
Lucs Interior
The Surfin Dead
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Posted - 2012.08.25 17:55:00 -
[1] - Quote
I only recently started inventing T2 items and I've run into problems with being able to sell the BP copies I invented because of the -4/-4 issue.
Basically it would seem that large a penalty makes the ships I would produce lose money. With the very best decryptors, I would still have ships that can't build for even an unresearched original.
I don't begrudge BPO owners their better profit. Those darned things are expensive. What I do think is a problem is that having no original places one at such a disadvantage it's almost not worth inventing.
Currently using META items increases the chance of invention and not by much at that. I would propose the benefit of using a META 1+ item modify the penalty from -4/-4 by however much the META level is. This would mean a maximum of ME10/PE10 (before decryptors) which would still be rather low for a researched level (and how often would X-types be thrown away anyway?). It would only disadvantage a BPO holder if they didn't bother researching like the ought to have.
There is still a problem, though. Ships don't have a meta level that I can see in game. For this I would recommend assigning all ships a meta level of 2 and allow them to be used to invent -2/-2 BPCs which could be further affected by decryptors. The ships wouldn't be able to get more than a few positive ME but they would be worth building.
Like I said: I'm a noob at this, so it's possible I'm still thinking this through badly but it seemed like a way to make inventors lives easier without screwing BPO owners.
/dons flame retardant suit |

Lucs Interior
The Surfin Dead
0
|
Posted - 2012.08.29 13:57:00 -
[2] - Quote
Gizznitt Malikite wrote: TL;DR; Unless you are building slow moving ships and items, T2 BPO's have very little influence on an item's market value. The ME level of your invented BPC has very little influence on the production cost of Modules, but significant influence in Ship and ammo production. Any new mechanic to alter ME levels will only truly help ship and ammo production...
Finally, I believe risk vs reward should be maintained... Any new mechanic that increases ME levels should require MANUFACTURING in low/nullsec, NOT HIGHSEC!
For me, the issue came up when I started inventing Ships, many of which would cost more to produce than the sale price on market.
Owning a BPO would seem to be the least risky way for someone to produce copies to use in production and BPC contracts. I don't really want to affect their reward but on a purely RvR the BPO owners have it easiest, even when you consideer the initial investment, as they hold their value or are actually good investments for resale later.
Mods may not be as bad but the successes are costly when you add the failures and then tack on an additional 40% waste mechanic. It makes invention suck.
I don't want to see the BPOs disappear, just make it so the inventors can compete. If I had a non decrypted gyro II bpc with an ME0/PE0 made with a META4 mod, I doubt the BPO owners would even notice, as any mod BPO they own is likely to be at least ME50. It would still cost more for me to produce, it just wouldn't suck quite as bad.
Since there are no META ships to use in invention, I'd suggest using UU chips for their invention. Make them use the appropriate chip and attach a +4/+4 to its use to provide an ME0 item. |