
Larkonis Trassler
NibbleTek Pandemic Legion
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Posted - 2011.02.08 22:03:00 -
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Originally by: Onibrak Edited by: Onibrak on 08/02/2011 06:15:42 Edited by: Onibrak on 08/02/2011 06:13:03 You do realize that by keeping mineral prices down and flooding the market with **** bots essentially depress the economy to a point that people who aren't making billions can afford to participate, right?
I'm glad for bots. I wouldn't be able to afford half the hulls I own if there weren't botted minerals out there for producers to make them with. Instead of complaining, go get yourself blown up more often and be thankful there's always a steady supply of **** to replace your losses with. If we didn't have macros we'd have a real economy based on the real supply and demand a 300k playerbase was capable of providing.
If you haven't taken any economics, trust me, supply being greater than demand is a good thing for gaming economies overall. It's good for the PVPer who gets blown up, it's good for the hulk pilot who gets blown up. When there are as many money sinks as are present in this game you need someone injecting an equal or greater amount of money into the economy to achieve balance. I don't want to see 100m drake hulls and 500m battleships and neither do you.
Neither does CCP, really. There's a reason they crack down hard on RMT and otherwise leave many botters alone. You think it's hard to identify someone who's botting regularly? They know. They leave it alone because so long as the botting money fuels the game economy and the plex system they know people will keep playing, and will keep being able to play. Imagine if half the playerbase who don't know **** about making money were stuck in newbie ships and frigates because everything else was so damned expensive it would take a month to make enough money to afford a decent battlecruiser, HAC, and if hulks cost half as much as a friggin carrier.
ITT Goon botter desperately attempts to justify his existence.
Also while your bot is running you should read up on economics and basic game mechanics and human behaviour.
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