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Aelo Donadio
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Posted - 2011.01.19 20:35:00 -
[1]
Hi All,
My idea is quite simple really and or unless i've missed it, I couldn't find it anywhere!
I fly a Golem ... as for my setup I use 2 x Salvager's and 2 x Target Painters, depending on the mission I could use 3 Target Painters.
I have my four Siege Missile Launchers grouped together, but as I always concentrate my salvagers on each wreck, as well as my Target Painters on the same target, then why not have the capability of grouping devices such as these?
What does everyone think? 
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Manalapan
Dynasty Banking General Tso's Alliance
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Posted - 2011.01.19 20:40:00 -
[2]
I do think you should be able to group non guns/launchers of that are the same. There is probably a reason CCP did not put this in? Maybe the way they coded the grouping is not good for the use of multiple non-stacking (Target Painters)/stacking (Salvagers) where it might just think of it the grouped guns and something that fires x number of rounds each cycle?
It would be nice to hear from someone that would know why this wasn't initially made. Support Manalapan for CSM!
We must stand together against the oppressive neo-carebears. A vote for Manalapan is a vote for Scammers and Griefers everywhere!
http://www.dyco-eve.com/Manal |

Beck Thomson
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Posted - 2011.01.20 05:49:00 -
[3]
/agreed
More grouping = less lag
less lag = better game for all
better game for all = more money for CCP
more money for CCP = happy CCP
happy CCP = free extoic dancers for everyone!
free extoic dancers for everyone = less need to worry about lag
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Mecinia Lua
Galactic Express The Spire Collective
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Posted - 2011.01.20 05:57:00 -
[4]
I'd like to be able to group my smartbombs, neuts and vampires.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. -Mitnal |

Bladacticus
Caldari SOL Industries
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Posted - 2011.01.20 06:25:00 -
[5]
Really what we need is to be able to map any number of modules to a single key or key combination. There are any number of modules which you generally activate at the same time on the same target. TP, Web, Guns, Scram, ECM could all be used simultaneously. This would eliminate the need for actual grouping, yet allow us to simulate the functionality.
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Aelo Donadio
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Posted - 2011.01.20 20:52:00 -
[6]
Originally by: Bladacticus Really what we need is to be able to map any number of modules to a single key or key combination. There are any number of modules which you generally activate at the same time on the same target. TP, Web, Guns, Scram, ECM could all be used simultaneously. This would eliminate the need for actual grouping, yet allow us to simulate the functionality.
must admit I do also like this idea ^^^
but either / or should work nicely  |

Maxx Overseer
Gallente Decrypt Enterprise
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Posted - 2011.01.20 22:46:00 -
[7]
I think we should group other items, but I think some should have drawbacks if you groups them. Like Salvagers should have a slight power defects to them or something.
Can make it too easy
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Val MeR
Caldari
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Posted - 2011.01.21 00:31:00 -
[8]
Edited by: Val MeR on 21/01/2011 00:32:15 +1 to the idea.
The problem with grouping them all up is overheating and cycles. Also sometimes you have to switch some modules off to save on cap or to prepare them to be applied to other(than current) targets...
Although I don't really see why it can't be applied to the similar active modules or even other passive items... should be up to the player as with weapons grouping now.
As a quick example - shield hardeners could be grouped together (active) and shield extenders too (passive). Going further - shield or armor group could combine all passive modules into one (hover your mouse over it to give an idea of what's in there). That way videos won't reveal your setup (now you can see everything except rigs).
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klyeme
The Mind's Eye Etherium Cartel
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Posted - 2011.01.21 00:37:00 -
[9]
Originally by: Bladacticus Really what we need is to be able to map any number of modules to a single key or key combination. There are any number of modules which you generally activate at the same time on the same target. TP, Web, Guns, Scram, ECM could all be used simultaneously. This would eliminate the need for actual grouping, yet allow us to simulate the functionality.
I like this, but you should be able to click them on one by one too so you can turn on your hardeners without turning on your cap boosters and armor repairers.
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