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Snagy
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Posted - 2011.01.20 22:13:00 -
[1]
I would like to propose the following enhancement to the training queue.
As an example, today, training for a particular skill takes:
1 hour for level 1 with say a 5% gain on some attribute 3 hours for level 2 with say a 5% gain on some attribute 1 day for level 3 with say a 5% gain on some attribute 5 days for level 4 with say a 5% gain on some attribute 30 days for level 5 with say a 5% gain on some attribute
To me, in many cases, the level 5 takes so long that it would only be done if I have nothing better to do. If the training queue would change to a percentage gain over the duration of the whole training, it would give all characters small advantages and disadvantages in different areas, creating more of a skill variation between players.
For the example above, the skill book would be purchased and can be trained up to 100%. 100% would take 36 days and 4 hours ( 864 hours ). At 100%, you would receive 25% gain to the skill level. The difference is that for each unit of time, you would receive another percentage to your skill. In this example, 864 hours divided by 25% total would get you 1% to the skill every 34.56 hours.
I hope I explained myself. Just looking for feedback as to what people think of this approach.
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Nika Dekaia
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Posted - 2011.01.20 22:17:00 -
[2]
Edited by: Nika Dekaia on 20/01/2011 22:18:44 1. Wrong forum. 2. Faster training times are not needed.
Do those lvl 5 skills if they unlock something you want. Or if you feel they give you an advantage in a certain field where you'd like to excel. It's about choice.
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Xercodo
Amarr INESTO Task Force
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Posted - 2011.01.20 22:21:00 -
[3]
Originally by: Nika Dekaia Edited by: Nika Dekaia on 20/01/2011 22:18:44 1. Wrong forum. 2. Faster training times are not needed.
Do those lvl 5 skills if they unlock something you want. Or if you feel they give you an advantage in a certain field where you'd like to excel. It's about choice.
i think what hes saying is that it would ve possible to have 4.2 and a 21% bonus....
4.4 22% 4.6 23% 4.8 24% 5 25%
-------------------------------------------------- The drake is a lie
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R01d Hunt3r
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Posted - 2011.01.20 22:23:00 -
[4]
Originally by: Xercodo
Originally by: Nika Dekaia Edited by: Nika Dekaia on 20/01/2011 22:18:44 1. Wrong forum. 2. Faster training times are not needed.
Do those lvl 5 skills if they unlock something you want. Or if you feel they give you an advantage in a certain field where you'd like to excel. It's about choice.
i think what hes saying is that it would ve possible to have 4.2 and a 21% bonus....
4.4 22% 4.6 23% 4.8 24% 5 25%
Yes - Xercodo - that is what I am trying to say....
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Thanks Much
Minmatar
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Posted - 2011.01.20 22:41:00 -
[5]
This would result in SLOWER training times, not faster.
Right now you can get 80% of the skill in 1/4 of the time it takes to train it to 100%. You don't want to train to lvl 5? Then don't!
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KaarBaak
Minmatar Sebiestor Tribe
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Posted - 2011.01.20 22:48:00 -
[6]
Wow. A lot of people not understanding the OP.
I think he's just looking at return on skill training being a continuous curve, rather than discrete steps. The slope of the curve would yield exactly the same results as the current skill system, you'd just get the benefit of the incremental training between levels.
I thought it was pretty clear, myself. Though, it does belong in F&I AND I noticed the OP X-posted to several forums (bad form).
KB
Circumstances rule men; men do not rule circumstances. --Herodotus, Histories
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Snagy
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Posted - 2011.01.20 22:56:00 -
[7]
Originally by: KaarBaak
Wow. A lot of people not understanding the OP.
I think he's just looking at return on skill training being a continuous curve, rather than discrete steps. The slope of the curve would yield exactly the same results as the current skill system, you'd just get the benefit of the incremental training between levels.
I thought it was pretty clear, myself. Though, it does belong in F&I AND I noticed the OP X-posted to several forums (bad form).
KB
KaarBaak,
Agreed - it does belong to F&I - I screwed it up and posted but could not find a way of un-posting.... - and yes - you are both right - it would take longer to get the first percentages but it would also create more variance between characters and their skills.
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Thanks Much
Minmatar
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Posted - 2011.01.20 22:57:00 -
[8]
Originally by: Snagy 1 hour for level 1 with say a 5% gain on some attribute 3 hours for level 2 with say a 5% gain on some attribute 1 day for level 3 with say a 5% gain on some attribute 5 days for level 4 with say a 5% gain on some attribute 30 days for level 5 with say a 5% gain on some attribute
100% would take 36 days and 4 hours ( 864 hours ). At 100%, you would receive 25% gain to the skill level. The difference is that for each unit of time, you would receive another percentage to your skill. In this example, 864 hours divided by 25% total would get you 1% to the skill every 34.56 hours.
The way I read his OP was that you'd get 1% to the skill every 34.56 hours (according to his example). Right now you'd get 60% of the skill in the same amount of time (also according to his original post).
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Nika Dekaia
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Posted - 2011.01.20 23:04:00 -
[9]
Yeah, I kinda missed the point of the OP.
I still don't like it.
The skill system in Eve wants you to make a commitment, especially (or rather, only) when it's lvl 5 skills. DO you really want that extra 5%? If yes, commit yourself to it. If you get benefits all the way along, it's much less of an "achievement" when getting a skill to lvl 5. And specialising is made more shallow, as well.
We have now skills not worth training to 5. We'll have a bunch of skills worth training to, let's say 4.3, but not to 5 - which would not make much sense, really.
I'd rather see Dev time invested in more usefull things.
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AterraX
Caldari
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Posted - 2011.01.20 23:05:00 -
[10]
Originally by: Nika Dekaia Yeah, I kinda missed the point of the OP.
I still don't like it.
The skill system in Eve wants you to make a commitment, especially (or rather, only) when it's lvl 5 skills. DO you really want that extra 5%? If yes, commit yourself to it. If you get benefits all the way along, it's much less of an "achievement" when getting a skill to lvl 5. And specialising is made more shallow, as well.
We have now skills not worth training to 5. We'll have a bunch of skills worth training to, let's say 4.3, but not to 5 - which would not make much sense, really.
I'd rather see Dev time invested in more usefull things.
+1 ____________________________________________________________________________________________________ Fact of EVE forums: They will always come an anounomys alt-toon and question someones character... |
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