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Raid'En
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Posted - 2011.02.28 13:09:00 -
[61]
Edited by: Raid''En on 28/02/2011 13:18:26
Seleene seems to be a good choice ;
* approval from some known guys * no one trolling like others threads, nor zombies agreeing * was able to convinced me than being an ex-dev was good for us here * he's pretty good for writting big wall of text, and explaining things * i mostly agree with his vision of what need to be done * he seems trustworthy, and enough neutral IG
got my vote
---------------- ** Wormhole Trading ** |
Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.02.28 22:42:00 -
[62]
Originally by: Seleene
Originally by: Mashie Saldana Would you support a change as drastic as removing sec status gain from every NPC in game except lowsec belt rats?
If you mean that low sec rats give you sec status gains and 0.0 rats just give you bounties / rewards... from an RP perspective that would make a bit of sense. If you are talking about low sec incentives, I think there should be more than one way though of increasing your sec status than just shooting random bits of pixels in a belt as well. I'd be happy to bash more ideas around about this, especially alternative ways of raising sec status.
If there are various different activities to gain sec status in lowsec it would be great, I just don't want to see anything sec gain related outside of lowsec. Just to give it a bit special flavour.
Lowsec is like rockets - nobody uses that content, why fix it?
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Seleene
Body Count Inc. Cascade Imminent
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Posted - 2011.02.28 23:40:00 -
[63]
Originally by: FinnAgain Zero
Originally by: Seleene
There has been zero indication that CCP is planning to put any sort of PVP element into Incarna.
Agreed, hence my proposal to iterate on WiS so that PvP is in it. if you check my initial post with a link in this thread (and ignore the trolls in the linked thread), it goes to an 'elevator proposal' thread that Mynxee suggested I started, and the OP of that thread links to a mechanics thread.
I blogged about my thoughts on what Incarna looks like shortly after the most recent dev blog was published. Would I like to see some form of PvP in Incarna? Absolutely. However, while I don't think we're ever going to see anything in EVE that resembles a 'shooter' game inside of stations, there is certainly room for Incarna to expand its horizons to include things like espionage, smuggling or sabotage (kill clones / station services, etc...). If we are going to be forced to use Incarna, which looks to be the case unless something changes, then I don't want it to be all smoke and mirrors. I will certainly push for some element of danger and usefulness to come out of the feature, otherwise it wouldn't be 'EVE'. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Vuk Lau
4S Corporation Morsus Mihi
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Posted - 2011.03.01 00:22:00 -
[64]
I must be fair to say that I had extremely ****ty opinion of him as a player while he was leading old MC. Luckily I was privileged to meet him in RL, tho again from the opposite side of the table - now as a CCP employee.
One of the most constructive talks I ever had (despite long and intimate sex talks with CCP Explorer) with any CCP DEV was with Seleene both during CSM summits and Fanfest. He was extremely dedicated to the game (tho on the wrong side) as a player, later as a EVE developer and I am sure he will be the same as CSM delegate.
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Manfred Sideous
H A V O C Cascade Imminent
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Posted - 2011.03.01 22:17:00 -
[65]
Seleene is a very good candidate for the CSM. I can think of no other person better suited. His knowledge of the game inside and out from a player and producer standpoint far exceeds any other candidate. He has been actively playing the game since beta. He was on the inside for 3 years and got to see how the machine ticks. He is passionate reasonable and his approach is measured carefully.
He has my vote. ________________________________________________
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.03.02 12:45:00 -
[66]
Originally by: Seleene *snip*
Originally by: Ntrails How do you feel about the results of your supercap changes?
I think it's ridiculous that they have been allowed to sit as is for over a year, and for nearly three years previous to that. I have no idea why CCP seems almost scared to do minor tweaking and balancing every couple of months until they hit the sweet spot. There should be a dedicated team of people that work specifically on this sort of thing, actively soliciting feedback from players instead of working on things and then surprising us with dev blogs or changes on SiSi from nowhere. That's the entire point of my campaign: the ever-increasing amount of game mechanics that continue to sit stagnant year after year yet more new stuff keeps getting added to the pot. *snap*
You got one of my two votes available for sure
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.03.02 15:33:00 -
[67]
Originally by: Seleene It is possible I will be one of the most non-partisan candidates running, not just in terms of EVE politics, but also on game play issues. Labels like 'solo' player or 'bear' players or 'pirates' get tossed around a lot. Personally, I want to see everyone have an equally enjoyable game experience whatever their play style...
I like allot of your ideas both here and in other posts you have made. What follows reads somewhat like a rant but it is not directed at you in particular. But I would be interested in your comments and relates to this quoted portion of your post.
You say you want to see everyone have an equally enjoyable game experience whatever there play style. I think if you really mean that, you will push ccp to do something for people who like small gang and solo pvp. Because compared to the other play styles ccp has left that one to rot.
Let me explain in more detail: Playstyle 1 Industrialist: We have seen ccp create worm holes which yield new types of tech 3 things to produce. Wormholes also provide a whole new place for industrialists to base build poses and mine etc. Dominion also lead to new opportunities for industrialists in null sec. Planetary interaction also provided industrialists with new materials to produce etc. IÆm not an industrialist myself so there may have been other things CCP has done to make the industrialists game more enjoyable.
Playstyle 2 shooting npcs/missioning: They can shoot npcs in missions in high sec, low sec or null sec. They can shoot rats in fw missions or in belts. There are also the improvements in upgradable sov space to shoot rats. Then ccp brings in sleepers for wormholes. And now incursions a whole new way to shoot rats. Again ccp has done allot to make this playstyle more enjoyable.
Playstyle 3 large fleet pvp: Everything about sov holding null sec revolves around this. This has been the center of ccpÆs concern from day one it seems. Dominion is geared toward making sov warfare more important. Obvious the lag hurt this so it is a huge priority of CCP to fix. Same with the work on supercaps etc. Could it use some work? I suppose as I hear there are many naps. But, if ccp cared as little about large fleet pvp as they do about small gang and solo pvp they would have been saying they will get to lag in about 18 months. CCP obviously cares allot about this style of play.
continued in five minutes -Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.03.02 15:35:00 -
[68]
Playstyle 4 solo/small gang pvp: This is basically low sec and npc null sec space but it can happen anywhere. What has ccp ever done to boost this play style? What mechanics promote this? 1) FW plexing
2)Possibly worm hole collapsing based on size (although we will see this is an extreme stretch.)
As far as FW plexing it needs fixing and has been basically ignored from the day it was put out. It is really primarily a method of pve instead of pvp. I could go on and on with the problems but why? Everyone agrees it is broken. Yet ccp seems insistent that this will be low priority. Thank you ccp for the broken mechanic to promote solo and small gang pvp.
As far as wormhole collapse to promote small gang pvp û well saying this was implemented to promote small gang pvp is a real stretch. It was much more likely implemented to promote small corps being able to put a poses in wormholes. In any event according to the latest Economic quarterly very little pvp at all goes on in wormholes compared to null and low sec. So if this was somehow an attempt to help small gang pvp it failed there.
So am I missing anything that has been done to promote the solo/small gang pvp play style? Anything other than one broken mechanic (FW plexxing) that has been acknowledged as broken for years?
I recognize that since ccp has taken no interest in promoting small gang or solo pvp there are few of us left. So to the extent you are just pandering for votes this wonÆt be a great topic. But to the extent you are interested in ôbalanceö in promoting *everyones* style of play in a non partisan way it should be obvious that the play style of small gang and solo pvp is way overdue. Looking back at how the game has evolved they almost always seemed to ignore this style of play.
IMO CCP has been quite partisan against small gang/solo pvp if you are truly non-parisan I donÆt see how you can look at ccps track record and disagree. ThatÆs why I think if you mean what you say, you should champion this play style. Otherwise you are just following CCPs very partisan MO.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |
Trip Switch
Minmatar Philanthropy.
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Posted - 2011.03.02 21:52:00 -
[69]
You've made some interesting points, and i do agree with the need to sort out outstanding issues.
However a lot of these items are pvp related - which is fine, but i am seriously interested in what your thoughts of how you see P.I going, and it's influence over dust. Given that P.I is half-baked concoction at the moment, i would like to hear what you think about making this worthwhile.
Personally I'd like to see P.I wielded in such a way as to resolve another outstanding issue - that being the stupidly ridiculous Moons.
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Kerrisone
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Posted - 2011.03.03 00:07:00 -
[70]
I like the way you talk.
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Seleene
Body Count Inc. Cascade Imminent
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Posted - 2011.03.03 02:57:00 -
[71]
Edited by: Seleene on 03/03/2011 02:59:49
Originally by: Venkul Mul
Originally by: Seleene If it sounds much like the CSM is going to war... well, perhaps it's an apt analogy. If you look at some of the other campaign threads in this forum, you'll see at least one common theme among several - that of forming a proper united front.
While you probably will be my choice for this election, that emphasis about an united front worry me a bit.
Sadly it sound too much like "We will unite and support what the majority of the CSM want, all other issues be dammed, no manpower to lose on "secondary" issues".
"Secondary" issues have an habit to be abandoned in a ditch for years and even it they are minor things from CCP and the CSM point of view they tend to fester and make a section of the player base unhappy.
Examples are the hybrids issue, AFs, the sorry state of missions and soloable PvE and so on.
The secondary issues you speak of are high on the list of things many CSM candidates want to address. The key thing to communicate them convincingly, and even that is subject to the whims of CCP's resource allocation.
As for the 'united front' causing things to be forgotten, you needn't be worried. This wouldn't be the first time the CSM has shown a united front. Members of ALL past CSM terms have come together to present a united front on many issues. It's not a novel concept. The only time when I can see it being an issue is if it were to involve a group mindset of not caring about communicating with the community at large (not just some group of constituents in corp/alliance forums). That is something that I will help make sure doesn't happen. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Seleene
Body Count Inc. Cascade Imminent
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Posted - 2011.03.03 03:38:00 -
[72]
Cearain,
I love a good 'rant' as you put it. :) The thing is I can't be all things to all players in terms of expertise; what I can be is someone that listens to players concerns and expresses them very effectively to CCP.
Championing small gang/solo pvp is not news, many want it. CCP knows they want it, but other priorities, set long before CSM5 was in office and probably extending past CSM6's term, to be honest, affect how much the message will resonate with CCP. Think back to the June Summit when it was clear Incarna was getting the lion's share of development resources. Hopefully after Incarna 1.0 rolls out, there will be more dev resources available to look at some of these play style concerns like small gang/solo PvP.
I'm not going to bull**** folks and promise you unicorns and fairies. What I can promise is to keep bringing these kind of issues up that are widely wanted and well supported by players. More importantly, I want to encourage more regular and substantive communication from CCP about their plans (there's that word again!) for that play style (among others) and how they want to address it in general terms. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Lili Lu
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Posted - 2011.03.03 04:12:00 -
[73]
What are your views on the new supercarriers and fighterbombers? Do you see any problem with how far they were buffed offensively? |
Seleene
Body Count Inc. Cascade Imminent
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Posted - 2011.03.03 04:35:00 -
[74]
Originally by: Lili Lu What are your views on the new supercarriers and fighterbombers? Do you see any problem with how far they were buffed offensively?
Of course I see problems. I already touched on this previously and I'll quote part of what I said again:
Quote: I think it's ridiculous that they have been allowed to sit as is for over a year, and for nearly three years previous to that. I have no idea why CCP seems almost scared to do minor tweaking and balancing every couple of months until they hit the sweet spot.
With the exception of one minor tweak to Fighter Bomber damage to sub capital targets, the entire mess has remained untouched for over a year. By 'mess' I'm not just talking about Supercaps but Dominion as a whole. It's a half finished mess, and saying 'half' is polite. No tweaking, no iteration, no balancing. No treaties, no 'motherships', no lo-sec expansion of the sov system... But, hey, we can shoot at fleets of Sansha ships now?
My 'views' are that it's all tied in together, it's pretty ****ed up and I hope to have the opportunity to work with a group of people on the CSM that feel the same. Somehow, I think whoever gets elected will have similar thoughts. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Nerminia Boiyar Kalle
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Posted - 2011.03.03 10:50:00 -
[75]
A couple of quick ones, before I take time to fully read your blog and articles:
1) Destructible outposts - yes or no? 2) Local chat channel in 0.0 - remove, delay or leave it like it is?
You are already on my shortlist, being an ex dev, just need to know the answers to these questions. Since those are the two most important topics for me, if you agree with my views on those subjects I'll dedicate some time to reading what else you have to offer.
Thanks for your time.
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Seleene
Body Count Inc. Cascade Imminent
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Posted - 2011.03.03 13:38:00 -
[76]
Edited by: Seleene on 03/03/2011 13:40:17
Originally by: Nerminia Boiyar Kalle A couple of quick ones, before I take time to fully read your blog and articles:
1) Destructible outposts - yes or no?
This is something I can actually give an informed answer to. Without massive changes to the EVE code base (as in a complete re-write) the actual destruction of outposts isn't something that you're going to see. The more practical reason for this is a scenario like what if a player comes back from fighting cancer for six months only to discover that all his stuff is gone?
The answer to this is something that has been tossed back and forth for years and the seeds for which were really planted back in Las Vegas in 2009 - wreckable stations. The idea is that after a station exits it's final reinforcement timer, you would have the option to either capture it or blow it to hell. After a nice, Micheal Bay-ish explosion, you'd be left with a wreck, much like the one normal ships leave. The wrecked station would have all services disabled save one - undocking. If you were already in there when it blew, you somehow luckily found a broom closet to hide yourself and your stuff in. Maybe some of it got shaken up and damaged. You can undock, but that's it. Hopefully you stuffed a freighter into your broom closet.
The option would also exist for 'someone' to rebuild the station by simply dropping a similar egg next to it and filling it with magic pixie dust, etc... then after DT, yay, station is rebuilt.
This idea was one of several planned features that should have been in Dominion or iterated into the new sov system afterward. It is a prime example of why the sov system was changed from the evolutionary dead end that it was to something that could actually be iterated on. Treaties and wreckable stations are things that have been publicly discussed by CCP on multiple occasions and are just parts of what's laying on the cutting room floor.
Quote: 2) Local chat channel in 0.0 - remove, delay or leave it like it is?
Your question assumes that there should be some kind of 'blanket' mechanic for this in sovereign space, which I do not believe there should be. I would much rather put the power in the hands of the players by iterating onto the sov system with Intel Management Tools. It's your system, you are paying the stargate maintenance fees and such; you should be able to develop a proper infrastructure that lends to how day to day life in your space works. If you don't like random people ****ting up your local during a major fight, shut it down (for a time). If you prefer delayed local over local that is always on, tell the comm relay people working in the stargates to turn the dials down a bit.
The choices should be yours, the players, as much as possible. If you can fit a ship in EVE, why not fit a star system with the features you see fit and pay for? There is endless potential for iteration on these concepts. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Caiden Baxter
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Posted - 2011.03.03 17:04:00 -
[77]
Exellent campaign, i'll toss a vote your way
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Andrea Griffin
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Posted - 2011.03.03 18:06:00 -
[78]
Bump for a good candidate.
- "When I nerf something, it takes 2-3 months for your dreams to be crushed." - CCP Big Dumb Object |
Yalson
Caldari Body Count Inc. Cascade Imminent
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Posted - 2011.03.03 18:13:00 -
[79]
Looking forward to see what you'll be able to do from the other side of the fence.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2011.03.03 19:17:00 -
[80]
At this point I think you are the best candidate Seleene. I think you have the right ideas and I share your vision for how to best encourage CCP to fix the game of Eve we know and love. Consequentially you'll have my votes!
Good luck.
Join the Revolution!
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grootgroot
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Posted - 2011.03.03 19:50:00 -
[81]
Originally by: Seleene
EVE ONLINE - ITERATIONS is the cornerstone of my campaign. To me, EVE Online has always been a game about spaceships. Unfortunately, CCP seems more focused on some grandiose vision of creating the "ultimate sci fi simulator" instead of effort to improve the core GAME PLAY of the best spaceship PVP game on the market. They continue to push in all directions at once, which might be worth buying into if there was some evidence of a cohesive plan that connects it all and gives each element a reason to exist in a game play context.
I like the cut of your jib. You've got my 2 votes.
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iP0D
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Posted - 2011.03.03 23:10:00 -
[82]
So, question. I read on SHC that you were a part of the design team that gave us w-space. Well, cheers I guess, that was a really nice thing to add to EVE.
But I am curious, do you have any thoughts as to building on w-space as a game niche? I mean, we all remember how Faction Warfare went down the drain, and while the QEN shows that w-space has grown a little bit, it still remains well, a small niche. A fun one though.
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Seleene
Body Count Inc. Cascade Imminent
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Posted - 2011.03.04 05:46:00 -
[83]
Originally by: iP0D So, question. I read on SHC that you were a part of the design team that gave us w-space. Well, cheers I guess, that was a really nice thing to add to EVE.
But I am curious, do you have any thoughts as to building on w-space as a game niche? I mean, we all remember how Faction Warfare went down the drain, and while the QEN shows that w-space has grown a little bit, it still remains well, a small niche. A fun one though.
On wormholes - if you've never watched this, you might find the first ten minutes or so interesting (complete with me trolling Mittens about the Retribution around 7 mins in). If you'd really like to get a firm grasp on how short Dominion fell off from what was originally intended, especially the bit on Treaties, watch until around 20 mins. Apologies if I seem out of it because like... third day of FanFest and no one was awake / sober.
Insofar as wormholes themselves go I'm definitely the CSM candidate who can argue most effectively about what's (NOT) going on with them and why they should eventually be iterated on. It was a massive feature with an insane amount of potential which we originally planned to fold over into Dominion and beyond.
Apochribba (heh) was the first time CCP actually went back into the lore of EVE and pulled out a white rabbit to do something new and scary. Anyone that follows the science skill paths knows that there are several other 'races' out there besides the Sleepers and each one of them has their own... specialty. With that as a base, we wanted to slowly phase in the discovery of ancient technologies that would make new ship types, new modules and even new forms of travel possible.
Example 1 - Using specialized :awesome: racial technology, you could install a one time use module or rig in your jump capable ship and instead of making a jump you would actually fold space in order to reach new regions far out of the range of ordinary jump drives. True Exploration.
Example 2 - The T3 modular concept has always been intended to expand beyond just one ship class; there were even public discussions about modular weaponry and ship fittings. Custom / Brand name industry.
These are the sort of possibilities that have been left behind and overlooked for going on two years now.
So, when you ask, "Do you have any thoughts as to building on w-space as a game niche?", my response is, YES. I fall back into the thought processes that went into the original design and just want to see them continue. I want to see them expand and grow beyond just the initial implementation. Insofar as the current implementation of the original wormhole design, there are flaws in it that should really be addressed but, once again, NO ITERATION. I'd like to see NPC Sleeper capital ships attacking and clearing out player's starbases or Sleepers emerging into 0.0 and low-sec systems to poke around and do some investigating of their own (sounds a bit like Incursions, yes?). I'd like to see finite sources of things like moon goo or harvesting :awesome: out of a quasar. Chaos, mass hysteria and all that.
I could wall of text forever about the things that I would like to see happen, but the primary job of the CSM isn't to go into that level of detail - it's the CSM's job to relentlessly remind CCP of the desires and needs of the people that pay the subscription fees. Asking why one of the most popular features ever released, especially a feature I worked on, has not had one aspect of it touched or tweaked in nearly two years? That's not something I need much encouragement to do. ----
Seleene 4 CSM6 - EVE ONLINE - ITERATIONS |
Lowa
Gallente North Star Networks The Kadeshi
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Posted - 2011.03.04 13:44:00 -
[84]
As my last will and testament I shall support this endeavor. To the bitter end we sail comrade!
Cheers, Lowa
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Orree
Shiva Morsus Mihi
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Posted - 2011.03.04 16:24:00 -
[85]
Edited by: Orree on 04/03/2011 16:24:37 I'm happy to see you're a candidate, Sel. You have at least one of my votes.
---------- "How much easier it is to be critical than to be correct." ---Benjamin Disraeli |
Sidrat Flush
Caldari Eve Industrial Corp
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Posted - 2011.03.05 01:14:00 -
[86]
If you had an extra vote that couldn't be used on Seleene who would it be and why?
View The Eve Industrial Organiser Site
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Javelin6
Dirt Nap Squad
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Posted - 2011.03.05 05:42:00 -
[87]
Seleene,
Your platform seems to be the one that resonates most with me. I would however like to hear your thoughts on my microcosm of gameplay: Clandestine Warfare.
Specifically, how should Black-Ops Battleships be iterated on? Your thoughts on "AFK cloaking" and what you feel should be achievable goals for small stealth fleets? ______________________________________________
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Dri Kulsane
Amarr Body Count Inc. Cascade Imminent
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Posted - 2011.03.06 06:40:00 -
[88]
One of the most passionate people I've ever had the pleasure of spending time with though EvE Online. I've worked with Mark for over 5 years and would name him amongst those who have both earned their place as well as those who show the most drive.
His work experience along with his game experience puts him in a perfect position to ensure players needs and concerns are raised to the top.
Vote Saline!
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Wladomir Jed
Evolution IT Alliance
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Posted - 2011.03.06 09:16:00 -
[89]
Without a doubt one of the best guys for CSM! Good luck Soleene :p
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Raid'En
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Posted - 2011.03.06 13:15:00 -
[90]
Edited by: Raid''En on 06/03/2011 13:15:10
Originally by: Seleene Example 1 - Using specialized :awesome: racial technology, you could install a one time use module or rig in your jump capable ship and instead of making a jump you would actually fold space in order to reach new regions far out of the range of ordinary jump drives. True Exploration.
DO WANT o_O
Quote: I could wall of text forever about the things that I would like to see happen, but the primary job of the CSM isn't to go into that level of detail
i want you to go back on the dev team, NOW :P
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as you talked about w-space, i realized i didn't saw any words about what we, w-space residents wants ; there may have way less big fixes needed, but there's still lots of things to do... evn if they are already on CSM list since a while.
as an ex-dev, what do you think about the dififculty of remaking the corp roles system, as there's lots of issues for pos security ?
and what about reform of bookmarks, and the option to have corporation bookmarks and so on ?
and on a bigger subject ; the dead horse about POS themselves... everyone agree that it would be very hard to do, but what would be your opinion on what do to about POS ? ---------------- ** Wormhole Trading ** |
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