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Aubrey Addams
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Posted - 2011.02.08 10:42:00 -
[1]
Hi all!
Can you tell me any trick for the lvl 4 Blockade mission? I run the sasha version, and those little ships do target distrupting all the time. I have T2 drone skills, and level 3 drone interfacing, but it takes ages to kill a single jamming cruiser with 5 medium drones, and the frigates with 5 small drones too. So the mission is not hard, just takes 5 hours to complete. I can train +20% damage for my drones but that takes 22 days training time. I do it with Pulse Abaddon T2 weapons. Thank you for any tips/help.
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Valarre
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Posted - 2011.02.08 10:45:00 -
[2]
Edited by: Valarre on 08/02/2011 10:45:20 nvm
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Hephaesteus
Gallente Aliastra
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Posted - 2011.02.08 14:20:00 -
[3]
Sasha version mmm sounds shexy.
Tracking comps and TE's help but even then the tracking disruption is pretty severe in this mission. The thing you want to do is try and kill anything before it gets below 20km. Do that and you should be OK.
Oh yeah 5 hours This mission is easily doable in under an hour even with average skills, and if you have good skills it is more like 20 ish minutes.
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Sturmwolke
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Posted - 2011.02.08 14:20:00 -
[4]
Drones help, but they're not your primary weapons, therefore, treat it as such.
Three things :
1) Fit beams. Use Standard/Microwave/Radio when heavily TDed depending whether your falloff has sufficient range. Heavy NPC TD is a major achilles's heel for pulse lasers. Scorch will be almost useless as you will need to rely on fighting in the falloff range.
2) Fit 1-2 Tracking computers and load Optimal range scripts only. Your lower tracking can be mitigated in 3) below.
3) If you haven't already, learn how to align your ship to lower transversal.
There are of course more ways to deal with this, but the basics are as above.
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Cairnis
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Posted - 2011.02.08 15:43:00 -
[5]
yes, the sanshas version can be pretty rough from the tracking, like the other guy said, use beams instead of pulses and when the elite cruisers come out, primary them and the elite frigs once they get into your falloff, i run it in an Apoc with Meta 4 Mega Beams and it only takes me an hour and a half at the most
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Wet Ferret
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Posted - 2011.02.08 15:55:00 -
[6]
It really is worth it to train your drone skills up. When you need them, you need them and that 20% can be the difference between taking 2 minutes to kill an elite cruiser and 30 seconds.
Can't help you much beyond that, as I don't use turrets ships for PvE often. I just know that serpentis and gurista blockade can be equally a pain in the ass with the constant jamming and dampening. I usually end up just firing FoF missiles the entire time, because they never want to hit the things that are actually doing the bad stuff, so switching ammo is pointless.
Oh yeah, about my sig... you have now read it.
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Xanders Root
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Posted - 2011.02.08 22:01:00 -
[7]
Edited by: Xanders Root on 08/02/2011 22:03:38 Best way is to kill them with drones.As amarr pilot i've always taken down as much as possible by guns, but there is a point when drones only can deliver some damage. And i can recommend to the OP to evade blood raider Blockade cause in addition to heavy TD there are goes some neut and you must pop TD/Neut cruisers/frigs extremely fast, So that need some skill and knowledge. As for myself i would recommend armageddon (navy version so sweet) with sentries. While they TD you - sentries will pop them for sure. As for me now i pop them in megapulse pally so it's almost not a problem (DI 5 and hammerheads do job fine). Edit: Tip: Rewarp. Put one drone out. It would get aggro of some of TD's. Kill the others TD's as fast as possible. Rewarp as needed. On sansha missions try EM drones. They damn fast (faster get to target and starts to chew on) and that can be better than good thermal damage.
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Starlight Twilight
Amarr
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Posted - 2011.02.08 23:35:00 -
[8]
i found it easiest (but longest to do) is to put on a microwarp or AB, sensor booster (for killing things beyond 80km) tachs, tracking computers, and minimal tank, orbit the spacial phenomenon at 150-250 KM and just kite/snipe everything to death, takes a long time and salvaging is an absolute pain without Ore industrial V (farthest wreak from wreak was 180KM) the MUCH easier way is to use a raven and warp out to refil your cap boosters (be VERY wary of shooting the triggers) OR bring a friend in a fleet or field command ship and have him just tank everything while you kill everything with impunity
Star Light Star bright, The first star I see tonight, I wish I may, I wish I might, Have the wish I wish tonight. I wish for chocolate! |

Obedient Slavegirl
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Posted - 2011.02.09 00:07:00 -
[9]
Train Drone Interfacing to lev 4, that's +20% damage for all combat drones and takes just 4 days, not 22.
Train Gallente Drone Specialization to lev 4 and use hobgoblins on the frigates and hammerheads on the cruisers.
Most important, add transversal velocity in your overview columns and choose your targets depending on that factor and their distance. Use your Afterburner either to approach or keep at distance the elite cruisers. After a few tries you will know which cruiser to approach and which to keep at distance. Your goal must be to reduce their transversal velocity to 30 or less.
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Submissive Little Tramp
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Posted - 2011.02.09 01:24:00 -
[10]
I fly Amarr too and have had some problems with this mission as well until I took a few steps to prevent the constant Tracking Disruption.
1 - Read up on the mission on eve-survival.org and remember the group spawn locations 2 - Fit Beam Lasers. I use the following crystals Multi <35km, standard <65km, Micro<95km 3 - Once you have arrived at the mission location head towards on the debre clouds around the around and fly around the edge. 4 - Place tracking disruption cruisers (Hellhounds, Slaughterers etc.) at the top of your "Have to be wrecked ASAP" so destroy them as soon as they spawn. 5 - Get the drone interface, tracking and speed to at least 4 and sic t2 drones on the frigates
I can complete this mission in about 30mins now and that is with meta4 beams on an Abaddon.
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Sturmwolke
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Posted - 2011.02.09 01:50:00 -
[11]
Edited by: Sturmwolke on 09/02/2011 01:55:23
Originally by: Obedient Slavegirl Most important, add transversal velocity in your overview columns and choose your targets depending on that factor and their distance. Use your Afterburner either to approach or keep at distance the elite cruisers. After a few tries you will know which cruiser to approach and which to keep at distance. Your goal must be to reduce their transversal velocity to 30 or less.
I hope this is not in reference to the hit/miss Approach or Keep Distance buttons. (I should have added how this is generally done from my post above, but decided against it for the sake of brevity.)
The key to lowering transversal is to ensure your ship is heading towards the same direction as the enemy. This can be accomplished in several ways, one favourite is to "run away" and let the enemy chase you, however it does not work for all situations. The most reliable way is :
1) Zoom to your enemy. 2) Rotate your camera to where the enemy is heading. 3) Reset zoom (which will return you to back your ship, but camera angle will remain as above). 4) Double-click next to your ship (which will move your ship into the same direction as the enemy).
Step 3-4 can actually be skipped and you just need to double-click next to the enemy. Your ship will turn towards that direction, regardless of where the zoom is at - what really matters is the camera angle.
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Obedient Slavegirl
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Posted - 2011.02.09 02:56:00 -
[12]
Yes, this advice may be highly correct but is not practical while running a mission, because you dont have the time to do all that "camera angle" stuff while being hit by 30 rats.
So, here's a simple trick that has served me nicely in lev 4's: There's two types of cruisers in all level 4's, those that orbit at below 7km and those that orbit at 14km and above. - The first ones, you reduce their transversal by keeping them at distance, turn on AB and run away from them. But I strongly advice that you use only your drones on them, because these cruisers are faster than a BS and it will take ages until you manage to get at a proper distance.
- The second, approach them at high speed with AB on. Once you reach a distance of 14km and below, you will notice their transversal being dramatically reduced to almost zero. 2 volleys and they r dust.
Btw, I use 1400mm arties, the lowest tracking speed large turret in game, so if this "trick" works for me, it works wonders for everyone.
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Sturmwolke
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Posted - 2011.02.09 03:21:00 -
[13]
Originally by: Obedient Slavegirl Yes, this advice may be highly correct but is not practical while running a mission, because you dont have the time to do all that "camera angle" stuff while being hit by 30 rats.
Blockade missions typically runs 3-5 TD elite cruisers for one of the spawns. Elite frigates do not really apply for two reasons, you either already killed them from far or they're too close and should be left to drones. BSes are non-issues.
Steps 3-4 are usually skipped. Your overview is still the same. Your ship functions/buttons is still there.
In terms of practicality, it's VERY practical unless the of course the player is a) lazy to do this or b) unable to handle the visual change in perception.
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Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
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Posted - 2011.02.09 03:50:00 -
[14]
Its possible to be bit unlucky with the first reinforcement wave and have really heavy disrupting. I remember it once completely shutting down my Nightmare, there was nothing to be done except waiting for drones to kill few of the disrupting ships.
NPC tracking disruptors does not affect falloff, so you should try using tachyons or mega beams.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2011.02.09 04:01:00 -
[15]
Originally by: Obedient Slavegirl Yes, this advice may be highly correct but is not practical while running a mission, because you dont have the time to do all that "camera angle" stuff while being hit by 30 rats.
it is good practice to have when flying a gun ship, it shouldn't really take any time away from running the mission, hell if anything it should make it go faster.
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Sibil Vane
Minmatar
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Posted - 2011.02.09 10:24:00 -
[16]
The obvious trick is to kill small TD ships and any EW ships, at range. Since those succubus/spiky things are very sturdy/fast/low sig radius/etc. Don't divert your dps to bigger targets. Focus on using all available firepower to kill of the elite EW ships. Use positioning.
Use range to lower transversal to kill elites and whatnots with your main guns, queuing the next elite up by "tagging" them with your drone swarm. Don't forget to use drones that sanshas are weak against.
You can also experiment with using the command: "orbit at current km." when you hit bigger things like cruisers and BS. Since this automatically tries to align your transversal with the target, for better hits. Do this for every new target, IF you don't set up an orbit around a static. or just kiting npc's out to follow you into your killzone.
All men are prepared to accomplish the incredible if their ideals are threatened. |

Bumblefck
Kerensky Initiatives Beer and Smoke Federation
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Posted - 2011.02.09 10:52:00 -
[17]
Use a Vargur with ACs
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Hephaesteus
Gallente Aliastra
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Posted - 2011.02.09 12:36:00 -
[18]
Originally by: Bumblefck Use a Vargur with ACs
Nah, Nightmare with tachs. 
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