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Minkert
Caldari Firebird Squadron Terra-Incognita
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Posted - 2011.02.02 21:04:00 -
[1]
Edited by: Minkert on 02/02/2011 21:07:20 Edited by: Minkert on 02/02/2011 21:03:46 I can accept the fact that we have a 100Km minimum warp distance, makes sense. What I don't understand is why we need a "warp to" target of an object or a fleet member. Why can we not just engage our drives and hop a distance?
The proposition is simple, add a button with similar characteristics to "Orbit @"- you can set a custom distance or choose from presets. If the feature is engaged you activate drive and hop in the aligned direction. Bigger ships- longer "spool-up" time so there is a balance.
Simple, game changing, fun, and adds a whole new variety to combat and tactics like never before.
Suggestions, ideas?
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Minkert
Firebird Squadron Terra-Incognita
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Posted - 2011.02.02 21:06:00 -
[2]
Support for me! √√√
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Sepheir Sepheron
Between Ordeals
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Posted - 2011.02.02 21:47:00 -
[3]
I have not taken the time to see how this could be exploitable.
...
Thumbs up.
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Allegar
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Posted - 2011.02.02 22:10:00 -
[4]
It's called thinking ahead and setting yourself up for success. Simple things like ancoring or having someone with mwd at just the right angle. So rage all you want about being popped mid jump but the system works. It's a little annoying how people keep screaming about how they're forced to use a little strategy and tactics and expect ccp to take out all the challenge. You create your own upper hand. Simple as that
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Destination SkillQueue
Are We There Yet
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Posted - 2011.02.02 22:37:00 -
[5]
Edited by: Destination SkillQueue on 02/02/2011 22:38:09
Basicly it's because FTL travel in EVE doesn't work like it does in star trek. The nature of FTL travel in EVE means, that there is no way to accurately do what you propose. What the real reason behind that design is I don't know. It does allow for a totally different tactical environment, since people can't just warp around without worry.
I could see this working, but you would need to pre-nerf this heavily, so target based warping would always be a preference. Otherwise you make catching targets extremely difficult, since the align time is often the only thing preventing them from warping away before you can point them and you would screw up many existing tactical elements.
For example there should be a minimum distance you can warp without a warpable target, so you can't use it to travel on the grid. Such travel should be mainly done using afterburners and a microwarp drive, if you don't have a warpable target available on the grid. Warping without a target should never be an accurate science, so it shouldn't allow the choosing of a specific KM(maybe AU) amount and there should always be random variation in the end result.
There also should be a spool-up time, that is longer than the normal align time from zero velocity. This way bookmarks and static locations would be preferable warp to locations in emergency situations, since you could avoid the spool-up timer.
All that is basicly to make sure, that on-grind fast travel by warping isn't made easy. The fact you have to actually travel the distance and be vulnerable to enemy fire and EW during that time or sneak a covert ops in their rear to provide a warp in point, is preferable and more interesting tactical environment.
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Crazy KSK
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Posted - 2011.02.03 02:59:00 -
[6]
it needs to be fairly inaccurate to not be imbalanced however I would like to see it possible to get on grid with someone in a save spot or mission pocked by using the directional scanner and that warp function of curse it would have to drop you at a random distance off the target in a radius of at least 200km and all dead space/mission complexes have to be set so you can't warp around in them otherwise someone dropped at 200km could just warp to a wreck near the complex/mission runner
if those criteria would be met I think it would be doomsday-proof
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Ranka Mei
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Posted - 2011.02.03 12:26:00 -
[7]
Originally by: Destination SkillQueue
Basicly it's because FTL travel in EVE doesn't work like it does in star trek. The nature of FTL travel in EVE means, that there is no way to accurately do what you propose. What the real reason behind that design is I don't know. It does allow for a totally different tactical environment, since people can't just warp around without worry.
Actually, they can. It's like fitting a Micro Warp Drive: it doesn't fold space or any other weird SF dipsh*t: it just behaves like a superfast Afterburner, moving you thru regular space, along a linear path, very fast. So, I see no real impediments to the OP's proposal, immersion or otherwise.
Supported. +1 --
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