decently fit PVP setup. Consequently, nobody not in an unprobeable T3 tends to participate in this content.
My proposal is to rebalance the missions to be in line with the territory, favoring buffer tanks and standard PVP setups, and making such fits bot able to complete the content and to do so in a reasonable time frame. Furthermore, the situation where mobs stick with the first thing they target is ridiculous, resulting in an automatic gang bang for whoever had the aggro when the pirates warp in.
The proposal would address this, since barging in in a mission would no longer be a mindless affair where the missioner is usually pre engaged, pre damaged, and sometimes pre scrammed, but a fluid battlefield with risk for both the missioner AND the attacker.
Why this should be done: I know of a lot of people that enjoy PVP and would enjoy participating in Lo Sec content such as L5 missions, however at this time, engaging in those activities is akin to a death wish; a plump turkey flying into the wolfs den. I contend that making the content reflect the area and the reasonable setups for that area as well as transforming static death traps into compelling fluid battlefields where there is a risk for the attacker as well and a possibility to defeat them, would go a long way towards reinvigorating the area.
Furthermore it would provide a compelling and alluring experience for players; which would be distinctive both from Hi sec missions, and null belt ratting, just as it should be, delivering more small gang warfare, and more population across lo sec as a whole, as the risk and rewards would be in harmony and the ship setups would be reasonable and balanced.
Easy fix to all missioning to balance risk vs reward. Sleeper AI on all NPC's. This also fixes ganking mission runners in low sec and the rediculous nearly 0 risk mission running in high sec.
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