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Miko Li
Caldari Black Serpent Technologies R.A.G.E
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Posted - 2011.01.31 13:03:00 -
[1]
I might found some sort of solution for myself, not ideal but it might work.
All PI-skills level 4 Advanced Command Center 0.0 planet
Pre-patch I used to have 2 Launchpads, 8 Basic processors and 8 Я 10 extractors. After patch I had to replace the extractors with an ECU. Of course I noticed a significant drop in mined resources after the initial (rich) program ended. So after a while there was not enough to fuel 8 basic processors 24/h. Most of the times just 5 or at start of the program 6.
Using 10 heads on the same spot of course depletes the resource fast (using 24 hour timer).
Now:
1 launchpad, 3 basic processors, 1 ECU with 4 heads on =ne side of the planet. 1 launchpad, 3 basic processors, 1 ECU with 5 heads on the =ther side of the planet.
Extracting the same resource on a 2 days program. I should get enough resources to fuel 6 basic processors 24/h without depleting the white hotspot too fast.
Pro's: - More chance on running processors 24/h - More flexibility regarding building P1 Con's: - No connection between the 'colonies' - No P2 construction (happens on dedicated Factory planet) - Camera position only starts on 1 side, have to scroll to get to the other ECU
Not sure yet: - Faster or slower building P1? - More or less stockpile P0 at the Launchpads? - If one launchpad has no stockpile, would it be useful to export excess P0 to custom office & import it to the other one?
Comments?
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Greg Huff
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Posted - 2011.01.31 15:28:00 -
[2]
Originally by: Miko Li - If one launchpad has no stockpile, would it be useful to export excess P0 to custom office & import it to the other one?
I haven't done the math on exporting/importing P0's but I'd be reluctant to move the stock that way unless it was a real issue. Personally, I would skip an extraction cycle to let that set of processors catch up.
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RaTTuS
BIG Majesta Empire
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Posted - 2011.01.31 15:48:00 -
[3]
importing exporting p0 is a waste of cash [seriously]
--
Join BIG
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Lord Hamilton1
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Posted - 2011.01.31 15:56:00 -
[4]
Miko a good idea but I run 6 planets with elite and have all skills at 5.My set up goes like this 10-12 basic processors connected to launch pad depending on length of ECU from base camp. I try and connect the ECU if at all possible to base camp launchpad but if that's not possible a link between the launchpad from ECU to base camp is made I expedite when storage is at 99% and then have to wait bloody 36 hours for another cycle before I expedite. So I run 24 hour cycles for extraction, the problem is paying import and export tax and running around the planet finding the nugget and every time if its to far I also have to pay 900,000 isk for a new launchpad. There's no way in hell I can make the same resources as before because of the ecu power-grid changes and there's no secret balancing act to get it to where it was, basically you're profit margin is going to be halved and youre going to spend alot more time per planet tweaking it even if you do 48 hour extraction with 2 ECU'S and mix and mash the processors accordingly. As it is you can't match pre patch production no matter what you try except buying more PI alts to fill youre account up. In a nutshall ccp omen has got it all wrong. Nice shiny graphics but a complete waste of time and effort to try and make a profit out of it.
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Lord Hamilton1
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Posted - 2011.01.31 16:03:00 -
[5]
Oh and the tax rate for export is 0.1 isk and import is 0.05 isk so for every 1 mill base materials 150,000 isk for export import tax which in theory is about15-20% depending on what youre making
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Tau Cabalander
Caldari
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Posted - 2011.01.31 16:17:00 -
[6]
I use the scan settings to find a large relatively rich area, not just the hotest spot on the planet. I then place the processors and spaceport centrally, and link the ECU to the spaceport.
This allows me to move the ECU (35,000 ISK) when necessary.
About the only place this doesn't work is on gas planets, because of the link length power penalty.
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Argonaught
Minmatar Cabbage Tea
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Posted - 2011.01.31 16:17:00 -
[7]
Originally by: Miko Li
- If one launchpad has no stockpile, would it be useful to export excess P0 to custom office & import it to the other one?
Comments?
For that one there is one way to do it without using Customs but requires a few clicks and scrolling.
If LP's are on same planet and not linked and you want some mats from one LP to go to the other all you need to do is open up one of your ecu programs and disable some of the heads, then create a really long link to the other LP and use the expidite function to move materials, after the move delete link and redo ECU.
Only one problem with expedite is, the larger the quantity m3 moved the longer it takes for an expedite function to be available from the same LP.
Might be a good alternative, and you can expedite from anywhere afaik but for customs you need to be there to do it.
HTH.
Argo.
------------------------------------------------ Coming soon or never.sig |
Greg Huff
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Posted - 2011.01.31 16:57:00 -
[8]
Originally by: Argonaught If LP's are on same planet and not linked and you want some mats from one LP to go to the other all you need to do is open up one of your ecu programs and disable some of the heads, then create a really long link to the other LP and use the expidite function to move materials, after the move delete link and redo ECU.
Excellent idea Argo. This is a benefit to the new PI since you don't pay for extractor heads.
Originally by: Argonaught Only one problem with expedite is, the larger the quantity m3 moved the longer it takes for an expedite function to be available from the same LP.
Bigger link = more throughput = quicker availability. Since your link is temporary make it as big as you can, but more than likely you won't need it again before it becomes available.
Originally by: Argonaught Might be a good alternative, and you can expedite from anywhere afaik but for customs you need to be there to do it.
Correct, expediting does not have the restrictions of Export/Import. You can be in-station or out-of-system.
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Nairuhk
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Posted - 2011.01.31 17:34:00 -
[9]
I am finding that re-siting my colony to a point which is central to many broad hotpsots of two different resources seems to be the best option (as opposed to near one super hotspot).
Spreading the 10 heads between the hotspots reduces depletion, and switching to the secondary resource every few days gives the spot time to recover.
With Elite CC in 0.0 I can then have 10-12 BIFs depending on planet size.
I still neeed to see how sustainable this is in the long term, as it does mean some BIF changeover every few days, and it also only seems practical on characters who have high Planetology. Having just one toon with Planetology skills to help locate hotspots when setting up a colony is no longer practical.
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Psocoptera
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Posted - 2011.01.31 19:28:00 -
[10]
Edited by: Psocoptera on 31/01/2011 19:29:05 <snipped> as I just realised someone else already posted what I was saying, should read thread properly before posting!
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Symlin Raahn
Gallente Killer Koalas R.A.G.E
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Posted - 2011.02.01 08:05:00 -
[11]
I was doing PI.
hmmmm... need to check if new PI is fun yet. ттт ттт ттт ттт ттт ттт т Growing old is mandatory. т Growing up is optional.
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Carabidae
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Posted - 2011.02.01 21:10:00 -
[12]
Originally by: Symlin Raahn I was doing PI.
hmmmm... need to check if new PI is fun yet.
It's certainly less unfun than previous. A bit more thinking, a bit more experimentation is needed, and a lot more dragging.
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Psocoptera
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Posted - 2011.02.01 21:13:00 -
[13]
The other advantage to splitting to two smaller setups on one planet is it costs less to move one when you do deplete the resources it's sitting on, and it's definitely more pleasant to rip down and re-setup a little setup than a big one. It's a real drag having to re-setup all the routes and everything on a one ECU/8 basic processor setup... |
Louis deGuerre
Gallente Malevolence. Imperial 0rder
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Posted - 2011.02.02 09:33:00 -
[14]
Originally by: Miko Li 1 launchpad, 3 basic processors, 1 ECU with 5 heads on the =ther side of the planet.
In 0.0, using 5 heads and 3 factories, the spaceport quickly overflowed with Raw Materials. You need less heads or more factories. ----- Malevolence. is recruiting. Dive into the world of 0.0 !
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Miko Li
Caldari Black Serpent Technologies R.A.G.E
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Posted - 2011.02.02 12:37:00 -
[15]
Reply @ Overflow P0 - When that happens I choose a longer extraction time. Enough to keep up with the processors and extracting P0 for them.
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