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Miasmic Truth
Minmatar In Pennae of Mors
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Posted - 2011.01.19 01:37:00 -
[1]
Edited by: Miasmic Truth on 19/01/2011 01:37:42 I have been reading through the CSM minutes and Forum threads, there is a lot of issue with super capital blobs specifically with Super Carriers.
From what I am beginning to understand is that I don't believe that the ship itself it the issue, but the way its abused. Now I maybe be wrong about this but instead of Nerfing the Super Carries how about restricting the Number of Super Capital class ships that can be in a fleet at one time vs. the number of ships in a support fleet. For example don't quote me on numbers, but say in order to pilot multiple supercaps in a fleet you could only have 1 super cap per squad and you would have to have at least 10 ships in the squad below super cap or maybe even below capital class ship.
Secondly to rebalance the dread, maybe give them a special bonus against Super Capitals without them being required to enter siege mode for example.
I have played the game for a while but I am admittedly a noob with it comes to 0.0 warfare but to me these ideas may be useful in helping others come up with a more solid game mechanic to balance the current system.
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Paskis Robinson
SPORADIC MOVEMENT The Initiative.
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Posted - 2011.01.19 03:09:00 -
[2]
Thanks for trying to think about the issue in a lateral way, but I think people with experience in these things (and yes, I'm a supercarrier pilot) will tell you that we would work out a way to minimize the impact of your suggestion to the point where it would be effectively nullified.
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Miasmic Truth
Minmatar In Pennae of Mors
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Posted - 2011.01.19 03:17:00 -
[3]
Originally by: Paskis Robinson Thanks for trying to think about the issue in a lateral way, but I think people with experience in these things (and yes, I'm a supercarrier pilot) will tell you that we would work out a way to minimize the impact of your suggestion to the point where it would be effectively nullified.
Well if you think it would be easily nullifed what refinement would you suggest? Or do believe it should just be nerfed?
When you look at the resources to field a super carrier vs the resources that it takes to field a dread, I don't believe it is in anyway over powered but thats just me I guess. However the skill requirments to pilot such a ship I do believe are much too low.
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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.01.19 07:07:00 -
[4]
Originally by: Miasmic Truth
Originally by: Paskis Robinson Thanks for trying to think about the issue in a lateral way, but I think people with experience in these things (and yes, I'm a supercarrier pilot) will tell you that we would work out a way to minimize the impact of your suggestion to the point where it would be effectively nullified.
Well if you think it would be easily nullifed what refinement would you suggest? Or do believe it should just be nerfed?
When you look at the resources to field a super carrier vs the resources that it takes to field a dread, I don't believe it is in anyway over powered but thats just me I guess. However the skill requirments to pilot such a ship I do believe are much too low.
Do you: a) Have a deep understanding of the use of supercaps b) Own a supercap c) FC caps d) Do logistics for supercap construction e) Live in 0.0 and operate at least a capital
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2011.01.19 08:01:00 -
[5]
Hopefully if they dont nerf them they will at least keep them out of low sec much the same way they learned to keep caps out of high sec.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Scatim Helicon
GoonWaffe Goonswarm Federation
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Posted - 2011.01.19 08:14:00 -
[6]
Fixed arbitrary fleet restrictions such as you suggest run counter to the open ended 'emergent' nature of EVE's gameplay. What would benefit us the most is not CCP imposing composition boundaries like you suggest, but a rebalance of power so that fleet combat is no longer a 1-dimensional arms race, and that a viable counter exists to massed supercaps other than 'even more supercaps'.
Your proposal doesn't do that, it just forces alot of people (or alts) to tag along in what are currently sub-optimal ships just so they can sit in a POS or on a gate while the alliance fields its supercarriers (I should point out that this massively benefits large alliances who have the manpower to field a lot of spare pilots to act as cheerleaders while the supercaps do all the work).
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McFly
Peanut Factory Good Sax
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Posted - 2011.01.19 12:03:00 -
[7]
Only thing I see this accomplishing is making it more difficult for small entities to field their own supercaps. As an example most veteran small corps/alliances in NPC 0.0 have supers they use sparingly. If a small entity has say 60 pilots in it, and 40 are online, with your system regardless of how many supers they have the can only field a maximum of 4 in fleet. So if they have 10 and needed 10 a larger entity can smoke them due to this mechanic alone
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Miasmic Truth
Minmatar In Pennae of Mors
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Posted - 2011.01.19 14:24:00 -
[8]
Edited by: Miasmic Truth on 19/01/2011 14:26:02 Fair enough, bad idea. No I don't have a deep understanding of supercaps, but if you look at the numbers the super carrier does not look over powered at all was my point.
I was simply trying to think of an out of the box solution to balance the problem and hopefully at least inspire a good idea from someone else. Also I thought it may be an opportunity to help create the smaller goals for wings and squads like CCP had originally intended instead of just massive blobs.
The problem seems that big alliance can field big blobs of super carriers. Thats the complaint I feel that has been the loudest, and I was trying and obviously failing at trying to find away for smaller alliances to start leveling the playing field a little.
My original idea that I didn't mention was possibly impose debuffs for fleets with excessive super caps. However I am not sure though that idea has anymore merit then the first idea.
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