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Jack Paladin
Sev3rance
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Posted - 2011.03.04 23:43:00 -
[1]
Copied from a reply to a different thread
CCP, bring back mines!
1) Limit the amount of mines you can have within proximity of eachother 2) Limit the mines so they can only be placed in the proximity of an anchored object collidable object 3) This is the more interesting part - I have elaborated below
Introduce a new type of drone - Proximity Drones
This drone is deployable in the field upto the maxiumum range of the standard drone control range. A maximum of 10 proximity drones can be fitted per ship.
Skills: Proximity Drone (1-5 Controlled) Advanced Proximity Drone 6-10 (Controlled)
These drones have 'Arrangement/Layout' settings. To keep it simple they can do the following:
1) Orbit the gate/Anchored Object at a custom distance upto 20km 2) Orbit a ship at a fixed distance of 5km
Drones have a base proximity activation distance of 500m (could also add a skill to increase this by 200m per skill level for a maximum of 1500m) Upon activation they detonate which decloakes anything trying to sneak past. Proximity drones will have a speed base speed of 5,000m/sec but again maybe a skill can be implemented to increase this by 1,000m/sec for a maximum speed of 10km /sec (yes the speed is fast, this is to make it harder for cloakies to find a hole in the 'net'
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ShahFluffers
Ice Fire Warriors
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Posted - 2011.03.05 01:05:00 -
[2]
Show me on the doll where the bad cloaky touched you.
That said... any "smart" cloaking pilot will try stay more than 10km away from any and all objects. The reason behind this is that once within 10km it becomes quite easy to "accidentally" get caught within decloaking range (2000m).
No... instead your "new and improved" mines will only serve to buff "drag-bubble" gatecamps in 0.0... even with your "restrictions" (i.e. "Limited to 5 mines per person are we? Well, let's bring 10 people to lay down 50 mines!!" etc.)
Not Supported. _______________________
"Just because I seem like an idiot doesn't mean I am one." ~Unknown |

Goose99
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Posted - 2011.03.05 20:08:00 -
[3]
Edited by: Goose99 on 05/03/2011 20:08:44 I have a better idea, why don't CCP give you free kms?
"Buff me, nerf you" and add extra grid lag while at it. Not supported.
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Mulberry Eowyn
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Posted - 2011.03.06 11:41:00 -
[4]
Your proposal would completely nerf cloaks out of the game.
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GeeShizzle MacCloud
Caldari
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Posted - 2011.03.06 13:28:00 -
[5]
lol, lets forget the fact that the whole orbiting mine is a terrible idea... partly cause mines by sheer definition DONT move, and partly because your mines will blow each other up by orbiting and coming into proximity with each other.
if you want to decloak sum1 on a gate then guess what... get off ur ass and get corpies in fast t1 frigs with mwd's! theres no excuse not being able to do that... in fact i think a new character can do just that in less than a day! CSM Prop 1 CSM Prop 2 |

Ronan Connor
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Posted - 2011.03.06 19:48:00 -
[6]
There is no solution where nothing is broken.
Your suggestion would render the cov ops cloak obsolete. Besides you would nerf low sec as well. I would neary die out.
Not suggested.
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Vertisce Soritenshi
O.W.N. Corp OWN Alliance
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Posted - 2011.03.07 01:36:00 -
[7]
I think this idea would work. So long as the "drones" deactivate if the ship that launched them exits a certain range from them of course. It would make people think twice before just jumping into system. This could also be a way to help with finding "cloaky campers" but its still a far cry from fixing that problem.
I still like my idea of placed stationary mines though. NO BOOBIES LEFT BEHIND! |
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