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Elleni Stareru
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Posted - 2011.01.25 19:13:00 -
[1]
Okay, im gonna try write this without yelling, cause this ****ed me off, me and my corp pulled together 6 RR domi's and thought we would try out those vanguards, they said 5-10 people, allright we can do that, we finaly find one with rats in it, we begin, and as our tank holds the rats, we spend the hour or so it takes to acturly kill the little buggers, and we finaly get the "completet" message window up, yet we got no reward from it, finding it strange we looking into it, finding out that the around 10 random people there, apparently ment that out little domi gang wasnt "the highest contributing fleet" present, so we got no reward... this is basicly what I like to call... BULL****... so is this gonna be the case allways? it's blob or nothing ?
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Jason1138
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Posted - 2011.01.25 19:22:00 -
[2]
i understood that there'd be no payoff til the entire incursion was defeated, then you get whatever you earned
so just give it a bit
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Elleni Stareru
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Posted - 2011.01.25 19:27:00 -
[3]
Let me just write what the LP log tells me.
Type: Vanguard. Encounter: Override transfer array. LPs in pool: 0 LPs paid out: 0 Description: Disqualified: You whree not part of the primary contributing fleet.
So don't tell me just to wait it out, this is bull... so much for just grap afew friends and do incursion, rather join the blob, and remember not to be RR then you get concorded, so basicly a slug fest on who dies first, the player blob or the rats.
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gfldex
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Posted - 2011.01.25 19:27:00 -
[4]
Originally by: Elleni Stareru it's blob or nothing ?
In highsec the bigger fleet that is in the site when the final trigger is hit will win. No matter who has removed all those NPCs that wont even give proper salvage. That's the price you have to pay for not being shot by sayed bigger blob.
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Aessoroz
Nohbdy.
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Posted - 2011.01.25 19:29:00 -
[5]
Originally by: gfldex
Originally by: Elleni Stareru it's blob or nothing ?
That's the price you have to pay for not being shot by sayed bigger blob.
Concord still functions...they can't shoot at you....
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Elleni Stareru
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Posted - 2011.01.25 19:30:00 -
[6]
Originally by: gfldex
Originally by: Elleni Stareru it's blob or nothing ?
In highsec the bigger fleet that is in the site when the final trigger is hit will win. No matter who has removed all those NPCs that wont even give proper salvage. That's the price you have to pay for not being shot by sayed bigger blob.
so in any case im better off just ignoring incursions ever happend, it's just an annoying fact, that you have to ignore, good thing they don't gate camp in high sec.
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Jason1138
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Posted - 2011.01.25 19:32:00 -
[7]
"So don't tell me just to wait it out, this is bull..."
i don't care one way or the other, i was trying to help you. if you want to whine about something talk to CCP not me, i get exactly zero dollars for listening to you
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Commander Tycho
Minmatar Ready. Aim. Fire.
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Posted - 2011.01.25 19:37:00 -
[8]
The exact same happened to us. We had a RR domi group doing a vanguard incursion and we did all the damage and tanking. But we didnt get any rewards...
So basicly what to do is warp in with a bunch of frigates at the end and get all the rewards? Seems like a stupid mechanic.
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Roland Knighthawk
Gallente Nephite Tribe Zero Hour Alliance
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Posted - 2011.01.25 19:37:00 -
[9]
erm .. I think we were the "random" guys and what we did was hack the containers which allowed the remote repping towers to be turned off. This allowed the sansha to take damage. and yes indeed, the fleet with the most pilots get the stuff (and it comes as soon as its been defeated). .... sorry but the I think the mechanics sorta suck too. .... but wee learned the hard way ourselves
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Yuki Kulotsuki
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Posted - 2011.01.25 19:39:00 -
[10]
Cool story bro
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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gfldex
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Posted - 2011.01.25 19:40:00 -
[11]
Originally by: Elleni Stareru so in any case im better off just ignoring incursions ever happend, it's just an annoying fact, that you have to ignore, good thing they don't gate camp in high sec.
Indeed. Not even politics would help as the bigger blob has no interest to share you in. In fact for small sites they are better off ignoring you. If you want to have reason to work together with other corps you better head for 0.0.
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Elleni Stareru
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Posted - 2011.01.25 19:40:00 -
[12]
Originally by: Roland Knighthawk erm .. I think we were the "random" guys and what we did was hack the containers which allowed the remote repping towers to be turned off. This allowed the sansha to take damage. and yes indeed, the fleet with the most pilots get the stuff (and it comes as soon as its been defeated). .... sorry but the I think the mechanics sorta suck too. .... but wee learned the hard way ourselves
Yeah it helped alot, but seriosely we tanked sooo much dmg <.< we had issues keeping up sometimes with the fast dmg... it was quite intense for us, and it really leaves us ****ed not getting reward after, having only the biggest fleet get reward is just broken, why even make "small" incursions and not just one big and leave the whole thing for the blob... this game really seems to be heading away from tactical gameplay...
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Elleni Stareru
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Posted - 2011.01.25 19:43:00 -
[13]
Originally by: gfldex
Originally by: Elleni Stareru so in any case im better off just ignoring incursions ever happend, it's just an annoying fact, that you have to ignore, good thing they don't gate camp in high sec.
Indeed. Not even politics would help as the bigger blob has no interest to share you in. In fact for small sites they are better off ignoring you. If you want to have reason to work together with other corps you better head for 0.0.
We are working on that :) along with small gang low sec roam, sometimes I have this dream of a sorta "arena" in eve... where we can do our own tournament fights, for no other reason then fame and tactical pvp, but that will forever be a dream I guess...
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Aessoroz
Nohbdy.
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Posted - 2011.01.25 19:43:00 -
[14]
Just jam the sansha rats with a scorpion and you won't even need low dps domis.
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gfldex
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Posted - 2011.01.25 19:43:00 -
[15]
Originally by: Commander Tycho Seems like a stupid mechanic.
Please talk to your CSM delegate to get in touch with CCP Games.
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Syphon Lodian
Gallente
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Posted - 2011.01.25 19:46:00 -
[16]
I did a vanguard mining colony site with a 16-man fleet. Was just a quick ragtag fleet-gathering of who was available. We did the whole site, and even mined the special "explosive" ore to be used to blow up the battle tower. Lo and behold, no one was paid out, and we assume because we had too many pilots in fleet? Everyone just wanted to see the incursion content, and none of us were comfortable with that size of a ragtag gang.
Either way, was kind of ridiculous. It was difficult as is with 16 pilots, and we had several lose their ships.
Also, regarding the above posts... That couldn't *possibly* be the true mechanics of the incursions could it? If so, what an utter failure and waste of time. I completely refuse to "blob up" in this game, it's just not something I will ever do. So if incursions is complete 'blob' content, then I could officially care less. Pretty much every other pilot will feel this way in a few weeks, and incursions will go completely unchecked -forever-. As the mechanics are too complicated and/or out-of-reach of the average pilot, of whom makes up the majority of EVE pilots mind you. 
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Roland Knighthawk
Gallente Nephite Tribe Zero Hour Alliance
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Posted - 2011.01.25 19:47:00 -
[17]
yeah .. and another thing which sucks is that if you have too many folks in your fleet you get squat.
looks like Incursion gets to be a (warp in with one more then other fleet, but too many and get nothing) We ran one prior and finished it but had too many.
When we warped to you guys, we had just come of one just like it and had a successful go at it. .... but I liked your set up alot! Be sure to have a hacker with your fleet at all times. its really important.
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Disteeler
Perkone
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Posted - 2011.01.25 19:49:00 -
[18]
I think if you bring too many ppl (or too few), rewards go down the drain. In the journal you can see the graphs with the number of player sweet spot for each type of mission.
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Elleni Stareru
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Posted - 2011.01.25 19:58:00 -
[19]
Originally by: Roland Knighthawk yeah .. and another thing which sucks is that if you have too many folks in your fleet you get squat.
looks like Incursion gets to be a (warp in with one more then other fleet, but too many and get nothing) We ran one prior and finished it but had too many.
When we warped to you guys, we had just come of one just like it and had a successful go at it. .... but I liked your set up alot! Be sure to have a hacker with your fleet at all times. its really important.
Thanks, and yeah we do need a hacker, was our first take at stuff, we didnt expect to do more then pew and tank, but did that end up biting our rears :P good thing you guys came along.
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Ejit
Amarr STD contractors
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Posted - 2011.01.25 19:58:00 -
[20]
I just given it a try. What a waste of time. Not impressed at all.
Turreted weapons are useless against the frigates. They kill your drones in seconds and do BS damage. Warped my Basi alt in. They switched targets and it popped in seconds before I could warp him out.
Takes 10 minutes to kill a BS rat with no rewards. Little chance to recover your wrecks if any at all.
IMO I'd go back to the missions and forget about these Incursions. They are safer with instant rewards. That's what I'm doing.
Hopefully Incursions will go the same way Faction Warfare has and be forgotten about.
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Commander Tycho
Minmatar Ready. Aim. Fire.
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Posted - 2011.01.25 19:59:00 -
[21]
Originally by: Roland Knighthawk yeah .. and another thing which sucks is that if you have too many folks in your fleet you get squat.
looks like Incursion gets to be a (warp in with one more then other fleet, but too many and get nothing) We ran one prior and finished it but had too many.
When we warped to you guys, we had just come of one just like it and had a successful go at it. .... but I liked your set up alot! Be sure to have a hacker with your fleet at all times. its really important.
If it was you then thanks mate, we appreciated your effort. We couldn't break the tank of a cruiser with the towers helping it haha. We had 1 more than the minimum number of pilots required, so numbers wasnt an issue with us, just that we put in an awful lot of effort and received nothing. Silly mechanic.
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Acrior
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Posted - 2011.01.25 20:01:00 -
[22]
why can't they make the incursion scale more instead of the lp
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Glyken Touchon
Independent Alchemists
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Posted - 2011.01.25 20:01:00 -
[23]
It's really a choice- blob overkill- clear the incursion more easily so that the system effects are removed and you can go back to whatever you were doing previously.
- "ideal" numbers- sites are a real challenge but you get the LP and cash.
of course, this doesn't account for another fleet coming in and stealing the glory and rewards.
These early incursions are going to be highly over-subscribed because they're new content. People travelled a long way for today's ones. Once the "shiny" factor has gone, there probably won't be as many fleets competing. CCP will probably also tune how many simultaneous incursions there are based on participation.
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Elleni Stareru
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Posted - 2011.01.25 20:03:00 -
[24]
Edited by: Elleni Stareru on 25/01/2011 20:06:09
Originally by: Disteeler I think if you bring too many ppl (or too few), rewards go down the drain. In the journal you can see the graphs with the number of player sweet spot for each type of mission.
Yeah it feels like the incursions was ment to be "instances" with the reward restricting acturly being based on the recommended fleet size... but maybe that's just me.
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Marianne Taggart
Brutor Junker and Scrapper Swarm
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Posted - 2011.01.25 20:08:00 -
[25]
What they need to do is tie the rewards for every ship killed. You get the killshot, you get bounty and some concord LP. Not perfect but it beats the hell out of fighting pimped out super-rats for no reward. That would eliminate 95% of the complaints out there. Too much stick for the Incursions, it needs more carrot!
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Elleni Stareru
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Posted - 2011.01.25 20:12:00 -
[26]
Originally by: Marianne Taggart What they need to do is tie the rewards for every ship killed. You get the killshot, you get bounty and some concord LP. Not perfect but it beats the hell out of fighting pimped out super-rats for no reward. That would eliminate 95% of the complaints out there. Too much stick for the Incursions, it needs more carrot!
I think they should go ask mythic about their warhammer online public quest system... it wasnt perfect but darn me if it didnt atleast work slightly as intented...
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Major Snitch
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Posted - 2011.01.25 20:13:00 -
[27]
Edited by: Major Snitch on 25/01/2011 20:15:34 Do what i do .....just forget about doing them ....all what the player's are crying about was ..talked about before the last expansion could have been fixed. But are CCP overlords say other wise .....it another fail......so don't bother until the mechanic's are fixed .....which will be awhile go pvp ...mission run ...what ever you like to do ...........Incursion just not worth it.....when the new car smell wears away and the masses will see what it truly is.....great ideal with so-so game mechanic's......
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gfldex
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Posted - 2011.01.25 20:16:00 -
[28]
Originally by: Major Snitch ...what ever you like to do ...
I'm watching jita market. This day will be forever known as "THE GREAT DRAKE CRISIS".
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n00n3r
Caldari Malicious Destruction
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Posted - 2011.01.25 20:17:00 -
[29]
I'm rather enjoying the Incursions. And they can be profitable, if you're doing them right.
Grab friends, learn teamwork & coordination, and they will be a nice ISK faucet.
Go in alone, or with people you don't know... Well, you get the picture.
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Major Snitch
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Posted - 2011.01.25 20:17:00 -
[30]
lol yes very good point 
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