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Gallians
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Posted - 2011.01.12 21:21:00 -
[1]
Issue: Low sex is an unhabited wasteland that is used as a dangerous highway to get between point A and B with no compelling reason to stay there. Activities that before used to occur in Lo Sec such as missions and mining have all but disappeared and even pirates are starting to feed on each other out of sheer boredom.
Proposed solution: Rebalance all PVE content in Lo sec to be doable with PVP fits, and to better reflect a PVP environment. This means a reasonable amount of PVP fitted buffer tanked, not too isk intensive ship setups should be viable for completing Lo Sec missions. Also upgrade the payouts and spawns in them to make them more worthwhile, and perhaps most important: Give all Lo sec mobs Sleeper AI which does NOT stick with the first thing targeted forever and targets on the base of threat, health, etc.
Rationale: The proposals that I have seen here to fix lo sec tend to focus on downgrading high sec, and to come from self righteous "pirates" that think they are somehow entitled to shoot defenseless PVE setups. This, I believe, misses the main problem with the PVE content that makes participation in it so unrewarding: The mission balance is ill thought off, making PVE content both unrewarding, and requiring massive isk investments in ships to complete, ships which are for all purposes defenseless against a decently fit PVP setup. Consequently, nobody not in an unprobeable T3 tends to participate in this content.
My proposal is to rebalance the missions to be in line with the territory, favoring buffer tanks and standard PVP setups, and making such fits bot able to complete the content and to do so in a reasonable time frame. Furthermore, the situation where mobs stick with the first thing they target is ridiculous, resulting in an automatic gang bang for whoever had the aggro when the pirates warp in.
The proposal would address this, since barging in in a mission would no longer be a mindless affair where the missioner is usually pre engaged, pre damaged, and sometimes pre scrammed, but a fluid battlefield with risk for both the missioner AND the attacker.
Why this should be done: I know of a lot of people that enjoy PVP and would enjoy participating in Lo Sec content such as L5 missions, however at this time, engaging in those activities is akin to a death wish; a plump turkey flying into the wolfs den. I contend that making the content reflect the area and the reasonable setups for that area as well as transforming static death traps into compelling fluid battlefields where there is a risk for the attacker as well and a possibility to defeat them, would go a long way towards reinvigorating the area.
Furthermore it would provide a compelling and alluring experience for players; which would be distinctive both from Hi sec missions, and null belt ratting, just as it should be, delivering more small gang warfare, and more population across lo sec as a whole, as the risk and rewards would be in harmony and the ship setups would be reasonable and balanced.
And by the way, I think you are forgetting just how annoying these sigs are. |

Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.12 21:25:00 -
[2]
The only problem with lo sec is hi sec. The entire spectrum needs to be worked on.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Seamus Donohue
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Posted - 2011.01.12 22:09:00 -
[3]
Edited by: Seamus Donohue on 12/01/2011 22:09:23 Edited by: Seamus Donohue on 12/01/2011 22:09:11 Changing High Security missions isn't going to affect Low Security missions significantly. Gallians is right, I would never fly a plump turkey into a wolf's den.
I support the original proposal. __________________________________________________ Survivor of Teskanen, fan of John Rourke. |

Maxsim Goratiev
Imperial Tau Syndicate
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Posted - 2011.01.12 22:20:00 -
[4]
Quote: Low sex
Because Sex is too low.
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.12 22:24:00 -
[5]
Originally by: Seamus Donohue Edited by: Seamus Donohue on 12/01/2011 22:09:23 Edited by: Seamus Donohue on 12/01/2011 22:09:11 Changing High Security missions isn't going to affect Low Security missions significantly. Gallians is right, I would never fly a plump turkey into a wolf's den.
I support the original proposal.
The problem is that people have this idea that low sec can compete with hi sec.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Biocross
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Posted - 2011.01.13 06:56:00 -
[6]
This is the best proposal I've seen to fix Lo Sec.
Very supported.
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Korg Leaf
Time Bandits.
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Posted - 2011.01.13 08:49:00 -
[7]
Originally by: Anubis Xian
Originally by: Seamus Donohue Edited by: Seamus Donohue on 12/01/2011 22:09:23 Edited by: Seamus Donohue on 12/01/2011 22:09:11 Changing High Security missions isn't going to affect Low Security missions significantly. Gallians is right, I would never fly a plump turkey into a wolf's den.
I support the original proposal.
The problem is that people have this idea that low sec can compete with hi sec.
Isk/hour low sec is actually better than high just unfortunately its filled with guys who think they are 'pirates' who just gank everything they can.
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Aineko Macx
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Posted - 2011.01.13 09:27:00 -
[8]
Yes, and make NPC ships happy at changing targets. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.13 16:33:00 -
[9]
Originally by: Korg Leaf
Originally by: Anubis Xian
Originally by: Seamus Donohue Edited by: Seamus Donohue on 12/01/2011 22:09:23 Edited by: Seamus Donohue on 12/01/2011 22:09:11 Changing High Security missions isn't going to affect Low Security missions significantly. Gallians is right, I would never fly a plump turkey into a wolf's den.
I support the original proposal.
The problem is that people have this idea that low sec can compete with hi sec.
Isk/hour low sec is actually better than high just unfortunately its filled with guys who think they are 'pirates' who just gank everything they can.
The problem isn't the ISK per/hr. It is the lack of relative safety that will always mean lo sec is avoided. You could eliminate all mining, missions, and resources from hi sec and people would quit rather than step into lo sec.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Ogogov
Gallente Test Alliance Please Ignore
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Posted - 2011.01.13 17:29:00 -
[10]
Originally by: Anubis Xian You could eliminate all mining, missions, and resources from hi sec and people would quit rather than step into lo sec.
This.
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Gallians
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Posted - 2011.01.13 19:42:00 -
[11]
Originally by: Anubis Xian
Originally by: Korg Leaf
Originally by: Anubis Xian
Originally by: Seamus Donohue Edited by: Seamus Donohue on 12/01/2011 22:09:23 Edited by: Seamus Donohue on 12/01/2011 22:09:11 Changing High Security missions isn't going to affect Low Security missions significantly. Gallians is right, I would never fly a plump turkey into a wolf's den.
I support the original proposal.
The problem is that people have this idea that low sec can compete with hi sec.
Isk/hour low sec is actually better than high just unfortunately its filled with guys who think they are 'pirates' who just gank everything they can.
The problem isn't the ISK per/hr. It is the lack of relative safety that will always mean lo sec is avoided. You could eliminate all mining, missions, and resources from hi sec and people would quit rather than step into lo sec.
I think the problem at this time is that there is an inability to fight back in Lo Sec while engaging in the PVE content. This is not really true of 0.0 (which should be in theory, less secure!) due to the ability to hold and patrol space, distribute intel and whatnot.
Lo sec is not designed to have such intel, or territory control, and more to be about hit and run, free form, small gang, small operation, skirmish warfare.
The proposal deals with the disconnect between those design goals and the actual content there. The missions and content are NOT designed for ships that could survive the Lo sec environment reducing every encounter to a very predictable: be found and die. This is compounded by the current AI (or lack thereoff) which renders every mission into a gang bang on whoever has aggro, or requires vast amount of time to complete in a "safe" way.
This is why I think this proposal is the way to go, the answer is not to make low sec safe, but survivable, and competitive. Right now the problem is that to have any chance of isk/hr in lo sec you are completely helpless and flying things that will take many lucky lack of encounters to repay. And that there is no possibility of even a fight, every encounter ending predictably in the death of the misioneer.
Now, since this is a game played by human beings that do not particularly enjoy standing helplessly while being blown up with no possibility of retaliation instead of say, birds, cows, or hares, this land is an unhabited wasteland.
Change the system into one where there is a fighting chance, and see the land flourish, full of small gangs that would participate in the content, and skirmish with one another in competitive and unpredictable ways.
That is the solution for a thriving Low Sec. And one I'd love to see. |

Goose99
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Posted - 2011.01.13 20:07:00 -
[12]
Make all lowsec missions FW style missions, designed for sb instead of a big fat bs.
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Takashi X2
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Posted - 2011.01.13 20:27:00 -
[13]
Originally by: Gallians Issue: Low sex is an unhabited wasteland that is used as a dangerous highway to get between point A and B with no compelling reason to stay there. Activities that before used to occur in Lo Sec such as missions and mining have all but disappeared and even pirates are starting to feed on each other out of sheer boredom.
Proposed solution: Rebalance all PVE content in Lo sec to be doable with PVP fits, and to better reflect a PVP environment. This means a reasonable amount of PVP fitted buffer tanked, not too isk intensive ship setups should be viable for completing Lo Sec missions. Also upgrade the payouts and spawns in them to make them more worthwhile, and perhaps most important: Give all Lo sec mobs Sleeper AI which does NOT stick with the first thing targeted forever and targets on the base of threat, health, etc.
Rationale: The proposals that I have seen here to fix lo sec tend to focus on downgrading high sec, and to come from self righteous "pirates" that think they are somehow entitled to shoot defenseless PVE setups. This, I believe, misses the main problem with the PVE content that makes participation in it so unrewarding: The mission balance is ill thought off, making PVE content both unrewarding, and requiring massive isk investments in ships to complete, ships which are for all purposes defenseless against a decently fit PVP setup. Consequently, nobody not in an unprobeable T3 tends to participate in this content.
My proposal is to rebalance the missions to be in line with the territory, favoring buffer tanks and standard PVP setups, and making such fits bot able to complete the content and to do so in a reasonable time frame. Furthermore, the situation where mobs stick with the first thing they target is ridiculous, resulting in an automatic gang bang for whoever had the aggro when the pirates warp in.
The proposal would address this, since barging in in a mission would no longer be a mindless affair where the missioner is usually pre engaged, pre damaged, and sometimes pre scrammed, but a fluid battlefield with risk for both the missioner AND the attacker.
Why this should be done: I know of a lot of people that enjoy PVP and would enjoy participating in Lo Sec content such as L5 missions, however at this time, engaging in those activities is akin to a death wish; a plump turkey flying into the wolfs den. I contend that making the content reflect the area and the reasonable setups for that area as well as transforming static death traps into compelling fluid battlefields where there is a risk for the attacker as well and a possibility to defeat them, would go a long way towards reinvigorating the area.
Furthermore it would provide a compelling and alluring experience for players; which would be distinctive both from Hi sec missions, and null belt ratting, just as it should be, delivering more small gang warfare, and more population across lo sec as a whole, as the risk and rewards would be in harmony and the ship setups would be reasonable and balanced.
Easy fix to all missioning to balance risk vs reward. Sleeper AI on all NPC's. This also fixes ganking mission runners in low sec and the rediculous nearly 0 risk mission running in high sec.
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Teranul
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Posted - 2011.01.13 23:35:00 -
[14]
I really like this one. The rationale is sound. The real problem with low sec is really the fact that you're completely helpless no matter what you do, unless you sabotage your own income in such a way that you may as well go run in high-sec instead.
Making lowsec missions unique instead of carbon-copies of high-sec missions and making the AI not quite so terribly stupid is certainly a good way to go about fixing that.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.01.14 00:48:00 -
[15]
FW complex are an awesome mechanic for this type of thing.
Unfortunately the system is broken and stops working within 3 hours after downtime.
Fix FW plex spawning.
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Bunyip
Center for Advanced Studies
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Posted - 2011.01.14 07:07:00 -
[16]
I support this measure, but it should apply to all missions which low-sec agents give out. A person in high-sec isn't likely to go to low-sec to run a mission, and the person in low-sec can use their PvP fitted ship to go to high-sec for the mission.
This won't affect a majority of mission runners, but it'll at least allow the option of missions in low-sec. I don't think the sleeper AI should automatically retarget anything as quickly (to allow droneboats to still have an impact), but the core idea is solid.
Supported.
======== "The civilized man is rude, for he knows that laws protect him from recompense; whereas the savage is not, for his actions can meet a bloody end." - Robert E. Howard |

Korg Leaf
Time Bandits.
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Posted - 2011.01.14 09:40:00 -
[17]
Originally by: Teranul I really like this one. The rationale is sound. The real problem with low sec is really the fact that you're completely helpless no matter what you do, unless you sabotage your own income in such a way that you may as well go run in high-sec instead.
Making lowsec missions unique instead of carbon-copies of high-sec missions and making the AI not quite so terribly stupid is certainly a good way to go about fixing that.
You can quite easily run missions in low sec, the problem is people expect to be able to run them how they do in high sec. So when that pirate comes into local, scans them down, warps to there mission. They are there sitting at 0 on the warp in, not aligned out.
To run missions in low sec is just like ratting in non-sov 0.0, or 0.0 owned by other people.
- Watch local (its essentially free intel)
- Stay aligned (not always possible, mining for example but mining in low sec is stupid for other reasons than pirates)
- Use your d-scan (set it to 447,000,000km thats roughly 3au distance, use this to keep an eye out for probes)
I have run (on an alt) missions and plexes in low sec for a while now, its not difficult to stay safe.
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Mishikaii
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Posted - 2011.01.14 19:02:00 -
[18]
Originally by: Korg Leaf
Originally by: Teranul I really like this one. The rationale is sound. The real problem with low sec is really the fact that you're completely helpless no matter what you do, unless you sabotage your own income in such a way that you may as well go run in high-sec instead.
Making lowsec missions unique instead of carbon-copies of high-sec missions and making the AI not quite so terribly stupid is certainly a good way to go about fixing that.
You can quite easily run missions in low sec, the problem is people expect to be able to run them how they do in high sec. So when that pirate comes into local, scans them down, warps to there mission. They are there sitting at 0 on the warp in, not aligned out.
To run missions in low sec is just like ratting in non-sov 0.0, or 0.0 owned by other people.
- Watch local (its essentially free intel)
- Stay aligned (not always possible, mining for example but mining in low sec is stupid for other reasons than pirates)
- Use your d-scan (set it to 447,000,000km thats roughly 3au distance, use this to keep an eye out for probes)
I have run (on an alt) missions and plexes in low sec for a while now, its not difficult to stay safe.
I think thats exactly what this proposal is about and why I don't go to low sec to run missions: If the pirate warps in and you arent warping out, you are dead in a expensive mission setup.
Very supported, this would get me in low sec, I don't want the only possibility to be running or dying in a very expensive ship, I want to fight back and the content to be designed so I can.
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Riven Starkill
Covert Agenda
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Posted - 2011.01.14 19:08:00 -
[19]
Supported!
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Joss56
Gallente The Scope
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Posted - 2011.01.14 19:28:00 -
[20]
Originally by: Anubis Xian You could eliminate all mining, missions, and resources from hi sec and people would quit rather than step into lo sec.
My question is: Wy?

I have my personal opinion on this matter, but i would like to know what makes you say this.
What, who, wy people come to high sec in NPC corporations and would choose to stop the game rather than join low/null sec corps. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.14 20:04:00 -
[21]
Originally by: Joss56
Originally by: Anubis Xian You could eliminate all mining, missions, and resources from hi sec and people would quit rather than step into lo sec.
My question is: Wy?

I have my personal opinion on this matter, but i would like to know what makes you say this.
What, who, wy people come to high sec in NPC corporations and would choose to stop the game rather than join low/null sec corps.
Because the majority of people are very weak and abhor violence - even in video games. They probably can't imagine themselves killing other people in space ship. All they think about is that their space ship will be killed and it gives them great fear. So they'd rather quit and join WoW or Hello Kitty Online where nobody can touch their precious
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Anubis Xian
Word Bearers of Chaos
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Posted - 2011.01.14 20:11:00 -
[22]
Originally by: Joss56
Originally by: Anubis Xian You could eliminate all mining, missions, and resources from hi sec and people would quit rather than step into lo sec.
My question is: Wy?

I have my personal opinion on this matter, but i would like to know what makes you say this.
What, who, wy people come to high sec in NPC corporations and would choose to stop the game rather than join low/null sec corps.
Because hi sec exists in the first place. If EvE had stayed true to itself, hi sec as we know it today would not have existed at all. And once you open that box, closing it is impossible without massive repercussions.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
CINA
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.01.14 20:42:00 -
[23]
Look no further than fw missions. They are actually the perfect low sec mission model.
Make special "low sec lp" that you get when doing missions in low sec. These low sec lp would allow you to buy items you can't buy with the regular lp. -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Doctor Invictus
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Posted - 2011.01.14 22:13:00 -
[24]
It seems like the thing to do would be to assign a price to the security provided by CONCORD. I mean, they create a huge incentive to stay in hi-sec, because you can still make a profit in a nearly perfectly safe environment. In the real world, that costs money.
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Laechyd Eldgorn
Certified Household Sweeping Consulting
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Posted - 2011.01.14 22:34:00 -
[25]
FW missions are not anwswer. Not everyone cares about fw. Also not every region has fw at all.
Doing missions requires way too much effort. Base mechanics is same than in hi sec but 1000x more dangerous and exhausting. Stay aligned. Watch for probes. Look local. All that crap. Especially for casual player it's pain. Even someone who knows the stuff doesn't usually bother. Cos it's just easier and more interesting to do something else like rat in 0.0 where you can make similar amount of money or more and actually defend yourself.
I think it is just comfortable to forget whole low sec and fix fleet fight lag or jita lag instead of making low sec more interesting. When people ramble about supercap hotdrops they hardly give any thought on how it works in low sec. etc. At least in 0.0 there is cyno jammers. Anyhow supporting the idea. Cos it sounds cool.
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nugget906
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Posted - 2011.01.14 23:29:00 -
[26]
Edited by: nugget906 on 14/01/2011 23:31:19
Originally by: Laechyd Eldgorn FW missions are not anwswer. Not everyone cares about fw. Also not every region has fw at all.
Doing missions requires way too much effort. Base mechanics is same than in hi sec but 1000x more dangerous and exhausting. Stay aligned. Watch for probes. Look local. All that crap. Especially for casual player it's pain. Even someone who knows the stuff doesn't usually bother. Cos it's just easier and more interesting to do something else like rat in 0.0 where you can make similar amount of money or more and actually defend yourself.
I think it is just comfortable to forget whole low sec and fix fleet fight lag or jita lag instead of making low sec more interesting. When people ramble about supercap hotdrops they hardly give any thought on how it works in low sec. etc. At least in 0.0 there is cyno jammers. Anyhow supporting the idea. Cos it sounds cool.
Unlike sov null, no one actually lives in lowsec those days, so, less whining. Pretty straight forward.
Make all lowsec missions FW style missions, and people will do them. It has nothing to do with reward amount, it's safety. If you fail missions due to getting caught in lowsec, pretty soon you'll lose enough agent standing to not be able to keep going even if you want to, and be forced to move to highsec. No amount of reward buff will change this, only increased safety.
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Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.14 23:42:00 -
[27]
I have to agree that low sec agents have to be much more tolerant of failure. And the missions themselves should be different, like FW missions or some new design.
would be nice if NPC had sleeper AI. At least when some pirates warp in to kill a mission runner, the NPCs in the mission would switch aggro and attack pirate ships. That would even things out
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.01.15 07:38:00 -
[28]
Attacker flies into a mission of someone, mission can't be completed any more << major problem. No standing loss for turned down missions in low sec would be start.
Then you'd need a mechanic, that any additional ship that appears in a low sec mission spawns another batch of rats to engage that new threat along with the rats already on grid. And the response would need to be dangerous for the additional attacker.
However.. this discussion is moot as CCP can't/wont obviously put more CPU cycles into NPC as the servers would probably die. If it were possible we'd already have this (Sleeper AI for Mission NPC). support Public Idea Tracker | 24hr PLEX |

Mishkaii
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Posted - 2011.01.15 17:18:00 -
[29]
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Sig Sour
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Posted - 2011.01.15 18:49:00 -
[30]
Originally by: Gallians Issue: Low sex is an unhabited wasteland that is used as a dangerous highway to get between point A and B with no compelling reason to stay there.
You don't know what you are talking about.
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