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uCEO
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Posted - 2011.02.06 02:24:00 -
[1]
Hi.
I have plans of launching what will hopefully become a large manufacturing business out in 0.0
I have bought a few BPO's to get started and I have just set up some connections regarding minerals etc. What I'd like to know is how an optimal POS-setup would look like.
Right now it's pure manufacturing+research but in the future I'm planning on doing invention as well and capital ship production. So, for the moment, should I be aiming for setting up a POS with Assembly Arrays and Labs or what, and if so how would that setup look like? Or should I be cutting a deal with an outpost owner?
Please shed some light on this! Thanks.
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Greg Huff
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Posted - 2011.02.06 03:23:00 -
[2]
What region are you looking at setting up this pos? High-sec, Low-sec, Null-sec?? Kinda, sorta makes a wee bit of difference.
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Missm Uppet
Caldari
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Posted - 2011.02.06 03:31:00 -
[3]
The configuration of your POS depends entirely on what exactly you will be building and/or researching/inventing (and this should be based upon your own market research to the folks you hope to sell to). I can only recommend that you read the descriptions on the POS arrays to see what best fits your needs, but post back here if you have specific questions.
There are some very handy programs and sites out there for seeing what combination of stuff will fit at your POS. I've used MyPOS for years and it has been great for my purposes.
As far manufacturing at an outpost, it really depends on the outposts. Some outposts have tons of manufacturing slots and some have only a few - depends on how it has been setup. Some outpost owners charge very high prices per hour to use the manufacturing equipment while other's are very reasonable.
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Loraine Gess
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Posted - 2011.02.06 03:43:00 -
[4]
Originally by: Greg Huff What region are you looking at setting up this pos? High-sec, Low-sec, Null-sec?? Kinda, sorta makes a wee bit of difference.
What the hell part of 0.0 don't you understand?
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uCEO
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Posted - 2011.02.06 11:45:00 -
[5]
Originally by: Missm Uppet The configuration of your POS depends entirely on what exactly you will be building and/or researching/inventing (and this should be based upon your own market research to the folks you hope to sell to). I can only recommend that you read the descriptions on the POS arrays to see what best fits your needs, but post back here if you have specific questions.
There are some very handy programs and sites out there for seeing what combination of stuff will fit at your POS. I've used MyPOS for years and it has been great for my purposes.
As far manufacturing at an outpost, it really depends on the outposts. Some outposts have tons of manufacturing slots and some have only a few - depends on how it has been setup. Some outpost owners charge very high prices per hour to use the manufacturing equipment while other's are very reasonable.
Thanks for quality response! I have been looking at this page: http://www.eve-wiki.net/index.php?title=Assembly_Array .. and from what I understand I need to narrow my selection of production down.. quite a bit. So let's say I get the following: * Small ship assembly + the advanced * Medium ship assembly + the advanced * Equipment assembly * Mobile lab for BPO research
Invention comes new to me .. so basically I make a bunch of copies from my BPO's and then get the stuff needed on the invention tab? I don't do the invention directly on the BPO do I?
Also with the T2 stuff, should I set up some agreement with a P.I dude or should I be looking to set this up myself, from what I understand it doesn't require a whole lot of skills.
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Echo Mande
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Posted - 2011.02.06 12:31:00 -
[6]
I'm making an assumption here and that you're going to NPC 0.0 space. Otherwise you'll have to cut a deal with the landlords.
In any case you'll want to set up your POS in a system where you can rent an office. All toons involved will need scientific networking and supply chain management at 1+. Other than that there's a couple of different ways you can go about this.
The first is that you do all your work out in 0.0 at your POS. In that case you'll want some labs, advanced labs, a component assembly array and your ship or equipment assembly arrays, plus guns. Running it basically means keep your BPOs in the corp office, put materials in the POS arrays and remove products and BPCs. Getting supplies in and product out will probably be somewhat problematic if you don't have a JF. This method works with modules and ammo, but isn't advisable if you're building ships due to the materials penalties the advanced arrays have.
The second method is only to do the work in 0.0 that is absolutely required. That would be the research, copy and (maybe) invention steps. For this you'd only need labs (and defences) on your POS. Once you have your (T2) BPCs you can ship them back to highsec to manufacture there in a station. This drastically reduces the amount of material that has to be shipped to/from the POS and lets you shift both your manufacturing materials (mins/advanced materials) and product with a freighter. You'll need more toons to do this though.
Note that you're mistaken if you think you need to do this because of standings requirements or charter costs. As of the last patch you don't need standings to anchor a POS in 0.4 and charters only make up a fraction of the POS fuel bill.
Hope this helps.
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uCEO
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Posted - 2011.02.06 13:26:00 -
[7]
Originally by: Echo Mande I'm making an assumption here and that you're going to NPC 0.0 space. Otherwise you'll have to cut a deal with the landlords.
In any case you'll want to set up your POS in a system where you can rent an office. All toons involved will need scientific networking and supply chain management at 1+. Other than that there's a couple of different ways you can go about this.
The first is that you do all your work out in 0.0 at your POS. In that case you'll want some labs, advanced labs, a component assembly array and your ship or equipment assembly arrays, plus guns. Running it basically means keep your BPOs in the corp office, put materials in the POS arrays and remove products and BPCs. Getting supplies in and product out will probably be somewhat problematic if you don't have a JF. This method works with modules and ammo, but isn't advisable if you're building ships due to the materials penalties the advanced arrays have.
The second method is only to do the work in 0.0 that is absolutely required. That would be the research, copy and (maybe) invention steps. For this you'd only need labs (and defences) on your POS. Once you have your (T2) BPCs you can ship them back to highsec to manufacture there in a station. This drastically reduces the amount of material that has to be shipped to/from the POS and lets you shift both your manufacturing materials (mins/advanced materials) and product with a freighter. You'll need more toons to do this though.
Note that you're mistaken if you think you need to do this because of standings requirements or charter costs. As of the last patch you don't need standings to anchor a POS in 0.4 and charters only make up a fraction of the POS fuel bill.
Hope this helps.
Thanks for reponse!
It's not NPC 0.0 space. I have my main in the Alliance and this production will be for the Alliance in mind, but still being profitable of course. And the market where I will sell the produce is in the region. So it's not that I chose 0.0 over lowsec because of standing issues, but because the market is there and I will make deals with miners.
At this moment I do not have a JF but a corpie of my main does and I have talked to him about helping out with logistics (i.e moving minerals and stuff). A question regarding this, as he will NOT be in the manufacturing corp, is if I can arrange for him to move minerals in and out at the POS?
If not, what would be the easiest way to transfer him the minerals? Can I give him a pos password and jettison the stuff to him somehow?
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Darcon Kylote
Setenta Corp -Mostly Harmless-
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Posted - 2011.02.06 15:25:00 -
[8]
Do yourself a favor and do some work in spreadsheets to see what the numbers are like doing this vs just importing the ships from jita and selling them. Try to find a value proposition in building vs importing. You will be surprised at the results.
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uCEO
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Posted - 2011.02.06 15:47:00 -
[9]
Originally by: Darcon Kylote Do yourself a favor and do some work in spreadsheets to see what the numbers are like doing this vs just importing the ships from jita and selling them. Try to find a value proposition in building vs importing. You will be surprised at the results.
I allready have 3 traders spread out in various hubs buying and selling and turn over several bil per day. I'm not starting this business for sole profit purposes. I enjoy the sensation of providing supplies for the alliance, and there is a shortage in some areas which I hope to fill thus benefiting everyone.
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Echo Mande
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Posted - 2011.02.06 16:13:00 -
[10]
Edited by: Echo Mande on 06/02/2011 16:14:49 OK, so you're supplying an alliance you're part of and selling locally (in 0.0). That changes things somewhat on the sales end of things.
Most of what I said still holds, including the bit about not using POS arrays to build T2 ships. The 'invent in nullsec/manufacture in highsec' bit obviously falls away. The question now becomes how heavily to load each tower, because every array you hang on a tower reduces the number of guns you can hang and makes that tower a juicier target. Going from memory, in terms of grid you can either hang a lab, 2 of (ammo, drone or component array) or an equipment assembly array. You will really really want a component array whatever else you hang. As said personally I wouldn't shipbuild T2 at a POS.
You still aren't home free though. Supplying low-ends and advanced materials will probably be your biggest headache because of the amounts involved (for low-ends) and/or because you'll likely have to go to market for the advanced materials anyway. Quite frankly a non-alliance R&D altcorp with one or more towers in highsec and sales arrangements with periodic JF runs out to 0.0 is likely to be less aggravating to run.
As for an alliance buddy hauling freight to a POS array, that might work but I'm not sure he'll be able to choose which hangar division he drops stuff into. You'll have to try things out.
And as stated above, always check profitability before you start inventing and value everything that goes into the end product (datacore shares, materials, advanced materials, PI materials) at sell order prices. Just because you can build something doesn't always mean it's profitable to do so.
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