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Ahnew
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Posted - 2011.02.11 14:15:00 -
[1]
I havenÆt been involved in Faction Warfare at all but I really like the idea of it. IÆve heard that it needs some work though and I have had a few thoughts on what I would like to see it become. My idea would require a whole revamp on what faction warfare is.
What I think could be a fun idea is to create a new type of space; 1.1 or Faction Space, War Space, Fact Space whatever we want to call it. It would comprise of 20 border zone systems 10 between Amarr and Minmatar, and 10 between Caldari and Gallente. Faction Warfare would only take place in these 20 systems. If you sign up to participate you are still allowed access through all empire regions, just the opposing side npcs will shoot you on sight in these new 1.1 systems. Your free to shoot other players that also participate only in 1.1 systems, and you donÆt need to be in a special Corp anyone can sign up regardless of the Corp you are currently in. Think of it as a tag that you enable. This way you can do your normal thing with your friends, and not be excluded allowing for more participation.
These systems would be objective based similar to the new Sansha Incursion sites. A new fleet format would be introduced. Each system acquires its own automatic fleet formation. If you are on a faction side and you enter a 1.1 system you are asked in a pop up window if you want to join the battle. Selecting yes leaves any current fleet your in and places you in an npc fleet, with an npc as the fleet boss. Free move would be on and no leadership skills take effect in order to prevent exploiting from the other team in case they filled up a side with alts in leadership roles.
Each System will have areas warpable on the overview and can vary in objectives. One idea would be to have two weapon manufacturing outposts. You would warp to your own faction outpost bringing you to an acceleration gate which places you 75k from the outpost, and loot a bomb item from it. A new bomb item would not spawn until the first one has been destroyed. You can jettison the bomb but if not picked up in 30 seconds the can will despawn. If an enemy picks up your bomb it will blow up their ship. The objective is to destroy the enemy outpost by looting it and placing a bomb which will drop the outpostÆs health by 10%. So you need 10 bombs to win.
One catch is that surrounding the weapons outpost is a new stasis webifyer bubble that only affects the opposing team. It would be 10 û 7.5k in radius allowing for more tactics. Once one side wins the outposts are immune for 1-2 hours and no bombs are spawned giving that side temporary control over the system. Bonus LP is awarded for the victors. The map will reflect who has control. Holding 75% of the systems will grant you a bonus to LP gain, holding 100% of the systems will give you an even higher bonus. Destroying the opposing faction player ships will grant LP and isk by size of ship, small, med, large.
Another scenario would apply to only 2 systems. With each side having 5 initial areas, across the bordered systems on one end of the line is each teamÆs main staging system. You would have to control all 4 of the middle systems for a dreadnaught to spawn in the final system. Only when defeated will you gain control of the last area which then after 2-3 hours your dreadnaught will spawn. This allows the other side to attack it to press on; the attackers will also get additional npc battleships as reinforcement to encourage constant flipping of control. The bonuses are meant to just be temporary rewards for players who were recently active. This idea is more for casual players where systems are constantly being flipped and short term bonuses apply allowing for casual pvp with minimal organization. You should be able to log in if you only have a short time for 30 mins to 2 hours and get right in on the action.
IÆm sure it would need a lot of tweaking but thatÆs the general outline of the idea.
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King Rothgar
Amarrian Retribution
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Posted - 2011.02.11 19:18:00 -
[2]
So you know nothing about FW but are suggesting "improvements" to it? I suggest trying FW first, then coming up with ideas.
As for the ideas themselves, I think they're terrible. Not supported.
Thus far you shall read, but no further; for this is my sig. |

Ahnew
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Posted - 2011.02.11 23:59:00 -
[3]
I'm just throwing ideas out there to gauge an opinion. As to the ideas themselves I know it's very different from what it is now. I wasn't talking about a simple fix or tweak but a complete change to what faction warfare is. If it's as terrible as people say isn't that what needs to happen? What about these ideas do you think are terrible and why would they not work?
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GoBack 2WOW
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Posted - 2011.02.12 00:30:00 -
[4]
It seems appropriate
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Sig Sour
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Posted - 2011.02.12 00:33:00 -
[5]
First!
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King Rothgar
Amarrian Retribution
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Posted - 2011.02.13 00:31:00 -
[6]
Your proposal is to move FW to special high sec systems and restrict it to only those systems. That itself flies in the face of the spirit of FW. The problems with FW currently are bugs in the standing system and a poorly implemented mission/plexing system.
First of all the standings bugs. Currently if you remote rep a war target shooting your fleet, you don't get a standing penalty. But if you remote rep an outlaw member of your own militia, aside from getting GCC, you also take a standing hit with your faction. It's a known bug and if you petition it, you'll get the standing loss back. But it's silly having to do this every weekend for all logistics/RR BS/carrier pilots. I'm sure the GM's don't appreciate it either. Poor GM libra luna, he needs a vacation from me alone thanks to those petitions.
The plexing system is flawed because you get absolutely nothing for doing them. There is no incentive to run them beyond looking for a fight. And plex fights are getting increasingly rare. Instead all the rewards for FW are piled into special lvl4 missions. And as with any mission, the best way to approach it is to evade pvp if at all possible. And so the missioners do. Thus FW zones are filled with solo/duo stealth bombers sniping their mission objectives from 100km away and bailing if a wt even enters system, never mind actually attacking them.
One solution to the plex/mission problem is to remove the missions entirely and instead put the FW LP into the plex's. The plex's themselves need to be altered. Currently all you have to do is sit on a "button" and wait out the timer. It's basically capture the flag. That's fine of course, but the npc's are pretty stupid so they need to add the requirement of killing all npc's present instead of just running down the timer. I would place a reward on the sites that is awarded to the most significant gang, this is an idea from incursions. However, the optimal gang size should be set between 1 and 10 depending on the site. None of the sites should be set larger.
Flipping systems also needs to do something other than changing the name of who has occupancy. Maybe free repairs in friendly controlled systems. Finally the npc's in the plex's need to be balanced out. Minmatar npc's TP frigates to the size of BS's and pummel them with 120km ranged torpedos, amarr npc's can't hit a stationary carrier from 5km away but they will TD the hell out of it. Gallente are just as bad as amarr and caldari I honestly don't know about.
In any case, I stand by my previous point of learn the current mechanics before proposing new ones. Your proposal would likely remove 99% of current active militia pilots from the militia.
Thus far you shall read, but no further; for this is my sig. |

ShahFluffers
Ice Fire Warriors
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Posted - 2011.02.13 06:50:00 -
[7]
Edited by: ShahFluffers on 13/02/2011 06:55:40
Originally by: Ahnew I'm just throwing ideas out there to gauge an opinion. As to the ideas themselves I know it's very different from what it is now. I wasn't talking about a simple fix or tweak but a complete change to what faction warfare is. If it's as terrible as people say isn't that what needs to happen? What about these ideas do you think are terrible and why would they not work?
FW isn't 'terrible'... 'lacking' it might be (especially when it comes to the whole plexing system as Rothgar explained)... but certainly not 'terrible.'
Some of us like FW simply because it's a massive, unrestricted war dec with little structure and/or organization. We don't care to 'win'... we just want to kill things.  _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

Jakub Trokowski
Caldari Archaic Order
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Posted - 2011.02.13 13:49:00 -
[8]
Originally by: Ahnew I havenÆt been involved in Faction Warfare at all but...
That is all I've read. Not supported...
Smile, always! ;) |

Maz3r Rakum
Gallente The Imperial Fedaykin
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Posted - 2011.02.13 22:35:00 -
[9]
First off, OP has no idea what he is talking about.
As king said, the main to problems w/ FW is the lack of motivation for conquering systems due to the crappy mechanics involved, IE dumb npcs and no rewards. And FW missions are equally as bad.
King you should flesh out some of your points in a new proposal. Maybe if we beat the FW dead horse a bit more CCP could give us some love. I mean it wouldn't take but 1 dev a week or so to implement changes that would make FW (low sec too) much better.
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