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Annlaure
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Posted - 2011.01.30 00:32:00 -
[1]
Looking for advice or a good link to the most efficient skill learning order for manufacturing. Any help or opinions would be greatly appreciated :)
Thanks in advance!
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Taedrin
Gallente The Green Cross Controlled Chaos
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Posted - 2011.01.30 00:56:00 -
[2]
Production Efficiency is perhaps the most important skill for a manufacturer to learn first. You *can't* compete against other manufacturers who do have it. Train it to IV, or at the very LEAST to III ASAP. You WILL want this one to V quickly.
After that, mass production and you are good to go. You will eventually want Advanced mass production too.
That should be more than enough to get you started, as you are going to want to do a lot of your own research before you get into anything more complicated like T2 production. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Cathy Drall
Amarr Royal Amarr Institute
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Posted - 2011.01.30 01:57:00 -
[3]
Edited by: Cathy Drall on 30/01/2011 02:03:32
Originally by: Annlaure Looking for advice or a good link to the most efficient skill learning order for manufacturing. Any help or opinions would be greatly appreciated :)
Thanks in advance!
Assuming you're not mining yourself or at least thave those skills covered, there's one more thing I'd like to add to what Taedrin said: research the blueprints, or let someone do it for you.
If you buy a new blueprint it has a 10% waste, it doesn't take much time to get that below 0.5% but you have to have access to a POS for that (since the empire stations usually have a 3 weeks queue). It's worth 2.5 ranks of Production Efficiency (4% reduction per skill level to the material requirements needed for production) so very much recommended.
"Im not nearly as paranoid as people think I am" |

mkmin
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Posted - 2011.01.30 02:21:00 -
[4]
The certificates seem to be a good guide to me for dedicated producers. If you're like me and only produce stuff as needed for personal use, your needs might be a bit different.
In addition to any certificates that might make your life easier, check out the 'bill of materials - skills' for any particular blueprint you want to build or research. Training those skills higher than required offers no additional benefit.
Consider R&D agents as a side supporting business to your jobs. Also consider planetary interaction as a way to supplement your income while making materials needed for some advanced T2 production.
Highsec POS is highly recommended for research jobs. It might not be needed as much for production jobs (except really high-end production.) There are people who sell standings services for the POS, though in my opinion it's completely unnecessary, over priced, and inflexible (you're better off doing COSMOS and data centers, even though they can be expensive and difficult the added flexibility is worth it.) There are a few quirks in how standings work that make highsec POSes most effective for 1-man alt corps.
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Annlaure
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Posted - 2011.01.30 10:46:00 -
[5]
Edited by: Annlaure on 30/01/2011 10:46:08 Thanks for the replies. The advice on the POS's is something i will start too look into straight away.
@Cathy: You mention mining. I don't have any skill in it, would you recommend some mining research before i bother starting with manufacturing?
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Alotta Baggage
Amarr Imperial Manufactorum Armada Assail
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Posted - 2011.01.30 10:55:00 -
[6]
Originally by: Annlaure Edited by: Annlaure on 30/01/2011 10:46:08 Thanks for the replies. The advice on the POS's is something i will start too look into straight away.
@Cathy: You mention mining. I don't have any skill in it, would you recommend some mining research before i bother starting with manufacturing?
Mining will take less isk out of your wallet for starting production but the sheer numbing boredom costs a lot more than buying minerals imho 
Originally by: Magnus Andronicus ur character looks like a f***ing clown dude.
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mkmin
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Posted - 2011.01.30 11:21:00 -
[7]
Originally by: Annlaure Edited by: Annlaure on 30/01/2011 10:46:08 Thanks for the replies. The advice on the POS's is something i will start too look into straight away.
@Cathy: You mention mining. I don't have any skill in it, would you recommend some mining research before i bother starting with manufacturing?
Fail-manufacturers consider minerals they mine themselves as "free." They will often sell products for cheaper than the mineral value, which is dumb. Consider materials you mine to have the value of the low sell order. Whether you acquire your minerals by spending time or isk is up to you, but it needs to be calculated into your pricing. Also be aware that as a manufacturer, you will need to learn some basic market skills to acquire materials and sell your products. Read a few guides on trading, and experiment with setting up buy and sell orders in an area where you want to live.
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Cathy Drall
Amarr Royal Amarr Institute
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Posted - 2011.01.30 11:34:00 -
[8]
Edited by: Cathy Drall on 30/01/2011 11:35:09
Originally by: Annlaure Thanks for the replies. The advice on the POS's is something i will start too look into straight away.
@Cathy: You mention mining. I don't have any skill in it, would you recommend some mining research before i bother starting with manufacturing?
Ha, you only mentioned manufacturing, which actually is the easiest to train part of being a full industrial character.
I distinguish 4 phases: 1. mining 2. refining 3. T1 manufacturing 4. T2 invention and production
ad 1) To mine you need a good mining ship (Hulk) and mining skills. ad 2) To refine the ore you mined in phase 1, you need refining skills. To refine 100% (so there's no waste) you also need a 6.7 standing toward the corp that owns the station where you refine. ad 3) This is what your initial question was about. For t1 manufacturing you basically need just minerals, although you'll have to buy some off the market as they only exist in low- or nullsec ad 4) For T2 stuff you need a lot of skills, mostly Science skills. This is quite a complicated business, summarized it comes dowm to making copies of blueprints, getting the appropriate datacores, use a POS to do an invention attempt. To produce T2 stuff you need a lot of exotic materials, mostly moon and PI stuff and additional science skills.
If you really fancy a career in industry you'd better join an industrial corporation as it's very hard to do everything on your own. If you mine, there's always people that can refine for you so you don't have to train those skills yourself, for example. Or you can buy the minerals from your corp. Most indy corps have a highsec POS where you can research, copy and invent and manufacture.
"Im not nearly as paranoid as people think I am" |

Zesoft
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Posted - 2011.01.30 16:47:00 -
[9]
http://sites.google.com/site/evemeep/
You should grab this. Not only is it helpful as a practical tool, but also a learning one. If you're diligent about plugging things in and seeing profit margins and the differences of skills, ME, PE, etc., you'll start to develop a nice perspective on the beginning market.
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