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Greshick
Concordokken.
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Posted - 2011.01.15 21:09:00 -
[1]
So I have become annoyed lately over the people crying on the forums about lag when in large fleets. Before you go whine about lag, watch the logserver while station spinning and take a look at the large amount of requests your client is making each second (around 100). That is just station spinning, and image in a fight with just one person the amount of requests going back on forth on the server. Each bullet fire, each movement, each chat comment is flying back and forth to the main server, to each person on grid. The server then has to process each request and send them back. In a large fight, with like 250 people, the server is going to have process all those requests at once. I dare you to think of another game that can support that many people at once without lag. It is impressive that it is not laggy in a fight of 30 in a system that is on a shared server. Many FPS and other games will lag at this point. So for all you 0.0 criers, save your tears for when you lose your fleet fight. </rant>
BTW Thanks CCP for the small amount of lag we do experience on a daily basis.
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Captain Die
Suicide by Cop
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Posted - 2011.01.15 21:11:00 -
[2]
Originally by: Greshick So I have become annoyed lately over the people crying on the forums about lag when in large fleets. Before you go whine about lag, watch the logserver while station spinning and take a look at the large amount of requests your client is making each second (around 100). That is just station spinning, and image in a fight with just one person the amount of requests going back on forth on the server. Each bullet fire, each movement, each chat comment is flying back and forth to the main server, to each person on grid. The server then has to process each request and send them back. In a large fight, with like 250 people, the server is going to have process all those requests at once. I dare you to think of another game that can support that many people at once without lag. It is impressive that it is not laggy in a fight of 30 in a system that is on a shared server. Many FPS and other games will lag at this point. So for all you 0.0 criers, save your tears for when you lose your fleet fight. </rant>
BTW Thanks CCP for the small amount of lag we do experience on a daily basis.
Can you point me in the direction of the most recent (lag specific) thread. --- DIE |

Greshick
Concordokken.
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Posted - 2011.01.15 21:16:00 -
[3]
Originally by: Captain Die
Originally by: Greshick So I have become annoyed lately over the people crying on the forums about lag when in large fleets. Before you go whine about lag, watch the logserver while station spinning and take a look at the large amount of requests your client is making each second (around 100). That is just station spinning, and image in a fight with just one person the amount of requests going back on forth on the server. Each bullet fire, each movement, each chat comment is flying back and forth to the main server, to each person on grid. The server then has to process each request and send them back. In a large fight, with like 250 people, the server is going to have process all those requests at once. I dare you to think of another game that can support that many people at once without lag. It is impressive that it is not laggy in a fight of 30 in a system that is on a shared server. Many FPS and other games will lag at this point. So for all you 0.0 criers, save your tears for when you lose your fleet fight. </rant>
BTW Thanks CCP for the small amount of lag we do experience on a daily basis.
Can you point me in the direction of the most recent (lag specific) thread.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1448888
OP's reply
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Captain Die
Suicide by Cop
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Posted - 2011.01.15 21:26:00 -
[4]
Originally by: Greshick
Originally by: Captain Die
Originally by: Greshick So I have become annoyed lately over the people crying on the forums about lag when in large fleets. Before you go whine about lag, watch the logserver while station spinning and take a look at the large amount of requests your client is making each second (around 100). That is just station spinning, and image in a fight with just one person the amount of requests going back on forth on the server. Each bullet fire, each movement, each chat comment is flying back and forth to the main server, to each person on grid. The server then has to process each request and send them back. In a large fight, with like 250 people, the server is going to have process all those requests at once. I dare you to think of another game that can support that many people at once without lag. It is impressive that it is not laggy in a fight of 30 in a system that is on a shared server. Many FPS and other games will lag at this point. So for all you 0.0 criers, save your tears for when you lose your fleet fight. </rant>
BTW Thanks CCP for the small amount of lag we do experience on a daily basis.
Can you point me in the direction of the most recent (lag specific) thread.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1448888
OP's reply
So why not post the proper response in that thread instead of making a new one?
Also, that thread wasn't intended to be a lag specific thread. --- DIE |

Roemy Schneider
Vanishing Point.
|
Posted - 2011.01.16 04:19:00 -
[5]
since GMs have apparently been instructed to consider everything with >100 in local a "large fleet engagement" in order to deny all responsibility, can we at least question their huge selling point of "epic fights"? - putting the gist back into logistics |

Aiwha
Caldari 101st Space Marine Force Nulli Secunda
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Posted - 2011.01.16 04:27:00 -
[6]
Originally by: Roemy Schneider since GMs have apparently been instructed to consider everything with >100 in local a "large fleet engagement" in order to deny all responsibility, can we at least question their huge selling point of "epic fights"?
Watching a goon titan come at me out of the sun was suitably epic imo.
I wish I'd SS'd it. 
Gullible
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