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Czert ElPrezidente
Caldari
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Posted - 2011.02.14 16:02:00 -
[1]
is it just little addition to them - if you simply do more in mission than needed, you will get some bnus for it.
e.q. recoon mission (series of 3) - you can easily blitz them for fast (and easy) stabnding boost, or you can kill everthing (for more isk). Jup someone can say, that extra isk is simple enough, but i this you derve more, you just did more than needed, not only scanned area but cleared way for him.
Lets bonus s very simple - like little extra more isk (or perfably) item (module) as bonus (more valuable than normal reward) but you will recicve this bonus irtem instead of normal reward (isk).
This was taken simply as for demonstation, you can apply to it other missions too. I now only remembet that one in which you are hired to save station (which will be destroed with no penalty) - but imagine which cvan happen if you save that station (miracusly :) ) - and Im sure that many missions can be modified to this way (or created more of them) ------------------------------------------------
Signature removed not EVE related - Adida |
Jaik7
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Posted - 2011.02.14 16:08:00 -
[2]
that is in bounty and loot. any mission reward is widely known to be half or less than half of the total reward.
if you want extra reward, you kill everything and concord gives bounty
if you want extra reward, you fit up an indy with a tractor and a salvager and loot everything.
your suggestion is invalid due to the suggested content being included already
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Czert ElPrezidente
Caldari
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Posted - 2011.02.14 16:41:00 -
[3]
I completly undesrsatnd you , but I think you missed my point.
My point is not simply give us more isk if I kill everthing in mission, but give us some bonus if I did more than needed (given by agent).
To put it to rpg game. Your mission is to bring primces his lost amulet, if you give it to her, you will recive 500 gold. You find it, give it her back, recive reward - that all. Quest ended. But if you not only recover hel lost amulet, but help that old oldy in swamp, which tells you story about that amulet you will "win" princes heart. (and half of kindrom with it). ------------------------------------------------
Signature removed not EVE related - Adida |
Jaik7
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Posted - 2011.02.14 19:15:00 -
[4]
i get it now, you want an epic questline? one where multiple agents work you through a storydriven series of missions that increase your faction standings radically?
I think there's someone who can help you with that, try the SOE station in Arnon
your arguement is invalid due to the content already being there.
i'm not trying to be mean, but the idea is already there. if you asked for more of them, with a chance that they are given out by normal agents, i'd support that.
still, there are a number of missions which have multiple parts in a gradually expanding storyline. some faction missions have ten parts, ending in a bit where you storm a castle and save a princess.
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Czert ElPrezidente
Caldari
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Posted - 2011.02.21 14:25:00 -
[5]
I dont meaned epic arcs (i runed them few). Everthing I will like is more options how to finish (normal) mission with rewards depending on ending. probvaly hard to implement to existing ones witout much work, mayby some new will solve that problem (atoriline missions will be enough, but not ideal). ------------------------------------------------
Signature removed not EVE related - Adida |
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