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Daedalus II
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Posted - 2011.01.15 21:36:00 -
[1]
Edited by: Daedalus II on 15/01/2011 21:53:48 I was reading the latest CSM meeting documents and particularly the part about super capitals and how more were created than were being killed.
Obviously they need to be more expensive if they aren't to be nerfed (and nerfing is no fun). But how do you make something more expensive for someone with nearly unlimited resources (a large alliance)?
I then remembered a chronicle about the Amarr destroying a whole moon when they built a titan.
And it occurred to me, that while we have plenty of moons, we don't have that many planets, so what if each supercapital would require you to pick one planet which will be completely mined out (plus the normal minerals needed of course)? Oh, and each supercapital production array would have to be in the same system as the planet you pick, you can't mine the planet remotely.
This would mean 1) There is a hard limit on supercapitals in EVE 2) There is a choise to be made; use the planet for PI (i.e. your POSes) or for supercapitals 3) When your area is depleted you have to find new untouched areas -> incentive for wars, PvP and dynamic gameplay. 4) Owning a supercapital will really mean something, not just that you have a lot of money. You will be part of a very small elite. Supercapitals will never be every mans ship.
For each supercapital destroyed, the oldest destroyed planet could be renewed so there would always be at least a certian amount of supercapitals available.
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Joss56
Gallente The Scope
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Posted - 2011.01.15 22:12:00 -
[2]
Originally by: Daedalus II I was reading the latest CSM meeting documents and particularly the part about super capitals and how more were created than were being killed.
Last killmail i saw to get down 5 SC's there were 750 people in the fleet, largest part of them were carriers a lot of indutrials RR tons of t2 RR and the smallest part of firing ships were sniper BS's
This is what's going wrong.
You have BC's capable of same dps than an BS, not the same range everyone is aware of that but it isn't the point, large mobility for the ridiculous cost of ONE large rigg.
Then you have the "I win" button for rich alliances/corps/botters whatever.
The BS class is underpowerd and if you take out the niper ability, the only thing bs's are good enough is to "hit'n run" missions.
________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Thorian Baalnorn
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Posted - 2011.01.15 22:17:00 -
[3]
Before my time BSes were a rare item, when i first started playing caps where a rare item, supercaps were very very rare. Just the siting of a supercap would make the news. Now all is common. This is because as Eve grows so doe the wallets of people who play it. Thus their are more rich people that can finance their own capitals and supercapitals.
It is perfectly natural the way things are going. Hard limiting supercaps is like saying the first "x" amount of people who get supercaps can have them. Everyone else cannot. This sort of thing does not fly well with CCP nor would it fly well with players when the limit is reached and people who be training to fly that titan for the last 9 months suddenly cannot have one but their neighbor can. Alliances could use this hard limit as an advantage.
How do you fix the capital and super capital problem? You dont. Because it is not a problem it is just a different level of combat warfare that sometimes interacts with subcap warfare.
Instead they should be working on expanding the capital and supercapital list along side normal ships.
How does one go about expanding a ship selection that fills every role?
* well you have t3 cruisers you can expand on the t3 line. For caps/supers you can expand their t1 line or make a role spec t2 line. * after filling out the t3 line and the cap line a bit. You can expand expand to an ultra expensive( by todays standards) t4 line. t4s have a higher max amount of base slots( 10-12 max slots per tier or you could add a 4th tier) they are superior to t1 and t2s and even t3 but not so much that they cannot be taken out.
You must always move forward not back because eve always progresses not regresses. Eve Warfare will always continue to evolve into new levels of combat. When it stops evolving into these new levels the game will become stagnant and people will stop playing. This is one reason Eve greatly outlived the shelf life of most MMOs. It is constantly evolving and it must continue to evolve.
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Medidranda Livoga
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Posted - 2011.01.15 22:59:00 -
[4]
Sorry buddy, but equipment can`t endlessly mudflate in MMO like EVE. We already have big problem with supercaps making most other ships redundant in 0.0 for any activity that actually has relevance.
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Daedalus II
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Posted - 2011.01.15 23:35:00 -
[5]
Originally by: Thorian Baalnorn Hard limiting supercaps is like saying the first "x" amount of people who get supercaps can have them. Everyone else cannot.
No what happens is that the large alliances build the max amount of supercaps. Then people who want them have to pay to get them, just as it is today. Only difference is that the price will go up terribly for the buyer due to lack of supply.
When the price goes up high enough some alliances WILL sell them, and thus they will be available to those with money outside the big alliances, just like today. This gives a nice self-balancing value of them that doesn't exist today (they never increase in price because the raw materials aren't diminishing).
What I'm trying to say is that I think the distribution of supercaps will be the same as before, only the absolute number will be smaller, and the price to get one a lot higher.
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Goose99
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Posted - 2011.01.15 23:46:00 -
[6]
There are lots of planets, how many decades will we have to wait for exhaustion to happen? Make it moon, but only richest ones in sov null can be used, no more moo goo after production of supercap. Moon become mineable again after a years or so. You'll see fewer new supercaps being produced, immediately, while not setting a hard cap that runs out one day.
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King Rothgar
Amarrian Retribution
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Posted - 2011.01.16 01:16:00 -
[7]
TBH none of this is really the answer, the answer is a good hard nerf. Just like BS's don't make frigate, cruiser and BC hulls completely redundant, caps and super caps shouldn't either. They should all have their advantages and disadvantages and that's ignoring the cost factor. I think titans have a pretty well defined role and are well balanced. The same is true of carriers. The problem lies in the dreads and SC's. SC's step all over the toes of BS's, carriers, dreads and yes, even titans. On the opposite end, dreads ultra narrow role of anti-POS tower is far too restrictive. It's reminiscent of the old stealth bomber where their role was limited to sniping stationary frigates who weren't paying attention.
In regards to general power creep, it's a problem in basically all MMO's. In real life, the reason so few are rich and resources are limited is because stuff wears out and breaks. And even when it runs, there is upkeep and maintenance. Eve (along with all other MMO's I know of) lack this fundamental resource drain. To bring power creep under control, ships must have crews and require parts. The cost of the two cannot be insignificant. If we say a carrier costs 1.2B isk to fit up, it should cost about 300M a month in crew wages and we'll say 50M isk an hour to use (any time it's undocked). Since SC's and titans can't dock, with this type of approach they would get very expensive to keep around.
Thus far you shall read, but no further; for this is my sig. |

Doctor Invictus
Gallente Zaneta Enterprises Inc
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Posted - 2011.01.16 01:42:00 -
[8]
Originally by: King Rothgar In regards to general power creep, it's a problem in basically all MMO's. In real life, the reason so few are rich and resources are limited is because stuff wears out and breaks. And even when it runs, there is upkeep and maintenance. Eve (along with all other MMO's I know of) lack this fundamental resource drain. To bring power creep under control, ships must have crews and require parts. The cost of the two cannot be insignificant. If we say a carrier costs 1.2B isk to fit up, it should cost about 300M a month in crew wages and we'll say 50M isk an hour to use (any time it's undocked). Since SC's and titans can't dock, with this type of approach they would get very expensive to keep around.
This is actually a lot like what I suggested in my sovereignty thread.
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Space Pinata
Amarr Discount Napkin Industries
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Posted - 2011.01.16 01:45:00 -
[9]
Quote: BSes have both longer ranges and more dps than BCs. I just setup a baddon that does 890 dps at 56 KM optimal with scorch and still gets a 85k omni tank With multis it is pushing nearly 1100 @ 20 km. You find me a BC that can get that dps at that range with that tank and i will lick your boots.
You can't, but you can get a Harbinger that does 700 / 600 at 20, and two harbingers is outdamaging the abaddon.
Now show me two carriers that can match a supercarrier.
Three? Four?
Ten? |
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