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ivar R'dhak
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Posted - 2011.02.18 02:58:00 -
[1]
Edited by: ivar R''dhak on 18/02/2011 03:03:53 First of all. Nice blog CCP. Didn¦t believe it, but I actually gots some wood for them Quarters. NOW to my wee little immersion breaking problem.
Why aren¦t the quarters actually IN the fricken ship? It makes no sense to me that everybody automatically gets a private hotel room on EVERY fricken station in the whole EVE universe while we all already sit inside the perfect vessel to carry around this apartment. And those quarters better be private eventually, so that we¦ll be able to customize them in some way or another (wallpapers, personal pictures on the desk and/or wall).
Even a Frigate in this game is about double the size of a Boing 747, so the vision of the current Captain quarters apartment would fit in nicely. Or maybe even scale the quarters to the ship size.
Frigs and Destroyers get a somewhat cramped version of what we have seen now, Cruisers&BCs the current one. BS and normal Caps something a bit more lavish (I want mah space Jacuzzi and some appropriately fitted exotic dancer poles nearby).
Supercap pilots better be living in a Cathedral.
And Titan quarters should have damned clouds. 
What do you guys think? Pro current hostel vision or Nay(go true Captain¦s Quarters)?
______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Heimdallofasgard
APEX ARDENT COALITION
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Posted - 2011.02.18 03:08:00 -
[2]
I think this is a good place to start... maybe have a skill that allows you to have a captains quarters on 1 station (of your choosing) at level 1... up to quarters on 5 stations at level 5.
The problem with having captains quarters on each and every ship... well... There's simply too many ship types for it to be implemented... even if you take away t2 ships and set the same quarters for a whole class of ship you're looking at 50+ environments (massive download)
Also... you need to be in your pod to fly the ship... if you get out the pod, the ship needs to be controlled by the crew... err... wait what now?
maybe you could walk off/around your ship when its docked... but actually walking around inside your ship while its in space? that feature isn't really needed. even if your using autopilot. -------
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ivar R'dhak
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Posted - 2011.02.18 03:18:00 -
[3]
Edited by: ivar R''dhak on 18/02/2011 03:19:20 Good points, but look again at this blog pic. Especially the No.3 one.
CCP wisely already made the whole thing extremely modular, so I hope adding just three more iterations(frig/BS&norm.Caps/Super Caps) on the current Quarters model of each race shouldn¦t take up that much more dev.time.
And no I¦m not asking for "walking in ship" while flying, makes no sense anyway as you HAVE to be plugged in to pilot it anyway. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Le Skunk
Low Sec Liberators Hell's Hide-Out
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Posted - 2011.02.18 03:39:00 -
[4]
Edited by: Le Skunk on 18/02/2011 03:40:10 get my crewmates to roll my egg about the ship. oh and give them dirty walls in my captains quarters a wipe down they are filthy and I have some other eggs coming round later for nibbles and drinky poos
SKUNK (o)
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Cyberman Mastermind
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Posted - 2011.02.18 05:55:00 -
[5]
There has been a time when pod pilots wouldn't be able to leave their pod when in the ship. That has been retconned, sadly.
However, I still doubt that any sane pod pilot would actually leave the perfect security of a pod. If you die outside, you stay dead. No resurrection.
How much do you trust your crew? ALL of them? |

Khamelean
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Posted - 2011.02.18 06:02:00 -
[6]
Edited by: Khamelean on 18/02/2011 06:03:48 You need to be in your pod to fly the ship. If you leave the pod, your ship is defenceless. If you die while not in your pod, you do not get uploaded to your clone, you stay dead. What capsuleer would risk this?
I doubt the will give you your own personalised room in every station, I would guess at most stations when you undock it's basically like a hotel, you just get a random room assigned to you. Then you could buy a room at stations that you want to set up as a home base which you could customise etc.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2011.02.18 06:21:00 -
[7]
Duh... Think a bit before posting...
The walls, etc, are modular and in the 30 seconds it takes you to dock and exit the pod the captain's quarters will be fully furnished and ready to be slouched in. The sizes seem to be standard and all.
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Michus Danether
Galaxy Eaters The Jagged Alliance
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Posted - 2011.02.18 11:01:00 -
[8]
Stations are enormous.
The current number of pod pilots (subscribers) is somewhere near 400,000 right? So in a worst case scenario a station manager has to have 400,000 individual and unique rooms reserved for pod pilots out of the total available on the station.
Going strictly by rough length and not cubic meters, an Iowa class battleship can fit 2,700 people into a ship length of 261m. Scaled up this would mean that an Avatar could probably fit about 133,000 crew very comfortably (remember, a ww2-era battleship was not terribly deep or wide unlike the massive flared tip of the Avatar.)
So, since the Avatar is about 13.4km long and most stations in EVE are... 40km+ wide and tall (just think of how big Jita 4-4 is) that gives us well, space for 9.9m people even if we assume a modest 10km x 10km x 10km sized cube. Now, those are battleship-cramped accomodations so scaling that down by a full 10th gives us 990,000 very roomy accommodations. Needless to say regular people probably aren't going to be getting the best rooms...
We can additionally assume that a station probably isn't going to dedicate a room to a pod pilot unless they actually show up at least once, and think for a moment about how many stations in EVE you HAVEN'T docked at. Yeah, it's a lot isn't it? So pare that number down by a hundredth, you've got 4000 rooms dedicated to pod pilots out of a possible 990,000. Of course there's going to be a lot of empty space for ships and stuff so the 990,000 number for a small-sized 10km3 station is probably going to get dropped 75% or 50% but hey, that's a 'small' station.
My numbers are probably total balony, but hey even if they are... it still seems reasonable to me to believe that station managers are happy to provide a few thousand rooms dedicated to pod pilots to bring them to the station to trade.
Truth is a station could probably easily fit a million people. Look at one of the EVE trailer videos (like the one of Alexander Noir crashing his Nyx into the station) and take a close look at how many windows are on the station...
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XioXio Ishukone
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Posted - 2011.02.18 11:05:00 -
[9]
Originally by: Khamelean Edited by: Khamelean on 18/02/2011 06:03:48 You need to be in your pod to fly the ship. If you leave the pod, your ship is defenceless. If you die while not in your pod, you do not get uploaded to your clone, you stay dead. What capsuleer would risk this?
I doubt the will give you your own personalised room in every station, I would guess at most stations when you undock it's basically like a hotel, you just get a random room assigned to you. Then you could buy a room at stations that you want to set up as a home base which you could customise etc.
Actually you are resurected even if you are not in your pod. Capsuleers mind is synched with his clone via subspace network (Stargates, FTL communications) in real time. No need to be in your pod. Also learing is done by your implant socket in realtime, to you and your clones, are you in your pod or not.
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Carola Kessler
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Posted - 2011.02.18 11:09:00 -
[10]
Originally by: Cyberman Mastermind There has been a time when pod pilots wouldn't be able to leave their pod when in the ship. That has been retconned, sadly.
However, I still doubt that any sane pod pilot would actually leave the perfect security of a pod. If you die outside, you stay dead. No resurrection.
How much do you trust your crew? ALL of them?
Uhmmm......Wrong, even if you leave the Pod you as a Capsuleer are everytime connected to NeoCom due to the plain fact having Implants in your body which are most likely similar like a W-lan connection to the redundant hyper space or whatever Communikation with NeoCom.
So no Sir, even if you die out of the pod while walking around, your Datas will get transfered to your medical clone that its.
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Kuronaga
The Drekla Consortium
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Posted - 2011.02.18 11:25:00 -
[11]
Originally by: Khamelean Edited by: Khamelean on 18/02/2011 06:03:48 If you die while not in your pod, you do not get uploaded to your clone, you stay dead. What capsuleer would risk this?
Ever read the empyrean age novel?
You should, it's a good book.
Anyway, that information is quite incorrect. One individual takes to dying on a very routine basis and is even crazy enough to put out multiple clones of himself at the same time.
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Vak'ran
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Posted - 2011.02.18 11:37:00 -
[12]
Originally by: Carola Kessler
Originally by: Cyberman Mastermind There has been a time when pod pilots wouldn't be able to leave their pod when in the ship. That has been retconned, sadly.
However, I still doubt that any sane pod pilot would actually leave the perfect security of a pod. If you die outside, you stay dead. No resurrection.
How much do you trust your crew? ALL of them?
Uhmmm......Wrong, even if you leave the Pod you as a Capsuleer are everytime connected to NeoCom due to the plain fact having Implants in your body which are most likely similar like a W-lan connection to the redundant hyper space or whatever Communikation with NeoCom.
So no Sir, even if you die out of the pod while walking around, your Datas will get transfered to your medical clone that its.
Read the backstory a bit better. Right now only a pod has the technology to do a split second brain scan required to put you in your med clone. Clone jumping uses similar tech, requiring a station as it does not involve dying (its a bit harder when not frying the clone you leave behind). The tech the Broker uses in the Empyrean Age novel is not available to the normal pod pilot. Something like it will be in the future, as Dust marines are suggested to use something similar.
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forum |

Borza Slavak
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2011.02.18 12:15:00 -
[13]
Originally by: Vak'ran
Originally by: Carola Kessler
Originally by: Cyberman Mastermind There has been a time when pod pilots wouldn't be able to leave their pod when in the ship. That has been retconned, sadly.
However, I still doubt that any sane pod pilot would actually leave the perfect security of a pod. If you die outside, you stay dead. No resurrection.
How much do you trust your crew? ALL of them?
Uhmmm......Wrong, even if you leave the Pod you as a Capsuleer are everytime connected to NeoCom due to the plain fact having Implants in your body which are most likely similar like a W-lan connection to the redundant hyper space or whatever Communikation with NeoCom.
So no Sir, even if you die out of the pod while walking around, your Datas will get transfered to your medical clone that its.
Read the backstory a bit better. Right now only a pod has the technology to do a split second brain scan required to put you in your med clone. Clone jumping uses similar tech, requiring a station as it does not involve dying (its a bit harder when not frying the clone you leave behind). The tech the Broker uses in the Empyrean Age novel is not available to the normal pod pilot. Something like it will be in the future, as Dust marines are suggested to use something similar.
And presumably used for Incarna.
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Everinsearch
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Posted - 2011.02.18 12:23:00 -
[14]
And what about corp offices? Will they be walk in too? If so then what about on a ship that carries corp hangars like an ORCA? What happens if the ORCA gets attacked while I'm walking around on it?
I think It's silly to say you don't wake up in your clone if you die while not in your pod. It is registered that your current clone is no longer active, and then the new one is brought online.
We should have these quarters aboard our ships to enjoy while in space. Or allow us to go into said office on the ORCA but require the ship to have a pilot at all times. Heck let many people aboard for briefings get togethers and being blown up all at once. Space cruises anyone?
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DrBmN
Axial tilt The Babylon Consortium
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Posted - 2011.02.18 12:47:00 -
[15]
i like the idea to have captains quarters in the ship.
Sounds more realistic and like the OP said, the quarters should be different from class to class, would be great to have it from tech to tech
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.02.18 12:53:00 -
[16]
Originally by: DrBmN
Sounds more realistic and like the OP said, the quarters should be different from class to class, would be great to have it from tech to tech
CCP would then release around 2 different captain's quarters every 6 months. It would take a LONG time to get all the different races/classes/tech level ships done. ...Then when you stopped to think about it. All you really said was Lalala. |

Tavin Aikisen
Caldari State Protectorate
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Posted - 2011.02.18 13:30:00 -
[17]
I have no doubt we'll eventually have our own areas of the ship we can visit and explore the interior. This is just the foundation for all that. :)
----
ôRemember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home in peace.ö
-Cold Wind |

yani dumyat
Minmatar Tribal Liberation Force
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Posted - 2011.02.18 13:39:00 -
[18]
Originally by: Patient 2428190
Originally by: DrBmN
Sounds more realistic and like the OP said, the quarters should be different from class to class, would be great to have it from tech to tech
CCP would then release around 2 different captain's quarters every 6 months. It would take a LONG time to get all the different races/classes/tech level ships done.
All it needs is the ability to customize our surroundings, that way all the hard work is done by the players 
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Ishtanchuk Fazmarai
Amarr
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Posted - 2011.02.18 14:03:00 -
[19]
Edited by: Ishtanchuk Fazmarai on 18/02/2011 14:04:28
Originally by: DrBmN i like the idea to have captains quarters in the ship.
Sounds more realistic and like the OP said, the quarters should be different from class to class, would be great to have it from tech to tech
Wrong game. This is EVE, not <enter random pop scifi show>. You are in a pod, plugged to your ship, and you are plugged to the pod by those cute plugs on your spine (see pic below). You couldn't get into the ship without first removing the pod out of the ship, then leave the pod, walk to the ship and open some hatch in the ship. Which would beg to answer why nobody (Space Marines?) ever enters that hatch to hunt for the pod and kill the capsuleer. The simplest reason is that pod ships likely don't have any hatch at all beyond the pod plug, nor have any liveable space except the cargo hold, and are rather stuffed with machinery and nasty safeguards to prevent boarding.
Pod plugs in your back, the ultimate piercing
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Cathy Drall
Amarr Royal Amarr Institute
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Posted - 2011.02.18 14:04:00 -
[20]
Originally by: ivar R'dhak Why aren¦t the quarters actually IN the fricken ship?
Ehm .. because you're floating around in a bag of fluid like a foetus in a womb when aboard?
I was wondering about the other quote:
Originally by: CCP Chiliad Captain's Quarters will offer (..) clicking an interface on the wall to bring up the planetary interaction (PI) interface, customizing your appearance through a vanity mirror
So we can customize our characters at will in the quarters? I wonder what that will involve ... !!!
"Im not nearly as paranoid as people think I am" |
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ivar R'dhak
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Posted - 2011.02.18 15:57:00 -
[21]
Originally by: Ishtanchuk Fazmarai pod ships likely don't have any hatch at all beyond the pod plug, nor have any liveable space except the cargo hold, and are rather stuffed with machinery and nasty safeguards to prevent boarding.
And you have gained that insight from what official source?
Well in MY spaceship game I see versions of my ship ALL the time, can even buy them. Piloted by empire Navies and presumably with non-podpilot crews inside.
There really needs to be a final answer on the crew issue by CCP. Though I don¦t have high hopes on it as long as they can use this ambiguity to hide design and lore problems. ______________ Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes, sir.` Mal-¦Aint we just.¦ |

Khamelean
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Posted - 2011.02.18 16:13:00 -
[22]
Originally by: Kuronaga
Originally by: Khamelean Edited by: Khamelean on 18/02/2011 06:03:48 If you die while not in your pod, you do not get uploaded to your clone, you stay dead. What capsuleer would risk this?
Ever read the empyrean age novel?
You should, it's a good book.
Anyway, that information is quite incorrect. One individual takes to dying on a very routine basis and is even crazy enough to put out multiple clones of himself at the same time.
No, haven't read it yet, planning too though. I was working of this:
"Despite the advances made in cloning tech, in almost every single environment retransplantation of the mind at time of death is still risky ground. The crucial element in the process relies on a brain-scan snapshot being taken at the precise time of death and transmitted to the waiting clone, and so the transneural burning scanner required to do so needs to be mounted somewhere close to the person at all times. Since the snapshot itself causes massive physical damage to the gray matter, there can be no margin of error; it needs to be done at the exact time of death. In planetary vehicles, the cloning companies have experimented with mounting the transneural scanner in a variety of locations, but the almost limitless potentiality of planet-bound environments has proved time and again that it just isnÆt safe û snapshots either go off due to false stimuli, leaving healthy clients in a vegetative state, or fail to go off due to circumstances unforeseen by the safeguard mechanism, leaving clients dead with no chance of retransplantation.
In the capsule, however, things are different. All the equipment needs to do is detect a breach in the pod, because û as every cadet has hammered into his head from the moment he starts training û pod breach, without exception, spells doom for the person inside. Therefore, the instant the egg begins to crack, two things happen: the wire-cap on the pilotÆs head injects an instantly lethal nanotoxin into his bloodstream and the scanner sends its piercing light into his skull. Scarce seconds later, he begins the muddy climb towards consciousness in a new body, light years away."
So my understanding is that while it's possible without the capsule, the use of the capsule makes it near 100% effective. With out having read the novel, I can only guess at the specific circumstances that occurred. But i would guess they were less than ideal, and less than 100% effective. If someone would like to further elaborate I'd be very interested to hear.
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Vak'ran
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Posted - 2011.02.18 17:10:00 -
[23]
Originally by: Khamelean
Originally by: Kuronaga
Originally by: Khamelean Edited by: Khamelean on 18/02/2011 06:03:48 If you die while not in your pod, you do not get uploaded to your clone, you stay dead. What capsuleer would risk this?
Ever read the empyrean age novel?
You should, it's a good book.
Anyway, that information is quite incorrect. One individual takes to dying on a very routine basis and is even crazy enough to put out multiple clones of himself at the same time.
No, haven't read it yet, planning too though. I was working of this:
"Despite the advances made in cloning tech, in almost every single environment retransplantation of the mind at time of death is still risky ground. The crucial element in the process relies on a brain-scan snapshot being taken at the precise time of death and transmitted to the waiting clone, and so the transneural burning scanner required to do so needs to be mounted somewhere close to the person at all times. Since the snapshot itself causes massive physical damage to the gray matter, there can be no margin of error; it needs to be done at the exact time of death. In planetary vehicles, the cloning companies have experimented with mounting the transneural scanner in a variety of locations, but the almost limitless potentiality of planet-bound environments has proved time and again that it just isnÆt safe û snapshots either go off due to false stimuli, leaving healthy clients in a vegetative state, or fail to go off due to circumstances unforeseen by the safeguard mechanism, leaving clients dead with no chance of retransplantation.
In the capsule, however, things are different. All the equipment needs to do is detect a breach in the pod, because û as every cadet has hammered into his head from the moment he starts training û pod breach, without exception, spells doom for the person inside. Therefore, the instant the egg begins to crack, two things happen: the wire-cap on the pilotÆs head injects an instantly lethal nanotoxin into his bloodstream and the scanner sends its piercing light into his skull. Scarce seconds later, he begins the muddy climb towards consciousness in a new body, light years away."
So my understanding is that while it's possible without the capsule, the use of the capsule makes it near 100% effective. With out having read the novel, I can only guess at the specific circumstances that occurred. But i would guess they were less than ideal, and less than 100% effective. If someone would like to further elaborate I'd be very interested to hear.
Its been a while since i read it and don't remember it all in specifics, but what the dude in the novel does is quite different, the shroud of secrecy doesnt help knowing specifics either. If I remember correctly this Broker dude has multiple active bodies running around, tailored to their function (note that i dont say clones) with a nonchalance about him in terms of losing them, they seem to be single-purpose pawns in his plans. He probably is able to make the brain snapshots without the use of a pod, but keep in mind that this is no ordinary podder, he operates well above our immortal selves and his shenanigans grant him access to the latest of prototype stuff.
Developments in the transneural scanner tech arent standing still, the dust marines will probably have them planetside (to respawn), certain individuals (the Broker dude) or factions (Jove) will already have more advanced versions - but I wouldnt expect capsuleers to have these at the onset of WiS. It is after all the primary bit of backstory supporting CCP's insistance on no combat in WiS. To expand on that reasoning and your quote, one can assume the potential ways to die for a marine in combat are a lot easier to anticipate than those for a capsuleer going about his life outside of his pod, making the tech a lot more applicable to the marines, and still providing a serious hurdle to implement outside of a pod for others.
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forum |

Alexeph Stoekai
Stoekai Corp
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Posted - 2011.02.18 17:22:00 -
[24]
Originally by: ivar R'dhak
It makes no sense to me that everybody automatically gets a private hotel room on EVERY fricken station in the whole EVE universe while we all already sit inside the perfect vessel to carry around this apartment.
In Las Vegas, hotels and casinos fight tooth and nail to get high rollers and rich people to their place, just because they have a tendency to spend silly amounts of money. These people spend so much money in fact, that it doesn't matter if the casinos just let them stay in the fanciest suites for free. As long as these whales make a couple of rolls on the tables and throw their cash around, the hotel is sure to make the expenses back easily.
Now take that phenomenon and multiply it by a thousand and you're getting close to the way stations regard capsuleers. Pod pilots are the kinds of people who spend more ISK than the GDP of a small planet to buy a container full of drugs, purely for the lulz. Even if the station only charges for the minibar, they're sure to make a killing off these crazies. -----
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Vincent Athena
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Posted - 2011.02.18 17:24:00 -
[25]
Originally by: ivar R'dhak
And no I¦m not asking for "walking in ship" while flying, makes no sense anyway as you HAVE to be plugged in to pilot it anyway.
Why cannot I be plugged in wirelessly?
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Saji'us
Gallente Pitch Black.
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Posted - 2011.02.18 17:25:00 -
[26]
whats a hostel lol?
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Vak'ran
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Posted - 2011.02.18 17:26:00 -
[27]
Originally by: ivar R'dhak
Originally by: Ishtanchuk Fazmarai pod ships likely don't have any hatch at all beyond the pod plug, nor have any liveable space except the cargo hold, and are rather stuffed with machinery and nasty safeguards to prevent boarding.
And you have gained that insight from what official source?
Well in MY spaceship game I see versions of my ship ALL the time, can even buy them. Piloted by empire Navies and presumably with non-podpilot crews inside.
There really needs to be a final answer on the crew issue by CCP. Though I don¦t have high hopes on it as long as they can use this ambiguity to hide design and lore problems.
There has been a multitude of times. Ships have crews, from skeleton for frigates to 1000's on battleships. They run the ship, the capsuleer controls it all from the pod. On rare occasions in the backstory capsuleers walk among their crew, but never in flight afaik.
But to have a captain's quarters on the ship as opposed to berths on a station doesnt seem logical to me, not when taking the position of the capsuleer in the populace into account. We are supposed to be an isolated elite, we don't mingle, the ships and their crews are nothing more to us than the tools for our exploits. When we dock, we may mingle amongst ourselves and the select few that are high enough up the ladder to deal with us directly (agents and whatnot). As mentioned by another poster the stations are on such a scale that they can easily accomodate 1000's of capsuleer berths, offering a much better interface for the capsuleer to do his mingling and operate his businesses, including his ships when docked.
Vak'Ran is your local official non-dedicated part-time advocate of reading comprehension and proliferation of intelligence on the EVE Online Forum |

HalfArse
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Posted - 2011.02.18 18:19:00 -
[28]
I was actually really looking forward to being able to rent apartments like you would rent a corp office....a variety of types ranging in cheap ones for a crappy price and big awesome ones for alot of money...also thought of being able to buy stuff on market to customize it like decorations and furniture which would also open up new markets for trade and manufacture
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Mukutep
Skull Squadron One
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Posted - 2011.02.18 19:22:00 -
[29]
So when is "Incarna - Brothel Edition" coming out??
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Ranka Mei
Caldari
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Posted - 2011.02.19 02:59:00 -
[30]
The problem with having captain's quarters on each and every ship is... well, the same reason you can't have a cockpit view: you're hardwired inside a pod. Besides, it would mean redesigning different quarters if not for every ship, then at least for every ship class.
So, let's don't, and say we did. In fact, let's not even say we did.
Captain's quarters in station, however, is a superb idea! --
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Professor Tarantula
Hedion University
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Posted - 2011.02.19 03:04:00 -
[31]
Edited by: Professor Tarantula on 19/02/2011 03:09:38
Originally by: HalfArse I was actually really looking forward to being able to rent apartments like you would rent a corp office....a variety of types ranging in cheap ones for a crappy price and big awesome ones for alot of money...
They said exactly that just in the last few weeks. Talked about people being able to rent different size areas. Can't remember exactly where.
Sincerely, Prof. Tarantula, Esq. |

Kyra Felann
Gallente The Scope
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Posted - 2011.02.19 03:38:00 -
[32]
Edited by: Kyra Felann on 19/02/2011 03:38:36
Originally by: ivar R'dhak There really needs to be a final answer on the crew issue by CCP.
There have been several. Capsuleers control their ship from the pod (which essentially replaces the bridge and its officers) and there are crews for all ships larger than frigates. It's been explicitly stated by CCP several times. -----WARNING SIGNATURE BELOW-----
Bring back the NeoNeoCom! |

sableye
principle of motion
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Posted - 2011.02.19 04:54:00 -
[33]
Edited by: sableye on 19/02/2011 04:58:59
Originally by: HalfArse I was actually really looking forward to being able to rent apartments like you would rent a corp office....a variety of types ranging in cheap ones for a crappy price and big awesome ones for alot of money...also thought of being able to buy stuff on market to customize it like decorations and furniture which would also open up new markets for trade and manufacture
I'm sure we'll be able to buy goods currently PI has some good stuff to mine and some crap stuff to mine I am sure some of this crap stuff will be used in goods in the future.
----------------------------------------- View The North Star! In All Its Glory!! |

I AM SPARTACUS
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Posted - 2011.02.19 07:34:00 -
[34]
Originally by: Khamelean Edited by: Khamelean on 18/02/2011 06:03:48 You need to be in your pod to fly the ship. If you leave the pod, your ship is defenceless. If you die while not in your pod, you do not get uploaded to your clone, you stay dead. What capsuleer would risk this?
Accuracy is not important for SPACE DOLLS IN SPAAAAAACE!
Just look at these tasty delicious expansions that will be coming SoonÖ
Eve Online: Livin' Large Eve Online: House Party Eve Online: Hot Date Eve Online: Vacation Eve Online: Unleashed Eve Online: Superstar Eve Online: Makin' Magic Eve Online: High-End Loft Stuff Eve Online: Fast Lane Stuff Eve Online: Outdoor Living Stuff Eve Online: H&M Fashion Stuff Eve Online: Teen Style Stuff Eve Online: Kitchen & Bath Interior Design Stuff Eve Online: IKEA Home Stuff Eve Online: Mansion & Garden Stuff
I am especially looking forward to the IKEA one.
I AM SIMSICUS!
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Ranka Mei
Caldari
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Posted - 2011.02.19 13:33:00 -
[35]
Originally by: I AM SPARTACUS
Originally by: Khamelean Edited by: Khamelean on 18/02/2011 06:03:48 You need to be in your pod to fly the ship. If you leave the pod, your ship is defenceless. If you die while not in your pod, you do not get uploaded to your clone, you stay dead. What capsuleer would risk this?
Accuracy is not important for SPACE DOLLS IN SPAAAAAACE!
Just look at these tasty delicious expansions that will be coming SoonÖ
Eve Online: Livin' Large Eve Online: House Party Eve Online: Hot Date Eve Online: Vacation Eve Online: Unleashed Eve Online: Superstar Eve Online: Makin' Magic Eve Online: High-End Loft Stuff Eve Online: Fast Lane Stuff Eve Online: Outdoor Living Stuff Eve Online: H&M Fashion Stuff Eve Online: Teen Style Stuff Eve Online: Kitchen & Bath Interior Design Stuff Eve Online: IKEA Home Stuff Eve Online: Mansion & Garden Stuff
I am especially looking forward to the IKEA one.
I AM SIMSICUS!
I'm going for "Livin' Large." And I'll have a side order of "H&M Fashion Stuff" with that. :) I'm going to totally adore Incarna!
Meanwhile, all y'all can continue to moan about blobbing your entire system without CCP fixing the lag you caused. --
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Kylira Ulfrinn
Blackstaff Logistics
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Posted - 2011.02.19 13:40:00 -
[36]
H&M Fashion stuff?
think you meant S&M fashion stuff.
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