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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.23 22:37:00 -
[1]
I would like to introduce myself to you all as a candidate for the 6th CSM.
Why am I running for CSM 6? As a long time player of EVE I have always admired the grand vision of the game and the scope of possibility it produces, this in conjunction with the great work that has been done by the last 2 CSM's has focused my attention to the way CCP interacts with it's player base and the way the CSM has worked together to bring this interaction to a new level.
My previous experience as the CCP QA delegate to CSM 1 (as CCP Lingorm) and the commitment that CCP Hellmar has consistantly shown has convinced me that good candidates and excellent team work from the CSM is going to build a better game and I would like to be a part of that.
My goals for CSM 6 Excellence of execution. CCP has been trying to build on a theme of Excellence and CSM 5's solidarity showed CCP that what the player base thought of as Excellence was different from what CCP thought, but that a common ground exsisted and that by actually working together good results could be had.
I want to continue this push of Excellence, keeping the CSM focused on getting good results for the issues that the player base raises.
I am also a huge adherent of the API (twice running the API roundtable at the EVE Fanfest) and will be pushing for increased capability and functionality of the API.
While there are a number of other issues that I am concerned with and will be pushing for a resolution on I am not set on what that resolution is. These issues are things like :
- Viability of Low Sec
- AFK Cloaking
- Player Owned Structures (POS)
My History in EVE I have been playing EVE since March 2004, and other than for a short period in the middle of last year I have had atleast 1 account running at all time.
I have been involved in most aspects of EVE over that time and have experienced the joys and the sorrows that EVE bring. Most recently I have been focused on Industry and the ISK that brings, but also the click-madness and rince and repeat slow interfaces that plague this part of EVE.
My most famous moment in EVE was during the EVE Fanfest in 2005 during which I used the time on stage as the Player from Far Far away to Propose to my then girlfrien and now wife.
Who am I really? My name is Shay McAulay, I am a 35 year old married (to an EVE player) Computer Programmer and Agile Systems Administrator for a large Insurance company in Auckland, New Zealand. I work for CCP from 2007 till the end of 2008 as the QA Engineering Team Lead. I have also worked in a number of other industries (always from a computing side but I still had to understand the industry) including (but not limited to) Telecomunications, Logistics, Consulting and Coaching (Scrum software Development).
My Linkedin Profile.
Other Information I am working on a site that will go into my goals in more detail but I have been a little busy over the last couple of days with work related to supporting our efforts in the wake of the Christchurch Earthquake, but will have it comepleted this weekend and will link it here.
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.23 22:39:00 -
[2]
Reserved for later information.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.23 22:42:00 -
[3]
What is on your mind to make low sec more viable? ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.23 22:56:00 -
[4]
Edited by: Jonathon Silence on 23/02/2011 22:57:50 Edited by: Jonathon Silence on 23/02/2011 22:56:35
Originally by: The Djego What is on your mind to make low sec more viable?
I have a couple of ideas that I would like to investigate further.
Random Faction (NPC) patrols - The factions have random patrols through Low Sec that will act on any 'illegal' agression. Now these are not Concord, so they can be tanked and destroyed, difficult but not impossible. This will bring a random chance element to low sec. Making it a bit safer for people to enter, thus also increasing the profitability of pirating as the greater population means more opportunities.
Ability for Players to build services - Whether this is done with a new POS system or as rental on parts of exisiting stations I would like to see players and corporations have the ability to build more services in low sec. We have a sortage of Labratories and in some places factories. I think Players and Low Sec would be a good way to look at solving this. I am not 100% sure on the actual implementation of this, but the service offered would have to be better than High Sec to offer extra inducement.
Ability to sell kill rights - I think a good system that implemented this combined with a revamp of the Bounty system could also prove interesting, but need to study the possible ramifications for 'gaming' the system before really settling on anything.
I have also seen some other suggestions that I would like to see looked into further for partial consideration (Viceroy comes to mind here).
I am not 100% convinced that these will 'solve' the problem but I think they are worth examining and spending some time looking at the viability of.
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.02.24 07:43:00 -
[5]
Originally by: Jonathon Silence Edited by: Jonathon Silence on 23/02/2011 22:57:50 Edited by: Jonathon Silence on 23/02/2011 22:56:35
Originally by: The Djego What is on your mind to make low sec more viable?
I have a couple of ideas that I would like to investigate further.
Random Faction (NPC) patrols - The factions have random patrols through Low Sec that will act on any 'illegal' agression. Now these are not Concord, so they can be tanked and destroyed, difficult but not impossible. This will bring a random chance element to low sec. Making it a bit safer for people to enter, thus also increasing the profitability of pirating as the greater population means more opportunities.
Ability for Players to build services - Whether this is done with a new POS system or as rental on parts of exisiting stations I would like to see players and corporations have the ability to build more services in low sec. We have a sortage of Labratories and in some places factories. I think Players and Low Sec would be a good way to look at solving this. I am not 100% sure on the actual implementation of this, but the service offered would have to be better than High Sec to offer extra inducement.
Ability to sell kill rights - I think a good system that implemented this combined with a revamp of the Bounty system could also prove interesting, but need to study the possible ramifications for 'gaming' the system before really settling on anything.
I have also seen some other suggestions that I would like to see looked into further for partial consideration (Viceroy comes to mind here).
I am not 100% convinced that these will 'solve' the problem but I think they are worth examining and spending some time looking at the viability of.
Don't agree with Random Faction patrols......these will have a detrimental impact I think unless they drop something really nice, and if they drop something nice it'll just be pirated to death so that within 3 months no one goes after them.
You can already put POS up. Just need to fix the code that allows you to rent slots in labs/assembly arrays to other entities, something that has existed in the code but never been fixed properly.
Ability to Sell Kill Rights could be an interesting fix for the current bounty system.
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4C 4F 5645
Rogue Drone Systems
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Posted - 2011.02.24 07:58:00 -
[6]
What's with all the former CCP employees applying this term .
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El'Niaga
Minmatar Republic Military School
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Posted - 2011.02.24 10:02:00 -
[7]
Originally by: 4C 4F 5645 What's with all the former CCP employees applying this term .
CCP employees and CSM....its almost like the deck is stacked to make sure the CSM remains stagnate and meaningless.
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.02.24 10:29:00 -
[8]
Nice to see other kiwis playing (from Dunedin myself), and even standing for CSM. I sincerely wish you all the best dealing with the Chch earthquake aftermath - Insurance is going to be important in the coming days/weeks.
I see you mention AFK cloaking - what's your stance on the topic?
Personally I see it as fine the way it is. I've been in systems with AFK cloakers hanging around and been able to get on with business as (mostly) usual. I've also gone to hostile systems and cloaked up to hunt.
I also have kids. This means that I need to be able to step away from the game at a moment's notice. So in that sense, cloaking is a very important part of the game for me - it might be afk, it might not, but either way cloaking makes nullsec life feasible.
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.24 20:42:00 -
[9]
Originally by: El'Niaga
Don't agree with Random Faction patrols......these will have a detrimental impact I think unless they drop something really nice, and if they drop something nice it'll just be pirated to death so that within 3 months no one goes after them.
You can already put POS up. Just need to fix the code that allows you to rent slots in labs/assembly arrays to other entities, something that has existed in the code but never been fixed properly.
Ability to Sell Kill Rights could be an interesting fix for the current bounty system.
As I said, I am also not 100% convinced these will solve the issue.
The Problem (As I see it) is that the risk/reward is not enough of an inducemnet when compared with the risk/reward or either high-sec or 0.0. So you either have to reduce the risk (random patrols or something else) or increase the reward. Now the risk in low-sec is very similar to (if not higher than) that is 0.0, which makes balancing the risk/reward equation even more difficult. So something must be done to deal with the risk before you can get a balanced progression from High through low to zero sec.
This will nto be an easy (or easily accepted) fix. But to restore some balance something needs to be done. I am in favour of small changes to slowly try to bring things into balance rather than a complete rewite which introduces to many variables.
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X Dead
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Posted - 2011.02.25 03:34:00 -
[10]
I have say, one advantage of resolving long-term cloaking which I rarely see stated is that some of the bots in null would be able to be hunted more easily (they often cloak up when a hostile enters system and there's no station to dock up in).
It won't prevent non-probable ships but that's a different problem |
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Taran Aki
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Posted - 2011.02.25 05:09:00 -
[11]
I actually like the idea of intermittent patrols into low sec by the faction police. Most especially in systems where there have been a lot of ship kills. Response might not be fast, but it should be heavy. No scramming. Which is not to say an opportunistic pilot or two couldn't jump through with them and snag a ganker or three, letting the police do the heavy work.
It could also potentially allow transports to get some cover heading into low. The MOST important point should be the jump directly out of hi sec. Make the bottlenecks equally as dangerous for the pirate (at least intermittently). Spice it up for all concerned. Get more players into low and everyone wins.
Awesome to see a Kiwi go for the CSM. Good luck!
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.25 08:06:00 -
[12]
Originally by: Imigo Montoya Nice to see other kiwis playing (from Dunedin myself), and even standing for CSM. I sincerely wish you all the best dealing with the Chch earthquake aftermath - Insurance is going to be important in the coming days/weeks.
I see you mention AFK cloaking - what's your stance on the topic?
Personally I see it as fine the way it is. I've been in systems with AFK cloakers hanging around and been able to get on with business as (mostly) usual. I've also gone to hostile systems and cloaked up to hunt.
I also have kids. This means that I need to be able to step away from the game at a moment's notice. So in that sense, cloaking is a very important part of the game for me - it might be afk, it might not, but either way cloaking makes nullsec life feasible.
OK, I am going to clarify here a bit. I am not against AFK cloaking, as such. I am against being able to 'camp a system' while not at the computer. People complain that 'botters' make money while not being at the keyboard. AFK cloaking has similar impacts in that it prevents people (and in some cases botters) from earning money for no 'real' risk.
What I would really like to see is some method for 'Sovereign' Alliances to deal with Cloaked ships in their space.
I would also like to see more of a penalty for putting a cloak on a ship that is not designed for it ... but this is a personal issue and is not high on my list of 'must do' items for the CSM.
As for the situation where you are called from the PC, I think a better system would be to allow a ship to 'power-down' (once the agression timers are clear) and to basically go dark rather than have a module for dealing with those situation. Of course after powering down you will need time to power up you systems when you return ... but again person idea here and not directly related to the AFK cloaking issue.
My belief is that EVE is a game all about risk and reward, but afk cloaking breaks that risk<>reward pattern.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2011.02.25 13:40:00 -
[13]
Originally by: Jonathon Silence Random Faction (NPC) patrols - The factions have random patrols through Low Sec that will act on any 'illegal' agression. Now these are not Concord, so they can be tanked and destroyed, difficult but not impossible. This will bring a random chance element to low sec. Making it a bit safer for people to enter, thus also increasing the profitability of pirating as the greater population means more opportunities.
Well this would be a very big handicap for solo/small gang pilots while it doesn't affect the bigger gangs. Also it would make even fair fights(the rare, good ones) very likely to get one sided quick.
Originally by: Jonathon Silence Ability for Players to build services - Whether this is done with a new POS system or as rental on parts of exisiting stations I would like to see players and corporations have the ability to build more services in low sec. We have a sortage of Labratories and in some places factories. I think Players and Low Sec would be a good way to look at solving this. I am not 100% sure on the actual implementation of this, but the service offered would have to be better than High Sec to offer extra inducement.
Well you could just set up a science pos in low sec(lots of free moons), factory slots are a no issue in low sec.
Originally by: Jonathon Silence Ability to sell kill rights - I think a good system that implemented this combined with a revamp of the Bounty system could also prove interesting, but need to study the possible ramifications for 'gaming' the system before really settling on anything.
Well the idea itself sounds noble, however in general most people underrate the effort that it takes to hunt down individuals a lot.
Kill rights against -5 and below players are worthless, you can engage them anywhere. Also kill rights against people in low Sec are not very valuable since you can shoot them anyway(you save the sec hit and 15 minutes GCC, thats it). The only thing left are kill rights vs people that only from time to time pop into low sec and do her regular stuff in high sec. However if this players are clever, they are hard to hunt down and this is mostly done by personal desire to do so, not really for real gains. Somebody that buys kill rights however doesn't have this desire, he is in for the gain. You could similar to this simply hire a merc corp, they pay the dec against his corp and hunt him down, the key here is that this is to expensive for most people so they think a bounty hunter will do it for less, even if he is pretty much in the same boat regarding the effort to do so. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Two Shots
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.02.25 19:09:00 -
[14]
Jonathon Silence:
Explicitly and literally, by what mechanic or process do you intend to get your pet topics pushed through to CCP when it has been expressly stated by CCP ever since the advent of the CSM that the CSM does not exist to be amateur game developers?
Two Shots Goonwaffe |
Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.25 21:02:00 -
[15]
Originally by: Two Shots Jonathon Silence:
Explicitly and literally, by what mechanic or process do you intend to get your pet topics pushed through to CCP when it has been expressly stated by CCP ever since the advent of the CSM that the CSM does not exist to be amateur game developers?
Actually that is rather easy. For my 'pet' topics I will write them up clearly and post them in the CSM sections of the forums and try to get support. Then if enough support is gathered work with the CSM to make sure CCP understand the reasoning behind the request. In other words the way it s supposed to work. I admitt that I might personally work on the other members of the CSM to get more support. But No rule breaking .
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.25 21:09:00 -
[16]
Originally by: The Djego
Well this would be a very big handicap for solo/small gang pilots while it doesn't affect the bigger gangs. Also it would make even fair fights(the rare, good ones) very likely to get one sided quick.
Well you could just set up a science pos in low sec(lots of free moons), factory slots are a no issue in low sec.
Well the idea itself sounds noble, however in general most people underrate the effort that it takes to hunt down individuals a lot.
Kill rights against -5 and below players are worthless, you can engage them anywhere. Also kill rights against people in low Sec are not very valuable since you can shoot them anyway(you save the sec hit and 15 minutes GCC, thats it). The only thing left are kill rights vs people that only from time to time pop into low sec and do her regular stuff in high sec. However if this players are clever, they are hard to hunt down and this is mostly done by personal desire to do so, not really for real gains. Somebody that buys kill rights however doesn't have this desire, he is in for the gain. You could similar to this simply hire a merc corp, they pay the dec against his corp and hunt him down, the key here is that this is to expensive for most people so they think a bounty hunter will do it for less, even if he is pretty much in the same boat regarding the effort to do so.
As I said, I am not 100% sure any of these will work completely. All I know is that Low-Sec is the poor neglected middle child and needs some love and support.
As for the Lab's in Low-Sec, that is fine for any Lab work that has no material requirement and no 'output'. Because it is owned by a coporation that I am not a member of I cannot put stuff into the POS for the Lab to use to complete the work, nor can I collect any outputs (returning the original blueprint is not an output, but copies or invention prints are).
I would like to make small changes first (like getting some mechanism for real public Science and Industry) and see how that changes things and then look at the next step.
I guess what I am saying here is that I want to get a commitment from CCP to iterate over Low-Sec and give it some attention to make it more attractive.
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zealottk
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Posted - 2011.02.27 18:25:00 -
[17]
I would be interested in hearing what your ideas are with POS
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.02.27 21:50:00 -
[18]
Originally by: zealottk I would be interested in hearing what your ideas are with POS
There have been a number of good suggestions in threads like this > http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1208972 that I fully support.
Personally I would like to ess a bit more variability in Both POS's and Planetary command centers. I hate the 'One Size' fits all needs mentality of fixed CPU and power levels. I would like to be able to either install more of one in preference over the other. So if I want a High Power POS I install more powerplants into it's available 'core' and install less Computer backs ... or if I am doing lots of industry and want the CPU then Install more Computer Banks and sacrifice power.
The POS thing has been brought to CCP before, with little to no resolution, but I think this is one of those issues that the CSM needs to Ride CCP on. Continually re-presenting it till we get an answer.
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Taram Caldar
Royal Black Watch Highlanders Warped Aggression
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Posted - 2011.03.01 13:44:00 -
[19]
Originally by: Jonathon Silence As for the situation where you are called from the PC, I think a better system would be to allow a ship to 'power-down' (once the agression timers are clear) and to basically go dark rather than have a module for dealing with those situation. Of course after powering down you will need time to power up you systems when you return ... but again person idea here and not directly related to the AFK cloaking issue.
This doesn't address the situation where you are called away from the PC at all though. If my kid is upstairs crying or my wife needs my help waiting 15 minutes for an agro timer to clear isn't an option. I need to be able to warp to a safe and immediately cloak up so that I can go deal with the real-life emergency. RL > EVE and always will be.
I agree that afk camping systems is 'teh lame' (I've personally never done it. Because I feel it's a lame tactic... and yes... to those who are currently hostile to me... that means if I'm in system I'm actually there and actually waiting for you to do something stupid so I can kill you ) but you need to remember that 'waiting for aggro timers' doesn't help those of us who have to run AFK *NOW* when you are talking about changes to the system.
Personally I think having cloaks do 2 things: 1 use cap... 2 disable cap recharge. Make the cap drain small so that you could cloak for up to an hour or so but once that's done you need to de-cloak to recharge your cap. It solvs the 'afk camper' issue while allowing those who have to suddenly run afk to do so. They can always come back within 1hr or so and log off.
Market Alerts Mailing List
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BigSako
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Posted - 2011.03.01 14:10:00 -
[20]
Capacitor drain while cloaking sounds good to me, still exceptions should be made for Cov-ops and maybe Recons.
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.03.01 20:09:00 -
[21]
Originally by: Taram Caldar
This doesn't address the situation where you are called away from the PC at all though. If my kid is upstairs crying or my wife needs my help waiting 15 minutes for an agro timer to clear isn't an option. I need to be able to warp to a safe and immediately cloak up so that I can go deal with the real-life emergency. RL > EVE and always will be.
I agree that afk camping systems is 'teh lame' (I've personally never done it. Because I feel it's a lame tactic... and yes... to those who are currently hostile to me... that means if I'm in system I'm actually there and actually waiting for you to do something stupid so I can kill you ) but you need to remember that 'waiting for aggro timers' doesn't help those of us who have to run AFK *NOW* when you are talking about changes to the system.
Personally I think having cloaks do 2 things: 1 use cap... 2 disable cap recharge. Make the cap drain small so that you could cloak for up to an hour or so but once that's done you need to de-cloak to recharge your cap. It solvs the 'afk camper' issue while allowing those who have to suddenly run afk to do so. They can always come back within 1hr or so and log off.
That's not a bad idea. Will add that to the options that should be presented to CCP.
I agree that the cap drain on 'official' cloaking ships should be lower.
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Internet Lawyer
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Posted - 2011.03.02 02:42:00 -
[22]
Edited by: Internet Lawyer on 02/03/2011 02:42:56
Originally by: Jonathon Silence My History in EVE I have been playing EVE since March 2004, and other than for a short period in the middle of last year I have had at least 1 account running at all time.
Doing what, exactly? What have you been doing all this time?
Originally by: Jonathon Silence Who am I really?I work for CCP from 2007 till the end of 2008 as the QA Engineering Team Lead.
What does that mean? Did you cause / fix the boot.ini thing?
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.03.02 03:37:00 -
[23]
Edited by: Jonathon Silence on 02/03/2011 03:40:25
Originally by: Internet Lawyer Doing what, exactly? What have you been doing all this time?
LOL. Big question. I started of as a Miner in Celestial Horizon Corporation, joining their Empire combat arm and fighting in a number of wars (vs BDCI/Sharks, Mercenary Frigates/Forces, DVN, VOTF) before moving to 0.0 and basing in VNGJ-U in Feythabolis where I initially ran the Ice mining department and flew in and FC'ed local defense gang's (in more wars like The 5, and a number of other wars after the formation of Ascendant Frontier - ASCN, where I was a member of teh High Command). I got promoted (or was that demoted) into running parts of our POS defense and industry supply chain (running freighter loads of Passive targetters from Empire to 0.0 after building them in High Sec). Was involved in the logistics for most of CLS's outpost deployments as well as the Titan Deployment.
I became the CEO of CLS after the collapse of ASCN and the retirement of CYVOK. It was my job to oversee the evacuation of Feythabolis after brokering a final surrender and ceasefire with Blacklight. We then moved to the Dorne regions where I handed over the CEO to SamuraiJack when I became a Dev and my characters got renamed and I was no longer allowed to associate with my previous corp mates on an in-game level. I moved my toons into an alt-corp that I had had hanging about and turned it into a small scale production Corp that grew to run a reseach POS and invested heavily into Capitalship BPO's, researching them and running endless copies for sale. I also build Tech 1 ships for sale from this corp, mainly battleships and battle cruisers but some other ships as well.
When I left CCP I re-established my contacts with CLS and rejoined the corp while still keeping the other corp running as a smaller going concern and ISK generation enterprise. While in CLS I became the Sales manager for the Tech 2 department for about 18 months. This involved the selling of all the produce from CLS controlled Tech 2 bpo's and the results of their invention onto the markets in Jita, Ammar, Oursleart(sp?) and Rens as well as some sales into Drone Regions. I did some experiments with Wormholes and such as it was one of the features I was involved with just before I left CCP.
After this I got a bit of EVE burnout and left CLS back to my small corp and took a break. I returned about 4 months ago and have been very active again (my joy of playing is as strong as ever again), I have refocused on Industry and have committed deeply into PI (High Sec based at this time but that may be changing soon hopefully) and have also started doing some more market manipulation and Sovereignty structure development.
Originally by: Internet Lawyer What does that mean? Did you cause / fix the boot.ini thing?
Actually fix boot.ini? No but I was one of the 2 QA people on shift when it was deployed (the other being CCP Mindstar) when it was discovered. I remember having to call my boss at 1am and wake him up, but he went back to sleep thinking it was a practical joke, so I called in the CTO and did most of the organising of the 'fix' effort until higher-ups where called in, even them CCP Mindstar and I where often consulted on the state of the issue as we had the most experience with it. I think CCP Mindstar and I did a 36 hour straight stint discoving the issue (from reports on the forums and in the IRC Channel's) finding the actual circumstances of the issue and breaking a number of CCP forum posting rules around not modifying players posts, which we where doing when someone posted incorrect information on the issue as it began causing additional problems with the false information going round (I was later 'slapped on the wrist as I broke the rules, but as I did it for the right reasons all was forgiven). I even Hillmar the CEO buy CCP Mindstar and I a drink later to thank us for our quick action.
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.03.03 01:03:00 -
[24]
Well the official list is out and I am listed nicely in the middle.
What is interesting is the number of New Zealand Candidates that are running this time. I should contact them and see what we have in common and organise drinks or something.
What is also interesting is the number of 'I will represent your issues' candidates. Buy this I mena Candidates that have expressed "Only a desire' to represetn 'The EVE Players'. While I personally find this laudable, I think Candidates should also have opinions on something why else would they be doing this? Just my thoughts, would be interested to hear what you think.
Jonathon Silence Candidate for CSM6
EVE Online thread http://www.shay-4-csm.net/Information Site |
Atnaw
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Posted - 2011.03.03 19:38:00 -
[25]
So back to AFK cloaking. I would assume the problem is not people just leaving the PC cloaked for a few hours in a system. But people who go AFK all day deliberately (probably with alts covering several systems) to be annoying while they go to work or whatever - not just AFK, but AFH (Away From Home) with no mouse clicks or anything. I know it irritates me. I'm surprised that if there isn't any activity on an account after 2 hours that the server doesn't boot them. Surely its unnecessary load on the server?
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SamuraiJack
Celestial Horizon Corp.
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Posted - 2011.03.03 21:32:00 -
[26]
1) Logistics. Apparently CCP think its too easy. Its about time someone sat them down and made them do a logistics chain. See how easy they think it is when doing long boring freighter runs to keep 0.0 systems and markets stocked. I also would love to see the CSM pushing for making ihubs and upgrades smaller to allow JF's to carry them. If ccp truely want small allainces to populate 0.0 then they need to change teh current mechanics which HEAVILY favour the "omg we love your tears" griefer crowd who have no interest in sov but happily camp the empire/0.0 pipes.
2) POS's. BADLY needs redoing completely. Seperating from regular corp roles so there can be more security with private pos's. EG. POS roles not allowing global access to build slots etc. Maybe even Allaince roles reviewing to allow Research pos's to be useful.
3) PI/Market. Does Eve seriously have enough market/industrialists to support a fully player driven market. Given the HUGE spikes in PI goods. (Specifically POS fuels) maybe an artifical cap of the NPC sell orders would be in order. I also worry primarily about the market as eve's new chars will be hard pressed to get equipment if they all have to go to jita to get "rare" mods that no one else is interested in. EG reg t1 gear. =- The Chronicles of SamuraiJack
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Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.03.03 22:38:00 -
[27]
Originally by: Atnaw So back to AFK cloaking. I would assume the problem is not people just leaving the PC cloaked for a few hours in a system. But people who go AFK all day deliberately (probably with alts covering several systems) to be annoying while they go to work or whatever - not just AFK, but AFH (Away From Home) with no mouse clicks or anything. I know it irritates me. I'm surprised that if there isn't any activity on an account after 2 hours that the server doesn't boot them. Surely its unnecessary load on the server?
I would agree here, people leaving to deal with 'Real-Life' is not an issue in my eyes (others might see it different). As for the AFH, I can agree that it breaks my risk/reward concept of EVE. I have always seen EVE as a balance of Risk/Reward for all activities and the AFK Cloaking offers little to no risk for a large reward in disrupting your targets operations, hence my oposition to it. If it is someone there actively 'hunting' then that is different.
Jonathon Silence Candidate for CSM6
EVE Online thread http://www.shay-4-csm.net/Information Site |
Dilsnik
Celestial Horizon Corp.
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Posted - 2011.03.03 22:40:00 -
[28]
1. Although I'm probably biased, as I know you from CLS, I'm quite sure you would do a great job were you to be chosen for CSM.
2. On Planetary Interaction - CCP needs desperately to simplify the way it currently works. I already have a job, and the complexity currently involved in PI is too much like another one. Perhaps all the manipulation needed to make a final product could be done by entering values into a speadsheet ap, or by making choices on a few drop down lists, paying the isk, and supplying the modules to make it all happen. Although PI is currently very lucrative, the time involvment is too high for a more casual player like myself, and probably many others who play eve for a bit of escape from the real headaches of the workaday world. ................................................ Sadly enough, the allegations ... are true. ................................................ |
Jonathon Silence
Thorny Rose Enterprises
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Posted - 2011.03.03 23:17:00 -
[29]
Originally by: SamuraiJack 1) Logistics. Apparently CCP think its too easy. Its about time someone sat them down and made them do a logistics chain. See how easy they think it is when doing long boring freighter runs to keep 0.0 systems and markets stocked. I also would love to see the CSM pushing for making ihubs and upgrades smaller to allow JF's to carry them. If ccp truely want small allainces to populate 0.0 then they need to change teh current mechanics which HEAVILY favour the "omg we love your tears" griefer crowd who have no interest in sov but happily camp the empire/0.0 pipes.
2) POS's. BADLY needs redoing completely. Seperating from regular corp roles so there can be more security with private pos's. EG. POS roles not allowing global access to build slots etc. Maybe even Allaince roles reviewing to allow Research pos's to be useful.
3) PI/Market. Does Eve seriously have enough market/industrialists to support a fully player driven market. Given the HUGE spikes in PI goods. (Specifically POS fuels) maybe an artifical cap of the NPC sell orders would be in order. I also worry primarily about the market as eve's new chars will be hard pressed to get equipment if they all have to go to jita to get "rare" mods that no one else is interested in. EG reg t1 gear.
Knowing SJ, I read this as questions about my stand on these issues.
1) 0.0 Logistics is hard, time consuming and risky, even counting the changes of Jump Freighters and Jump Bridges and Titan bridges there is still a large risk, thus alliances take large actions to reduce teh risks (blobing the freighter runs up and having large escort fleets), this in turn means the attacker has to bring more firepower to attack the logistics train, so the defender brings more defense ... rinse and repeat. All this does is add to the blob mentality. Supply chain and the risk/reward in operating them is something CCP should be constantly monitoring. Am I against Jump bridges/titan bridges. No but I think the risk/reward level needs to be looked at to balance it with other logistics options. If these means introducing other logistics options then I am more than willing to try that and give feedback to CCP.
2) Agree completely. POS's are no longer the mainstay of holding a system, they are an industrial resource for mining and production and need to be rebalanced to align with this use. As for the interface adn genarl POS system I agree and have mentioned the 'Flogging a dead horse' POS thread a number of times as something the CSM should be taking to CCP.
3) As a heavy investor in PI, I like theisk I am making, but I think we need more information about the uptake and use of PI. Like mnufacturing to meet supply maybe we ned to allow those that are doing it to do more easier or make it easier for others to do to get them interested. This certainly needs looking at. I know that balance is unbalanced because I can make more on a time invested basis from my PI than I can from a time investment for mining minerals ... and that is not right. As for making it easier (to get more people doing it) I put a couple of suggestions into the 1000 papercuts thread, the primary one is allowing players to import and export to corp hangers from PI Starports. A lot of time is spent collecting the output from the planets and then moving it round to secondary manufacturing points. I know personally if I could export it all to a corp hanger and then have a single character fly round and collect it then that would be much better.
Jonathon Silence Candidate for CSM6
EVE Online thread http://www.shay-4-csm.net/Information Site |
Atnaw
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Posted - 2011.03.04 00:49:00 -
[30]
Edited by: Atnaw on 04/03/2011 00:49:20 Maybe after 3 hours the cloaks frequency modulation could go out of sink - meaning you are now scan-able - and shut down on its own. So the AFK cloaker either has to come back within every 3 hours to disengage-engage, or log, or risk being scanned assuming hes smart enough to be in a safe spot.
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