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Tinu Moorhsum
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Posted - 2011.02.16 20:27:00 -
[1]
I've been away from Eve for a while and I'm looking at getting back into manufacturing.
Something I've noticed is that the price of trit is no longer pinned to the price of a shuttle.
So... is there still a seeded item that contols the price of trit or not?
T-
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Zircalla
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Posted - 2011.02.16 20:32:00 -
[2]
No, there is not.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.02.16 22:13:00 -
[3]
It's "pinned" to good ol' market forces.. supply and demand.
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Derelicht
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Posted - 2011.02.17 12:42:00 -
[4]
Originally by: Barbara Nichole It's "pinned" to good ol' market forces.. supply and demand.
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Stibbins
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Posted - 2011.02.17 14:28:00 -
[5]
It's pinned at the low end to insurance fraud.
There is a value at which it becomes profitable to buy minerals, build battleships, platinum insure them then blow them up.
Once minerals get that cheap we will see a lot of this happening and the demand for very cheap minerals stabilises the price because minerals sold for less are free money to insurance fraudsters.
However insurance payouts can be manually reset by CCP if they want to restrict this activity.
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Makindi
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Posted - 2011.02.17 14:42:00 -
[6]
Originally by: Stibbins It's pinned at the low end to insurance fraud.
There is a value at which it becomes profitable to buy minerals, build battleships, platinum insure them then blow them up.
Once minerals get that cheap we will see a lot of this happening and the demand for very cheap minerals stabilises the price because minerals sold for less are free money to insurance fraudsters.
However insurance payouts can be manually reset by CCP if they want to restrict this activity.
U mad? Insurance were "fixed" some time ago, and is dependant on the mineral value for the ship. so no, CCp will not manually reset insurance payouts.
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Durnin Stormbrow
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Posted - 2011.02.17 14:43:00 -
[7]
Originally by: Stibbins It's pinned at the low end to insurance fraud.
Insurance fraud sets a soft price floor for the full basket of minerals. Trit is only loosly pinned to the relative value of harvesting this hi-sec ore vs that hi-sec ore. Theoreticly, trit could drop to .01 isk if the other minerals are expensive enough to keep the basket above insurance fraud levels.
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Matalino
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Posted - 2011.02.17 15:32:00 -
[8]
Originally by: Durnin Stormbrow
Originally by: Stibbins It's pinned at the low end to insurance fraud.
Insurance fraud sets used to set a soft price floor for the full basket of minerals.
This is no longer the case. Insurance payouts are now adjusted dynamically to ensure that there is no floor to mineral prices. Supply and demand are the dominate factors.
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Durnin Stormbrow
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Posted - 2011.02.17 15:46:00 -
[9]
Edited by: Durnin Stormbrow on 17/02/2011 15:47:43
Originally by: Matalino
Originally by: Durnin Stormbrow
Originally by: Stibbins It's pinned at the low end to insurance fraud.
Insurance fraud sets used to set a soft price floor for the full basket of minerals.
This is no longer the case. Insurance payouts are now adjusted dynamically to ensure that there is no floor to mineral prices. Supply and demand are the dominate factors.
Originally by: CCP Chronotis' blog
So ship insurance will be marked to market?
Yes, ship insurance will now revalue itself periodically based on a trimmed mean of the ship's manufacturing materials global market weighted average prices. This means the insurance quote when you are buying insurance will be now estimated and may change if the payout occurs during the next insurance period.
The blog does not state that it is dynamic or with what frequency, only that it is periodic. AFIK, the payout has not been adjusted since the initial change, and it has been assumed (<- key word) that it is neither dynamic nor automatic to prevent manipulation.
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Matalino
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Posted - 2011.02.17 15:54:00 -
[10]
Originally by: Durnin Stormbrow The blog does not state that it is dynamic or with what frequency, only that it is periodic. AFIK, the payout has not been adjusted since the initial change, and it has been assumed (<- key word) that it is neither dynamic or automatic to prevent manipulation.
Chronontis explained why the word dynamic is used in describing the new insurance system. I will quote him for you.
Originally by: CCP Chronotis The valuations are clamped to always payout a fraction of the market value of the materials used to manufacture the ships in the case of Tech 2. Yes if the value of those materials increases so does the cost of building the ship and it's market price and the relative insurance payout. The same is true of all ships hence why its called dynamic insurance :).
It does not matter if the changes to insurance payouts are run on a regular or irregular schedule. You can be assured that they will be run often enough that insurance payouts will not create a price floor.
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Taedrin
Gallente The Green Cross Controlled Chaos
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Posted - 2011.02.17 18:32:00 -
[11]
In an ideal world, the value of Tritanium would be pinned to the amount of ISK you can make per hour mining veldspar vs. the amount of ISK you can make per hour running level 4 missions. However, this is not an ideal world, as there are miners who value their time as "free" and miners who are bots and thus are able to mine even when the player isn't at their computer. ----------
Originally by: Dr Fighter "how do you know when youve had a repro accident"
Theres modules missing and morphite in your mineral pile.
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Devil tiger
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Posted - 2011.02.17 18:54:00 -
[12]
The current average of Tritanium is around 2.2-2.4 isk/unit and its unlikely to go much below or above because then miners will no longer sell it and botters won't bother... As the supply drops the price goes up which means it will mined again and rising supply drops it back to 2.x
And if this game has as healthy market system as it's claimed to be, it's likely to remain that way.
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Loraine Gess
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Posted - 2011.02.17 20:33:00 -
[13]
Originally by: Devil tiger The current average of Tritanium is around 2.2-2.4 isk/unit and its unlikely to go much below or above because then miners will no longer sell it and botters won't bother... As the supply drops the price goes up which means it will mined again and rising supply drops it back to 2.x
And if this game has as healthy market system as it's claimed to be, it's likely to remain that way.
WTB trit in mass quantities at 2.4 
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Skorpynekomimi
Minmatar
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Posted - 2011.02.17 23:50:00 -
[14]
Originally by: Devil tiger The current average of Tritanium is around 2.2-2.4 isk/unit and its unlikely to go much below or above because then miners will no longer sell it and botters won't bother... As the supply drops the price goes up which means it will mined again and rising supply drops it back to 2.x
You say that, but I'm regularly shifting quantities of a million around 2.6-2.7ISK per unit.
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raney ilara
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Posted - 2011.02.18 02:02:00 -
[15]
so what explains the brief spike to 3.32 on trit this week? |

Durnin Stormbrow
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Posted - 2011.02.18 02:32:00 -
[16]
Originally by: raney ilara so what explains the brief spike to 3.32 on trit this week?
Thousands of player ships lost to repelling incursions. A dozen titans and who knows how many smaller ships destroyed in a single battle Speculation over Hulkagedon4
That's what I can see from up here in the cheap seats...
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mybuilder22
Talocan Hive
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Posted - 2011.02.18 03:24:00 -
[17]
Edited by: mybuilder22 on 18/02/2011 03:25:20 NM I totally missed Durnins response. What he said.
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Hakaru Ishiwara
Minmatar Republic Military School
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Posted - 2011.02.19 13:17:00 -
[18]
Originally by: Durnin Stormbrow
Originally by: raney ilara so what explains the brief spike to 3.32 on trit this week?
Thousands of player ships lost to repelling incursions. A dozen titans and who knows how many smaller ships destroyed in a single battle Speculation over Hulkagedon4
That's what I can see from up here in the cheap seats...
PvP is a good thing for mineral prices. Keep killin, folks!
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Dr Sheepbringer
Gallente
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Posted - 2011.02.19 16:16:00 -
[19]
Originally by: Hakaru Ishiwara
That's what I can see from up here in the cheap seats...
PvP is a good thing for mineral prices. Keep killin, folks!
As people usually don't use scramblers and such in pve...pvp has always been good for business. More stuff get's blown up...more stuff needs to be sold.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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