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Thread Statistics | Show CCP posts - 1 post(s) |
DarkSchneider666
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Posted - 2011.02.20 06:46:00 -
[1]
No matter how much you want to nerf SC's and Titans, nothing will change. Infact the alliance that has the resources and organization to be able to field these things deserve their advantage. Nerfing SC will make them as useless as before and people will just simply jump to build more titans.
The notion of being nerfing Supercarriers so that small Dreadnought and Carriers can defeat it easily is ridiculous. There simply would be no point of having a SC if that were the case.
If you want to beat a supercarrier use your brains instead of mindlessly blobbing. Don't expect that kills should come easy just because you can lock target and press F1-F8. Know the strengths and weakness of supercaps if you want to defeat them!
Supercaps should remain the way they are, those who don't have super caps should use their brains and formulate strategies and tactics to defeat a super cap. Super Caps are not invincible to smaller ships, but expect to work for your kills, which is the way things should be.
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Liang Nuren
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Posted - 2011.02.20 06:48:00 -
[2]
11/10 -- Eve Forum ***** Extraordinaire On Twitter
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Frau Klaps
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.02.20 06:48:00 -
[3]
Thanks for sharing. ---
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.02.20 06:53:00 -
[4]
Originally by: DarkSchneider666 Super Caps are not invincible to smaller ships
Wrong.
-1/10, try harder.
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DarkSchneider666
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Posted - 2011.02.20 06:59:00 -
[5]
Edited by: DarkSchneider666 on 20/02/2011 07:01:14
Originally by: Frau Klaps Thanks for sharing.
You're welcome, someone who appreciates what I am saying.
Super Carriers are simply ships done right. Effort, skill, costs, and logistics to field a supercarrier yield use that makes it worth it.
This one of the reasons why Battleships are failing, they simply don't yield use enough to justify their costs and weaknesses.
Originally by: Batolemaeus
Originally by: DarkSchneider666 Super Caps are not invincible to smaller ships
Wrong.
-1/10, try harder.
Bring more ships next time. Don't be angry just because you didn't have the manpower and tactics to defeat something.
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2011.02.20 07:02:00 -
[6]
Originally by: DarkSchneider666
Bring more ships next time. Don't be angry just because you didn't have the manpower and tactics to defeat something.
Going to frame this.
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Ocih
Amarr The Program Controlled Chaos
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Posted - 2011.02.20 07:04:00 -
[7]
In EvE "Work for your kill" translates to take more losses. Even if you have 1000 capsuleers with resources to replace ships, they are out of the battle on death of thier ship. "Take more losses" means they win and not you.
Super Carriers are fine. They reflect thier cost. That makes them out of place in EvE. Most ships don't reflect thier cost. They insta pop when under assault in the modern EvE battle field. |
Lord Viziam
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Posted - 2011.02.20 07:14:00 -
[8]
I think all unpackaged ships should require maintenance costs, with the costs spiraling based on ship mass. Owning and maintaining supercaps should be prohibitively expensive..
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DarkSchneider666
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Posted - 2011.02.20 07:14:00 -
[9]
Originally by: Ocih In EvE "Work for your kill" translates to take more losses. Even if you have 1000 capsuleers with resources to replace ships, they are out of the battle on death of thier ship. "Take more losses" means they win and not you.
Super Carriers are fine. They reflect thier cost. That makes them out of place in EvE. Most ships don't reflect thier cost. They insta pop when under assault in the modern EvE battle field.
Exactly, its not that super carriers are overpowered but the reveals the striking issues that other ships have. T2 command ships and T2 HAC's are simply not worth their price when Tier 2 Battlecruisers are simply more cost effective and bring what they are worth. T2 Assault Ships, and Electronic Attack Frigates have little cost effective worth in the battlefield. Battleships are too slow, their modules too expensive, their weapons only works for Battleships and bigger, their tanks are not so much better when factoring the loss of ability to mitigate damage.
Dreads are cheap alternatives for anti-cap and pos siege and carriers are for logistic purposes. It is only natural for a supercarrier to be able to wipe them out.
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Hell'sAngel
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Posted - 2011.02.20 07:41:00 -
[10]
Y bring this up again?
6.5/10 to OP
inb4 blobs of replies
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Worzel Gummage
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Posted - 2011.02.20 08:09:00 -
[11]
A word on strategy. Killing supercaps is easier if you group your weapons, only F1 to press then :)
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Vespa Milz
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Posted - 2011.02.20 08:38:00 -
[12]
Edited by: Vespa Milz on 20/02/2011 08:38:42 nerfing supercarriers would be the dumbest thing ccp could do right now. theyre slowly making it easier to kill supercaps. such as normal dictors being able to bubble them, and cyno placement at 15km.
leave them the way they are. oh and...plenty of supercarriers die every week. so stfu you butthurt subcap fa.ggots.
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DarkSchneider666
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Posted - 2011.02.20 08:50:00 -
[13]
Originally by: Vespa Milz Edited by: Vespa Milz on 20/02/2011 08:38:42 nerfing supercarriers would be the dumbest thing ccp could do right now. theyre slowly making it easier to kill supercaps. such as normal dictors being able to bubble them, and cyno placement at 15km.
leave them the way they are. oh and...plenty of supercarriers die every week. so stfu you butthurt subcap fa.ggots.
Exactly those would never fly supercaps or got killed by supercaps whine and cry like little babies. Don't have one? Too bad.
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Di Mulle
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Posted - 2011.02.20 09:09:00 -
[14]
Originally by: DarkSchneider666
Exactly those would never fly supercaps or got killed by supercaps whine and cry like little babies. Don't have one? Too bad.
Basically translates to "get a supercap or leave the game". Extremely shortsighted, but not unexpected.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.02.20 09:13:00 -
[15]
While I don't agree with nerfing the SC.
In fact nerfing never really works. In Real world if you have a weapon that proves a game breaker, you invent something to counter it.
What the game is lacking is a Superdreadnought that can counter the Supercarrier. With a level 3 dreadnought along the same lines you could easily counter the Supercarrier.
Another Option would be to invent a Heavy Bomber (Like level 3 covert ops, bomber has capacity to carry citadel torpedoes and heavy bomb launcher and of course heavy bombs).
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DarkSchneider666
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Posted - 2011.02.20 09:21:00 -
[16]
Originally by: El'Niaga While I don't agree with nerfing the SC.
In fact nerfing never really works. In Real world if you have a weapon that proves a game breaker, you invent something to counter it.
What the game is lacking is a Superdreadnought that can counter the Supercarrier. With a level 3 dreadnought along the same lines you could easily counter the Supercarrier.
Another Option would be to invent a Heavy Bomber (Like level 3 covert ops, bomber has capacity to carry citadel torpedoes and heavy bomb launcher and of course heavy bombs).
Titans.
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Kengutsi Akira
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Posted - 2011.02.20 09:24:00 -
[17]
Originally by: DarkSchneider666 No matter how much you want to nerf SC's and Titans, nothing will change. Infact the alliance that has the Bot mining farms to be able to field these things deserve their advantage. Nerfing SC will make them as useless as before and people will just simply jump to build more titans.
Fixt
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GeekAlot
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Posted - 2011.02.20 09:45:00 -
[18]
well the ones who gets butthurt about SC`s is the people who cant fly them or cant afford them. That said, supers are realy fine atm, when you look at the cost of one, infact eve is ok atm, CCP should use more effort at fixing the Eve code, alot of stuf isnt as it should be.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.02.20 09:45:00 -
[19]
Originally by: DarkSchneider666
Originally by: El'Niaga While I don't agree with nerfing the SC.
In fact nerfing never really works. In Real world if you have a weapon that proves a game breaker, you invent something to counter it.
What the game is lacking is a Superdreadnought that can counter the Supercarrier. With a level 3 dreadnought along the same lines you could easily counter the Supercarrier.
Another Option would be to invent a Heavy Bomber (Like level 3 covert ops, bomber has capacity to carry citadel torpedoes and heavy bomb launcher and of course heavy bombs).
Titans.
Titan doesn't fit the role really. Notice how many supercarriers die to titans....oh that's right....
Need an Anti Supercapital Ship ship which we don't have. The Level 1 Dreadnought was originally designed to be an anti POS ship. A role for which its not used very often now. They are mostly used to attack Carriers. There is no parallel ship to attack Supercarriers.
A level 3 one could be set up to deal that damage without significantly nerfing the supercarrier.
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Ocih
Amarr The Program Controlled Chaos
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Posted - 2011.02.20 10:16:00 -
[20]
Titans don't have the stand alone versatility of a super carrier. As soon as a ship requires its own logistics followed by those ships needing thier own sub logistics blobbing occurs. Blobbing is what is hurting EvE most right now. Any attemnpt at making a fleet that is formidable gets blobbed down in logistics. |
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James Tiberius Kirk
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Posted - 2011.02.20 10:19:00 -
[21]
Originally by: El'Niaga While I don't agree with nerfing the SC.
In fact nerfing never really works. In Real world if you have a weapon that proves a game breaker, you invent something to counter it.
What the game is lacking is a Superdreadnought that can counter the Supercarrier. With a level 3 dreadnought along the same lines you could easily counter the Supercarrier.
Another Option would be to invent a Heavy Bomber (Like level 3 covert ops, bomber has capacity to carry citadel torpedoes and heavy bomb launcher and of course heavy bombs).
Heavy bombers are a good idea. Super dreadnoughts aren't necessary, they should buff the normal ones instead. We shouldn't get any more capital ships, we have more than enough already.
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mkmin
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Posted - 2011.02.20 10:21:00 -
[22]
lol @ op's inability to troll successfully. First he says you can beat SCs with tactics. Then he says "bring more people." So which is it smart guy?
I know, your bots worked hard to buy you 347 super carriers and you want to keep being on top of the pile. And you're right, the best part about EVE is that PVP is based on who can insta-jump in 3 billion people to crash the server so you don't have to defend your systems. And just in case the server doesn't crash, you need to bring big enough piles of hitpoints to make sure you have time to jump in another 3 billionty more people. I mean, hotdropping a 1,000 man SC gang on a random rookie ship wandering through unclaimed space is the very definition of a quality experience for all involved. But really OP, you forgot to really beef up your argument with a call to buff SCs. I mean, they shouldn't need a cyno to be able to jump. And they shouldn't use jump fuel. And they should be able to jump anywhere in the game, k-space, w-space, hell, even empire. And they should make it so only you are allowed to have them. And that all of them must be immediately transferred to your account. After all, you've put in the most time botting, you deserve to have all the SCs, right? Oh, and your SC should be able to use SCs as drones, so that each SC pilot can launch 25 other SCs and then you'd really be uber. I mean really, you should post some real quality ideas like these because of course you're the only person in the game who's account really matters. I mean, your bots pay for your accounts, but that's just a sign of how important you really are! Ok I'm bored of talking to you.
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CCP Spitfire
C C P C C P Alliance
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Posted - 2011.02.20 10:24:00 -
[23]
Moved from 'EVE General Discussion'.
Spitfire Community Representative CCP Hf, EVE Online |
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Kn1v3s 999
Gallente Gung-Ho Guns
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Posted - 2011.02.20 10:29:00 -
[24]
Edited by: Kn1v3s 999 on 20/02/2011 10:30:33
Originally by: Batolemaeus
Originally by: DarkSchneider666 Super Caps are not invincible to smaller ships
Wrong.
-1/10, try harder.
Bring more ships next time. Don't be angry just because you didn't have the manpower and tactics to defeat something.
Quote: If you want to beat a supercarrier use your brains instead of mindlessly blobbing.
you re failing so hard, even at trolling
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Crabs Collector
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Posted - 2011.02.20 10:46:00 -
[25]
Edited by: Crabs Collector on 20/02/2011 10:47:14
Just 2 things to fix this:
-Make dreadnaughts more effective vs SC's and titans, that should be their primary function anyway. -Change insurance payout in low-sec so pvp becomes a better isk-sink and that way SC's become harder to build.
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Meridith Akesia
Tempest Legion
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Posted - 2011.02.20 10:57:00 -
[26]
Originally by: Crabs Collector -Change insurance payout in low-sec so pvp becomes a better isk-sink and that way SC's become harder to build.
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Mister Normal
Metanoia. Test Alliance Please Ignore
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Posted - 2011.02.20 11:06:00 -
[27]
Originally by: Crabs Collector Edited by: Crabs Collector on 20/02/2011 10:47:14
Just 2 things to fix this:
-Make dreadnaughts more effective vs SC's and titans, that should be their primary function anyway. -Change insurance payout in low-sec so pvp becomes a better isk-sink and that way SC's become harder to build.
Oh boy...
- Dreads are fine. There needs to be something between a dread and a titan to effectively counter a SC. Something cheaper than both, has the same DPS, but less HP's (so easier to build)
- SCs are not insured. At all. Ever.
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Ocih
Amarr The Program Controlled Chaos
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Posted - 2011.02.20 11:22:00 -
[28]
Insurance isn't a factor in making super caps but it does condense this to what everything gets condensed to in EvE. ISK grind and it will either happen in the form of buying ISK from CCP, another source, grinding hrs of game time or macro farming it.
Super Caps are the pinnacle of ISK grind. If you have the magic formula to grind ISK without much impact on your real life you don't care if it gets blown up. You make another one. It's just too bad EvE is reduced to its ISK value this way and nerfing Super carriers doesnt change that. Not nerfing Super Carriers doesnt really change that. ISK sinks don't really change that. ISK distribution is the problem and I don't see what CCP can do about it. |
McFly
Peanut Factory Good Sax
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Posted - 2011.02.20 14:37:00 -
[29]
Originally by: Lord Viziam I think all unpackaged ships should require maintenance costs, with the costs spiraling based on ship mass. Owning and maintaining supercaps should be prohibitively expensive..
They already are, My nyx pilot trained for 24 months straight to max every skill that could possibly effect the nyx. Then I trained another account for 6 months to be a holding alt so 30 months worth of game time to train is basically $450.00. Not to mention the 8 months of ice mining with 6 accounts it to took to buy and fit the nyx, and inject the skillbooks and slaves.
So yah 30 billion isk, 20,000+ hours in an ice field, 2 years and a couple hundred bucks later I have a nyx.
Think it was expensive enough m8.
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Lili Lu
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Posted - 2011.02.20 14:53:00 -
[30]
I agree. They should be further buffed. They should spew a veritable cloud of fighterbombers. Fighterbombers that can hit everything, even light drones and pods. There should be a sea of wrecks and corpses around every supercarrier. And then the SC pilot should be able to create beautiful art with his cloud of fighterbombers and sea of wrecks and corpses. Mountain range scenes, or stilllife flowers . . .
In return for this ability they should become fixed in space. Yep, never to move again, anywhere. So they become museums for everyone to come and admire the fighterbomber art creations of these incredibly talented and gifted pilots who sacrificed so much of their lives to program the bo . . I mean sat active at their computers having fun mining ice or whatever. And we should all have to pay rl money to admire the art created, like going to a rl museum. And this will result in CCP getting more awards. Which will make the game healthier.
Oh, and death to all supercaps |
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