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Lord Ryan
Quantum Cats Syndicate
566
|
Posted - 2012.08.21 17:23:00 -
[31] - Quote
1. Tron clothes
2. More ships
3. Ban ISD
4. Minium 2 more races. You can cover both 1 and 2 here.
3 to 5 Troll/fanboys will disagree. F em! Most of us play for the spaceships. You can never have enough spaceships.
-á"Nerf it cause I can't fly it". I want to fly a badass Mon Calamari stlye-ácruiser painted to match my Tron clothes. |

Solstice Project
Red Federation RvB - RED Federation
1695
|
Posted - 2012.08.21 17:58:00 -
[32] - Quote
... the new crimewatch changes got active, including the new sentry turret changes.
That would remove the idiots who call themselves gankers who can't really play anyway ... ... (hide in station, need orcas to kill things, never really interact with locals, etc etc) ... ... and make room for a real *outlaw profession* which can be advertised by CCP ...
... which would lead Crowd Control Productions to being able to have more flowcontrol about which side of the security status people feel more attracted to.
Yes, i'm serious. Most people would have much less problems with gankers if these gankers weren't such cowardly idiots hiding behind alts and unable to spell "you".
I'm basing this assumption on how the people of Hek react to me and all the donations i've got so far from people i mostly don't even know, but who like me because i'm not such a worthless pile of crap like most people that have a negative security status.
This doesn't include all you honourable lowsec pilots i have met ... and i'm sorry that i'm unable to find words that seperate you from the worthless bacteria that sit on toilet seats, calling themselves gankers. Inappropriate signature removed. Spitfire |

Jonah Gravenstein
748
|
Posted - 2012.08.21 18:02:00 -
[33] - Quote
They need to keep up the work on the NPE, I understand it's getting to be quite useful, indepth ingame video tuts (perhaps on the cq tv) that cover tanking, racial damage, racial weapons etc. Automatically opening the agent finder after each tutorial is finished.
Improved AI in lvl 4 & 5 missions would be a great addition to the game, sleeper level AI would make things a little less predictable, more types of incursion (different factions maybe).
More ships or iteration/balancing of ships/modules, I for one would love to see the drake get a rof buff at the expense of the kinetic bonus and or some tank. We have faction ammo, why not expand it to include sleeper ammo, dual damage missiles and laser crystals, seed via bpc drops or ammo drops and a reverse engineering type procedure. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Jame Jarl Retief
Murientor Tribe Defiant Legacy
267
|
Posted - 2012.08.21 18:10:00 -
[34] - Quote
Short answer - nothing.
Long answer:
EVE has two mechanics that by definition prevent it from having a large, vibrant population. Those are non-consensual PvP and player looting. By themselves, these don't harm the game too much. WoW for example had non-consensual PvP, where you could be ganked in your capital city while browsing the auction house. Unlike carebear EVE where this can never happen when you are browsing the market in station. How's that for a troll? Huh? Huh? Not bad, eh? 
Seriously though, it's all quite simple. The moment you add these two elements, your game is doomed to be a niche game at best. Case in point: EVE, Mortal Online, Darkfall, UO, etc., etc. Some people here like to toot the horn that EVE is the second largest paid western MMO, but when WoW consistently had 20x+ higher population base for nearly 9 years and counting, it suddenly doesn't look that great. EVE is a niche, plain and simple. And out of 450k accounts it supposedly have, how many are PLEXed alt accounts? I would honestly be surprised if actual EVE population is larger than 200k unique individuals.
And this is not something that CCP can fix, even if they wanted to. At best they can avoid it when they make EVE II: The Search for More Money. This is just my opinion of course. But in 20+ years of gaming, I've yet to see this disproved by any game.
This is why I'm not going to suggest any fixes for low population. Because no matter what they do, population will not grow all that much. Which is also why I'm so dubious about Incarna. Avatars are nice, and they will attract some short-term players with eye candy (and boobs, if CCP is smart enough to realize that sex sells), but they will not fix the core issue with the game, which is FFA PvP + looting. This is really the long and short of it. |

THE L0CK
Denying You Access
663
|
Posted - 2012.08.21 18:16:00 -
[35] - Quote
Vince Arron wrote:EVE would get so many more subs if you didnt post anymore.
Do you smell what the Lock's cooking? |

Jim Era
Genco Fatal Ascension
1017
|
Posted - 2012.08.21 18:17:00 -
[36] - Quote
what is wrong with it being a niche game? if it weren't...i know i wouldn't be here. would you? |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
657
|
Posted - 2012.08.21 18:20:00 -
[37] - Quote
eve is a game that will grow over time it has its on and off months but unlike most mmos, the people who leave will most likely come back maybe 6 months maybe 3 years from now and do it all over again. |

Nikolai Dostoyevski
Federal Navy Academy Gallente Federation
34
|
Posted - 2012.08.21 18:26:00 -
[38] - Quote
I still like the idea of a starter system for each race that nobody can enter and noobies can't exit without clicking on some sort of confirm button that tells you once you leave you're out in the real world and can be killed by anybody. That exit confirmation should have some lengthy narratives for you that explain how high-sec, low-sec, null-sec and w-space work and what the engagement rules are. They should also explain that you are ALWAYS at risk of being attacked, even in high-sec. It seems like most new players that quit out of frustration quit because they get ganked and don't understand that losing a ship in this game shouldn't be the end of the world.
The starter system should have you: (1) do a bit of mining, (2) do a bit of industry, (3) do a bit of exploration, (4) do a bit of PvE combat, (5) learn how to use the market, (6) learn how to use the system map, (7) be familiarized with all the external resources available for this game, or at least the concept of external resources, (8) go through an introduction on corporations and what they do and how they can impact gameplay, (9) learn to use the overview, (10) learn to use d-scan, (11) be familiarized with wormholes. Also, it may be a fun idea to require you to go to a deadspace region in the system that is sort of a PVP arena and to engage another player or control a station. Then players will at least get a "taste" of PVP before they enter the real world and won't be quite so PVP-adverse. The problem is that you might not always have enough new characters to allow the PVP - perhaps it could just be a big ISK reward if you enter the PVP area and "control" a station by orbiting it within a certain distance for a few minutes or engage another player in the arena.
Nobody can enter the starter system. So the player can at least get their feet wet without worrying about some veteran can flipping them and we don't have to listen to people whine about not being able to can flip noobs in the current starter systems because EVE IS HARD.
You should have the option of leaving the starter system at any point.. if you're a vet, you're not going to want to go through all of this, obviously, unless the rewards for these noobie quests are large. |

stoicfaux
1482
|
Posted - 2012.08.21 18:32:00 -
[39] - Quote
The goal is to lure carebears into PvP via the "your first hit is free" marketing strategy.
Reverse Incursions Instanced transition from PvE to PvP. CONCORD develops a device to generate a wormhole back to Sansha's staging areas. These devices open one temporary wormhole and are sold by CONCORD's LP store. A PvP fitted fleet can use these devices to jump into an instanced area to fight the Sansha with their Sleeper AI. There's a small chance that two player fleets can jump into the same Sansha staging area. The devices only work once, so only one fleet can jump in per wormhole.
The idea is that it introduces carebears to PvP fittings and basic PvP fighting in a controlled (comfortable) setting. There's still risk because they could encounter another player fleet.
The rewards wouldn't be that great to prevent farming by "pros". Again, it's just a means of building up confidence and/or community in carebears.
RvB Rewards Join RvB and get a few awards for your first X PvP kills.
NPC PvP Missions Instead of rampaging through a horde of NPCs after consulting eve-survival, these new missions feature one to several NPCs that require PvP fittings to defeat (i.e. buffer fit and bring a scram or the NPC will flee.) Sleeper AI, NPCs use popular player PvP ships and fittings.
Again, a "comfortable" introduction to PvP fittings and fighting styles. Not to imply that fighting NPCs will prepare you for actual human opponents or being hot dropped by carriers or being ECM'ed into impotence by a Falcon.
PvP Ready Characters Let's undercut character sales For existing characters, you may create an alt on the account that starts with enough combat skills to run a combat fitted frigate (essential skills at 3?) Basically a pre-packaged combat alt. This alt cannot train skills, which lets you train up combat skills on your main while still PvPing. The advantages are that it lets industrial/market focused carebears get their feet wet in PvP ship combat quickly and with minimal investment. The goal is to make subs sticky for carebears bored with industry/mining/trade.
Go Here To Shoot People Shiny Here! The galaxy map shows current combat hotspots in closer to real time than is currently done and with more obviousness. Think original Planetside with the flashing combat occuring here icons on the maps.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Tippia
Sunshine and Lollipops
9211
|
Posted - 2012.08.21 19:19:00 -
[40] - Quote
GǪit appealed even more to the niche and stopped worrying so much about the general public or, worse, tried to compete with the mainstream games for the mainstream audience using mainstream gameplay. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Ekscalybur
Federal Defense Union Gallente Federation
1
|
Posted - 2012.08.21 19:19:00 -
[41] - Quote
stoicfaux wrote:Fleshed out PvE combined with safer-esque high-sec would definitely bring in the numbers. (i.e. full on Carebear.)
PvP would benefit if PvP losses were easier to replace. (i.e. "free" ships.)
However, both would "ruin" the game (i.e. annoy a lot of the core playerbase.) But if the dumbed down income versus the HTFU player income was large enough to overcome the risk in dumbing down the game, then it would happen. I imagine that even the UO school devs have their price.
So the real question is, how do you dumb down the game enough to make the business case to justify such an overhaul of the game? Or how do you dumb down the game with PvE without sacrificing PvP in order to have your cake and eat it too?
Easiest solution is to have customized shards per market, e.g. create a new PvE focused shard. Get rid of caps, supercaps, and sovereignty in order to rework them with a PvE focus later. Create ye olde wow style battleground instances with a minimal death penalty. Downside is that new shards would cost money and there's the risk that a lot of folks would flee Tranquility for the PvE shard.
Zero-sum games aren't for everyone.
Those 2 things wouldn't ruin the game. Ruin leaves the assumption it could be fixed at some point. Those 2 things would REMOVE the things that make Eve what it is. Everything is PvP, even the 'carebear' stuff is strictly PvP, and everything you buy is created by other players.
The shards would do the same thing. Without a robust PvP community, blowing up ships, the 'carebear' manufacturers would suddently have next to no one buying their products. The entire game is player driven, siphoning some players off so that they would be secluded and protected, would crash both sides of the equation. I come back 4 years later...... a newb with 26M skillpoints.  |

Josef Djugashvilis
The Scope Gallente Federation
440
|
Posted - 2012.08.21 20:00:00 -
[42] - Quote
James 315 wrote:Nerf highsec mining, buff mining in low/null, and watch the PvP'ers chase after the newly vulnerable miners! 
James, you are obsessed with miners.
Let it go.
Find a new topic to write your long boring posts about.
At least they might provide novelty value for a while. You want fries with that? |

Shizuken
Venerated Stars
83
|
Posted - 2012.08.21 20:02:00 -
[43] - Quote
Anslo wrote: So with that said, what do you think CCP could do to get more long-term subscribers? Be as specific as possible!
First off this thread seems akin to asking a group of Republicans to elaborate in the social benefits of abortion...
In all seriousness. I think the following would attract more players.
1. Add station and ship environments so that this game has more substance than icons and menus. 2. Add crew to ships to asist in running it 3. Realign incentives to make anything destructible but with serious consequences for doing so. 4. Add a holosuite to ships so the PvP crowd can regularly get their rocks off without griefing noobs to ragequit. 5. Organize a formal Capsuleers League so the e-peen strokers have a way to say they are better than us. 6. Reengineer the game physics to be more like real space and less like submarine tavel. 7. Allow more than one capsuleer on a ship and allow them to do different tasks |

Shizuken
Venerated Stars
83
|
Posted - 2012.08.21 20:03:00 -
[44] - Quote
edit for redundant post |

Dunna Mek
Genstar Inc Villore Accords
0
|
Posted - 2012.08.21 20:07:00 -
[45] - Quote
Tippia wrote:GǪit appealed even more to the niche and stopped worrying so much about the general public or, worse, tried to compete with the mainstream games for the mainstream audience using mainstream gameplay.
This.
Given what's happened to other MMO's that have essentially created the same game (i. e. losing subs), I agree that companies should strive to create games that are innovative, and unique, and appeal to smaller, more passionate audiences. Its better in the long run to have smaller, but sustained growth.
I also think that more formal pre-game education by CCP to incoming players would be helpful, maybe in the form of a Q & A. I think the problem lies in that too many players approach this game with the same framework and state of mind of other MMO's, and when they play this game, they get disappointed. They need to understand that you have to approach Eve from an entirely fresh perspective. For instance, Eve is goal driven, not gear driven. Eve is less about character progression, and more about player progression (player experience). They also need to fully understand that SP's are not levels, that there are no noobie zones, and that while Eve is solo friendly, it's not necessarily always solo fun. These are all concepts that we see all over the forums, but I've never seen them formally compiled by CCP for incoming players. |

Ishtanchuk Fazmarai
598
|
Posted - 2012.08.21 20:11:00 -
[46] - Quote
EVE would live longer if it was about something else than blowing space pixels. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Skorpynekomimi
257
|
Posted - 2012.08.21 20:12:00 -
[47] - Quote
EVE would get so many more subs if it was more accessible. Out of all the people I've introduced to EVE, none have stuck around. None caught the bug. The new player experience and learning curve got some. The rest just didn't like it. I've helped newbies, tempted them to sub with free stuff in contracts, but in the end, either they got the bug, or they didn't.
EVE needs a proper tutorial. It needs people to be more helpful to newbies, it needs more than just 'you've finished the career agents, now go out and do whatever'.
However, the devs also need to keep listening. Keep fixing **** that's broken. Keep tweaking things. Keep rebalancing things carefully.
Otherwise, more publicity can't really hurt. I try talking about it all I can, but when I tried discussing it on tumblr, 500 people instantly jumped on me and outcompeted my market orders. On twitter, I managed to tempt 3 people back to the game. |

Terraferma K10
Center for Advanced Studies Gallente Federation
6
|
Posted - 2012.08.21 20:26:00 -
[48] - Quote
EVE would get more subs if they put in a hot coffee mod.
That's what I like about new eden chicks, I keep getting older and they keep staying the same. |

Jax Bederen
Dark Horse RM
140
|
Posted - 2012.08.21 20:27:00 -
[49] - Quote
I don't think there is much of a solution. The basic idea of mmorpg's that's in peoples heads is building. Build wealth, build character gear, stats etc..
In this game you do build stats but everything else can go up in smoke in seconds, so they say F this, I'm not grinding this all over again and leave. Then you have game mechanics that favor griefers, war deck's on noob corps, pvp ships in their missions baiting them, can flipping, it frustrates them to be that helpless and say F this. Yea it's not a game for them, but that's how most people look at it. So it is a niche game by design.
|

5n4keyes
Sacred Templars RED.OverLord
49
|
Posted - 2012.08.21 20:37:00 -
[50] - Quote
If Eve had better tech/skill tree's. (So I could learn to say be a logistics pilot in a frig, and have a tech tree that progresses through carrier and battleship til im eventually in a carrier) |

Mirajane Cromwell
80
|
Posted - 2012.08.21 20:47:00 -
[51] - Quote
...if the game would give players the tools to be truly creative - meaning if we were able to design ships, design all kinds of player stations, design station environments, design everything within the preset rules. It would mean that the whole current blueprint / industry / market system would have to be redesigned to allow more room for creativity. If you can imagine something, you should be able to build it (or at least something very close to it) in a vast expanding galaxy where you can live amongst huge alliances or as a lonely hermit in some distant forsaken system...
Why creativity you might ask? Look at the current hot games, f.ex. Minecraft has sold over 7 million copies and it has 38+ million registered users and all this in couple years and just because the game allows you to use your own imagination and creativity. There's plenty of other similar successes.
It's pretty darn addictive to create stuff from scratch, spent weeks/months to build something you imagined and then enjoy it with your friends once it's finished - Eve has these things too, but new players are pretty clueless about this stuff and I don't think there's any tutorials early in-game about how to set up POSes and stuff. Well, obviously you're not that wealthy after playing few days, but there should be something that a new player could build into space or into station or for your character. |

Ginger Barbarella
State War Academy Caldari State
75
|
Posted - 2012.08.21 20:50:00 -
[52] - Quote
Anslo wrote:No, I don't think I will. Anyone else want to offer a constructive idea?
You not trolling the Forums anymore would be SERIOUSLY constructive. Really. |

Ishtanchuk Fazmarai
598
|
Posted - 2012.08.21 20:51:00 -
[53] - Quote
Jax Bederen wrote:I don't think there is much of a solution. The basic idea of mmorpg's that's in peoples heads is building. Build wealth, build character gear, stats etc..
In this game you do build stats but everything else can go up in smoke in seconds, so they say F this, I'm not grinding this all over again and leave. Then you have game mechanics that favor griefers, war deck's on noob corps, pvp ships in their missions baiting them, can flipping, it frustrates them to be that helpless and say F this. Yea it's not a game for them, but that's how most people look at it. So it is a niche game by design.
As i said above, EVE would live longer if it was about something else than blowing space pixels. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Ishtanchuk Fazmarai
598
|
Posted - 2012.08.21 20:54:00 -
[54] - Quote
Mirajane Cromwell wrote:...if the game would give players the tools to be truly creative - meaning if we were able to design ships, design all kinds of player stations, design station environments, design everything within the preset rules. It would mean that the whole current blueprint / industry / market system would have to be redesigned to allow more room for creativity. If you can imagine something, you should be able to build it (or at least something very close to it) in a vast expanding galaxy where you can live amongst huge alliances or as a lonely hermit in some distant forsaken system...
Why creativity you might ask? Look at the current hot games, f.ex. Minecraft has sold over 7 million copies and it has 38+ million registered users and all this in couple years and just because the game allows you to use your own imagination and creativity. There's plenty of other similar successes.
It's pretty darn addictive to create stuff from scratch, spent weeks/months to build something you imagined and then enjoy it with your friends once it's finished - Eve has these things too, but new players are pretty clueless about this stuff and I don't think there's any tutorials early in-game about how to set up POSes and stuff. Well, obviously you're not that wealthy after playing few days, but there should be something that a new player could build into space or into station or for your character.
And you forget that EVE is about the joys of deleting all the saves of somebody else's Minecraft project and suffer no consequence. "We want your help to convince management to develop Incarna into 3rd person shooter dungeon raiding with friendly fire in nullsec space..."
Seriously, Team Avatar? |

Rose Valley
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.08.21 21:31:00 -
[55] - Quote
EFT, EVEmon, Battleclinic
The in-game Fitting & Certificates
A new player experience tutorial setup which focuses in-depth on the above would be a good start.
>>> Default Fittings for all racial subcap ships would greatly help new players.
This would help remove one of the biggest issues with new players incorrectly fitting their ships or not fully taking advantages of ship bonuses. Many times I've seen players always asking others for recommended fits and/or being pushed to using external tools such as EFT or battleclinic to start. A good number of new players are usually overwhelmed by the flexibility of the fitting system and a simple default fitting shouldn't be an issue to create.
>>> Template Skillplan's for new pilots combined with the in-game certificate system
For example;
12 day New Combat Pilot Training Plan 3 Month Intermediate Combat Pilot Training Plan 6+ Month Advanced Combat Pilot Training Plan
12 day New Miner Pilot Training Plan ...etc...
The idea is to make the new player experience in EvE easy to learn but hard to master.
At the moment players have complete freedom and are encouraged to decide on their own, but for new players the above changes could really help make the transition from standard fantasy MMO's easier while still allowing them the option to do what they like.
I'm pretty sure the above would cover some of the most well repeated issues posted in the EVE New Citizens Q&A subforum, Rookie Chat and Help channels in-game.
But then again we could just continue keeping things the way they are now and seeing newbies make all the mistakes we did while learning how to play  |

Peter Raptor
X-Exclusion-X Massa Interitum
282
|
Posted - 2012.08.21 21:38:00 -
[56] - Quote
James 315 wrote:Nerf highsec mining, buff mining in low/null, and watch the PvP'ers chase after the newly vulnerable miners! 
That was basically what GOON sponsored Hulkageddons accomplished, hisec mining nerfed, therefore, by default, lo/null sec mining was buffed, we lost thousands of subscribers, some of the lowest number of players online for years,
Thank God for the Barge buff, numbers are back up  Evelopedia;-á
The Amarr Empire, is known for its omnipresent religion -áGÇá-á-á |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
1010
|
Posted - 2012.08.21 21:38:00 -
[57] - Quote
I'm thinking that CCP is on the right track with the Winter expansion to get more people playing. The new POS system sounds to me like it's going to make people feel like they have a "home" in space. That means when people aren't logged in they might be thinking in the back of their mind "I wonder if my home is safe right now..."
That alone will probably increase players attachment to the game and increase the amount of time the average player logs in. ...at least you would think so.
It would be cool to log in and see over 100,000 on the server though. The flames of war wold sure burn hotter... and that in turn could draw even more players. We could see a feedback loop form... so careful what you wish for because you might just get it.
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
850
|
Posted - 2012.08.21 21:51:00 -
[58] - Quote
I'm going to shamelessly promote an idea I pasted on the F&I forums awhile back.
https://forums.eveonline.com/default.aspx?g=posts&m=1408239#post1408239
The problem isn't gaining newbies... it's retaining them. And the reason (IMO) for lack of newbie retention is that they are not given enough clarity on the situation they are in.
Tell the newbie right from the start, in no uncertain terms... "your destruction is ALWAYS a possibility anywhere you go in the game. Someone, somewhere will find a reason to shoot you. It's YOUR job as an 'immortal demi-god ship captain' to find a way to get around such tribulations and throw it back at your adversaries."
I've seen too many newbies come into the game and assume that their ship is something that they should cherish and pimp out... that destruction is inherently bad... and that if you are young and new to the game you deserve special privileges and protections. Basically they come in and use the wrong "mentality" because no one tells them otherwise. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective. |

SmilingVagrant
GoonWaffe Goonswarm Federation
505
|
Posted - 2012.08.21 23:04:00 -
[59] - Quote
The game was fun.
Is this a trick question? |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
42
|
Posted - 2012.08.22 00:58:00 -
[60] - Quote
Lower the cost of clones by a large margin. like a factor of 10 or 100.
Have an option for you to auto buy the correct clone grade after getting podded.
Introduce a T2 pod that is slightly more survivable and that has 2 warp core points built in but costs a ton as a new isk sink.
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