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Piscis
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Posted - 2005.01.30 17:14:00 -
[1]
Edited by: Piscis on 30/01/2005 17:16:57 ok, so just "took part" in my first ever fleet battle. It was certainly an "experiance"... Ok...
So SE are trying to take over Querious and F.IX space. Fine. That's a whole nother thread. Anyway, so a SE and Shinra and whoever else was there fleet turns up at 9CG, with a FIX fleet sat on the gate, ready and waiting. Marvelous. SE + buddies jump in, and the "battle" begins. By battle I mean Lag. Not just a few seconds to activate modules. That would be "ok". I mean, I lock a target in my Taranis, select to orbit at 5km, hit my jamming equipment and guns. Nothing. Not a sausage. The modules light up, and I get a small hit from the enemy ship, and a second one joins the blinking red hostile group. No problem says I.
Thinking that I might like to warp out and come back, I hit my autopilot (preset to a safe vector). Over a minute later, I'm still orbiting the guy who is shooting me (and I'm trying to shoot at) and the second ship is still blinking red. My shields are at 80%, with my targets showing full. I eventually warp out, and my armour drops to 99%, and the shields are 0%, and out of my three 150mm t2 railguns, two of them had fired one round each. I'd been in battle for approx 3 mins, and fired... 2 rounds... I warp to the station to change ships, but, when there, the server node goes down.
So we slowly log back on, I'm in the station, change ships, launch, rejoin the gang. Both sides reorganise their fleets, and SE takes up position by the station, to cut off reinforcements etc. So, after time on both sides re-ganging, repairing etc those who hadn't been killed by the lag or log back on after CTD to warp back solo to a gank squad are ready to warp in and engage. which we did. I engage another enemy frig, and get called as a target. So I hit my ap, and evidently I'm warp jammed. I've locked the enemy ship, and am firing, only once again, nothing is happening, and I'm in a pod a little over four minutes later. After firing... 2 rounds from each 150 T2... riiiiiight. For heaven sake CCP, sort it out!!!
We had the gang commanders calling targets that were not even showing up on our scanners... this kind of lag just shouldn't happen unless you're running the damn game over a freaking 14.4 modem...
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Joshua Calvert
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Posted - 2005.01.30 17:18:00 -
[2]
Quote: this kind of lag just shouldn't happen unless you're running the damn game over a freaking 14.4 modem...
Apparently Eve Online is optimized for modem users so maybe we should ditch our ADSL and try 56k 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

anister
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Posted - 2005.01.30 17:42:00 -
[3]
With some of the lag i have experienced in the past on my 2mb connection i would hate to see what a 56k would be like  ___
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Ortu Konsinni
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Posted - 2005.01.30 18:12:00 -
[4]
Edited by: Ortu Konsinni on 30/01/2005 18:14:14 The same kind of crap happens in every single fleet battle with 100+ ships. Missiles make it even worse. And oddly enough, I heard it doesn't happen in test situations in the Singularity test server...
Edit: also, much of the lag isn't actually lag (as per the definition) but just your hardware not being able to keep up with all that's happening around you. It's a graphical issue, partially. I doubt being on a T3 would help much in this case. The actual lag probably comes from the server, mostly (unless you're on a 56k...).
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Verone
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Posted - 2005.01.30 18:19:00 -
[5]
if i somehow got downgraded to 56k, i'd cry... then ask CCP to include a "homing pidgeon" connection option... probably be able to connect faster that way...
COME AND SOCIALISE WITH US NASTY SNIGG BASTARDS AT : WWW.SNIGG.CJB.NET |

Shredder
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Posted - 2005.01.30 18:33:00 -
[6]
Ive got to say, us down in tpar have had no lag whatsover, and weve been having battles of 100vs60 and stuff. I think the reason its so smooth for us is we havnt had a single gate fight, we're always fighting at the station, so theres no jumpin lag etc, maybe you can try and organise it so you end up fighting at the station somehow.
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Muthsera
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Posted - 2005.01.30 18:55:00 -
[7]
Edited by: Muthsera on 30/01/2005 18:59:30 lol. . I've got 2m. And I lag like hell in fleet wars. Never got that during my 56kb days. :P
SoonÖ
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Piscis
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Posted - 2005.01.30 19:24:00 -
[8]
Edited by: Piscis on 30/01/2005 19:35:57
Originally by: Ortu Konsinni
Edit: also, much of the lag isn't actually lag (as per the definition) but just your hardware not being able to keep up with all that's happening around you. It's a graphical issue, partially. I doubt being on a T3 would help much in this case. The actual lag probably comes from the server, mostly (unless you're on a 56k...).
I can't see it being MY hardware. For a start, there are no complex issues to eat up the cpu. There are no complex phsyics calculations, no numerical calculations, pretty much, all the client does is render stuff that it's sent by the server. As for Graphics card? I've got a 256mb x800, and I get only a marginal increase in FPS than my Ti4200 geforce 4.
It basically boils down to bandwidth. We can speculate all we like, but it does seem by far the most likely reason being the limited bandwidth between the client and server. I'm not talking about connection...
Lag and latency are two very mis-used terms. For simplicity, I'll avoid using either.
You have "Choke" where the data stream sent simply can not hold all the information necissary for normal operation. You also have Loss where the connection can not keep up with the data being sent through it. It is possible to have 0% choke and 50% loss, 50% choke and 50% loss and 50 % choke and 0 % loss. The problem it seems that the people on broadband are having is choke, where the problem is not the size of the connection, but the size of the data stream...
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Wendat Huron
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Posted - 2005.01.30 19:24:00 -
[9]
SE needed to bring in ringers to deal with FIX?
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Piscis
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Posted - 2005.01.30 19:25:00 -
[10]
Originally by: Wendat Huron SE needed to bring in ringers to deal with FIX?
No bashing of either side - this thread is purely for discussing the lag.
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Raymears Extremesurvival
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Posted - 2005.01.30 19:50:00 -
[11]
FIX owned you
deal with it
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Piscis
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Posted - 2005.01.30 20:02:00 -
[12]
Originally by: Raymears Extremesurvival FIX owned you
deal with it
LOL - Look what side I'm on dingle-bat.
And Keep this thread FREE OF SMACK.
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dishmop
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Posted - 2005.01.30 20:28:00 -
[13]
signed. again.
This must be the umpteenth post about fleet battles being unplayably lag-ridden, but they are one of the best things about the game.
Please spend a little time on this one CCP, you'll get a lot of happy players if you fix it. No pun intended.
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Lilan Kahn
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Posted - 2005.01.30 21:32:00 -
[14]
most of lags come from very time you jump in too a new system the server has too complie every singel skill you have on too the ship so when it has do that 120 times in 5 sec's it gets messy
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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Piscis
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Posted - 2005.01.30 22:16:00 -
[15]
Originally by: Lilan Kahn most of lags come from very time you jump in too a new system the server has too complie every singel skill you have on too the ship so when it has do that 120 times in 5 sec's it gets messy
it's not just that, otherwise fleet lag would only last for the initial moment. Besides, the number just don't add up. Even assuming 100 bytes per skill, thats only 12kb which would take 3 seconds on a 56k modem.
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dalman
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Posted - 2005.01.30 22:19:00 -
[16]
Originally by: anister With some of the lag i have experienced in the past on my 2mb connection i would hate to see what a 56k would be like 
I don't think connection matter much.
I had a nice 10 mb connection, and I still had bad lag. Very bad. The 'lag' you get is either serverside (modules not activating etc) or 'graphic lag' cause of your computer...
M.I.A. since 2004-07-30 |

Infinity Ziona
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Posted - 2005.01.30 22:41:00 -
[17]
The Devs know about this already. They're probably trying to fix it. If you insist on having large fleet battles then you should expect to be lagged. Its not a new problem.
Infinity Ziona
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Jimmy Micropolis
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Posted - 2005.01.31 01:01:00 -
[18]
Originally by: Piscis
Originally by: Lilan Kahn most of lags come from very time you jump in too a new system the server has too complie every singel skill you have on too the ship so when it has do that 120 times in 5 sec's it gets messy
it's not just that, otherwise fleet lag would only last for the initial moment. Besides, the number just don't add up. Even assuming 100 bytes per skill, thats only 12kb which would take 3 seconds on a 56k modem.
there are some known factors that do indeed lagg you up , module interface , overview , channels , pretty much everything that overlays the main window "laggs" you up. you notice it more in a 50+ vs 50+ battle.
best scenario after my experience is using shortcuts on modules while having em hidden , have only hostiles in overview , shut\minimize all channels , take away as much of the radouts and stuff like that as u can.
if you whine about lagg ul just get frustrated , cause it wount improve much. and it aint much better for the guys u are fighting either (:
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Daakkon
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Posted - 2005.01.31 01:05:00 -
[19]
this is like the 31809473298472398472987463249875649743957843256982345 6897326598723465987234658972346578923465987234659872346578963489576234 89756348907569283465th thread about this in the past month
www.dark-cartel.com |

The Chef
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Posted - 2005.01.31 01:54:00 -
[20]
And yet still nothing appears to happen.
Can CCP overcome the fleet lag milestone? SoonÖ ====================================
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