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Myxx
Risen Angels
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Posted - 2011.02.26 21:33:00 -
[1]
Edited by: Myxx on 26/02/2011 21:36:04 I thought I would bring this back up from the grave of the archive of some of the earliest devblogs. The idea is signifigantly faster training in leui of permanent death/ http://www.eveonline.com/devblog.asp?a=blog&bid=25
Quote: Anyone interested in a character creation option that allows you to train skills at double the time as normal character does? The flip side would be that such characters would suffer from perma-death (i.e. if podded, could never be played again).
A moderation could be to have 50% faster learning and loose all skills on death, not quite perma-death but still a big enough penalty to justify the bonus.
with what we all know now, and what has transpired since then, any thoughts or considerations of this idea in hindsight?
Edit: My own two cents on this is that at first glance, the concept is interesting, but it would be somewhat frivolous and im not exactly sure if it would serve any point in the current game. I'm really indifferent, but wanted others opinions on it. --
Originally by: CCP Explorer (and if you guys would also stop using Drakes it would be really appreciated, kthxbye).
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Sirene Wiggins
Caldari
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Posted - 2011.02.26 21:42:00 -
[2]
I think there would be a little too much room for abuse. The majority of the players that would take this option would more than likely be your industrialists that will never leave high-sec, so will never risk EVER being podded. I could definitely see myself using it to create a trader-alt, so that my main wouldn't have to learn all those skills (and not only would I be able to min-max the attributes towards it, but the alt would get a 100% training bonus!)
~`~`~`~`~
Fight for Peace! Make Love not War! Unless you love to kill... |
Breaker77
Gallente Reclamation Industries
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Posted - 2011.02.26 21:54:00 -
[3]
Originally by: Sirene Wiggins I think there would be a little too much room for abuse. The majority of the players that would take this option would more than likely be your industrialists that will never leave high-sec, so will never risk EVER being podded. I could definitely see myself using it to create a trader-alt,
This really. Some science/indy alts can take months to train, this would increase the speed with ZERO risk.
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Gaiofguys
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Posted - 2011.02.26 22:57:00 -
[4]
Edited by: Gaiofguys on 26/02/2011 23:03:35 Ah... yeah.
With this game - the whole idea of skills is utterly silly. Why not just use money only? you can fly all ships - it's just that ships cost money. They already have that. So, it make the game better if they just removed skills completely, no?
Or (another idea)... Maybe offer skills automatically as 'rewards'? Of course, that goes back to the whole 'we don't want XP'. But XP exists for a reason - reward. Players want to do something and feel accomplished. Money is a good rewards, sure, but it gets spent and stupid decisions cause rage quits that lead to rejoins (this game is 'magnificent'), and then re-quits and then depression and termination of your real life job, as player ceases to have a soul. ----
I think CCP could do this without ruining the whole feel of the game, where only the snobby nerds rise to the top because they treat this game like a full time job.
Treat XP like 'achievements' - or treat it as simply an extra factor. Once X enemies are killed, you no longer get XP from those enemies. Once X asteroids of X type are mined, you never get XP from there again.
Use the XP to learn skills... and maybe skills cost a bit of money too, sure.
XP is like your 'knowledge faculty'. No dumb prerequisites.
Quote: I think there would be a little too much room for abuse. The majority of the players that would take this option would more than likely be your industrialists that will never leave high-sec, so will never risk EVER being podded. I could definitely see myself using it to create a trader-alt,
I actually don't find that to be a problem. All traders end up colliding heads eventually - introducing new players into the mix won't hurt much.
I mean, they still have people who sell at unreasonably high or low prices and ruin the market every now and then.
And nobody ever gets hurt like the newbies in eve. If a market crashes, traders still have loads of cash to contract stuff. Newbies get nothing.
It doesn't add or take away anything from the game if newbies are punished even more.
Hell, why do people want to try so hard at this game anyway? That sort of energy could belong to real life. It's a ****ing game, is all I'm saying.
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Patient 2428190
DEGRREE'Fo'FREE Internet Business School
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Posted - 2011.02.28 10:29:00 -
[5]
Edited by: Patient 2428190 on 28/02/2011 10:33:23 Dr. Caymus and others in "I have more skillpoints than Jesus" crowd would have more skillpoints. You couldn't really undock all that much if you ran the risk of perma-death
I'd imagine it would lead to people picking the option that trained them up faster, and then getting bored and quitting because too many fun aspects of the game put your pod at risk.
Quote:
I actually don't find that to be a problem. All traders end up colliding heads eventually - introducing new players into the mix won't hurt much.
I mean, they still have people who sell at unreasonably high or low prices and ruin the market every now and then.
And nobody ever gets hurt like the newbies in eve. If a market crashes, traders still have loads of cash to contract stuff. Newbies get nothing.
It doesn't add or take away anything from the game if newbies are punished even more.
Hell, why do people want to try so hard at this game anyway? That sort of energy could belong to real life. It's a ****ing game, is all I'm saying.
Well no on the first part of your post. We don't want XP, pretty much sums it up. Plenty of ways to grind leaving skills out of it (ISK, Assets, Killmails)
The market won't ever crash and we try so hard at this game because we all want to be the best. People play competitive games for the thrill of winning usually. ...Then when you stopped to think about it. All you really said was Lalala. |
My Postman
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Posted - 2011.02.28 11:59:00 -
[6]
I donŠt think this is a good idea. If your char has 50m sp, which will be some 2 years of skilling, with doubled speed would be at 100m sp. Do you want to lose a 100m sp char to a gatecamp if unlucky and lagging? I donŠt.
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Dryfty
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2011.03.02 14:38:00 -
[7]
Originally by: My Postman I donŠt think this is a good idea. If your char has 50m sp, which will be some 2 years of skilling, with doubled speed would be at 100m sp. Do you want to lose a 100m sp char to a gatecamp if unlucky and lagging? I donŠt.
The tears... how delicious they would be.
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Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
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Posted - 2011.03.02 18:04:00 -
[8]
No, because after a certain point, having more SP and losing it all wouldn't be worth having half of it and never losing it.
50 million sp non hardcore > 100 million sp hardcore char because after around 15-20 million SP there is barely an improvement on your character, so all that extra sp after doesn't really amount to too much.
My last 3-4 million SP went to only two skills: Command Ship V and Amarr Carrier V. SP starts to matter less and less as you get higher up.
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RavenPaine
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Posted - 2011.03.02 20:30:00 -
[9]
Also. I could see ppl dropping subscriptions, if they lost a 2 year old character. It would crush the playerbase if longtime CEO's and wingmates suddenly lost everything. As it is, Crystal sets or Slave sets already deal a major loss when you lose them.
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Fulbert
Gallente
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Posted - 2011.03.03 20:10:00 -
[10]
We don't need more SP's in this game. Seriously. Free learning V/V for all was already a big boost for skill training. I don't want this game to be zerg-rushed by T2 frigs pilots. ____________________________________ Fulbert Industrialist - Casual Trader EVE Online, the best brower MMO of them all |
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Malcanis
Caldari Alcohlics Anonymous
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Posted - 2011.03.03 20:14:00 -
[11]
Originally by: Myxx Edited by: Myxx on 26/02/2011 21:36:04 I thought I would bring this back up from the grave of the archive of some of the earliest devblogs. The idea is signifigantly faster training in leui of permanent death/ http://www.eveonline.com/devblog.asp?a=blog&bid=25
Quote: Anyone interested in a character creation option that allows you to train skills at double the time as normal character does? The flip side would be that such characters would suffer from perma-death (i.e. if podded, could never be played again).
A moderation could be to have 50% faster learning and loose all skills on death, not quite perma-death but still a big enough penalty to justify the bonus.
with what we all know now, and what has transpired since then, any thoughts or considerations of this idea in hindsight?
Edit: My own two cents on this is that at first glance, the concept is interesting, but it would be somewhat frivolous and im not exactly sure if it would serve any point in the current game. I'm really indifferent, but wanted others opinions on it.
Would give disposable suicide gank, market-scam and bait-cyno toons a massive boost. No-one else would use it.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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