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Drakaral
Minmatar Native Freshfood
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Posted - 2011.02.24 05:09:00 -
[1]
was wondering is it possible to fly a maelstorm with like 3-4 mil SP and be decent in PvE
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.02.24 05:17:00 -
[2]
yes....
I would reccomend the minimum:
Minmatar BS to 4 Large projectiles to 4 Gunnery support skills to 3 Engineering skills (cap capacity, cap recharge, shield amount, shield regen, shield resists to at least 3 or 4
Should get you by, just.
Always fit an x-large shield booster and T2 resist mods too.
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Target Painter
Minmatar
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Posted - 2011.02.24 05:21:00 -
[3]
Edited by: Target Painter on 24/02/2011 05:21:54
Originally by: Drakaral was wondering is it possible to fly a maelstorm with like 3-4 mil SP and be decent in PvE
Yes.
[Maelstrom, XL SB Mael] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Power Diagnostic System II
X-Large C5-L Emergency Shield Overload I Dread Guristas Shield Boost Amplifier Medium Capacitor Booster II, Cap Booster 800 Invulnerability Field II Ballistic Deflection Field II Explosion Dampening Field II
1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L 1400mm 'Scout' Artillery I, Republic Fleet Fusion L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Warrior II x5 Valkyrie II x5
You should break 450 DPS easily, even with only a few million SP. With rather limited skills (basic T2 tank), it handles over 800 Angels DPS (burst), running for 2 minutes without cap boosting. The main training sinks are getting your tanking skills up.
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Murq
The Priesthood The 0rphanage
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Posted - 2011.02.24 15:15:00 -
[4]
wut's a Mael storm?
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Seriously Bored
Minmatar
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Posted - 2011.02.24 17:16:00 -
[5]
Originally by: Murq wut's a Mael storm?
A fleet of Maelstroms firing at the same target. ששששש
Originally by: CCP Big Dumb Object When I nerf something, it takes 2-3 months for your dreams to be crushed.
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Evil Aye
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Posted - 2011.02.24 17:49:00 -
[6]
Originally by: Murq wut's a Mael storm?
Slave |
Diomidis
Pod Liberation Authority
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Posted - 2011.02.24 19:37:00 -
[7]
Quote: [Maelstrom,800mm ACs Booster T1] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
100MN Afterburner II X-Large C5-L Emergency Shield Overload I Invulnerability Field II Invulnerability Field II Explosion Dampening Field II Heavy Electrochemical Capacitor Booster I, Cap Booster 800
800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L 800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L 800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L 800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L 800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L 800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L 800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L 800mm Heavy 'Scout' Repeating Artillery I, Phased Plasma L
Large Projectile Ambit Extension I Large Core Defence Capacitor safeguard I Large Core Defence Capacitor safeguard I
Hammerhead II x5 Hobgoblin II x5
I like it with ACs more, but it could be just me... Sorry if I did not downgrade the AB or something, you can do it.
RF/Faction mods are not really worthy when you are so young and might still have ISK shortage.
T2 hardeners are the most critical component. Skill for them before you fly it in lvl 4s. T1 Invus are crap. Use mission specific hardeners, the above could work for Angels tho. Rigs can be customized for more resists.
Cap booster solves your cap problem with just 1x module, use it wisely. The med cap booster is tight. X-L Faction booster (DG or so) works great in the boosted setup. If you are after cap stability with CCCs etc, I would go for a DG large instead.
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Murq
The Priesthood The 0rphanage
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Posted - 2011.02.24 22:15:00 -
[8]
Originally by: Evil Aye
Originally by: Murq wut's a Mael storm?
Bleh, sorry I asked.
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Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2011.02.24 22:17:00 -
[9]
Originally by: Murq wut's a Mael storm?
A station undocking 900 TEST Maelstroms all within 30 seconds.
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freshspree
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Posted - 2011.02.25 03:39:00 -
[10]
I'd fit autocannons for most missions though. 1400mms don't track for ****. I'd use 1200mms as the lower fire rate and slightly better tracking is more forgiving in Pve.
[Maelstrom, mael]
Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
Caldari Navy X-Large Shield Booster Photon Scattering Field II Photon Scattering Field II Heat Dissipation Field II Heavy Electrochemical Capacitor Booster I Tracking Computer II, Tracking Speed
1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L 1200mm Artillery Cannon II, Republic Fleet EMP L
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
You just need to swap the mods for meta 4s where need be and your good.
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Songbird
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Posted - 2011.02.25 05:27:00 -
[11]
wouldn't use artillery for pve, 800 mm AC's all the way, esp now that you can put mwd in missions. Of course maybe it's the 16 seconds between shots talking
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Cygnus Zhada
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Posted - 2011.02.25 08:46:00 -
[12]
Edited by: Cygnus Zhada on 25/02/2011 08:52:54 1200's work best for missions, not the 1400's. The volley sounds nice but due to rate of fire there's a lot of dps lost unless you perfectly guess the exact amount of guns needed to kill a target, every time. Have a look here.
[Maelstrom, lvl 4] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
LiF Fueled I Booster Rockets X-Large C5-L Emergency Shield Overload I Shield Boost Amplifier I Explosion Dampening Field II Invulnerability Field II Heavy Capacitor Booster II, Cap Booster 800
1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L 1200mm Artillery Cannon II, Fusion L
Large Projectile Metastasis Adjuster I Large Core Defence Capacitor safeguard I Large Core Defence Capacitor safeguard I
Valkyrie II x5 Warrior II x5
Resist based on missions ofcourse and you're set to go. AC's get no range on a Mael really and would only be used if you have a really short range mission, otherwise 1200's will perform better and be less annoying. Realise that to be able to use long range weapons you NEED to have decent droneskills, if you don't have that train it up and in the mean time use AC's.
--- Stultorum infinitus est numerus.
EVE tutorials
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Dr Sheepbringer
Gallente
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Posted - 2011.02.25 10:30:00 -
[13]
I'm stuck between two choices at the moment. I'm crosstraining from Gallente and thus I've been learning shield skills. I've already sorted the fitting, but I still lack certain modules from my "perfect fit" and I need an opinion on the "meanwhile" fit.
This is what I can fly at the moment:
[Maelstrom, still waiting] 2x Tracking Enhancer II 3x Gyrostabilizer II
X-Large Shield Booster I 3x T2 Shield hardeners Shield Boost Amplifier I Shield Boost Amplifier I
8x 800mm Heavy 'Scout' Repeating Artillery I
Large Core Defence Capacitor safeguard I Large Projectile Ambit Extension I Large Projectile Ambit Extension I
The question is about shield. I can run a T2 Large Booster. Should I swap the X-large one for a Large T2, and thus making some other changes? Basically the problem is Shield Management IV as the training is about two weeks for V. After that I'll swap the amps for T2's and use X-Large T2, but in the meanwhile...which is a better option? Matari BS is at lvl3, but training it for lvl4 isn't a problem (5 days). Also any input on the order of learning would be appreciated :) Everything else when it comes to support skills etc. are good (everything is at least on lvl4, but mostly V).
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Kepakh
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Posted - 2011.02.25 10:37:00 -
[14]
Originally by: Dr Sheepbringer
The question is about shield. I can run a T2 Large Booster. Should I swap the X-large one for a Large T2, and thus making some other changes?
Depends solely on your skill points. The fit you posted is way overtanked for high skilled character. You either have skill points and don't need as much tank because of your high DPS or you need lots of tank because your skill points limits your DPS.
It is easier to get lots of tank than getting lots of damage.
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Dr Sheepbringer
Gallente
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Posted - 2011.02.25 10:48:00 -
[15]
Edited by: Dr Sheepbringer on 25/02/2011 10:49:40
Originally by: Kepakh
Originally by: Dr Sheepbringer
The question is about shield. I can run a T2 Large Booster. Should I swap the X-large one for a Large T2, and thus making some other changes?
Depends solely on your skill points. The fit you posted is way overtanked for high skilled character. You either have skill points and don't need as much tank because of your high DPS or you need lots of tank because your skill points limits your DPS.
It is easier to get lots of tank than getting lots of damage.
I'm a 24mil SP. I could of course swap the mids for a AB or something funky, but as I'm "fresh" for projectiles I'll at least keep a bit overtank in the beginning. Droneskills are more or less maxed so my drones will add to it. I am going for gank rather than tank though. Of course my skills in shields are a bit fubar, but... i can't really think about anything other to add the gank(or falloff) other than tracking comps or painters.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Subbaculcha
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Posted - 2011.02.25 12:06:00 -
[16]
Originally by: Dr Sheepbringer I'm stuck between two choices at the moment. I'm crosstraining from Gallente and thus I've been learning shield skills. I've already sorted the fitting, but I still lack certain modules from my "perfect fit" and I need an opinion on the "meanwhile" fit.
This is what I can fly at the moment:
[Maelstrom, still waiting] 2x Tracking Enhancer II 3x Gyrostabilizer II
X-Large Shield Booster I 3x T2 Shield hardeners Shield Boost Amplifier I Shield Boost Amplifier I
8x 800mm Heavy 'Scout' Repeating Artillery I
Large Core Defence Capacitor safeguard I Large Projectile Ambit Extension I Large Projectile Ambit Extension I
The question is about shield. I can run a T2 Large Booster. Should I swap the X-large one for a Large T2, and thus making some other changes? Basically the problem is Shield Management IV as the training is about two weeks for V. After that I'll swap the amps for T2's and use X-Large T2, but in the meanwhile...which is a better option? Matari BS is at lvl3, but training it for lvl4 isn't a problem (5 days). Also any input on the order of learning would be appreciated :) Everything else when it comes to support skills etc. are good (everything is at least on lvl4, but mostly V).
go for the LSB, XL is more for pvp where ure gonna die in couple more seconds anyway, while in PVE an LSB gives a more sustained boost.
as for the boost amount, its really all about BS skill and SBA tech (t2 are good but the req is a huge time sink)
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Ellpeegee
NQX Innovations The KWFL Republic
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Posted - 2011.02.25 12:14:00 -
[17]
make sure to bone up on transversal can help alot with low sp
lpg
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Eliza Zar
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Posted - 2011.02.25 12:29:00 -
[18]
Originally by: Subbaculcha go for the LSB, XL is more for pvp where ure gonna die in couple more seconds anyway, while in PVE an LSB gives a more sustained boost.
as for the boost amount, its really all about BS skill and SBA tech (t2 are good but the req is a huge time sink)
It doesn't, it has the exact same efficiency. XL can boost more if stuff is about to go wrong, so XL is the right choice.
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Dr Sheepbringer
Gallente
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Posted - 2011.02.25 12:39:00 -
[19]
Originally by: Eliza Zar
It doesn't, it has the exact same efficiency. XL can boost more if stuff is about to go wrong, so XL is the right choice.
As I do suspect this will happen. Missions aren't the problem, but as I've been using drones, and only semi-guns and armor tanking...using shields and projectiles at the same time will probably cause some funny moments. It's not like after a "few" beers I could hypotetically forget to putt the rep on...or hardeners... It's been known to happen
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Drakaral
Minmatar Native Freshfood
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Posted - 2011.02.25 13:05:00 -
[20]
thanks for the comments everyone, and i don't mind if more keep adding to this
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Jennifer Starling
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Posted - 2011.02.25 13:28:00 -
[21]
Edited by: Jennifer Starling on 25/02/2011 13:27:55 I'm flying a Mael with decent skills (my other Minmatar ship is a Loki), a Guristas XL-booster and 800mm (T1) ACs but I still find some L4s very hard and I have to warp out regularly because I'm running out of cap boosters in the tougher missions.
I don't have the feeling it's really comfortable flying it in L4s (even though i never lost it)
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Kepakh
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Posted - 2011.02.25 13:35:00 -
[22]
Edited by: Kepakh on 25/02/2011 13:36:03
Originally by: Dr Sheepbringer
I'm a 24mil SP. I could of course swap the mids for a AB or something funky, but as I'm "fresh" for projectiles I'll at least keep a bit overtank in the beginning. Droneskills are more or less maxed so my drones will add to it. I am going for gank rather than tank though. Of course my skills in shields are a bit fubar, but... i can't really think about anything other to add the gank(or falloff) other than tracking comps or painters.
Tracking Computers are evil on Tempest or Maelstrom, imo.
I meant my comment as general guideline pointing out that everyone need to find some balance between DPS and tank depending on their skill set.
I am not really mission runner but I have run a few missions while grinding standings for R&D agents and I did it in cheap Geddon with about 230 DPS omni tank, but then I was dishing out around 900 DPS at 45km.
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.02.25 13:44:00 -
[23]
Originally by: Jennifer Starling Edited by: Jennifer Starling on 25/02/2011 13:27:55 I'm flying a Mael with decent skills (my other Minmatar ship is a Loki), a Guristas XL-booster and 800mm (T1) ACs but I still find some L4s very hard and I have to warp out regularly because I'm running out of cap boosters in the tougher missions.
I don't have the feeling it's really comfortable flying it in L4s (even though i never lost it)
T2 guns will make a surprising difference. There's a straight up 12.5% DPS increase from using the same guns with large projectiles 4 and Large AC Spec 4.
Plus you'll have the option of Barrage L for rats that kite.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Skex Relbore
Gallente Skexcorp
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Posted - 2011.02.25 15:31:00 -
[24]
Edited by: Skex Relbore on 25/02/2011 15:32:27
Originally by: Jennifer Starling Edited by: Jennifer Starling on 25/02/2011 13:27:55 I'm flying a Mael with decent skills (my other Minmatar ship is a Loki), a Guristas XL-booster and 800mm (T1) ACs but I still find some L4s very hard and I have to warp out regularly because I'm running out of cap boosters in the tougher missions.
I don't have the feeling it's really comfortable flying it in L4s (even though i never lost it)
I'm not sure what's the base of your problem but I found myself burning through cap charges at an unsustainable rate until I figured out how to use an active shield tank properly.
I'd come from flying mainly Armor tanked Domi's where you pretty much turn your reppers on as soon as you start taking armor damage (ok I'm lazy and would just turn them on as soon as I jumped into the mission system) so I was used to having a full tank.
When I first started flying missions on my Maelstrom pilot I tried to do the same thing keeping my shields full and boosting as needed to do so. And I ran through cap charges like crazy.
Then I figured out that if I stopped trying to keep the shields full up and just let them drop on down to their peak regen rate I could get away with very little boosting.
Basically you just cycle the repper once each time you get the low shield warning. Save for cases where you are tanking really heavy dps this is more than sufficient
Since changing that one basic habit I can complete most missions with out using any booster charges and most the time when I do end up using charges is because I'm motoring around on MWD or AB a lot.
T2 guns will also make a big difference if for no other reason than barrage is great for taking out frigs at 80k.
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Dr Sheepbringer
Gallente
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Posted - 2011.02.25 16:20:00 -
[25]
Originally by: Skex Relbore
I'd come from flying mainly Armor tanked Domi's where you pretty much turn your reppers on as soon as you start taking armor damage (ok I'm lazy and would just turn them on as soon as I jumped into the mission system) so I was used to having a full tank.
Then I figured out that if I stopped trying to keep the shields full up and just let them drop on down to their peak regen rate I could get away with very little boosting.
Actually one does do that with dps-fitted armor tanks too. I'm always cycling my repper to save cap. The difference is that shield booster "rep" when the cycle starts and armor reps when the cycle ends. Of course armor doesn't have recharge rate so shield have a "doublerep" in a sense.
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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Skex Relbore
Gallente Skexcorp
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Posted - 2011.02.25 16:51:00 -
[26]
Originally by: Dr Sheepbringer
Originally by: Skex Relbore
I'd come from flying mainly Armor tanked Domi's where you pretty much turn your reppers on as soon as you start taking armor damage (ok I'm lazy and would just turn them on as soon as I jumped into the mission system) so I was used to having a full tank.
Then I figured out that if I stopped trying to keep the shields full up and just let them drop on down to their peak regen rate I could get away with very little boosting.
Actually one does do that with dps-fitted armor tanks too. I'm always cycling my repper to save cap. The difference is that shield booster "rep" when the cycle starts and armor reps when the cycle ends. Of course armor doesn't have recharge rate so shield have a "doublerep" in a sense.
Yeah but there is no reason not to keep an armor tank full or at least near full even if you aren't perma running. As you said there is no passive regen to armor and any damage you don't rep in space will have to be paid for in station.
With a shield tank due to how the mechanic works it's actually beneficial to let the tank drop to 25-30% since your passive regen will be higher than it would be at 90%.
With an armor tank your regen is constant whether you are at 0% 30% or 90% it's either 0 or what ever your repper can put out.
Also since the boost comes at the start of the cycle for shield boosters it is better at dealing with damage spikes compared to armor if your sitting at 30% armor and a suicide gank squad roles in or that drone you lost track of kills a trigger, your pretty much screwed because you got nothing left and you'll not likely get enough reps in in time to save you. A booster is also faster a X-L booster II has a duration of 5 seconds compared to a LAR2 at 15 meaning you can get 4 boosts in the same time you'd get one on a LAR. Plus you've still got your armor and structure as a buffer below it to buy time to get some reps in.
I mean I get the idea of using an armor tank in a bleeder setup to maximize dps but there is much less advantage to doing so than with a shield setup. It's also a riskier proposition where as riding peak regen is the safer more stable option for a shield setup.
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Dr Sheepbringer
Gallente
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Posted - 2011.02.26 08:46:00 -
[27]
Ah now I got your point. I was thinking something ******ed. Nevermind :)
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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freshspree
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Posted - 2011.02.26 12:31:00 -
[28]
Edited by: freshspree on 26/02/2011 12:31:46
Originally by: Kepakh Edited by: Kepakh on 25/02/2011 13:36:03
Originally by: Dr Sheepbringer
I'm a 24mil SP. I could of course swap the mids for a AB or something funky, but as I'm "fresh" for projectiles I'll at least keep a bit overtank in the beginning. Droneskills are more or less maxed so my drones will add to it. I am going for gank rather than tank though. Of course my skills in shields are a bit fubar, but... i can't really think about anything other to add the gank(or falloff) other than tracking comps or painters.
Tracking Computers are evil on Tempest or Maelstrom, imo.
I meant my comment as general guideline pointing out that everyone need to find some balance between DPS and tank depending on their skill set.
I am not really mission runner but I have run a few missions while grinding standings for R&D agents and I did it in cheap Geddon with about 230 DPS omni tank, but then I was dishing out around 900 DPS at 45km.
This.
How did you get 900dps at 45kms on pulse? A geddon with scorch deals close to 750dps at 45 kms not 900. 900+ is what you get with multifreqs and that's with implants.
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Dr Sheepbringer
Gallente Halinallen veroparatiisi Inglorious Carebears
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Posted - 2011.03.07 11:11:00 -
[29]
Edited by: Dr Sheepbringer on 07/03/2011 11:14:13
Originally by: Dr Sheepbringer
This is what I can fly at the moment:
[Maelstrom, still waiting] 2x Tracking Enhancer II 3x Gyrostabilizer II
X-Large Shield Booster I 3x T2 Shield hardeners Shield Boost Amplifier I Shield Boost Amplifier I
8x 800mm Heavy 'Scout' Repeating Artillery I
Large Core Defence Capacitor safeguard I Large Projectile Ambit Extension I Large Projectile Ambit Extension I
I'll be swapping all the named/t1's for T2 or faction when I get to it.
I'm currently training for cybernetics IV (should have done a long time ago...). I won't be going for cybernetics V anytime soon. So what should one use for hardwirings then? I'm not going to spend "gazillions" on them, but other than that isk isn't a problem. My current idea would be:
Slot6: -5% cap recharge time Slot7: +5% Turret tracking speed Slot8: +3% max targeting range Slot9: +5% Damage on all turrets Slot10: +3% large projectile turret damage
Any suggestions? I think both cap recharge and targetting range are somewhat useless on me, but had to put something...
Originally by: CCP Shadow Dr. Sheepbringer -- It's not that kind of horn.
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