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Warnings
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Posted - 2005.01.26 18:38:00 -
[1]
Hi,
I see the skill for a launcher T2 and it's not adapted !
Siege launcher II : Missile Launcher Operation lvl4 !!! Tachyon II : Large Energy Turret 5/ Sharpshooter 5/ Large Beam Laser Specialization 1 !!!
Launcher = dmg : explo/kine/em/therm Tachyon = dmg : em/therm ************************************************** Launcher = shoot frigate/cruiser/batlleship ... Tachyon = only battleship ************************************************** Launcher = miss never Tachyon = miss oft ************************************************** Launcher = very high dmg Tachyon = high dmg ************************************************** Launcher = unlimited range Tachyon = limited range ************************************************** Launcher = rof 19.2 sec Tachyon = rof 12.5 sec ************************************************** Launcher = few skill points Tachyon = a lot of skill points **************************************************
I'm sorry but there is a major problem !
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Bad'Boy
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Posted - 2005.01.26 18:40:00 -
[2]
Originally by: Warnings Hi,
I see the skill for a launcher T2 and it's not adapted !
Siege launcher II : Missile Launcher Operation lvl4 !!! Tachyon II : Large Energy Turret 5/ Sharpshooter 5/ Large Beam Laser Specialization 1 !!!
Launcher = dmg : explo/kine/em/therm Tachyon = dmg : em/therm ************************************************** Launcher = shoot frigate/cruiser/batlleship ... Tachyon = only battleship ************************************************** Launcher = miss never Tachyon = miss oft ************************************************** Launcher = very high dmg Tachyon = high dmg ************************************************** Launcher = unlimited range Tachyon = limited range ************************************************** Launcher = rof 19.2 sec Tachyon = rof 12.5 sec ************************************************** Launcher = few skill points Tachyon = a lot of skill points **************************************************
I'm sorry but there is a major problem !

  
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
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LoxyRider
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Posted - 2005.01.26 18:45:00 -
[3]
Its not final. When they arrive they will arrive with all sorts of new skills that will be needed, just like the tech2 guns. ----- Eris Discordia; I think the proper term is <3
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flummox
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Posted - 2005.01.26 19:08:00 -
[4]
take a few minutes and think a little bit harder about your complaint.
i'll help out...
* until it's released, you can't go by test items. why? some stats are placeholders and skills may be set so testers can use them.
* battleship guns may have, or are supposed to have, issues hitting small targets. but it is possible. call me a carrottop, but i might just be crazy enough to suggest that a fast frig would have a much easier time avoiding a missle as opposed to avoiding turret fire.
* Launchers have unlimited range? can an experienced Apoc/Arma user pop in here and post their own personal max range for their lasers? i'm pretty sure it would far outdistance any missle regardless of skills. point being, no mods effect those stats for missles. you are limited to ship bonus and missle type, with a few skills effecting this. no happy module is gonna make a cruise missle hit at 175km. not to mention it would take a minute for the missle to reach it's target.
* Missles never miss? hmmm... that's odd. quick question: you ever warp out with your opponent having 20+ missles in space? i have. is there a similar evasion possible for turrets?
alright. i'm stopping here. i could keep going. but i won't. sorry, didn't mean to bash you. but your post is just ill-thought-out...
there is a fine, but dissasterous line between a fart and a shart. i suggest you make sure which side you want to be on... |

Damajink
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Posted - 2005.01.26 19:19:00 -
[5]
Originally by: flummox
* Launchers have unlimited range? can an experienced Apoc/Arma user pop in here and post their own personal max range for their lasers? i'm pretty sure it would far outdistance any missle regardless of skills. point being, no mods effect those stats for missles. you are limited to ship bonus and missle type, with a few skills effecting this. no happy module is gonna make a cruise missle hit at 175km. not to mention it would take a minute for the missle to reach it's target.
With 2x Tracking Computer II and 4x Tracking Enhancer II on my Apoc I get an optimal of about 140km with Radio on a Tach. I'd consider myself to have decent skills.....I'm sure there are people out there with far better than me, but with less SP needed in missile command and no mods, cruise can hit at ~100km. Though, they do indeed take time to get to their target.
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Cu Chulainn
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Posted - 2005.01.27 17:32:00 -
[6]
Originally by: Damajink
Originally by: flummox
cruise can hit at ~100km. Though, they do indeed take time to get to their target.
And that is the major downside to missles, intys are almost always to fast to be hit by missles(the odd cruise missle might hit, but then you'd be lucky). And an apoc with tachs and tracking enhancers can gice instant hits at very high ranges. And then still have time to warp out before any missle hits him. I prefer to fly Raven, but there are alot of people that dislike the ship because of the time time it takes for the ship to hit anything.So there is a ship for everyones own taste then if you ask me. So if you think the misslelaunchers are better than an tachyon, step over to a raven, and stop complaining
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Dexter Grim
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Posted - 2005.01.27 19:11:00 -
[7]
A couple of points:
Launcher = sometimes over a minute to hit Tachyon = instant hit
Launcher = unlimited range - this is wrong missile have flight time.
Launcher = very high dmg Tachyon = high dmg - again this is wrong - my m8's tachyons can hit for over 800 never seen my torps beat 540 (torps lvl4).
Tachyons and hit cruisers just as well
I reguarly do missions with myself in a raven and another guy in an Apoc, if it came to a 1 on 1 battle with him, he would cain me (I have 7mil skill points).
Missiles just stop if either you or the target warps out.
People keep complaining that missiles need nurfing - IMO the dont - Missile defense needs improving - 6 defenders to kill a torp is silly. Lets have ECM / flares / chaff to give a chance that missile miss. Space Corps Directive #349 Any officer found to have been slaughtered and replaced by a shape-changing chameleonic life form shall forfeit all pension rights. |

Kusotarre
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Posted - 2005.01.29 04:39:00 -
[8]
Quote: And that is the major downside to missles, intys are almost always to fast to be hit by missles(the odd cruise missle might hit, but then you'd be lucky).
Have you undocked from a station even once in the last few months?
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Hyey
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Posted - 2005.01.29 04:48:00 -
[9]
Originally by: Kusotarre
Quote: And that is the major downside to missles, intys are almost always to fast to be hit by missles(the odd cruise missle might hit, but then you'd be lucky).
Have you undocked from a station even once in the last few months?
No kidding, Cruise missiles hit frigates with a frightening frequency, and they should be able to hit figates, but at a much more reduced amount of damage. ~~ Hyey
I just payed 15 dollars this month just to be able to respond on the forums... stupid cancellation error.
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ManOfHonor
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Posted - 2005.01.29 05:48:00 -
[10]
cruise missiles shouldnt be agile enouf to hit frigs unless the frigs movin realy slow, or headin right twords the missile _____________________________ Honor Glory And Strength! Honor Above Self Glory For Self Strength Of Self
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