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Anario Alento
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Posted - 2011.01.20 03:48:00 -
[1]
New PI idea is good but if before my noble metal extractor output (on 0.2 barren) 8000 per hour ( in 5 hours program) but now each extractor output less 4000 per hour and no big different extractors runned for 5 hours or 15 hours. I think that too much down output.
Also question. first run I had 500 000 output per cycle, in second run that number down to 350 000. I need move extractors to another place each time to keep stable output or that random result? Thanks.
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BuzzBuz
Caldari Spacecombers United
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Posted - 2011.01.20 05:48:00 -
[2]
You need to do a bit of prospecting and move your heads around between sessions. The product isnt a bottomless cache. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ...One mans rubbish is another mans treasure... |

Haaranovor tenn
Amarr 101st Space Marine Force Nulli Secunda
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Posted - 2011.01.20 05:51:00 -
[3]
Edited by: Haaranovor tenn on 20/01/2011 05:51:25 9000 per hour.
Two week cycle.

By the way, you're now blinking and breathing manually. <3 |

Tippia
Sunshine and Lollipops
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Posted - 2011.01.20 05:55:00 -
[4]
Originally by: Anario Alento no big different extractors runned for 5 hours or 15 hours.
There's a significant difference, but you need to run the 15-hour program for only 5 hours to notice ità
àand in doing so, you'll figure out how to get the old outputs back (and then some, if you have good skills and a good planet). ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Eeio
Fire Paths Divide MInds
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Posted - 2011.01.20 05:58:00 -
[5]
From my experience so far, just stopping your current program, and restarting it, with extractor heads in the same place, nets a slight increase in outcome as well.
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resystol
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Posted - 2011.01.20 06:34:00 -
[6]
I report this as a bug 1 month ago in sisi but looks like the intend this to happen , no good , i dont understand why is not in the patch notes if they want to changed .
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.01.20 10:04:00 -
[7]
Edited by: Jovan Geldon on 20/01/2011 10:04:22 Er, maybe because they expect you to have a modi****of intelligence and figure it out for yourself?
EDIT:- Really? Modi****is censored? *sigh*
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Eyup Mi'duck
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Posted - 2011.01.20 10:17:00 -
[8]
Yeah its going to take a while to optimise the new stuff. I found that I was having problems with link capacities on a 1 day, 23.5 hour cycle. I could only run five extractors before the link to my storage facility reached capacity (noble gas extraction). Resetting the cycle to just the next step, taking it to just over 2 days, halved the impact on the link and doubled the number of extractors I could activate.
It's a pain because you have to activate the program before you can see what demand its putting on the links, but play around a bit and you can make a big difference.
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CCP Fallout

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Posted - 2011.01.20 15:15:00 -
[9]
Originally by: Jovan Geldon Edited by: Jovan Geldon on 20/01/2011 10:04:22 Er, maybe because they expect you to have a modicum of intelligence and figure it out for yourself?
EDIT:- Really? modicum is censored? *sigh*
Whitelisted. You should always feel free to file a community petition for words that you think should be whitelisted. I'm surprisingly open-minded :)
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.01.20 15:26:00 -
[10]
Edited by: Jovan Geldon on 20/01/2011 15:26:09
Originally by: CCP Fallout I'm surprisingly open-minded :)
You do realize what you're letting yourself in for with that statement, yeah? 
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Mavnas
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Posted - 2011.01.20 15:28:00 -
[11]
Actually, the new patch significantly nerfed outputs at lower skill levels. I had to decommission a lot of redundant production facilities just to be able to have any heads to go with my extractors on some planets.
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Draco Argen
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Posted - 2011.01.20 15:39:00 -
[12]
Originally by: Mavnas Actually, the new patch significantly nerfed outputs at lower skill levels. I had to decommission a lot of redundant production facilities just to be able to have any heads to go with my extractors on some planets.
I had at least one of my very tightly fitted CCs (high power use) completly thrown out. Because the ECU has a bigger overhead and smaller head power reqs it looks like the new system favors Ore specialised mining. ie its better to extract fewer types for better power usage. Or I can suck it up and get lower hourly output for the sake of less transport etc.
Ok so it's different. Ok so it's fecked up a carefully planned setup. But I really look forward to using my grey cells to get the most out of the new setup. It's a puzzle and had become quite boring because I'd figured it out.
The new PI interface is very easy to play around with and makes the puzzel solving more fun. So I don't mind.
This is like level two 
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Xercodo
Amarr INESTO Task Force
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Posted - 2011.01.20 15:43:00 -
[13]
Originally by: Draco Argen
The new PI interface is very easy to play around with and makes the puzzel solving more fun. So I don't mind.
This is like level two 
EXACTLY what CCP wanted...SUCCESS
-------------------------------------------------- The drake is a lie
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Draco Argen
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Posted - 2011.01.20 15:43:00 -
[14]
Originally by: Jovan Geldon Edited by: Jovan Geldon on 20/01/2011 15:26:09
Originally by: CCP Fallout I'm surprisingly open-minded :)
You do realize what you're letting yourself in for with that statement, yeah? 
Especially with the snippet the censor removed 
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Jack Mayhem
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Posted - 2011.01.20 15:45:00 -
[15]
Originally by: Mavnas Actually, the new patch significantly nerfed outputs at lower skill levels. I had to decommission a lot of redundant production facilities just to be able to have any heads to go with my extractors on some planets.
I have 2 chars with low skills (command centers lvl2 and lvl3 respectively) and my output increased A LOT. So it's good for us casuals.
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Abelard Nightbringer
New Foundation
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Posted - 2011.01.20 15:49:00 -
[16]
Pi is now better. Things changed, but for the good. Less mindless, more analytical. I actually get more output from MOST of my extractors now, and that's from a lazy 0.6 system. Everyone is still on the same even playing field, so *****ing is unnecessary. If all output went down, then prices are gonna go up. where's the bad?
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Brunaburh
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Posted - 2011.01.20 15:53:00 -
[17]
I'm finding PG problems. Previous Tier 3 planets I can't get even the same number of extractor cores (or whatever they are called, the main extractor) installed. Let's not even talk about heads and extraction rates yet.
Old Setup Command Center L4 Basic Process x 4 Advanced Process x 3 Extractor sets x 4 (3-4 heads each, based on PG cap)
New Setup Command Center L4 Basic Process x 4 Advanced Process x 3 Extractors 3 (at close proximity to the core to cut down on link PG). Can't put up the 4th, let alone the 3 heads per extractor to get similar output.
Ideas?
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De'Veldrin
Minmatar Green-Core The Obsidian Legion
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Posted - 2011.01.20 16:01:00 -
[18]
Originally by: CCP Fallout
Originally by: Jovan Geldon Edited by: Jovan Geldon on 20/01/2011 10:04:22 Er, maybe because they expect you to have a modicum of intelligence and figure it out for yourself?
EDIT:- Really? modicum is censored? *sigh*
Whitelisted. You should always feel free to file a community petition for words that you think should be whitelisted. I'm surprisingly open-minded :)
Yay! I'll get the whips and chains! --Vel
I'm more of a care-badger. |

Cyrus Mierre
The Forsaken Legion
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Posted - 2011.01.20 16:36:00 -
[19]
Originally by: Brunaburh I'm finding PG problems. Previous Tier 3 planets I can't get even the same number of extractor cores (or whatever they are called, the main extractor) installed. Let's not even talk about heads and extraction rates yet.
Old Setup Command Center L4 Basic Process x 4 Advanced Process x 3 Extractor sets x 4 (3-4 heads each, based on PG cap)
New Setup Command Center L4 Basic Process x 4 Advanced Process x 3 Extractors 3 (at close proximity to the core to cut down on link PG). Can't put up the 4th, let alone the 3 heads per extractor to get similar output.
Ideas?
I daresay that that is by design. Witht he old system it was easy to make a high-end product all on one planet extracting four raw materials. Prices of the high-end stuff were lower than sellin the mid-level products (coolant, uranium...).
With the new system you have to put in the legwork to make the higher products since only 2 raw materials can realistically be extracted per planet, which should in theory raise their value for those willing
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Draco Argen
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Posted - 2011.01.20 17:00:00 -
[20]
Originally by: Brunaburh I'm finding PG problems. Previous Tier 3 planets I can't get even the same number of extractor cores (or whatever they are called, the main extractor) installed. Let's not even talk about heads and extraction rates yet.
Old Setup Command Center L4 Basic Process x 4 Advanced Process x 3 Extractor sets x 4 (3-4 heads each, based on PG cap)
New Setup Command Center L4 Basic Process x 4 Advanced Process x 3 Extractors 3 (at close proximity to the core to cut down on link PG). Can't put up the 4th, let alone the 3 heads per extractor to get similar output.
Ideas?
You may have to consider shifting one type of extractors off world. As I mentioned before the new system seems to favour more specialised mining and less total "sets".
Alternatively if you can try and set up with only one head per ECU you may get close to what you need. I managed it on one of my planets and reduced the head extraction area (to 4 days not 5) to get the average output I needed.
One of the above posts is right, It seems to be harder to cram in a full chain on one world. That said I'm sure we'll all figure out how to make the most efficient isk out of it. We're all using the same mechanic and problems so your not loosing out.
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Barakkus
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Posted - 2011.01.20 17:18:00 -
[21]
I run POS fuel on 2 characters and from what it looks like I won't have to refuel my processors externally anymore to keep them running 100%. I have a third character doing p0 and p1 materials to keep the processors on my other 2 characters running all the time.
Before the changes, I would run 23 hour cycles on all planets to work around my r/l work schedule since I can't pop in and run 5 hour cycles constantly.
I would haul enough p0 and p1 materials to run all processors at 100% for 24 hours to all my planets, and set up extractors to extract enough p0 materials as to keep my processors running 100% for a few days with the 24 hour buffer drop off. After messing with it a second time last night, it appears that I'm producing more p0 than before, in most cases, more than is required in 24 hours to keep my processors running at 100%. So I may not end up having to drop off more p0 and p1 materials to most of my planets.
I'm doing 2 11 hour cycles now, once when I get up in the morning and once when I get home from work. The only planets that look like I'll have to keep refueling p0 and p1 materials are robotics planets, which I was doing anyways every 2 days. It looks like I'll probably only have to drop off materials to the robotics planets once every 3 or 4 days now. - - [SERVICE] Corp Standings For POS anchoring
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Astralnut
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Posted - 2011.01.20 17:39:00 -
[22]
I have my PI skills maxed out. I decomissioned all the old extractors and got reimbursed for them as everyone will. I put up one extractor or two depending and it only took four extractor heads to outperform the ten I had going before on the same planet. The most heads I had to use is 8 on a very modest deposit to get to over 6000 units per hour at 3 days. Before the expansion I could not make enough at three days to keep robotics and mech parts going. Now it appears to be no problem. I like it! 
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