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Zeerover
Wolfsbrigade
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Posted - 2011.02.15 12:45:00 -
[31]
Originally by: Blnukem 192 Edited by: Blnukem 192 on 14/02/2011 17:42:44
Originally by: Firal Vindabona What is the direction this is taking and why are the numbers dwindling?
I'm on there trying to sponsor newcomers but I can't even raise a lazy reply in the militia channel.
Where did FW fail and why?
I'm wondering what the hell you're talking about here. I'm in the Amarr militia, and we've been doing better than ever. Activity is high, lots of fights with the Minnies. All good fun.
The only militia I've noticed that suffers from "dwindling" numbers would be the Gallente, as the Caldari are incapable of leaving high-sec and fighting without massive drake/blackbird blobs.
I would agree that FW does need more attention though. It's unfinished. 
Long time since you were in Caldari/Gallente space? We don't blob with massive drake/blackbird fleets, and the Gallente FW is doing just fine getting pilots to X up, often bringing the much bigger fleet to the engagement - which we then have to blueball.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.15 16:05:00 -
[32]
Originally by: Telemicus Thrace So, where do I think it went wrong. The point about there being no reason to gain turf is the big one. I joined FW to get good skirmish fights and take Amarr systems. Nobody else seems interested and with the lack of impact this has and the still broken spawn mechanics who can blame them.
Consider this: The problem is not that there isnÆt some economic impact to gaining occupancy. The problem is the current occupancy mechanic where you fight npcs is not a challenging or worthy game. Why? Because occupancy involves too much pve and not enough pvp.
Occupancy wars should motivate people because it is a challenging/worthy game. It will never be a challenging/worthy game if it involves shooting red xs until three red bars slowly grow.
Consider player sov systems and all the wars fought for that. Do alliances take over space to make more isk, or do they make more isk to take over space? Why do they fight for sov so much? You see the motivation to take over space is because that is how you succeed at a rewarding/challenging game. If the game is not rewarding or challenging it will not be respected.
As long as fw is a fight against npcs it will not be a rewarding or a challenging game. It will only be worthy of luls from the eve community.
Perhaps you can clear out sansha or sleepers better than anyone in eve. Who really cares? Are we going to have an alliance tournament to see who can kill sleepers the fastest? Would anyone watch? Pvp is the thing that is most challenging and interesting in eve.
FW could truly be great. Improve the plexing mechanics remove the npc and let the militias know exactly where plexes are entered, by whom, and ship types so they can go fight it out. FW will indeed be the best pvp in eve. And gaining occupancy will be challenging and worthwhile.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

freshspree
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Posted - 2011.02.15 18:50:00 -
[33]
Originally by: Cearain
Originally by: Telemicus Thrace So, where do I think it went wrong. The point about there being no reason to gain turf is the big one. I joined FW to get good skirmish fights and take Amarr systems. Nobody else seems interested and with the lack of impact this has and the still broken spawn mechanics who can blame them.
Consider this: The problem is not that there isnÆt some economic impact to gaining occupancy. The problem is the current occupancy mechanic where you fight npcs is not a challenging or worthy game. Why? Because occupancy involves too much pve and not enough pvp.
Occupancy wars should motivate people because it is a challenging/worthy game. It will never be a challenging/worthy game if it involves shooting red xs until three red bars slowly grow.
Consider player sov systems and all the wars fought for that. Do alliances take over space to make more isk, or do they make more isk to take over space? Why do they fight for sov so much? You see the motivation to take over space is because that is how you succeed at a rewarding/challenging game. If the game is not rewarding or challenging it will not be respected.
As long as fw is a fight against npcs it will not be a rewarding or a challenging game. It will only be worthy of luls from the eve community.
Perhaps you can clear out sansha or sleepers better than anyone in eve. Who really cares? Are we going to have an alliance tournament to see who can kill sleepers the fastest? Would anyone watch? Pvp is the thing that is most challenging and interesting in eve.
FW could truly be great. Improve the plexing mechanics remove the npc and let the militias know exactly where plexes are entered, by whom, and ship types so they can go fight it out. FW will indeed be the best pvp in eve. And gaining occupancy will be challenging and worthwhile.
Eve was made for all kinds of people. There's a group of people that want to mine, another that wants to PVP/PVE and so on. All the facts you outlined are biased. You should look into creating objective facts. If the main reason of taking over sov space was not to make isk then why do you think no one wants drone sapce?
FW is alright as it is. The only thing you should know is that you'll get bored if you do one thing over and over again. A very good way to eradicate this.
For example, You could join a carebear corp today and help the newbs learn stuff and be in a wh corp tomorrow, guarding it's occupants. That way, you can expose yourself to all kinds of situations and hardly get bored.
You think fighting NPCs isn't a worthy game? Try fighting incursions or sleepers in C4s or higher alone and you'll know what's up.
No matter how many people you gank. You won't get any form of respect from the whole of eve community. Hell, i could sit in a cov ops vessel somewhere in low sec. Uncloak and point any ship in a bash and still get KMs.
Whichever class you fall in. There's always something to do. You just have to explore something else. I've never been more cautious than when i was in FW in all the things i've tried in eve. I just had to keep mah eyes on local.
~Think out the box. Remember that everyone isn't you.
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Bevil Smyth
Caldari Deep Core Mining Inc.
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Posted - 2011.02.15 19:00:00 -
[34]
Fresh, i can see where you are coming from but I dont agree with you mate, faction war is not alright as it is. The foundation/concept is there I agree and it has masses of potential but the mechanics are riddled with balance issues. Not just between faction npcs but also down to the time of day you can get on to run fw plexes.
Id personally (note that im not telling you what you have to think) love to see station docking permissions and bounties removed from opposing milita to the system controlled by the enemy.
Id love to see npcs balanced so that each side needs to field reasonable force to work a plex on all sides
Id love to see the entire sig/plex system overhauled so its not so revolved around downtime but an even distribution are generated throughout the day. ============================ 2003 and still alive! |

ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2011.02.15 19:02:00 -
[35]
lol almost forgot faction warfare existed untill i saw this post, so much for continueus iteration of content and attention to it, you wouldnt think the empires were at war would you at this point.
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Won Hung Lo
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Posted - 2011.02.15 19:02:00 -
[36]
Edited by: Won Hung Lo on 15/02/2011 19:05:52 Edited by: Won Hung Lo on 15/02/2011 19:04:14
Originally by: Corozan Aspinall FW is not dynamic. Nothing you do matters. Its just the same boring stuff CCP keeps pushing every 'new' release. Go here, shoot this, bag some loot. So what's the point? Why would anyone with an interest in real conflict not just go to 0.0 where they can do all of the above AND change the map?
And just feed the established powers? 0.0 is a great scam, come here and riches will follow (but not for you ..yet...maybe someday). You gotta go on a gank roam using this crappy fit, you gotta kill so many per month to stay in our elite group, wow you killed something - no you cannot loot - fleets gotta move on and pay no attention to those waiting behind the curtain to get rich off the battle. You gotta buy a new ship now from just our outpost, pay these inflated costs or pay millions for jump fuel (what, there are others on the freighter and you think the fuel costs should be split up rather than you pay it all??) to bring in from Jita. What the FC is an idiot? He lost all those ships? Well that makes the system work doesn't it?
CCP is like Leonardo da Vinci, full of fabulous sounding ideas and really short on implementation. Rather than admit and fix stuff, they move on to another city. It's funny to read "why don't you just fix this", none of the posters have figured out that if CCP had the brains to fix it, they had the brains to do it right the first time. And when the hue and cry gets too loud, CCP trots out the 'sandbox' explanation...you remember the sandbox right? Favorite place for cats and you only find one thing in it. --- CCP has not made any significant iterations to the system since a patch shortly after the original release, despite promising continuous development. --For sale |

Cory Sopapilla
Minmatar Kiroshi Group
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Posted - 2011.02.15 19:04:00 -
[37]
If an entire corp could join FW and leave like some kind of alliance structure, I'd probably be doing it myself.
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Ephemeron
BeerTia Maniacs
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Posted - 2011.02.15 19:09:00 -
[38]
I don't participate in Faction Warfare, but I'll say this:
I don't have interest in FW because it was designed to be pointless. Nothing that people do in FW actually matters. It doesn't effect people who aren't in FW in any way.
There are no real system security changes, there are no station docking rights limitations, there are no real system sovereignty changes
Faction Warfare was designed to be insignificant
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Kengutsi Akira
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Posted - 2011.02.15 19:17:00 -
[39]
The only faction war i ever see is missioning for caldari/amarr and losing status with the other two lol
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.15 21:09:00 -
[40]
Originally by: freshspree
Eve was made for all kinds of people. There's a group of people that want to mine, another that wants to PVP/PVE and so on. All the facts you outlined are biased. You should look into creating objective facts. If the main reason of taking over sov space was not to make isk then why do you think no one wants drone sapce?
People are fighting over drone space. Even if all the space in eve were as poor as drone space there would still be fighting. Of course if you have the choice between taking good paying space or poor paying space you take the good paying space.
But youÆre missing the point. The wars in null sec are challenging and fun. That is why people do it.
If you find shooting xs fun there are many many ways you can do that now. High sec Missions, worm holes, sansha incursions, ratting, and FW missions, to name 4 off the top of my head. Do we really need fw occupancy to be yet another mechanism to shoot xÆs????
I do not mean to be down on pvers. I like to run missions on occasion too. Just to see how fast I can pop those rats. But CCP provided many many opportunities to do that. Meanwhile for those who like small gang pvp the options are limited and poor.
Originally by: freshspree
For example, You could join a carebear corp today and help the newbs learn stuff and be in a wh corp tomorrow, guarding it's occupants. That way, you can expose yourself to all kinds of situations and hardly get bored. You think fighting NPCs isn't a worthy game? Try fighting incursions or sleepers in C4s or higher alone and you'll know what's up. à. Whichever class you fall in. There's always something to do. You just have to explore something else. à.. ~Think out the box. Remember that everyone isn't you.
Actually I want to get decent pvp fights without having to wait hours warping around looking for targets and waiting for fleets. Eve does not provide that.
This is exactly what faction war was intended to be. And it came very close with the plexes etc. But current occupancy plexes have too many problems. Including the fact that no one outside of system even knows your there! And the fact that few people want to start a pvp fight when youÆre getting spam dps from rats.
IÆm not saying everyone in eve agrees that ccp should offer more avenues for small scale pvp. Many no doubt have left due to how seldom you can find a decent pvp fight. But there are many people who, like me, wish ccp would improve fw and provide more opportunities for quality small scale pvp.
I told you many ways people who want to shoot xs can get what they want. There is really no shortage of ways to shoot xes. Now you tell me, what has ccp done for those who want quality small scale pvp?
RvB is proof that the players would love ccp to actually provide this. The players actually made up rules to provide good fights fast. The problem is that the rules arenÆt based on game mechanics so itÆs never going to be optimal.
IMO Eve small scale pvp is computer gaming at its best. IÆm not alone in this view. That ccp does not work on things that help promote this drives many people crazy.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Kengutsi Akira
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Posted - 2011.02.15 21:15:00 -
[41]
Originally by: Cearain Now you tell me, what has ccp done for those who want quality small scale pvp?
Not much I can think of off the top of my head but I mainly think its cause in the EVE commercials you dont see them touting the "great, skillful 1v1 or small gang fights" as much as you hear about the giant fleet battles.
Battles that Ive seen on youtube and never been in but its funny, these battles are always super laggy slideslows even when the client is zoomed out so far all you see are icons, not the cool close in shots I see on the ads.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.15 22:39:00 -
[42]
Kengutsi Akira
Thanks for the response.
Eve large fleet pvp is definitely a good selling point and a fantastic part of eve. It is also easy to use that to help market the game.
But there are a number of reasons that doesn't appeal to many players.
I'm talking smaller and even solo fights. Look for videos by Garmon or Promotheus.
Here is a couple of links:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1445733
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1373005
The thing is, as you increas the numbers it becomes very hard to find another fleet that is somewhat balanced for good fights. But for smaller scale stuff FW mechanics could very easilly be used to produce great fights like you see in the videos constantly.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Kengutsi Akira
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Posted - 2011.02.15 22:43:00 -
[43]
also is the discouraging inability of the servers to handle the stress in large fleets lol
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Dex Timor
Valklear Guard
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Posted - 2011.02.15 23:07:00 -
[44]
Originally by: Cory Sopapilla If an entire corp could join FW and leave like some kind of alliance structure, I'd probably be doing it myself.
An entire corp can join FW. An alliance can't join FW.
Maybe I misunderstood your statement.
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2011.02.15 23:14:00 -
[45]
Edited by: Misanth on 15/02/2011 23:15:25 Am too lazy to read all replies, but FW failed on release by not being what it was supposed to (it's a common thing CCP does btw, same with CSM for example.. one thing promised and another thing comes out).
FW was supposed to be the gift to roleplayers to add a sense of conflict between the factions. It turned into the most bloated and easiest to metagame environment this game has, so quite the opposite of RP..
Not that I care about either, doesn't appeal to me. But it shows some of CCP's characteristic that goes through game development as a whole. -
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Montmazar
Autocannons Anonymous
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Posted - 2011.02.16 00:28:00 -
[46]
Originally by: Corozan Aspinall FW is not dynamic. Nothing you do matters. Its just the same boring stuff CCP keeps pushing every 'new' release. Go here, shoot this, bag some loot. So what's the point? Why would anyone with an interest in real conflict not just go to 0.0 where they can do all of the above AND change the map?
Many if not most FW players are, in my experience, highly casual players who are interested in PVP. I frequently go offline for weeks at a time, and in nullsec that just isn't viable.
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freshspree
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Posted - 2011.02.16 00:59:00 -
[47]
Edited by: freshspree on 16/02/2011 00:59:40
Originally by: Cearain
Originally by: freshspree
People are fighting over drone space. Even if all the space in eve were as poor as drone space there would still be fighting. Of course if you have the choice between taking good paying space or poor paying space you take the good paying space.
But youÆre missing the point. "The wars in null sec are challenging and fun. That is why people do it"
You should do it then...
Eve isn't an arcade game or heroes of newerth. If you just want to log in and log out then eve is not for you. The only thing i can think of is a tourny every month or week that peeps could sign up for and pick members/friends to join them. Though, that's moving in a different direction entirely considering that eve is a sand box where you are meant to interact one way or the other, which can then lead to a chain of events not "fight and finish him". It makes sense but peeps will grow tired of it after a while and it will become NOMNOMNOMNOM. Those that do not will continue.
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Richard Aiel
Caldari GloboTech Industries
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Posted - 2011.02.16 01:23:00 -
[48]
lol CSM was supposed to be a watchdog group to keep CCP from repeating a T20 incident... which is laughable for a group of random ppl to be able to do anyways... so they turned it into a live suggestions forum where they can waste money flying ppl to Iceland rather than reinvesting that in the game. ------------------------------------------------ CCP you are your own worst enemy. ------------------------------------------------ |

Val Amora
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Posted - 2011.02.16 01:46:00 -
[49]
CCP just needs to rework the whole system. It's pretty crappy, as is.
Here's an idea I came up with in 10 minutes. Start at the meta for what a good system would be :
Player impact on world -> sov map changes Reason to fight -> tangible benefits Reason for the rest of Eve to care about people in FW : benefits that affect them.
So... Systems would change sov on the map depending on who 'won' which systems. A few 'border' systems are contested at a time. Contested systems have map objectives that need to be completed. These objectives would appear on the overhead, and anyone in FW can warp to them. To facilitate easy team work, entering a contested system would put you in a MILITIA - system channel. Contested systems would each have a 'staging point', an NPC in space that gave out missions to your faction FOR THE MAP OBJECTIVES IN THAT SYSTEM. A mission would be something interesting... such as 'Mine x units of this special ore that is at this map objective'. So, you'd have both factions trying to mine in the exact same spot, that anyone in FW can warp to. This naturally leads to conflict.
System wide progress would be measured with a bar, similar to the incursion bar, except each faction has a separate score. When a faction's score reaches 100%, a capture point opens for them, and once it is captured the system changes to that sov. The other faction's NPCs despawn, and rewards are given to the winners. Benefits for players with high amarr standing open up in that system. A new contested system opens up in a few hours deeper in the enemy territory than this one.
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Pr1ncess Alia
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Posted - 2011.02.16 05:26:00 -
[50]
all of you people make me want to stab myself in the thigh with a screwdriver
fw is fine.
--- Players are losing faith and loyalty in CCP due previous expansions not living up to player expectations. The CSM and CCP agreed that expectation management can be improved |

Schalac
Caldari Apocalypse Reign
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Posted - 2011.02.16 05:36:00 -
[51]
The players control FW. We write our own script. See Warfare and Tactics if you want to know FW.
Capturing systems does need a boost to something though, right now plexing is pointless. Who owns what system matters so little that most don't even pay attention to it, and only the gayest of FW pilots even think plexing is fun. YAY LET'S ORBIT THIS BOX FOR 30 MINUTES....FOR NOTHING!!!!
It's fun to troll though. SCHALAC HAS SPOKEN |

Herzog Wolfhammer
Gallente Sigma Special Tactics Group Fleet Coordination Coalition
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Posted - 2011.02.16 06:52:00 -
[52]
My opinion is that CCP needs to expand on specific FW LP and awards/rank that even a new player can join in on, making soldiering an entire career path. A player should even end up with "Captain" or "Commander" or whatever ranks they earn in front of their names for their deeds. There should also be special ships, soldier or "issue only" vessels and modules.
Basically, make it almost it's own world with a lot of content that would probably take a lot of work. But in my view, it's the "something for everybody" aspect. People want to be pirates, they want to be explorers, they want to be industrialists, but there is not much content for those wanting to be soldiers.
Indeed it can be said "join a corp!" but it would appear that the price of being in those epic 0.0 conflicts is the pressures of 0.0 corp and alliance politics and culture, which does not often get a good writeup.
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Dr BattleSmith
PAX Interstellar Services
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Posted - 2011.02.16 07:30:00 -
[53]
Originally by: Schalac Who owns what system matters so little that most don't even pay attention to it, and only the gayest of FW pilots even think plexing is fun. YAY LET'S ORBIT THIS BOX FOR 30 MINUTES....FOR NOTHING!!!!
This is a symptom of the plex spawning bugs.
Those who plex after downtime see it as PvP, it's the best way to get fights, and the fights can be very interesting and dynamic.
Those who have seen plex 3-4 hours after downtime know it to be pointless PvE exercise as they've never seen how the FW mechanic actually works in the first few hours after downtime.
Fix plex spawning (last year would have been good) before messing up rewards.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.16 14:24:00 -
[54]
Edited by: Cearain on 16/02/2011 14:24:13
Originally by: freshspree Eve isn't an arcade game or heroes of newerth. If you just want to log in and log out then eve is not for you. ...
Sure it is....if you like to shoot red crosses. I can log into eve run missions, shoot rats or sleeper sites for 45 minutes and accomplish something. But if I want to pvp I better set aside 2 hours and even then IÆll be lucky to get a good fight. Moreover it wonÆt be unusual to dock up without anything even close to a decent fight after 2 hours of warping around.
CCP has put effort in to make sure you have multiple ways to shoot red crosses. But when it comes to pvp, it has really only done fw as a means to get quality fights.
The occupancy Plex system in fw is indeed a great way to get quality fights but it has problems that need to be fixed. I have my own proposal, but whatever CCP does, it should keep working on it until it is an excellent way to get quality pvp fast. That is what is completely lacking from eve right now.
Look at the number of people who think the videos I linked are great. The problem is one of those guys spent so much time in eve trying to get those fights he decided it wasnÆt in his best interest to play eve anymore. If what he said is true, he was right.
CCP should recognize that these sorts of fights are something players love about the game. But people shouldnÆt have to quit their day job and play eve for a few years in order to string together 10 5 minutes videos of the highlights. Eve would be much better off if CCP really looked at these sorts of fights people love and figured out a way to facilitate them happening.
FW plex mechanics are 90% there. But the 10% that is fail about them, cause them to fail hard.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Mutnin
Amarr Mutineers
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Posted - 2011.02.16 14:36:00 -
[55]
Originally by: Blnukem 192 Edited by: Blnukem 192 on 14/02/2011 17:42:44
Originally by: Firal Vindabona What is the direction this is taking and why are the numbers dwindling?
I'm on there trying to sponsor newcomers but I can't even raise a lazy reply in the militia channel.
Where did FW fail and why?
I'm wondering what the hell you're talking about here. I'm in the Amarr militia, and we've been doing better than ever. Activity is high, lots of fights with the Minnies. All good fun.
The only militia I've noticed that suffers from "dwindling" numbers would be the Gallente, as the Caldari are incapable of leaving high-sec and fighting without massive drake/blackbird blobs.
I would agree that FW does need more attention though. It's unfinished. 
Umm when we first joined Caldari, there were very few that live in low sec this is correct. However now days there is a very large Cal presence in low sec so your info really isn't true.
As for they wont fight with out.. blahh,blahh.. Well I can't say they never fight with out a blob but much can be said for Gallente as well.
I typically don't even get involved in fleet fights as I like small gang stuff or solo and TBH in FW it's "VERY" hard to come by. For the most part now days I'm only im FW for my ISK source because it'sd the best place to get ISK if you are a full time low sec player.
As far as what is wrong with FW these days, well I will say it's more the fault of the players not really FW game mechanics. Nothing has changed that drastic with the way FW works but something has changed with the way players act today.
Everyone wants their "risk-free" PVP so this result in neither side doing anything but blobbing around and running from anything that looks scary. I've played on on Cal, Amarr, Gal & Minmatar now and all sides are equal in this problem that FW shares with the rest of EVE.
That issue is people are scared to get their internet space ships blown up so they hide like sheep in the herd.
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Roc Wieler
Masuat'aa Matari
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Posted - 2011.02.16 15:04:00 -
[56]
My two ISK worth:
CAMPAIGN TRAIL - FACTIONAL WARFARE
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.02.16 15:41:00 -
[57]
Originally by: Mutnin
As far as what is wrong with FW these days, well I will say it's more the fault of the players not really FW game mechanics. Nothing has changed that drastic with the way FW works but something has changed with the way players act today.
Mutnin The players basically react to the mechanics. They figured out that since no one will even know they are plexing in that back water system there is little chance of getting pvp.
So they fit pve since they are mainly dealing with rats. By fitting pve they can take a much smaller faster ship into a larger complex than if they had to fit pvp.
Since they are pve fit that in turn means they will warp out when someone does comes. ItÆs much more efficient from a plexing point of view to not risk your ship to pvp and simply hop over to a different system and start running plexes in a empty system. That in turn means no one bothers to come in the plex because the target will just warp out anyway. And there you have the downward spiral.
1)Let the militias know where people are plexing and you will break this failure cascade at the first step. Players will know the enemy will know where they are. So they will assume they need to fight or they will constantly get chased oout of plexes. 2)Moreover, eliminate the npcs so that people *can* use their pvp fits. When you have people who donÆt need to gimp their pvp fits to deal with rats and they know the other side will come we will have lots pvp for plexes. I for one hate doing pvp when I have some unkown amount of damage coming from rats. I am not the only one.
You cant blame the players for how they adapt to these plexing mechanics. ItÆs not the players fault the the amarr military doesnÆt let the player militias know when an enemy enters a plex. Its not the players fault that CCP put a bunch of rats in these plexes thus making it more efficient to run them in a pve fit. The players didnÆt decide on these mechanics they are just reacting to them in a sensible way.
Eve players will by and large act rationally to accomplish whatever goal they want. With the current plexing mechanics the rational way to do it is this style of ôhide and seekö pve plexing. That is why players do that, when they want to plex.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Rashmika Clavain
Gallente
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Posted - 2011.02.16 16:34:00 -
[58]
To be blunt, Fw only fails for those who live in high sec under the NPC corp instead of moving out ot low sec with a PVP corp.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2011.02.16 17:18:00 -
[59]
At least in the early days of FW there were representatives of the factions giving orders to their respective militias (such as this).
But now we don't even have that, and the bugs and imbalances still remain. 
Dulce et decorum est pro imperium mori.
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freshspree
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Posted - 2011.02.16 18:59:00 -
[60]
Edited by: freshspree on 16/02/2011 19:00:12
Originally by: Roc Wieler My two ISK worth:
CAMPAIGN TRAIL - FACTIONAL WARFARE
Good idea but everyone will rush to FW and guys like CAERAIN will complain about nothing being done for small scale PVP. Mr A wants this and Mr b wants this. Everyone wants something and all your wants aren't satiable.
My idea is take what you have and use it well. I've also stated before that eve isn't an arcade game. There is no fight and finish him. When i joined FW, caldari militia to be exact. It wasn't the best time of my life in EVE but yes the ability to have fights in highsec without worrying about kill rights has its own feel to it. You get extended PVE content so there's more available to you. Most of the guys i know are happy with militia and FW. Running plexes in enemy space can lead to fights if anything goes wrong and you can form fleets and go after the enemy. It could use some more content like what Roc wieler has described in the link below. I personally think it's brilliant but some people won't still be satisfied 
All these ideas could be implemented and someone will come tomorrow and talk about how messed up FW is.
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