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ACY GTMI
Veerhouven Group
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Posted - 2011.02.13 08:10:00 -
[1]
I'm trying to figure out the difference in effectiveness of Acolyte IIs compared to Acolyte Is, or any other drone I guess. There's all kinds of information, but nothing that I can really identify as significant.
What attributes should I look at?
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Estel Arador
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Posted - 2011.02.13 08:15:00 -
[2]
Max velocity and damage modifier. Both are higher for T2 drones.
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mkmin
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Posted - 2011.02.13 08:52:00 -
[3]
You could use the in-game compare tool. Show-info -> variations -> compare. Or you could use evemon's item browser and ctrl-click the things you want to compare. Or you could load them into an EFT loadout and swap them out and see how your DPS changes. When I need to compare to see what the differences are or which of a wide variety are best, I use evemon. It highlights any stats that are different making it easier to pick out. I use EFT when I have an idea of what I would use between just a couple different things. In-game I hardly ever use because it's just not very good for it.
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Riannon Alfrir
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Posted - 2011.02.13 08:53:00 -
[4]
What you really need to remember about drones is a couple of things first off damage type is racial ie Ammar Acolyte Is do em while Hobgoblin Is do thermal damage. The other thing you need to look at is the size ie medium drones are good for taking down cruisers. Just like missiles and guns different sized weapons are more effective at taking down ships of different sizes. You also should look at drone band with and drone size so you know if it can it in your drone bay and to see how many drones you can use at once assuming you have skill for it and or space.
Tech two variants of drones are vastly superior to tech one variants. This was pointed out earlier due to their higher damage modifications and velocity.
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Solomar Espersei
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.02.13 15:41:00 -
[5]
The percentage increase damage, EHP, speed, etc. between a T1 drone and its T2 counterpart seems minuscule, but just like everything else in EVE, incremental advantages add up to be profound improvement in performance. Ninja Extravaganza, Strategies for Ninja Salvagers
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ACY GTMI
Veerhouven Group
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Posted - 2011.02.14 11:43:00 -
[6]
Thanks for the info, but I'm more puzzled than ever now after seeing them in action. I'm mining in Amarr space, so I figured Acolytes were appropriate. The Acolyte Is have been doing well enough, but I end up spending too much time on them because of the Sec Status of the systems I like.
Got to Amarr Drone Specialization III yesterday, with all the support skills at least at III, and tried some out during a mining op.
At first it didn't appear that they did anything at all. No damage whatsoever. Then they started doing pretty much what the Acolytes Is do in the way of damage. Maybe I'm just not used to them yet, but, so far, ROI looks grim.
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Jovan Geldon
Gallente Lead Farmers Kill It With Fire
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Posted - 2011.02.14 12:44:00 -
[7]
To be honest, up to Heavy-size you should just use Gallente drones for everything except Angels, where you should use Matari ones instead. Picking and choosing your damage types is all well and good, but the damage modifier plays a big part; would you prefer 100% of 100 damage, or 50% of 300? (I just pulled those numbers out of my ass to illustrate my point, BTW).
Sentries are a whole different kettle of fish; they all have the same damage modifier, so you should choose a type depending on the combination of damage type, tracking, and range that you want.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.14 12:57:00 -
[8]
Originally by: ACY GTMI Thanks for the info, but I'm more puzzled than ever now after seeing them in action. I'm mining in Amarr space, so I figured Acolytes were appropriate. The Acolyte Is have been doing well enough, but I end up spending too much time on them because of the Sec Status of the systems I like.
Got to Amarr Drone Specialization III yesterday, with all the support skills at least at III, and tried some out during a mining op.
At first it didn't appear that they did anything at all. No damage whatsoever. Then they started doing pretty much what the Acolytes Is do in the way of damage. Maybe I'm just not used to them yet, but, so far, ROI looks grim.
Amarr drones are widely regarded as worthless. Unless you absolutely must do EM damage for some reason, use Gallante, as they do so much more base damage that even if your rats have somewhat better thermal resists, the hobgobs will still do more real damage.
The exception is Amarr Sentry drones: Curator IIs are excellent.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

ACY GTMI
Veerhouven Group
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Posted - 2011.02.14 13:40:00 -
[9]
Great! Except for the cost of the skillbooks. I've always liked Hobgoblins.
Now for a related question. How can I tell what my base drone control range is? I know it changes with skills. I seem to be getting about 35 km with the T1s. Is there a difference for T2s and where would I look for the information. I've been playing with the Drone Link Augmentor, I think. Whatever it is that gives you an extra 20 km.
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Aderata Nonkin
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Posted - 2011.02.14 14:05:00 -
[10]
Why the crazy skilldemands for Hobgoblin II anyway? It's not like the difference is that big to the first one.
Peace through supreme firepower |
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Captain Die
Suicide by Cop
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Posted - 2011.02.14 14:14:00 -
[11]
Originally by: Aderata Nonkin Why the crazy skilldemands for Hobgoblin II anyway? It's not like the difference is that big to the first one.
Acolyte II has a base damage mod of 1.38
Hobgoblin II has a base damage mod of 1.92 --- DIE - EVE-O's SADOMASICHIST I WHO HAVE NOTHING! |

Aderata Nonkin
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Posted - 2011.02.14 14:44:00 -
[12]
Originally by: Captain Die Acolyte II has a base damage mod of 1.38 Hobgoblin II has a base damage mod of 1.92
I meant in comparison to Hobgoblin I.
Peace through supreme firepower |

ACY GTMI
Veerhouven Group
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Posted - 2011.02.14 15:52:00 -
[13]
There seems to be a difference now. I switched to Hobgoblin IIs and, so far, I've been able to get them to engage at 43 km. They also seem to be better about switching targets.
Now I'm going to have to put the Afterburner back on.
I'd still like to know how to find out what range I can expect.
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Mal Lokrano
Gallente The Executives
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Posted - 2011.02.14 20:55:00 -
[14]
Edited by: Mal Lokrano on 14/02/2011 21:00:18
Originally by: ACY GTMI There seems to be a difference now. I switched to Hobgoblin IIs and, so far, I've been able to get them to engage at 43 km. They also seem to be better about switching targets.
Now I'm going to have to put the Afterburner back on.
I'd still like to know how to find out what range I can expect.
Range is dictated by your skills, and drones will not engage targets beyond what your skills allow. Unless you get a drone link augmenter, but those are a high slot item. Each drone link augmenter adds 20km to your drone control range. The skills are Scout Drone Operation and Electronic Warfare Drone Interfacing.
Your base drone control range without any skill is 20km, so with scout drone op 5 it goes to 45, and with electronic drone 5 it goes to 60 (if my math is right). _____ When going to a party with wine, women, and song. Always ascertain the vintage of the first two.
Your friendly neighborhood pod liberator. |

ACY GTMI
Veerhouven Group
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Posted - 2011.02.15 11:25:00 -
[15]
TY, Mal.
I finally got far enough away from the rats to get the message saying my max range was 45 km.
And you're right, I don't have an open High slot.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.15 19:00:00 -
[16]
Originally by: Aderata Nonkin
Originally by: Captain Die Acolyte II has a base damage mod of 1.38 Hobgoblin II has a base damage mod of 1.92
I meant in comparison to Hobgoblin I.
It's a fairly similar deal with any T2 weapons. If you're not planning to use heavy drones or sentries, then you can get all the drone skills you'll need with about 1.5M SP. Compared to gunnery, that's a bargain.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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