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Brigadier DX
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Posted - 2011.02.14 02:56:00 -
[1]
I was thinking about how much easier it'd be for people with Jump Freighters or Black ops to be able to jump into high sec without having to use the gates. So why not utilize their jump drive capabilities? I was thinking of adding a T2 version of the well known Cynosural Field Generator, while the arrays on POS's would remain unchanged in cynosural capabilities (Any ship could jump to it with a jump drive, assuming it it online). So here we go,
Cynosural Field Generator I
- Black ops and Jump Freighters can lock onto it.
- Can be used in High Sec, Low Sec, and Null Sec.
- Capital Industrial Ships with jump drive capabilities can not lock onto it.
- Dreadnoughts can not lock onto it.
- Carriers and their Super counterparts can not lock onto it.
- Titans can not lock onto it.
Cynosural Field Generator II
- Can only be used in Low Sec or Null Sec.
- Black Ops can lock onto it.
- Jump Freighters can lock onto it
.
- Industrial Command Ships with jump drive capabilities can lock onto it.
- Carriers and their Super counterparts can lock onto it.
- Dreadnoughts can lock onto it.
The Covert counterpart of the Cynosural Field Generator would remain the same. As stated above the Cynosural Field Generator Array (POS's) would remain the same. I was thinking for T2 operation a player should require Cynosural Field Theory Level III. This wouldn't affect Null sec cynosural activities because I would assume most people already trained up Cynosural Field Theory to at least level III (I Could be wrong). If I left anything out please let me know! Any feedback is greatly appreciated.
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Ephemeron
BeerTia Maniacs
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Posted - 2011.02.14 04:16:00 -
[2]
Quote: Can be used in High Sec...
I stopped reading after this
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Medarr
Amarr ZeroSec Excuses.
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Posted - 2011.02.14 04:21:00 -
[3]
Edited by: Medarr on 14/02/2011 04:21:55
... stopped reading after
Originally by: Brigadier DX
was thinking about how much easier...
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Brigadier DX
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Posted - 2011.02.14 04:34:00 -
[4]
Edited by: Brigadier DX on 14/02/2011 04:35:58 What was that rule that was in the sticky at the top of the forums?? "1) This is a breeding ground for ideas. If someone has an idea, listen to it. If you don't like it, think about why. Constructive feedback is good. Posting "That's an awful idea," is not constructive." (CCP Zymurgist). That is basically what you both just did, good job.
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Magnus Orin
Minmatar United Systems Navy Wildly Inappropriate.
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Posted - 2011.02.14 04:36:00 -
[5]
Originally by: Ephemeron
Quote: Can be used in High Sec...
I stopped reading after this
I did the exact same thing. Sarcasm - Because i'm too far away to strangle you. |
Brigadier DX
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Posted - 2011.02.14 04:42:00 -
[6]
What's sad is that none of you read the whole thing so you have no idea what it is even about. Great job guys, you're all just awesome and probably the smartest people I know.
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Marcus Junius
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Posted - 2011.02.14 05:54:00 -
[7]
Edited by: Marcus Junius on 14/02/2011 05:54:56
I like the idea of allowing Covert Cynos in Hisec more than this idea.
The idea of requring a Tech II cyno for bigger ships is interesting. Just take off the bit about Hisec for non covert cynos.
The fitting and skill requiredment for should be a lot higer than normal. Maybe Adv Cyno Theory, which required Cyno Theory V, and BS+ fitting requirements. Might play into CCPs existing thoughts.
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CCP Navigator
C C P C C P Alliance
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Posted - 2011.02.14 09:07:00 -
[8]
Thread cleaned. Please stay on topic and be constructive.
Navigator Senior Community Representative CCP Hf, EVE Online
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Gunnar Hlidar
Gallente Krait Corp Ishuk-Raata Enforcement Directive
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Posted - 2011.02.14 10:35:00 -
[9]
Realy interesting idea, being able to light a cyno in highsec.
It would allow for a much easier 0.0 logistics, i.e. able to jump a jump freigther directly into say Jita, instead of having to slowboat it from a 0.4 system.
Also with the covert cyno being High sec too, player could pop up at a high sec mining op and wreak havoc, using black ops and stealth bombers, then just bridge out when Concord shows up(though the jump bridge would prob either be 0.0 only or have a usage timer(5-10 min apart)).
I know a few 0.0 players that only have cyno thery to lvl1, just to be able to light a cyno, though it doesn't take long to train it to lvl3, as well as the extra benefit of lower liq oz cost |
Tippia
Sunshine and Lollipops
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Posted - 2011.02.14 12:03:00 -
[10]
Originally by: Brigadier DX Jump Freighters can lock onto it. Can be used in High Sec
No. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2011.02.14 18:46:00 -
[11]
There is already two tiers of cyno gens, both with hugely varying skill reqs, so keep that in mind before you try to change anything.
Jump freighters are safe enough as they are without jumping right into high sec. This would in fact make it near impossible to disrupt logistics or any kind really. This makes it a really bad idea.
I would love to see covert cynos be useable in empire, but that has pretty serious potential for abuse. ATM a dedicated suicide ganker either has to hope their is a convenient wormhole to link up with a ship and thence, targets. If you can move around in empire without having to deal with faction police or basically any of the problems that exist when you are -5, then security status is having musch less impact than is desired.
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Jasiu Wedrowycz
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Posted - 2011.02.15 11:02:00 -
[12]
Originally by: Katarlia Simov
Jump freighters are safe enough as they are without jumping right into high sec. This would in fact make it near impossible to disrupt logistics or any kind really. This makes it a really bad idea.
You can always declare war to disrupt logistics.
I have JF and I want to fly 20j through hi sec. Why I can't do it in few minutes by cyno instead of 2h by gates?
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Goloith
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Posted - 2011.02.15 11:30:00 -
[13]
This has to be one of the stupidest ideas I have heard of. Their talking an awful lot of reducing jump bridges or at least modifying their range to make it harder to move, why on earth would they take a backwards approach?
This isn't going to happen and it shouldn't. Its already to fricken easy to get to empire with JFs......damn spoiled brats. This is a MMORPG, it means you might actually have to be friendly to your corp mates so they help you out with escorting if need be.
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.15 12:03:00 -
[14]
Originally by: Jasiu Wedrowycz
Originally by: Katarlia Simov Jump freighters are safe enough as they are without jumping right into high sec. This would in fact make it near impossible to disrupt logistics or any kind really. This makes it a really bad idea.
You can always declare war to disrupt logistics.
No, not always.
Quote: I have JF and I want to fly 20j through hi sec. Why I can't do it in few minutes by cyno instead of 2h by gates?
To give people a good opportunity to blow you up.
Logistics needs to be made much harder (for everyone) than it is right now. Bypassing more space quicker only makes more space pointless, and further shrinks that part everyone already consider overcrowded.
If you want the logistical ease and inherent protection a JF has to offer, you have to pay the price. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
Jasiu Wedrowycz
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Posted - 2011.02.15 12:59:00 -
[15]
Edited by: Jasiu Wedrowycz on 15/02/2011 13:01:13
Originally by: Tippia
Originally by: Jasiu Wedrowycz
Originally by: Katarlia Simov Jump freighters are safe enough as they are without jumping right into high sec. This would in fact make it near impossible to disrupt logistics or any kind really. This makes it a really bad idea.
You can always declare war to disrupt logistics.
No, not always.
Because?
Originally by: Tippia
Originally by: Jasiu Wedrowycz
Quote: I have JF and I want to fly 20j through hi sec. Why I can't do it in few minutes by cyno instead of 2h by gates?
To give people a good opportunity to blow you up.
This stupid reason and waste of time
Originally by: Tippia
Logistics needs to be made much harder (for everyone) than it is right now. Bypassing more space quicker only makes more space pointless, and further shrinks that part everyone already consider overcrowded.
Remove JF / carriers
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Tippia
Sunshine and Lollipops
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Posted - 2011.02.15 13:15:00 -
[16]
Originally by: Jasiu Wedrowycz Because?
Because it is trivial to make a character impervious to wardecs.
Quote: This stupid reason and waste of time
It's not stupid, and if it's a waste of your time, don't do it.
Quote: Remove JF / carriers
Not needed, since they can't be used for this purpose. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |
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