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Jaari Val'Dara
Caldari Atomic Zeppelins BricK sQuAD.
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Posted - 2011.01.25 18:14:00 -
[1]
There are a couple groups that are barking up the wrong tree. Local removers: want ratters to not run away at the sight of single hostile in local, therefore they want to remove local. (This group also includes all the anti-carebears even if they oppose local removal) Macro haters: everyone hates macros, so they propose various "solutions" that would make ratting suck for everyone except the macros.
Ratters are in ****ty fits are only usable against the npc's so it's no wonder they don't want to engage players. Macros are fighting against predictable, stupid npc's, it's too easy to make a macro for such mundane activity, I can't even blame them, it's really boring. What the EVE needs is complete overhaul of npc AI. I propose these changes: 1. Make all the rats have omni-resists. 2. Make all the rats have omni-dps. 3. Make all the rats run away when losing, if not warp scrambled/disrupted. 4. Make all the rats drop better loot and have higher bounties. 5. Make all the rat spawns smaller. 6. Make all the rats switch targets. 7. Make all the rats use capacitor and let us neut them and turn off their modules if they run out of cap.
There may be other changes, but in short: I want to use same fits for pvp and pve and I want rats to be less predictable than they currently are.
CCP please make ratting fun! :)
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Ellina Alleron
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Posted - 2011.01.25 23:50:00 -
[2]
I agree with 3-7. However, 1 and 2 need to be rethinked.
2. Instead of omni, why not just have the spawn with random ammo. For BR and Sansha this would change the ranges and amount of damage. For Angels it would alter the damage type done as well as range, and amount. As for
1. There tanks should be made close to pvp as possible. To reflect that they arn't as powerful as us (players) maybe all T1 fit for standard rats. With the meta going up with the Ranking of the rat. Faction rats would be fit with all faction mods. etc. Thats a balance issue and best left to CCP and tests on sisi.
I would also add one: 8. Have NPCs use DRONES.
There ships have drone bays. Why arn't they using them? |
Ephemeron
Lubricous Rebel Alliance of New Eden
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Posted - 2011.01.26 00:47:00 -
[3]
CCP should start by making Commander and Officer spawns in 0.0 be like Sleepers
At very least, have C3 difficulty, maybe C4 for officers
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LarpingBard
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Posted - 2011.01.26 03:20:00 -
[4]
Huge support for #3-#8.
But I actually saw some guristas warp away the other day. Is it actually happening already?
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Swynet
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Posted - 2011.01.26 03:29:00 -
[5]
Originally by: LarpingBard Huge support for #3-#8.
But I actually saw some guristas warp away the other day. Is it actually happening already?
Yes all of them or at least one of them randomly can do it. If they don't do it's a matter of AI level.
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Jaari Val'Dara
Atomic Zeppelins BricK sQuAD.
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Posted - 2011.01.26 10:02:00 -
[6]
Originally by: LarpingBard Huge support for #3-#8.
But I actually saw some guristas warp away the other day. Is it actually happening already?
They sometimes do it, but it is such a rare occasion. They need to try to run away every single time.
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Kyle Cataclysm
Blue.
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Posted - 2011.02.02 19:34:00 -
[7]
Edited by: Kyle Cataclysm on 02/02/2011 19:34:28 Agree with #3-7
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Ninetails o'Cat
League of Super Evil
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Posted - 2011.02.02 19:51:00 -
[8]
Supported, so long as some measure is taken to prevent Sleeper levels of drone instapwnage. Everything else is, I think, critical for PVE to develop beyond the shallow level it is at now. Just don't make Gallente (more) useless than they are already.
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Mr LaForge
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Posted - 2011.02.02 23:28:00 -
[9]
Let me know how those lvl 4 missions work out for you if they are made to be sleeper like.
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Liang Nuren
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Posted - 2011.02.03 00:53:00 -
[10]
Edited by: Liang Nuren on 03/02/2011 00:53:15 I have found its generally pretty easy to rat in PVP fits. Can't say about Sanctums though.
-Liang -- Eve Forum ***** Extraordinaire On Twitter
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Goose99
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Posted - 2011.02.03 04:32:00 -
[11]
Originally by: Liang Nuren Edited by: Liang Nuren on 03/02/2011 00:53:15 I have found its generally pretty easy to rat in PVP fits. Can't say about Sanctums though.
-Liang
^This
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Syna Atruin
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Posted - 2011.03.11 10:27:00 -
[12]
I like #3-8. Please look in to this CCP. |
Jame Jarl Retief
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Posted - 2011.03.13 13:43:00 -
[13]
Supported!
Originally by: Ninetails o'Cat Supported, so long as some measure is taken to prevent Sleeper levels of drone instapwnage. Everything else is, I think, critical for PVE to develop beyond the shallow level it is at now. Just don't make Gallente (more) useless than they are already.
Actually this might help to get Gallente looked at. Right now few use them for PvP except for a few specific ships, but they still see a lot of use in PvE. If PvE becomes heavily anti-drone, nobody will fly Gallente PvP or PvE.
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Sadior
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Posted - 2011.03.13 18:04:00 -
[14]
3-8 supported. 1 -2 bad idea I think. Maybe resist and dps can have random value in range dеfined by faction group.
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Kumi Katana
Caldari Order of the Orange Lion
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Posted - 2011.03.14 05:51:00 -
[15]
1. Make all the rats have omni-resists. A: This wouldnt be a smart idea to do as many already suggested
2. Make all the rats have omni-dps. A: This wouldnt be a smart idea to do as many already suggested
3. Make all the rats run away when losing, if not warp scrambled/disrupted. A: Already happening with belt rats, although not all will.
4. Make all the rats drop better loot and have higher bounties. A: Well, sure sounds good. But bounties can not be too high and drops can not be to valuable. But there must be a slight change indeed.
5. Make all the rat spawns smaller. A: Likely not happening, if you like smaller rat spawns, go to high 1.0 space. No rats there.
6. Make all the rats switch targets. A: Having shield/armor -tanks would be pointless if they would switch targets. But I think there is something that can be done about this to improve at least a little.
7. Make all the rats use capacitor and let us neut them and turn off their modules if they run out of cap. A: Could be interesting, although it would make them a lot weaker at the same time.
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
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Posted - 2011.03.14 13:21:00 -
[16]
NPC's have been running away since forever... This happens if you into a spawn and kill the smaller ships first (escorts). Then the larger ships might warp out. -
I'm a nice guy!! But plz hook me up with some pew pew... |
mkmin
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Posted - 2011.03.14 19:44:00 -
[17]
If this is just going to apply to belt rats, that should be simple enough and good changes, as long as the spawn difficulty is in line with what can be accomplished now at approximately the same speed (i.e. highsec rats should still be doable in a T1 fit T1 frig, 0.0 rats in a solo battlecruiser.)
If this is going to apply to missions and other PVE, every single mission and site will need to be reworked so completion time is roughly the same as it is now. Missions have been nerfed non-stop over the past couple years with every possible nerf except reducing bounties/time (salvage value nerfed with additional rig sizes, LP nerf with FW buffs, meta 0 drop rate nerf, MWDs in deadspaces, too easy probing mechanics, etc.) Reducing game-wide bounties (due to longer completion times, too difficult sites, etc) would have serious deleterious effects on the whole EVE economy.
However, bringing PVE fits closer in line with PVP fits is good as long as income rates can remain relatively balanced.
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Sepheir Sepheron
Between Ordeals
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Posted - 2011.03.14 20:18:00 -
[18]
All of the above, and maybe I want NPC battleships launching one or two tech I or augmented drones now and again!
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.03.14 21:23:00 -
[19]
Originally by: Jaari Val'Dara
There may be other changes, but in short: I want to use same fits for pvp and pve and I want rats to be less predictable than they currently are.
CCP please make ratting fun! :)
1. Make all the rats have omni-resists. -- I don't agree with this completely.... PvP ships often have resistance holes, and so should NPC's....
2. Make all the rats have omni-dps -- PvP ships often do specific damage types, so its logical NPC's should follow along in similar style.
3. Make all the rats run away when losing, if not warp scrambled/disrupted. -- Too often NPC's try to kite, and use long range weapons. So warp disrupting them isn't an option. Hence I don't agree with this for every ship.
4. Make all the rats drop better loot and have higher bounties. -- Only if they scram/disrupt and have higher resists and better ai.
6. Make all the rats switch targets. -- I like this...
7. Make all the rats use capacitor and let us neut them and turn off their modules if they run out of cap. -- perhaps....
I think you have an unrealistic goal of merging PvE and PvP fits. A PvE'er will still not be too quick to engage a new local, as they often have backup. And I think making all NPC's tanking/dps'ing the same would hurt a lot of the diversity that makes eve kewl.
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