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Centauri
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Posted - 2011.02.09 01:03:00 -
[1]
Pretty simple question!
Started EVE way back in 2003, day one, and used to "be someone", but stopped in 2005, and have barely touched the game since. I've recently come back, and in a contentious move, biomassed the old Centauri to start fresh (although I kept his assets).
Anyway, I've always preferred smaller ships, and I'd like to start working my way towards being at least half-interesting to a Corp that does some solid PvP work with access to solid PvE on the side. My best guess is that Assault Frigates and/or Interceptors would be a good place to start with, as far as specialization goes (tacklers are always in demand, right?), but I'm obviously several years out of date, and having started fresh, there's no way I'll be a truly well-rounded pilot any time soon. Cruisers are really about as "big" a ship as I like - I don't like slugs, heh.
Skill training being what it is, I do sort of have to pick a direction to aim in right now, as far as ship type goes...
Suggestions appreciated!
Cheers,
Centauri (No, I will not biomass myself for ISK just because you want my damn name! I get asked that a lot... )
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Enriana Shlirapen
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Posted - 2011.02.09 02:42:00 -
[2]
here is a suggestion. get some killmails up "someone"
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Rygar Rygan
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Posted - 2011.02.09 03:00:00 -
[3]
Edited by: Rygar Rygan on 09/02/2011 03:00:16 N/M
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Centauri
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Posted - 2011.02.09 03:09:00 -
[4]
Errr... thanks for the border-line nasty and totally irrelevant response? I don't need to be told to get some killmails, I'm asking about some ship choices in the long-term.
If anyone has a few suggestions, I'd be much obliged.
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Tagera
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Posted - 2011.02.09 03:21:00 -
[5]
The Rifter line of AFs are still fairly often used with the Jaguar being the most used out of the two, along with the Incursus lines Ishtar being the main one and occasionally some Punisher line AFs. As for interceptors most seem to still prefer the Crow but I do occasionally see Ares being used and sometimes sometimes the amarr interceptors.
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Dian'h Might
Minmatar Cash and Cargo Liberators Incorporated
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Posted - 2011.02.09 03:31:00 -
[6]
You're asking the wrong question. Any competent pvp corp I've ever come across recruited people because those people were decent at pvp (or had potential to be decent) not because those people could fly x ship and had y skills.
If you feel like you must train some set of skills, you should aim for things that will work across multiple ships. e.g. armor skills, t2 drones, and t2 small/medium guns will let you competently fly almost anything gallente up to a BC without much additional training. - - - Dian'h Might - C&Ps resident "internet kleptomaniac" |

Centauri
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Posted - 2011.02.09 04:01:00 -
[7]
Thanks for the responses; I totally appreciate that good players matter more than WHAT they fly, but given that this guy is freshly created, I figured that I would useful *sooner* if I try to focus on a particular ship type for now, rather than just try to learn to fly *everything*.
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Dian'h Might
Minmatar Cash and Cargo Liberators Incorporated
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Posted - 2011.02.09 05:01:00 -
[8]
Originally by: Centauri but given that this guy is freshly created, I figured that I would useful *sooner* if I try to focus on a particular ship type for now, rather than just try to learn to fly *everything*.
In that case I'd go with t1 frigs and cruisers to start, then start working on longer skills and t2 modules as needed. From there it really depends on the corp, location, and what you're doing. - - - Dian'h Might - C&Ps resident "internet kleptomaniac" |

Centauri
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Posted - 2011.02.09 07:31:00 -
[9]
Alrighty, thanks again. I sort of figured the cheaper T2 ships were "where its at" for lesser SP characters (i.e. Inty's, Assault frigs), but I suppose a Cruiser or what-not would be useful too...
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Merouk Baas
Gallente
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Posted - 2011.02.09 09:42:00 -
[10]
I also think you'll find that people don't recruit based on what ships you can fly, but rather on whether you're good at PVP (proven via killmails) and/or trustworty. There is no "need" for any particular ship; whatever a corp needs, they have quite a few corp members that can train it, probably faster than you can.
In any case, popular ships are: advanced tacklers (interdictors, HICs), stealth bombers, supercapitals, and then whatever DPS ship each corp/alliance prefers (and for DPS, Tech 2 weaponry is pretty much expected). So, I mean, pretty much everything involves a long skill plan. If you want specific ships, go ahead and google for what is the FOTM "best" tackler, bomber, etc., and train for that.
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TheBlueMonkey
Gallente Di-Tron Heavy Industries Atlas.
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Posted - 2011.02.09 10:33:00 -
[11]
Edited by: TheBlueMonkey on 09/02/2011 10:33:14 It depends on the type of PvP you want to do. Larger fleet stuff involving support fleets usually means Drakes and scimi's.
Dictors are always popular as are tacklers if you like that sort of thing.
Bombers are a huge amount of fun at times and at others incredibly dull. Sitting on a JB and bombing an enemy fleet to destruction before they can even engage is nice.
It totally depends what you see yourself doing. It's eve, pick a direction, stick to it, then vex at it in a years time when you wish you'd been training up nav skills instead of production efficiency 5 --
Nothing is worthless, you may have gotten it for free but it still has an inherent value
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Jack Mayhem
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Posted - 2011.02.09 10:58:00 -
[12]
0.0 corporations/alliances usually require members to fly T2 fitted HACs. With current alpha-fleet doctrine, I guess they will also require drake or BS fits, however T2 weapons are not a requirement.
Low-sec PVP corporations usually fly T2 frigates or battlecruisers.
Also Minmatar is FOTM right now as they are really good.
P.S. I would advise you to petition and resurrect old char, it must have some useful skills.
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Centauri
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Posted - 2011.02.09 11:10:00 -
[13]
Edited by: Centauri on 09/02/2011 11:12:51 Interesting replies, thanks again - good to get an idea of "the state of the game", as it were; my heyday was years ago, and the original character of this name was placed in biomass quite some time ago, with just the name reserved. I don't quite recall WHY I did it; I think because I was leaving semi-permanently, and because a few people I knew said I wouldn't really lose out much by re-building a character with a more "focussed" SP build.
Seems that diversity is indeed the key, here, so it looks like one really does need to "learn it all"... well bugger. I remember the days when specializing in a particular area wasn't really a bad thing, but of course, that was years ago when people didn't have as many SP's as a character several years old can potentially amass.
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Jack Mayhem
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Posted - 2011.02.09 12:42:00 -
[14]
If you have <20mil SP, specializing is still the key.
I.e. if you want to PVP, you should go for Minmatar ships + T2 small/medium autocannons + navigation + fitting skills + armor/shield skills. You should not touch science (apart from Thermodynamics), industry, leadership, social, trade. Train minimal missiles and drones.
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Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.09 14:51:00 -
[15]
Aim to be really good in a Rifter and join Red vs Blue to build up a new fresh PVP history.
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Mithrasith
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Posted - 2011.02.09 14:56:00 -
[16]
You also might want to consider Thrasher to Sabre.
Thrasher is pretty good at popping smaller vessels, Sabre can be pretty useful in smaller roam fleets, and in null-sec.
also the Rifter/Jag line is pretty solid too.
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Centauri
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Posted - 2011.02.10 07:05:00 -
[17]
Thanks again for the feedback, gents.
I tend to agree with the latter two responses that encourage specialization (to a point). If for no other reason than logic, a newer character with less than 20mill SPs (or in my case, less than 10 at present), it may be possible to fly many things, but it is unlikely the character could fly them "well". Diversity is much easier for people with SP's in the tens of millions, and for them - yes - WHAT they fly is probably less important than how good they are. At this stage, however, I figure a successful way to market myself is as a specialist in... something.
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foksieloy
Minmatar Universal Army
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Posted - 2011.02.10 14:14:00 -
[18]
When i started my career i specialised in interdictors (and that also meant i could fly ceptors well). Since i moved to nulsec very early, i was useful to basically all fleets and roams.
A situation in which a dictor is not welcome in nulsec gangs/fleets is very, very rare. _______________________ Drink Eau du Nichup«, the taste of heaven. Now available as Nichup Citrus« as well! |

tagen young
Caldari The Night Witch
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Posted - 2011.02.10 18:09:00 -
[19]
Specializing is always good for a low sp character, but you dont need to go overboard with it.
For example the T2 frigate line up is pretty easy to get into and does give you options.
Cant really speak for nul sec but in low sec getting yourself known as a good pilot in your area counts far more than simply skillpoints and the ships you can fly. Even a skilled rifter pilot held in high regard will have good corps looking to recruit them.
People sometimes overlook the player interaction side of things. Being skilled at what you fly and not being an idiot will get you noticed by people.
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Lost Greybeard
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Posted - 2011.02.10 22:58:00 -
[20]
My suggestions:
(1) If you're going to focus on AFs, go minmatar. They have two that are both pretty good, and flexible.
(2) Interceptors of any race are always useful and they train you into the jumpy, manual version of navigation that's vital to pvp.
(3) Specialization on the small ships is great... but be able to fly and equip a BC. This is rarely negotiable. It can be a one-point skill investment in a BC with t1 guns and meta 0 tank fitted, and it doesn't matter which race's BC, but at some point any generalist pvp operation will want you to use one. They're the bread of the PvP fleet sandwich: no matter what kind of delicious PvP you're making, a BC can probably be involved even if your specialty won't help.
(4) You can find a corp that specializes in pretty much anything, so picking a specific ship and focusing on making it as good as possible will allow you to use it well once you've got it going. The best example of this is SB corps. Stealth Bombers are of fairly limited and specific utility in most fleet and small-gang warfare, but a specialty corp will fly an _entire gang_ that's invisible and it becomes core to the operation.
(5) "The PvE side" doesn't really give a **** about frigates or cruisers. Missions function on Battleships and mining on... well, miners, with BCs guarding them (or t2 cruisers). That said, any BS will help a missioner corp and it doesn't necessarily have to be fully trained (the Gallente Dominix solos 4s with no more than a couple points in ship bonuses and t1 heavies-- not easily, but it does it). ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |
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Centauri
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Posted - 2011.02.12 04:26:00 -
[21]
Thanks again for the replies; I'm thinking AF's, or Interdictor's... not sure which would be a better investment to specialize in for the moment.
I imagine moving up to a Heavy Interdictor (eventually) would be a decent idea as well.
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