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Pan Crastus
Anti-Metagaming League
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Posted - 2011.01.24 17:14:00 -
[31]
Edited by: Pan Crastus on 24/01/2011 17:14:51 Incarna - spinning avatars in stations ...
PS. When Incarna is out, I will probably be playing Duke Nukem Forever...
How to PVP: 1. buy ISK with GTCs, 2. fit cloak, learn aggro mechanics, 3. buy second account for metagaming
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Fiona Blamont
Gallente University of Caille
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Posted - 2011.01.24 20:31:00 -
[32]
Judging the success of Incarna based on people appreciating the appearance of their avatar is a little premature. What we've been told about the game mechanics behind Incarna in a few magazines and what's been disclosed from the CSM seems to indicate its another form of mini-profession. Smuggling or trafficking mainly.
I'd be curious to know how many players are actively involved in Planetary Interaction to gauge how successful Tyrannis was/is.
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Darth Anonymous
Amarr GoonWaffe Goonswarm Federation
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Posted - 2011.01.24 20:51:00 -
[33]
Edited by: Darth Anonymous on 24/01/2011 20:56:02
Originally by: Fiona Blamont Judging the success of Incarna based on people appreciating the appearance of their avatar is a little premature. What we've been told about the game mechanics behind Incarna in a few magazines and what's been disclosed from the CSM seems to indicate its another form of mini-profession. Smuggling or trafficking mainly.
I'd be curious to know how many players are actively involved in Planetary Interaction to gauge how successful Tyrannis was/is.
Sooner or later the big alliances have to get into Planetary Interaction in a big way, or else moon goo stops being mined due to lack of POS fuel. It will take a long time to deplete reserves from what I've overheard some people speculating in MD, but it will happen eventually. Tyrannis can't fail so long as sovereignty-holding alliances produce essential components for T2 production.
Whether or not you want to call that "success" is a matter of perspective. As one player I have three accounts dedicated to nothing but Planetary Interaction alts who do nothing but make P2s for sale in friendly space. I am not the average high-security dwelling player with 1 or 2 accounts, though. Most of the people who read and post on this forum are not like me in that regard, either. I personally dislike both Tyrannis and Incursion for having introduced mechanics that CCP effectively forces nullsec players to interact with--whether they find them enjoyable or not--in order to maintain what up until that point had been the status quo.
From a business design aspect it's pretty effective, since people who have grown accustomed to the status quo are unwilling to lose it and will thus subscribe some extra accounts and train up new skills on existing characters in order to maintain it. That's a money faucet for CCP.
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Boonaki
Caldari Focused Annihilation Detrimental Imperative
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Posted - 2011.01.24 21:28:00 -
[34]
Originally by: Darth Anonymous Edited by: Darth Anonymous on 24/01/2011 20:56:02
Originally by: Fiona Blamont Judging the success of Incarna based on people appreciating the appearance of their avatar is a little premature. What we've been told about the game mechanics behind Incarna in a few magazines and what's been disclosed from the CSM seems to indicate its another form of mini-profession. Smuggling or trafficking mainly.
I'd be curious to know how many players are actively involved in Planetary Interaction to gauge how successful Tyrannis was/is.
Sooner or later the big alliances have to get into Planetary Interaction in a big way, or else moon goo stops being mined due to lack of POS fuel. It will take a long time to deplete reserves from what I've overheard some people speculating in MD, but it will happen eventually. Tyrannis can't fail so long as sovereignty-holding alliances produce essential components for T2 production.
Whether or not you want to call that "success" is a matter of perspective. As one player I have three accounts dedicated to nothing but Planetary Interaction alts who do nothing but make P2s for sale in friendly space. I am not the average high-security dwelling player with 1 or 2 accounts, though. Most of the people who read and post on this forum are not like me in that regard, either. I personally dislike both Tyrannis and Incursion for having introduced mechanics that CCP effectively forces nullsec players to interact with--whether they find them enjoyable or not--in order to maintain what up until that point had been the status quo.
From a business design aspect it's pretty effective, since people who have grown accustomed to the status quo are unwilling to lose it and will thus subscribe some extra accounts and train up new skills on existing characters in order to maintain it. That's a money faucet for CCP.
Wow man, very well put.
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Cruel Crow
Aeon Interstellar Conglomerate
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Posted - 2011.01.24 21:48:00 -
[35]
You cant not deplete what is seeded, posting in a goon thread
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mkmin
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Posted - 2011.01.24 21:55:00 -
[36]
All it means is that people have short attention spans. It means people are on the forums instead of in the game. It means the character creation is moderately interesting for 15 minutes, not that whatever incarna actually ends up being is fun or popular for more than 15 minutes.
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huehuehuehue
Gallente Center for Advanced Studies
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Posted - 2011.01.24 21:59:00 -
[37]
i can't wait for incarna so i can walk around with my beautiful new bod   111
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Selinate
Amarr Red Water Syndicate
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Posted - 2011.01.24 22:08:00 -
[38]
Originally by: Esu Nahalas
I will tell you this, it isn't a very good indication that EVE is a "pvp game," as some on this forum like to claim.
That being said, it does say a lot about the people who post on this forum, now (and maybe not the alleged "pvp-ers").
Yes, because MMORPG's must always be one-dimensional. They can't ever have more than one way to play it. Never. If it does, the other parts of the game (like the pvp part) will definitely suffer. 
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.01.24 22:29:00 -
[39]
I've just been playing PotBS (which has some cool aspects, ship to ship combat being the best). In that game, you are your avatar, and there's some (albeit rather ropey) avatar combat (swashbuckling), and then you captain your ship and do ship to ship combat.
So, ok, PotBS isn't a AAA MMO, but I have to say that being an avatar who pilots a ship is much, much more immersive than just being a ship, which is what it feels like at the moment.
If CCP can pull it off (and I have faith in the Vikings), it's going to be awesome for a large part of the playerbase. For some who are totally focussed on 'splodeyness, it won't make any difference, but I think it will make a big difference to those of us who are (in a general sense) roleplaying space pilots in a broader s-f game context. Of course it goes without saying that hardcore rp-ers will love it!
I think particularly for "politics", which plays a huge part of this game, it will make a difference when avatars can have conferences in-game. Just more immersive all-round.
And for me, it's just a step on the way to CCP's making the great s-f game of all time, that includes everything s-f, from avatar combat, to planetside combat, aerial, etc., as well as many other types of interaction that avatars can have.
Go CCP! *****
"To wake up is to wake the world up" - D.E. Harding |
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