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KhenRigzin
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Posted - 2005.01.30 17:59:00 -
[1]
I own a thorax... got it yesterday... what extra skills are worth updating? in regard of the thorax only and its possibilities
greets
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slothe
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Posted - 2005.01.30 18:15:00 -
[2]
You need to be able to use 8 drones. Train heavy drone to lvl 4 for greater damage.
Hybrid turret skills need to be good, small or medium hybrid turret whichever you prefer.
Most importantly is gallente cruiser skill, the higher you trtain it the better your capacitor is. Train to lvl 5 if possible.
you need to armour tank a thorax so hull upgrades needs to be high - lvl 4/5 . Repair systems to lvl 4/5 too.
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

KhenRigzin
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Posted - 2005.01.30 19:28:00 -
[3]
tnx a lot man ive tried blasters on a thorax but somehow I prefer using railguns... they seem to do more damage.
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KompleX
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Posted - 2005.01.30 19:37:00 -
[4]
Originally by: KhenRigzin tnx a lot man ive tried blasters on a thorax but somehow I prefer using railguns... they seem to do more damage.
That ain't right. 
Fit small Neutrons and heavy drones, outdamages most cruisers.
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Badri
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Posted - 2005.01.30 19:47:00 -
[5]
Or use T2 Medium Pulse Lasers.
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Stormking
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Posted - 2005.01.30 21:19:00 -
[6]
Or T2 Medium hybrids?
You fit energy weapons and you're wasting one of the ship's bonuses...don't scoff at that extra 20%-25%.
Course this is different if ammo is a consideration.
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KhenRigzin
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Posted - 2005.01.31 00:11:00 -
[7]
Edited by: KhenRigzin on 31/01/2005 00:12:46 noone advices me railguns? Ive done most damage with my 2.250 mm rails.
the thorax isn't all I thought it would be;.. next spaceship will be one with missiles cap on. greets
So you guys saying either use hybrid turrets (blasters) or small neutrons... but no lasers ...
Fine What extra other stuff should I be wearing?
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Lena Serin
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Posted - 2005.01.31 00:22:00 -
[8]
you taking optimal range into count ? rails are for long range, blasters need a 3000m or less range, and then you'll see damage
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Streetrip
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Posted - 2005.01.31 00:53:00 -
[9]
i own a thorax and ok...like you didn't think it was all it was made out to be...coming back to it it is ALOT more than i made it out to be, its a tackler cruiser with firepower of a BS, only tanking it isn't so massive.
8 wasps, thats about doubling your output of damage if your using blasters
fit an MWD, your ship bonus slacks off it so you might as well use it and maxed out it works like an AB but faster. Light neutrons u got the damage, tracking and double your armor with a 1600mm plate. Heavy electrons you got more damage. You can also put on hardeners to last longer...it really is a brilliant ship cos i hunt BS with it :P
try this
5x light neutrons
1 10MN MWD 1 Stasis Webifier 1 Cap Recharger
1 energised adaptive nano plate 1 1600mm armor plate 1 med armor rep 2x Cap Power relay
with this setup, close within 3km of your target with your MWD then turn it off. Then set your orbit to 500m. Fire your guns within 3km and they'll start rippin it up. When your shields are about to go engage the armor rep. However NEVER have the MWD and armor rep at the same time, if u do say bye to the cap.
When within 10km web when you have made an offensive action launch all 8 drones to attack.
look at that wallet grow
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Lig Lira
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Posted - 2005.01.31 01:38:00 -
[10]
Hi trip 
Khen I suggest you take not of this guys setup, he can do enough damage to kill a 1.5mil guristas usurper battleship with it.
Which PA character are you?
That's no flying saucer, that's my ass! |

Tasai
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Posted - 2005.01.31 02:07:00 -
[11]
Thorax will start to shine with gunnery skills to at least 4, blasters with AM (in the beginning i tried using blasters with lead and went back to rails). Also navigation to 5 and high speed maneuvering to 4 (for mwd2 and lower cap usage)
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Melchar
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Posted - 2005.01.31 03:10:00 -
[12]
Yep, as some of the guys have said or hinted at, thorax really comes into its own only when your skills are very high, so you can max the damage, max the cap, max the fitting, max the drones, max your speed and nav skills and so on - its a skill intensive ship to be used to full potential, but you can rip some new ones when you are ready 
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KhenRigzin
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Posted - 2005.01.31 12:56:00 -
[13]
right now I'm packing 4 guns ------ Anode electron particle 1 with uranium charge M 2 times light Neutron blaster 1 Iridium charge s + uranium charge s 2 times 250 mm railgun 1 plutonium charge M
Do I load the right ammo with full damage capabilities on those guns?
On the lower slots I got -- Medium shield booster 10 mn afterburner
lowest slots ---- 2 times basic damage controle 50 mm reinforced steel plates magnetic field stab I small armor repairer I
Im trying to get the same stuff as trip has... but need to update some more skills then
anyway what's a energised adaptive nano plate& a Cap Power relay? Havent found those yet.
I hate fighting rats close by cause they start to overwelh ya... that's why I prefer railguns over blasters...
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Typherin laidai
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Posted - 2005.01.31 13:21:00 -
[14]
Originally by: KhenRigzin right now I'm packing 4 guns ------ Anode electron particle 1 with uranium charge M 2 times light Neutron blaster 1 Iridium charge s + uranium charge s 2 times 250 mm railgun 1 plutonium charge M
Do I load the right ammo with full damage capabilities on those guns?
On the lower slots I got -- Medium shield booster 10 mn afterburner
lowest slots ---- 2 times basic damage controle 50 mm reinforced steel plates magnetic field stab I small armor repairer I
Im trying to get the same stuff as trip has... but need to update some more skills then
anyway what's a energised adaptive nano plate& a Cap Power relay? Havent found those yet.
I hate fighting rats close by cause they start to overwelh ya... that's why I prefer railguns over blasters...
Oh dear 
1st off dont mix your weapons.. theyre really is no point having the 250's on there if your using blasters as well (and vice versa)
Also tank 1 thing or the other. I'd suggest you lose the shield booster .. and lose the 50mm + those damage controlls. if something has the word basic in front of it dont use it .
Try to make a fit thats similar to those above... Typherin LaiDai Care Negotitations Expert level 5
'Give me a position of power and I'l abuse it in an instant' |

KhenRigzin
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Posted - 2005.01.31 14:40:00 -
[15]
why not mix em? railguns for distance shooting and blasters for up close that was you dont have a disadvantage... greets
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Leam
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Posted - 2005.01.31 14:53:00 -
[16]
Originally by: KhenRigzin why not mix em? railguns for distance shooting and blasters for up close that was you dont have a disadvantage... greets
cause when the enemy is close, you wont hit with rails, and when he is far, blasters wont hit, so you'll have the half of your possible firepower all the time, which means that you arent breaking any tank with that.
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Seto Mazzarotto
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Posted - 2005.01.31 15:22:00 -
[17]
Originally by: KhenRigzin why not mix em? railguns for distance shooting and blasters for up close that was you dont have a disadvantage... greets
It's just better to specialize at one range than try to be a jack-of-all-trades. Trying to be an all-arounder just doesn't work.
Ask Minmatar pilots on that.  ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

Alicomb
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Posted - 2005.01.31 15:39:00 -
[18]
This is the ship I am looking to get once I've saved up enough cash, and trained alot of my skills up
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KhenRigzin
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Posted - 2005.01.31 15:43:00 -
[19]
anyway what's a energised adaptive nano plate& a Cap Power relay?
Anyway Im just combining these weapons cause they work really well against rats in 0.6 zones. I dont have the mwd yet to get in close, so first I rely on my drones and railguns to get them from a distance then I use my afterburner to get in close and turn on the blasters.
Works fine
once I get the mwd I'm gonne switch to full blasters.
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Nicholai Pestot
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Posted - 2005.01.31 16:11:00 -
[20]
Hmm, light neutrons. Interesting. I had not considered that option.
I may try stripping my heavy electrons off tonight and try the more resiliant version of the ship that you just mentioned..with a little tweak for piracy of course (what? no scrambler? )
Thank you. I have supped the milk of human kindness, and discovered i am lactose intolerant |

Hans Roaming
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Posted - 2005.01.31 16:51:00 -
[21]
Try 280mm howitzers in highs instead, hit upto 14km out and do nice damage which you can select as to what type and the nice thing is no cap usage.
My setup is
5x280mm (EMP ammo, EXP, EM & Kinetic) MWD, Webber, 20km scrambler 1 x 1600 nanonfibre, 3 x hardners (1 of each type), Medium Repairer
4 x Hvy EM drones, 4 x Hvy EXP drones
I prefer this setup to blasters for PVP as any equivilent small blaster setup ship should loose to it as webber can keep him at bay.
WTS: Male, 37, single, can fly starships, build rockets and dance Salsa. WTB: Female, plays eve, lives near London UK |

Misato Katsuragi
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Posted - 2005.01.31 16:55:00 -
[22]
Quote: I may try stripping my heavy electrons off tonight and try the more resiliant version of the ship that you just mentioned..with a little tweak for piracy of course (what? no scrambler?YARRRR!!)
Electron's on thorax... oh it breaks the heart... whatever you do please don't ever fly the diemos!
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Lorth
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Posted - 2005.01.31 17:14:00 -
[23]
Originally by: Misato Katsuragi
Electron's on thorax... oh it breaks the heart... whatever you do please don't ever fly the diemos!
Whats wrong with electrons. They do only slightly less damage, at a lot lower fitting cost. Not to mention, if I remember right, MWD, 5 ions, Med NOS, and a med repaier, requires a PDU or RCU on the diemos.
I find its often better to fit electrons then ions, and perhaps use anouther damage mod or a better tank.
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Liam Fremen
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Posted - 2005.01.31 17:55:00 -
[24]
I'm using 3 setup on rax (getting used to it waiting for deimos :D )
Short Range Solo tanker: Go near them and kill them fast, webber needed for reach target, and drones for some frigs.
5x Modal Neutron particle accelerator (u can find them for 1-1.5 mill each...) 1x 10mn Ab's tech2 (stupid deadspace broke balls with mwd) 1x webber 90% (is not so expensive) 1x cap recharger (the best u can find) 1x 1600mm Rolled Tungsten (cost a bit but the 2200 armor is very damn good) 2-3x Hardener, i usualy fit 3, beacause with 2 u must switch them 1x medium accomodation repair or tech2 If u have 2 hardener u can fit a Mag Stab II, or a Cap relay...
150's Fitting, I LOVE IT You kill everything without problem... from 0-10km with am and up to 25-30km with iron, i usualy fit AM and Tungsten, the first for 0-10km and 2nd for 10-25... i realy like this fitting, u make a bit less dmg than blaster, but the time needed for reach all damn frigate at 1km is realy payed by the versatility of 150's (i love those guns, very good tracking too, with webber u hit everything)
5x 150's Proto Gauss (damn good) 1x 10mn Ab's tech2 (stupid deadspace broke balls with mwd) 1x webber 90% (is not so expensive) 1x cap recharger (the best u can find) 1x 1600mm Rolled Tungsten (cost a bit but the 2200 armor is very damn good) 2-3x Hardener, i usualy fit 3, beacause with 2 u must switch them 1x medium accomodation repair or tech2 If u have 2 hardener u can fit a Mag Stab II, or a Cap relay...
Extreme Damage Dealer Going with friends doing lvl4, and destroy bs and big cruiser in NO time. U will make realy AMAZING damage, obviously only AM ammo!
5x Named Medium ion Blaster (what u can get) 1x 10mn ab's tech2 (damn deadspace) 1x webber (just for be sure of don't lose them) 1x Cap recharger 5x Mag Stab Tech2 4thewin :D
I use my rax like this, i don't like med blaster for doing miss alone, i prefer a good tanking.
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