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Elena Stormbringer
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Posted - 2011.01.28 17:27:00 -
[1]
Hey guys,
Not sure if this is the correct place for a suggestion for the game but if its not please move it to the right area.
I just wanted to talk about cloaking ships. Personally, I find it unfair that a player can fit a cloaking device and then sit in a system 24 hours a day AFK and then spontaneously becoming active and killing a ship that is ratting or mining in the system. I think that it is an unfair way to killing people and it can simply break down an alliance by just sitting in a system. Now don't get me wrong, I'm not saying to remove these ships or their cloaking devices! I'm also not going to troll, I'll give several suggested changes that may work. Please discuss further guys!
I think that one way that this can be solved is by having some sort of system scanner that is able to scan out cloaky signatures, so that you will at least have a chance of protecting your system from them. This may be the easiest and best way of improving the problem, since it only requires a new module (and it may even require Sov 4).
If that isn't possible I was thinking that a good way to stop this AFK cloaking is to ask the player to input a simple answer to an equation every 10 minutes or so. By simple equation I mean 1+4, or 2+3. Its sort of like what they use on several website subscription services. This will still allow for cloaking, and killing but it will not allow the player to just sit AFK.
A third idea I had was to provide specialized probes to help probe out cloaky ships. These probes may require the player to have several good probing skill to use but at least it would allow the player to be able to protect himself from a cloaking ship that is cloaking.
At the moment I feel that cloaky ships are a easy way to create chaos. There is no way to stop this chaos unless you sit on your computer for 24 hours a day and wait for the person to move. Like most I just really enjoy playing the game and don't want to spend 24 hours on a gate waiting for something to jump through. However, again.. don't get me wrong.. I don't mind waiting an hour or two, but just not longer.
Anyway, thanks again for reading this and I hope you guys can help shape the ideas and provide with chances that may make my ideas more feasible.
Elena Stormbringer
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Linda Flamewalker
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Posted - 2011.01.28 17:42:00 -
[2]
in before afk cloaker.
This topic has been done to DEATH!! please do a google search and you will see what hundreds of pages of it.
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Elena Stormbringer
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Posted - 2011.01.28 17:43:00 -
[3]
Well I'd like to start my own one. Please give some insight into what you think. :)
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Captain Die
Suicide by Cop
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Posted - 2011.01.28 17:48:00 -
[4]
No. --- DIE |

Elena Stormbringer
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Posted - 2011.01.28 18:12:00 -
[5]
Originally by: Captain Die No.
Thanks for that insightful comment, troll.
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Linda Flamewalker
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Posted - 2011.01.28 18:19:00 -
[6]
Originally by: Elena Stormbringer Well I'd like to start my own one. Please give some insight into what you think. :)
ok my view on the subject: cloaks are fine. No need to change anything.
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Captain Die
Suicide by Cop
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Posted - 2011.01.28 18:21:00 -
[7]
Edited by: Captain Die on 28/01/2011 18:21:20 Edited by: Captain Die on 28/01/2011 18:20:57
Originally by: Elena Stormbringer
Originally by: Captain Die No.
Thanks for that insightful comment, troll.
I was simply stating my opinion. Sorry you can't be arsed to do your own damn research because you think you're special. As the first poster said, Originally by: Linda Flamewalker This topic has been done to DEATH!!
I simply disagree with what you have proposed.
So, no. --- DIE |

Tau Cabalander
Caldari
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Posted - 2011.01.28 18:30:00 -
[8]
Originally by: Elena Stormbringer Thanks for that insightful comment, troll.
Pot, meet kettle.
Cloaked ships are not a threat. Cloaked ships are even less worrisome without an active pilot (AFK) at the controls. Personally, I wish local became like w-space, so there could be an end to these silly threads.
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AFK Cloaker
Amarr Imperial Academy
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Posted - 2011.01.28 18:47:00 -
[9]
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Captain Die
Suicide by Cop
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Posted - 2011.01.28 18:52:00 -
[10]
Edited by: Captain Die on 28/01/2011 18:52:50
Originally by: AFK Cloaker
Nuff sed.
By the way, I'm really enjoying your new avatar. What was your inspiration? --- DIE |

Main ForumAlt
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Posted - 2011.01.28 19:01:00 -
[11]
Personally I think it's unfair that people can post inane drivel that's been discussed over hundreds of pages before without it having any negative repercussions for them.
But nobody listens to me *sniff*
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Aessoroz
Nohbdy.
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Posted - 2011.01.28 19:08:00 -
[12]
Edited by: Aessoroz on 28/01/2011 19:16:10 Edited by: Aessoroz on 28/01/2011 19:15:53 Edited by: Aessoroz on 28/01/2011 19:13:24 Edited by: Aessoroz on 28/01/2011 19:11:27 \ Please post the system names and I will arrive there shortly with a unprobable tengu, I swear I won't cloak it, I'll just sit there afk.
Or I will bring out a 20km/sec troll fleet stabber that you will be able to probe down but never able to land on it before it's off grid again.
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Hunter Ace
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Posted - 2011.01.28 19:14:00 -
[13]
I've seen quite a few of these posts and I have to agree with most of the responses. Cloaking seems fine to me. Making a cloaked ship able to be scanned would completely destroy the ability to cloak in the first place and shouldn't even be considered. My .02 anyway.
I've seen enough of these threads to find the need to ask....what's the big deal? Are AFK cloakers uber or something? I figure active cloakers would be a far greater threat than a vacant ship sitting in system but maybe I'm wrong....do my ships become more powerful when I go to the kitchen to make a sandwich?
Sorry if I'm feeding trolls here.
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Jisu Viscera
Minmatar Setenta Corp -Mostly Harmless-
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Posted - 2011.01.28 19:46:00 -
[14]
Originally by: Tau Cabalander Cloaked ships are not a threat. Cloaked ships are even less worrisome without an active pilot (AFK) at the controls.
Wut? So when someone is afk cloaked, and everyone notices he/she's been there for 2 days straight, then they all come out and continue their routine, and the afk player comes back and kills them - what then? They're just as dangerous afk because you never know when they'll come back to gank, effectively shutting down a system single-handedly.
Not that I care, but I'm just sayin'.
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Hunter Ace
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Posted - 2011.01.28 21:05:00 -
[15]
Edited by: Hunter Ace on 28/01/2011 21:05:57
Originally by: Jisu Viscera
Originally by: Tau Cabalander Cloaked ships are not a threat. Cloaked ships are even less worrisome without an active pilot (AFK) at the controls.
Wut? So when someone is afk cloaked, and everyone notices he/she's been there for 2 days straight, then they all come out and continue their routine, and the afk player comes back and kills them - what then? They're just as dangerous afk because you never know when they'll come back to gank, effectively shutting down a system single-handedly.
Not that I care, but I'm just sayin'.
What difference does the fact that he's cloaked and AFK make? No different than if he warped to the sytem, logged for two days, then logs on and starts killing, only in this situation you already knew the guy was lurking.
I'd much rather know that a dangerous player is in system, possibly ready to pounce, than to have a system full of high security status alts taking notes.
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Swynet
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Posted - 2011.01.28 21:14:00 -
[16]
Originally by: Elena Stormbringer I think that one way that this can be solved is by having some sort of system scanner that is able to scan out cloaky signatures, so that you will at least have a chance of protecting your system from them. This may be the easiest and best way of improving the problem, since it only requires a new module (and it may even require Sov 4).
Agreed with almost everything until this point.
Scanning someone and be on top of it in a few seconds is already a 5 year old kid's game, so give this kind of power to scan not only will absolete the whole cloaking system but it wil also destroy another bit of the game. Like combat probes already have done and keep doing evey day, and nothing now will make people get back to low for missions just because of this unless they are in an improbable ship.
Now if you really want people to be only in 0.0 alliances or high sec it's the best thing to do, and at the same time you will finaly be rid of the entire mission players. If CCP ever does this it will not be the most stupid thing they can do, they have already gave you combat probes this would just be another stupid thing.
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.01.28 21:20:00 -
[17]
OP... lrn 2 adapt.
- Get a friend in a combat interceptor to shadow you. If/when the cloaky appears, have your friend point him up and kill him. He won't have a tank anyways (especially true for stealth bombers).
- Change your PvE ships to something more mobile/less expansive... something that can more easily escape if the hostile shows up (i.e. trade in that Thanatos for a Dominix or Ishtar)
- Get a dedicated PvP force (composed mostly of interceptors and cruisers) to set up a bubble camp at the chokepoint systems leading into your territory. Run the camp in shifts for maximum time coverage. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.01.28 21:28:00 -
[18]
not this stupid thread again!
..and you could look for the forum title, "suggestions" or something like that...
and no, cloaking is cloaking.. I would agree to giving a scanner like 1000:1 chance of getting a hit when sitting on the right location... but not without a ping to the cloaked who would then move upon receiving it.
There is nothing unfair about it.. If they were removed from local as I believe should be the case you wouldn't even know they were there to scan for. but if you could some how scan for a cloaked ship how would you distinguish between all the other various noises in the system.. like bird farts and such?
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