
WolfMarrell
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Posted - 2011.02.15 18:01:00 -
[1]
I have always said that missions are stupid, boring, and bland. Its why i dont bother. I think theres alot that could be done honestly, such as have the agent contact YOU... Make it feel like your a real merc out on the field. Concept this-
You walk into an agent office, and ask them what they got. They hand you a file, a report on a Guristas drug op going on 2 systems over, he wants you to take care of it. All of it... Including their supply line and neighbors.
You head out, and approach the mission area. Perhaps some more pizazz could be exerted to make this bit more... interesting... but alas, you take out the drug op.
As you mop up the last of the drug labs there, your agent contacts you IN SPACE, informing you that they've located their supply/manufacturing outpost in the system over. "Take care of it..." and you get a book mark to the outpost. While taking care of that, your agent contacts you again in the middle of the mission. The Pirate forces decided to launch a counter attack on some militia assets, and they need help. They give you the choice, finish up what you've already started, or to leave the drug outpost alone and help out the military forces...
This could be a small decision, but it makes things interesting, as if your in a real, evolving world. The decision could affect just more money VS more rep, or if you have friends (EvE is about teamwork after all) you could take care of both, and really boost the rewards. The real kicker, is that you had a choice to make.
Using a similar method, theres also no reason you couldnt just seed missions. A mission could be taken with a "starter", that "could" branch off, or it could just be as simple as a mop up. Random event triggers arnt difficult, and it would make your mission seem far more dynamic and realistic, vs todays take a mission, schlep out there, fire some guns, come back, turn in, rinse and repeat...
I think this would make missions immensely more entertaining. I'd even participate.
Also, just another idea to up the visual of missions...
What if the "gates" were more of a highway, between various complexes that were only 2-400km apart? That way you could see the entire complex and it wouldnt just be like stages, and you could travel back and forth to different area's, kind of like traversing different roads.
I had a hard time believing that they would build their complexes so far apart, so sprucely. Just felt... dry... and empty... Sure space is empty, but theres pockets of activity.
Just an idea, it would of course be more visually intensive. You could turn off a setting though that shows "distant complex's" and just shows rats in that direction.
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