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Undead CookieMonster
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Posted - 2011.02.21 05:02:00 -
[1]
Edited by: Undead CookieMonster on 21/02/2011 05:06:24 instead of leaving all the work to ccp, new idea time! fully modular ships t1/t2. every ship in eve theres a common problem. lack of individuality. yes. they can be fitted differently. but what about aesthetics etc? what if someone wanted something unique. what if instead of waiting for new ships per expansion we could use preexisting models to mix and match / create something of our own out of what we have now. this includes high/mid/low attributes. armor hull etc,mix and match parts from ships. combining 2 ships into one mashed up floating ball of awesome. even down to the color/ camoflage etc. new industrials, battleships, frigates, cruisers etc. let everyone create something of their own to share with the rest. and for those industrialists new ships to build. reverse engineer, market, this wouldnt just cater to pvpers / missioners but everyone.
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Industrialist12
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Posted - 2011.02.21 05:12:00 -
[2]
Edited by: Industrialist12 on 21/02/2011 05:12:32 I'm pretty sure the server would cry die if this happened.
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Undead CookieMonster
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Posted - 2011.02.21 05:17:00 -
[3]
would rock before the kerplode tho haha
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Kampfsani
Minmatar
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Posted - 2011.02.21 13:49:00 -
[4]
aem yeah .. in the first second it's a nice idea... but what would be if you combinant a Vagabond with an Isthar, sound to me a "bit" overpowerd xd
tell us you full idea pleace .. with bonus and penaltys etc...
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Da Trader
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Posted - 2011.02.21 13:52:00 -
[5]
leave t1 intact - new players should not start with sofisticated ships. and what to do with current t2 skills like HAC?
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Undead CookieMonster
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Posted - 2011.02.21 22:53:00 -
[6]
good point. thus attribute point / bonus design. combining 2 ships wouldnt mean sharing the bonus. you'd basically be making a new ship and you have to choose what they can and can't do. ie: choosing between what weapons type or choosing drone damage in lieu of that. just because it would be a hybrid ship would not mean anything besides what you make of it. its basically like making your own car. more input appreciated!
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Undead CookieMonster
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Posted - 2011.02.21 23:00:00 -
[7]
All ships would be intact. by no means am i suggesting any of them change, what i'm proposing is a system for the players to design and build ships in game. they would also be skill related. you'd have to be able to fly every ship / ship class you are trying to modify and build off of. ships also would have to be present in hangar it wouldnt be based off part sold on market that would just bog everything down and make it harder to navigate through. example: vagabond/ishtar. heavy assault ships required/ gallente + minmatar cruiser V required. keeping in mind any ship you create will have no bonus and will have to abide by set guidelines on the construction slot modfication and bonuses. hybrid ships would get 2 bonuses per ship, solely depending on what that person wants but they cannot both go towards damage, any combination of bonus apply but both bonuses cannot affect the same attribute. all ships should be included except capitals for obvious reasons, again. thanks for the input and questions! i personally believe this would bring eve to a different level of individuality to match their new character design.
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Undead CookieMonster
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Posted - 2011.02.21 23:12:00 -
[8]
No ship would get penalties in a sense, this idea isn't meant as some type of special privilege or anything, its sole purpose is to let people fly what they want. even if its just taking a ship and changing weapons types. example, drone tank hurricane with no turret damage bonus 10% drone damage per level and lows and mid slot traded for better shield tank. this system concept isn't just to mix and match ships its also a way to give players room to show their creativity in providing what they think are effective warships, better industrials. or even just creating something just for laughs to roam and explore with. and just like the ships we currently have, some are just going to be better than others but thats not what the system is about, its about letting us do what we want with them whether its for fun, or something to add to game to share with others, ex#2 corp specific ships for war. what if they didn't want to modify anything at all except for ship color and corp logo to represent themselves. prime example the new caldari scorpion model. what if others want to represent themselves similar? it would be there for them to do so if they chose.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.02.22 01:54:00 -
[9]
yay, an apoc with three strip miners.. lol
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Echo Mae
Caldari State War Academy
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Posted - 2011.02.22 02:44:00 -
[10]
Edited by: Echo Mae on 22/02/2011 02:45:35 So basically, you would be building ships modularly much like the T3's currently do, but would be able to do so from all similar ship classes across all the races. When adding the modulals together you would have menu choices of which bonus to apply and which not to, including lesser secondary effects?
Ok so lets say you wanted to take a Loki Hull, and add an Amarr defensive subsystem, combined with a Caldari weapon and shield subsystem, add a Galentte chasis subsystem and finally a minmatar tracking subsystem.. the primary bonuses would have to be choosen (heavy missile bonus or heavy sheild bonus, etc) and the secondary effects would be reduced or slid to another subsystem etc?
And of course you would need to be able to fly t3 cruisers for each racial part you used etc, and your skills in each class would also effect your bonuses. Am I wording that right? If so. Me likey!
----- ** ----- I thought I was real but found out I was just a forum troll |

Wors Child
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Posted - 2011.02.22 03:39:00 -
[11]
This is a great idea, I love the idea of T3 ships the problem is I most enjoy the frigate hull size. To be able to modify and effectively build a new Frigate, like my favorite rifter hull but to be able to use my missle skills instead of small turrets would be awesome. It would make a whole new skill set and a whole new market available to everyone.
This is a near limitless idea and while it would take some work on CCPs part, it would only take it in the form of skills, the players would actually do all the ship work and CCP wouldn't have to release new ships or have a string of forums telling them how useless their ship is going to be etc before it is released to the public.
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Undead CookieMonster
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Posted - 2011.02.22 03:41:00 -
[12]
i would personally not include t3's since they are already on a modular system and have a backstory to their race, BUT its not a bad idea at all. basically the feature i'm proposing they look into is allowing people to change any attribute of their ship within a set guideline, changing projectiles to any weapon type, changing out a bonus or just for aesthetics. being able to combine any ships that you can fly and possess how you want it to look, its color, your corp emblem. whether you want a drone tank or whatever. its all in how you build it and i believe we should get a chance to show off our creativity. let us make new ships, when we want to. does this give ccp a break from making us new stuff? no. but it would also give them perspective on what we want instead of a few pictures in a contest.
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Undead CookieMonster
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Posted - 2011.02.22 04:00:00 -
[13]
key guidelines to this concept 1.powergrid and cpu will average out with slide ability to modify 2. any ship can be modified with a ship of perspective size (ex. frigate/ cruiser. cruiser/battlecruiser. battlecruiser. battleship. (t1-t2) 3# special bonuses can only apply if they are on one of the ships being used to build final product. no stacking bonuses, when 2 ships are combined to build one ship you get 2 bonuses per ship that cannot affect same attributes. 4# all attributes can be modified from drone bay, navigation, agility, damage, number of highslots and mid slots to lows, shield/armor/hull. each attribute you change has to come from somewhere though, higher scan resolution = less targeting range, more armor, less speed and agility, more shield higher sig radius, lower signature radius , lower shield and overall hitpoints and so on 5# the ships you are combining or using for parts etc, you have to be able to pilot both and be in current posession. 6# this system will come with a fee & require build time. blueprint copies would be available to cater to industrialists. 7# ships do not need a counterpart to be modified nor do they require to be physically changed. drone bays and gunnery hardpoints would require 2nd ship that has said item. they can be changed just in color or camoflage or pre-existing skins. low slots and mids could be swapped to change an armor tank to a shield tank. feel free to add what you think would fit the bill also!
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LarpingBard
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Posted - 2011.03.02 01:11:00 -
[14]
CONCORD Lillith: Anti Drone Destroyer
Special Ability: -50% bonus to Small Hybrid Damage against Ships (not drones), 200% tracking bonus to Small Hybrid Turrets.
Special Ability: Able to equip Drone Uplink Scattering Arrays.
Destroyer Skill Bonus: 5% bonus Small Hybrid Damage per Level Anti Drone Destroyer: 5km bonus to Drone Uplink Scattering Array range.
The Anti Drone Destroyer Class is able to block drone bandwidth, preventing the server ship from being able to control some or all of its drones.
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LarpingBard
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Posted - 2011.03.02 01:31:00 -
[15]
Edited by: LarpingBard on 02/03/2011 01:37:43 Edited by: LarpingBard on 02/03/2011 01:33:38 ORE Wrecker:
Special Ability: Tractor in Warp :) Bring a wreck back to a station and repair it at extreme cost.
Cannot jump through a gate with something in tow.
Special Ability: -50% to tractor range. :)
Align Time: 45s (yup, like a capital ship) Propulsion: 80m/s Warp: 1au/second
or :)
Custom Corp Ships:
Or, the ability to trade a high and a med for a low, or a med and a low, for a high. And then that becomes your corp's custom faction version of the ship. Or trade 10% of resis for 5% in another. :)
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Ulfsark Vegtamson
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Posted - 2011.03.02 02:05:00 -
[16]
Although this sounds nice, the ability to mash up existing ship models and whatnot, you KNOW someone is going to make a giant flying peen. I mean, moreso than most of the gallente ships already are.
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Amaroq Dricaldari
Amarr Universal Deathdealing Militia Fusion Alliance
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Posted - 2011.03.02 04:40:00 -
[17]
Wait until CCP starts building a giant Super Computer on the moon to run the game, then you'll get your chance. -- As an Amarr Defector, I chose to become a Mercenary and Industrialist. I also have one goal in mind: Create a new age of peace and prosperity for all four empires. |

Undead CookieMonster
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Posted - 2011.03.15 08:55:00 -
[18]
Originally by: Ulfsark Vegtamson Although this sounds nice, the ability to mash up existing ship models and whatnot, you KNOW someone is going to make a giant flying peen. I mean, moreso than most of the gallente ships already are.
thats entire up to them whether they want to fly phallic ships or not lol. people create innuendo names etc, now with existing models a flying peen would take some effort (thanks gallente) but thats their choice to fly a weiner mobile then have at it i say. I'm not expecting them to consider this immediately or at all. if they so happened to do it this along with a few other concepts for it i've heard would be a good starting point
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Unbendable McRib
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Posted - 2011.03.15 11:40:00 -
[19]
Agree with fully modular ships t2
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chaosyourgod
Minmatar Virtual Warriors IMPERIAL LEGI0N
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Posted - 2011.03.15 12:28:00 -
[20]
this needs to happen right now, ccp do it!
the truth is but a lie |

Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2011.03.15 18:27:00 -
[21]
Originally by: LarpingBard Anti Drone Destroyer
Makes it sound like it destroys Anti-Drone ships :) Maybe Anti Drone Cruiser? _____________________________________ Real men corpse tank. |

ScooterPuff Sr
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Posted - 2011.03.21 20:48:00 -
[22]
+1 internet for this idea. do want
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