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Whezker
Gallente The Scope
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Posted - 2011.02.25 21:42:00 -
[1]
Hi.
I like to share this idea because I think that this could add a lot of content and mechanichs to the Eve Universe.
The actual state of the game consist of travel gate by gate from your position, to your destiny. This make feel like I'm in a room instead the deep space. Pirates just have to wait in the gates to catch you and create a lot of lag due the acumulation of people in some gates.
The idea is about to create a second way of travel around: OpenSpace.
-First: You can travel thourgh gates, as always, is the fastest way, and the most dangerous.
-But if you have the skills and fit your ship properly, you can warp from a system to the next one by interestelar warps.
That is how interestelar warp and openspace works:
-You need a minimun of capacitor (maybe 95%). Then you can do an interestelar warp to the next system.
-But you dont' land in the system....you land in OpenSpace. Maybe at some random place.
-Imagine OpenSpace like a new system, with lower security and no sun,no planets....just empty. From this system you can warp only to two possibles systems. The one you come from, or the one you want to go.
-This room (openSpace) is really huge, and could be here missions, belts...and stations in the middle of nothing...
-To make the next one interestelar warp jump you need to reload your capacitor again. This is the time when you are vulnerable to be detected or pewpewed or bubbled...it's a little risky, and a slower way for travel, but is also more safe than stargates, and, if you explore, more fun..
I need to feel that space is not a series of rooms and doors and I like to reveal the space between systems.
I don't care about hardware or server needs to do this job. I'm not a CCP developer, I'm a player and I'm proposing what as a player I espect to play some day.
Incarnia expands the eve universe in the social. Opensace will add more deep to the Eve Space, making alternative ways to croossing the Universe.
Any suggestion about how this could be made?
If you don't like the idea can explain why? -Mess with the bestą ądie like the rest |
Shoopa Whoopa
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Posted - 2011.02.25 22:07:00 -
[2]
Yeah I'll explain why I don't like the idea: It's garbage.
Seriously, there's so much wrong with it there's no real point in going into any detail. You basicly just suggest adding empty solar systems and using them as jumpgates.
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Whezker
Gallente The Scope
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Posted - 2011.02.25 22:11:00 -
[3]
So you can't see new mechanics giving the chance of avoiding stargates? -Mess with the bestą ądie like the rest |
Shoopa Whoopa
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Posted - 2011.02.25 22:33:00 -
[4]
I didn't say that! We already have jump drives after all. I just think that Eve doesn't really need more empty space.
Adding a slower alternative to jumpgates could be done and make sense, but how to do it well? I don't know.
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Doctor Invictus
Gallente Zaneta Enterprises Inc
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Posted - 2011.02.25 22:37:00 -
[5]
Part of the function of gates is to create a bottleneck. Otherwise, you would never come across anyone.
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Whezker
The Scope
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Posted - 2011.02.25 22:44:00 -
[6]
Originally by: Doctor Invictus Part of the function of gates is to create a bottleneck. Otherwise, you would never come across anyone.
Travelling using OpenSpace could be about 10 times slower than using gates. Two warps + one capacitor recharge. It's safer but it's balanced with the time you need to do it. I'm sure that people will use both ways, pending on the need. -Mess with the bestą ądie like the rest |
Doctor Invictus
Gallente Zaneta Enterprises Inc
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Posted - 2011.02.25 22:57:00 -
[7]
Arguably, OpenSpace would be even more dangerous than using gates. For one, pirates could just sit in it and run regular scans. When a ship warps in, they could be on it in seconds, and the new arrival would have no means of escape until its cap recharged. Moreover, this wouldn't so much remove the 'room' effect as it would just create more rooms, rooms where there are windows instead of doors.
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Whezker
Gallente The Scope
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Posted - 2011.02.25 23:26:00 -
[8]
Edited by: Whezker on 25/02/2011 23:30:11 Edited by: Whezker on 25/02/2011 23:29:00
Originally by: Doctor Invictus Arguably, OpenSpace would be even more dangerous than using gates. For one, pirates could just sit in it and run regular scans. When a ship warps in, they could be on it in seconds, and the new arrival would have no means of escape until its cap recharged. Moreover, this wouldn't so much remove the 'room' effect as it would just create more rooms, rooms where there are windows instead of doors.
That's a point. But an OpenSapce could be REALY big. Maybe 8 times bigger than a standard system. Harder to scan. I think that the chance of being catched must be balanced with this. Maybe the area to scan is so big that you need some lucky to find soemone. Maybe is smaller and your chances increase. Anyway, if you want to catch people easily wait in a stargate. The OpenSpace sorrounding 1.0 systems are high sec, sourrounding high sec are low sec OpenSpace, and sorrounding low sec are null sec OpenSpace. Is true that this still looks like "rooms" but it is because this is the less agressive way to make changes in the game engine and make you warp from a system to another in a factible way. I'm not talking about remake the game system, just add new content.
I like Eve as a Sci Fi game in the deeps of the far space. Stargates are great, but I cant't GTFO from these closed systems with people and civilization. I like to Eve to bring me some day a way to feel the freedom of being no where in space and explore.
Placing these empty and huge areas, is a way to travel without being desintegrated by a stargate or a pirate camp. The warp is the connection. And lower sec areas sorrounding systems adds a new layer to the enviorement. -Mess with the bestą ądie like the rest |
Maxsim Goratiev
Gallente Imperial Tau Syndicate
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Posted - 2011.02.26 11:51:00 -
[9]
Edited by: Maxsim Goratiev on 26/02/2011 11:51:36 OKay, if I understood the dude correctly, he wants to be able to travel out of a solar system to a solar system. THere is a whole ton of problems with that:
First, we already have jump drives.
Second, if you remember CCP deleted all deep-safes more then 10 AU further then the furthest celestial.
Another problem is the sheer space between solar system. If you have infinite capacitor, 4 light-year warp, which is probably some of the shortest distances you get between stars,would take you an entire day. Yes, 24 hours.
Lastly, current architecture CCP uses needs players to swap between servers (i.e. nodes) when they jump through gates IF you swap servers while the dude is flying, he would get disconnected.
This topic comes up every couple months.
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Naga Tokiba
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Posted - 2011.02.27 17:10:00 -
[10]
I support some form of OpenSpace. It should be possible to travel between systems without using gates, just by flying at warp speed in direction of destination.
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Bedell
Gallente White Powder
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Posted - 2011.02.27 17:40:00 -
[11]
Learn to fly a capital jump ship...issue resolved...
Originally by: Naga Tokiba I support some form of OpenSpace. It should be possible to travel between systems without using gates, just by flying at warp speed in direction of destination.
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Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2011.02.27 17:56:00 -
[12]
Nearest solar system to Earth -> Alpha Centauri = 4.2 light years away
1 light year = 63,241 au -> Alpha Centauri = 265,612 au away
CovOps frig warp speed -> 13.5 au/s = 5.4 hours of constant warp.
T1 frig warp speed -> 6.0 au/s = 12.2 hours warping.
Freighter warp speed -> 0.75 au/s = 98.4 hours warping.
Eve is already a big enough time sink, IMO - Explosions!
ORE Field Offices
POS vs DUST |
Shoopa Whoopa
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Posted - 2011.02.27 18:36:00 -
[13]
Originally by: Marcus Gideon CovOps frig warp speed -> 13.5 au/s = 5.4 hours of constant warp.
It should also be noted that this is, like, 7000 times the speed of light.
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Selinate
Amarr Red Water Syndicate
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Posted - 2011.02.27 18:59:00 -
[14]
Originally by: Whezker
Originally by: Doctor Invictus Part of the function of gates is to create a bottleneck. Otherwise, you would never come across anyone.
Travelling using OpenSpace could be about 10 times slower than using gates. Two warps + one capacitor recharge. It's safer but it's balanced with the time you need to do it. I'm sure that people will use both ways, pending on the need.
10 minutes slower than using gates... between systems...
40 jumps... 10 minutes per jump.... 400 minutes... go **** yourself.
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Whezker
Gallente The Scope
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Posted - 2011.02.27 19:30:00 -
[15]
Originally by: Selinate
Originally by: Whezker
Originally by: Doctor Invictus Part of the function of gates is to create a bottleneck. Otherwise, you would never come across anyone.
Travelling using OpenSpace could be about 10 times slower than using gates. Two warps + one capacitor recharge. It's safer but it's balanced with the time you need to do it. I'm sure that people will use both ways, pending on the need.
10 minutes slower than using gates... between systems...
40 jumps... 10 minutes per jump.... 400 minutes... go **** yourself.
I guess that is impossible to create new warp drives in game capable to reach enough speed to make interestal warps....oh wait! -Mess with the bestą ądie like the rest |
Whezker
Gallente The Scope
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Posted - 2011.02.27 19:34:00 -
[16]
Originally by: Bedell Learn to fly a capital jump ship...issue resolved...
Originally by: Naga Tokiba I support some form of OpenSpace. It should be possible to travel between systems without using gates, just by flying at warp speed in direction of destination.
I'm trying to find a way to do it without flying capital ships...just any ship.
And not only one. What I'm talking about is to create lower security areas sorrounding the highways of stargates.
Is like leaving the road to fly "cross country". -Mess with the bestą ądie like the rest |
Max Kolonko
Caldari Worm Nation Ash Alliance
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Posted - 2011.02.27 20:57:00 -
[17]
first - i dont like it. But thats just me :P
second, you dont create lower security space, you create null sec.
hi-sec space is defined by concord and sentries (only those in low sec). without those its just NULL SEC.
unless you put concord in there to monitor You killing someone else no one will give you sec status penalty.
third, 10 minutes per jump...hhmmmm... no. Max Kolonko |
Whezker
Gallente The Scope
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Posted - 2011.02.27 23:42:00 -
[18]
Originally by: Max Kolonko first - i dont like it. But thats just me :P
Perfect. All opinios are welcome.
Originally by: Max Kolonko
second, you dont create lower security space, you create null sec.
hi-sec space is defined by concord and sentries (only those in low sec). without those its just NULL SEC.
unless you put concord in there to monitor You killing someone else no one will give you sec status penalty.
The security status if it is null sec or just a level lower than the systems is not the critilical point for me. I think that it must be lower just to make this kinf of travel a little exiting. But not as dangerous as passing thourgh some gates full of pirates. It's a detour.
Originally by: Max Kolonko
third, 10 minutes per jump...hhmmmm... no.
Travelling thorugh gates are one warp and one jump. Opensace I think should be One warp, a cap recharge and another warp. It's not 10 minutes rigth? Maybe one or two. -Mess with the bestą ądie like the rest |
Whezker
Gallente The Scope
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Posted - 2011.03.02 13:32:00 -
[19]
I¦ve just updated the first message. -Mess with the bestą ądie like the rest |
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.03.02 15:25:00 -
[20]
We already have jump drives. If your suggestion is more jump drive capable ships, people might be okay with that. What you are asking for is... bad game design.
This signature is useless, but it is red.
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Whezker
Gallente The Scope
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Posted - 2011.03.02 16:53:00 -
[21]
Originally by: Bagehi We already have jump drives. If your suggestion is more jump drive capable ships, people might be okay with that. What you are asking for is... bad game design.
Ok if you think is bad, all comments are welcome but, please: explain why it can't work. This is good or this is bad are not arguments.
Explain yourself, thanks. -Mess with the bestą ądie like the rest |
Greg Huff
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Posted - 2011.03.02 17:37:00 -
[22]
Edited by: Greg Huff on 02/03/2011 17:39:33 I know it's just a game but your proposal doesn't hold any realism.
The only way to accomplish it is to put Jump Drives on all ships.
Think about our galaxy, our real life galaxy. Alpha Centauri is the closest system to us and it's a mere 4.37 light years away. That translates to 276,363.6 AU. A Raven, at 3 AU/sec would take 25.5 hours to get there. An Obelisk would take over 100 hours.
edit: yeah, I didn't read all the posts. Goes to show the brilliance of other posters.
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Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2011.03.02 17:45:00 -
[23]
Originally by: Whezker
Originally by: Bagehi We already have jump drives. If your suggestion is more jump drive capable ships, people might be okay with that. What you are asking for is... bad game design.
Ok if you think is bad, all comments are welcome but, please: explain why it can't work. This is good or this is bad are not arguments.
Explain yourself, thanks.
Problem one (biggest problem): the way Eve gets around the multiple shard thing is by breaking up the galaxy into systems. This allows systems to float between processors to balance the load. Currently, if you fly from one system directly to another system (by warping), you will remain in the system you started in and never arrive at the other system and that would require a loading screen and possible the transfer of all of your information from one node to another node. This would be a HUGE problem to overcome.
Problem two: CCP does not want people to be able to access Jove space. This mechanic would allow people to access Jove space.
Problem three: this mechanic would allow people to wander through deep space, something that decreases player interaction. This, and some mechanics things, CCP and many players are against (as can be seen with the removal of deep safe spots).
Problem four: It should take a silly long time to get from one system to another at warp speed. If it didn't, it would be a bad mechanic, if it did, it would be a bad mechanic.
This signature is useless, but it is red.
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Asa Tru
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Posted - 2011.03.03 13:40:00 -
[24]
You want this to avoid pirates. What's to stop someone from parking an interdiction sphere or something on the route? Stupid idea is stupid.
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Whezker
Gallente The Scope
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Posted - 2011.03.03 14:47:00 -
[25]
Originally by: Greg Huff Edited by: Greg Huff on 02/03/2011 17:39:33 I know it's just a game but your proposal doesn't hold any realism.
The only way to accomplish it is to put Jump Drives on all ships.
Think about our galaxy, our real life galaxy. Alpha Centauri is the closest system to us and it's a mere 4.37 light years away. That translates to 276,363.6 AU. A Raven, at 3 AU/sec would take 25.5 hours to get there. An Obelisk would take over 100 hours.
edit: yeah, I didn't read all the posts. Goes to show the brilliance of other posters.
Yes I know, That's why I said that it need a new technology of warp drives to reach enough seed to travel that distances -Mess with the bestą ądie like the rest |
Whezker
Gallente The Scope
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Posted - 2011.03.03 14:57:00 -
[26]
Originally by: Bagehi
Problem one (biggest problem): the way Eve gets around the multiple shard thing is by breaking up the galaxy into systems. This allows systems to float between processors to balance the load. Currently, if you fly from one system directly to another system (by warping), you will remain in the system you started in and never arrive at the other system and that would require a loading screen and possible the transfer of all of your information from one node to another node. This would be a HUGE problem to overcome.
OpenSpace works as a node like a standard system. I think that the session change coud be made while warping, making it transparent for the user.
Originally by: Bagehi
Problem two: CCP does not want people to be able to access Jove space. This mechanic would allow people to access Jove space.
No, you can't reach areas that are not accesible...It's not free flying.
Originally by: Bagehi
Problem three: this mechanic would allow people to wander through deep space, something that decreases player interaction. This, and some mechanics things, CCP and many players are against (as can be seen with the removal of deep safe spots).
Stargates are there if you want to go fast from a point to another one. OpenSpace increases a lot of time needed for travel, a secondary route. Only two reasons to be there: avoid dangerous stargates or explore null sec area that are Opensapce. In both cases you are vulnerable to be detected there.
-Mess with the bestą ądie like the rest |
Dunkler Imperator
N.F.H.P. Fatal Ascension
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Posted - 2011.03.03 16:18:00 -
[27]
Why is this needed? i don't see a need for this. Seems like a useless feature. If the gate you have is camped go a different way! it will take longer but is safer.I'd rather see CCP fix stuff than do this.
Not supported.
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Alexander Third
Gallente STARMINE inc
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Posted - 2011.03.03 23:00:00 -
[28]
First, game mechanics would need to be changed, and I don't think this is even worthy of a patch (or a spot in an expansion). second Pirating would no longer be profitable, third too much time
and 4th and most importantly, LAG.
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Imigo Montoya
Hysterically Unforgiving Wildly Inappropriate.
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Posted - 2011.03.04 05:08:00 -
[29]
If you're having troubles avoiding pirates at gates, you're either using the wrong ship, or you using the right ship the wrong way. Either that or you need to arrange an escort that can smash the pirates (it is a Massively Multiplayer game afterall).
As has been said before, jump drives are one of the many ways to travel through space other than using gates. There are also wormholes, which very much fill the "going off the beaten track" desire.
This proposal will just open up a whole lot of design (both game and technical architecture) issues to have to be resolved.
Not supported
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Whezker
Gallente The Scope
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Posted - 2011.03.04 14:06:00 -
[30]
I really thank you every comment.
That helps me a lot to understand other points of view about Openspace proposal and other alternatives.
But I' don't give up at all, I know that maybe this is not the way but I hope for some day I can explore the space mores as a Sci Fi classic universe without gates. This proposal was born from different needs.
-At first the idea was to remove stargates but later I thought that could be great to have both travel system. -I want to travel this way without being a veteran player, I like to explore that areas from second one. -...and so many that I know that are only personal thoughts
I thought that I was not the only one who likes this idea andall this negative supports really surprises me but I have to understand.
Anyway.
I like to hear more alternatives to this proposal. -Mess with the bestą ądie like the rest |
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