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galdar hagg
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Posted - 2011.03.08 09:18:00 -
[1]
hi ther now we have had exhumers for many years now , isent it time that we going to get a super exhumer or a super hulk like a t3 ship that can fit like 5 strip miners on it or somthing like that , it whould be nice if somthing will happen ther and if u do it the ship shall only be allowed to mine in low and in 00 space , pls do think about it as i know many ppl whould like somthing happens in the development of a new super hulk t3 ship <br><br>galdar hagg
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Korg Leaf
Time Bandits. Waterboard
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Posted - 2011.03.08 09:25:00 -
[2]
Edited by: Korg Leaf on 08/03/2011 09:25:56 It would make mineral prices fall, and you wouldnt get anymore isk per hour than you do now. So no we dont need a mining ship that gets 5 strip miners.
Edit. Also you dont need to use the <br> to make breaks in your writing the enter key works on this forum
-------------------------------------------- Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! |

shady trader
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Posted - 2011.03.08 11:50:00 -
[3]
This idea has been discussed to death a number of times. The price of minerals is propositional to the time it takes to gather it.
Having a super mining hulk would (as already point out above) would cause the price of ore to drop. CCP have stated that the hulk is going to the king of mining.
Know a tech3 mining ship that while it cannot out mine the hulk could have interesting applications since you can configure it. Such as a covert one that can jump to covert cyno fields and cloak for ninja, one with a significant bonus to ECM or special ECM bomb launcher to allow it to escape if trapped in a belt etc.
The only upgrade form the hulk I think we really need is a Armoured version that has something like the tank of a base battleship (but without the fitting abilities to extend it). Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |

Eastman Color
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Posted - 2011.03.08 12:37:00 -
[4]
Only possible way ideas as mentally questionable as these could ever work would be if they removed all the mining bots at the same time.
Even then, balancing out the new ship\bot removal would be somewhat difficult.
Also, this would shake up the market and your narrow minded "this would make me more money" won't hold water when every peon and their slaver hound has one.
Ultimately, the ore cost would most likely plummet.
If you want to make is, think about it from a different perspective, that being, do something else.
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kerradeph
Gallente Penumbra Military Industrial Complex
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Posted - 2011.03.08 14:40:00 -
[5]
Originally by: shady trader This idea has been discussed to death a number of times. The price of minerals is propositional to the time it takes to gather it.
Having a super mining hulk would (as already point out above) would cause the price of ore to drop. CCP have stated that the hulk is going to the king of mining.
Know a tech3 mining ship that while it cannot out mine the hulk could have interesting applications since you can configure it. Such as a covert one that can jump to covert cyno fields and cloak for ninja, one with a significant bonus to ECM or special ECM bomb launcher to allow it to escape if trapped in a belt etc.
The only upgrade form the hulk I think we really need is a Armoured version that has something like the tank of a base battleship (but without the fitting abilities to extend it).
that would be an interesting one to do. combat exhumers? would be a nice thing. I find that if you go the miner route, you run out of possible training very quickly. so if they were to add another teir of what you can train into, then it would take a while longer.
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Dead Bait
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Posted - 2011.03.08 15:49:00 -
[6]
The hulk is the super hulk... but I wouldn't mind an Indy tech III, it would have to have less cargo / mining than a hulk but be able to safely jump around 0.0 to mine....
Wait ? isnt that a Skiff?
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Jaik7
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Posted - 2011.03.08 17:36:00 -
[7]
/me beats down another "buff mining" thread.
at the end of the day, a bigger hulk would:
a, increase production; more minerals would increase the total amount of minerals made, and therefore increase the total amount of items made.
b, drop prices; minerals would become even less valuable. equipment would become less valuable. those who mine would simply be mining much more to make the same amount of money.
c, increase threshold of mining profitability; a hulk is already a very high bar to ask miners to jump over. we've three skills that we need to get to lvl 5, one of them a high level spaceship command skill. we need to raise a huge amount of money to afford the stupid thing, and then there's still two skills we need to get at lvl 5 in order to be able to use the t2 crystals, plus about 20 two day skills for each ore.
the effects of these three items are controversial. item A wold greatly benefit the combat orinted types, dropping ship replacewment cost. arguements say that this could breathe new life into reckless pvp and make the game more fun for the brave pilot who is willing to take risks. co0unterarguements say that this will make the industrial life a failcascading death march chasing smaller and smaller profits.
item B is related to item A, and the two arguements are similar. item c is another thing entirely. those against a bigger hulk say that this would make it impossible for newbies to make enough money in the long in-between times when they are somewhere between their bantam and their hulk. training mining exclusivly is not a rewarding career already until you manage to purchase a retriver and use it. with the addition of a new mining ship, they would be unable to survive, and probably would be forced to do some combat stuff or to ming in a noobship.
there are two arguements for having the new ship. arguement 1 is that the markets will even out. those who are willing to take poverty in pursuit of future riches will find the riches, and it will turn away the ones who are looking for an easy road. in this way, the market will equalize with the people who deserve the money having it.
the second arguement in favor of the new mining ship concerns macro miners. they argue that it will be harder to farm isk if the entry cost is higher. this arguement i find invalid. an isk farmer would simply set the new skill ques and let them run. they have the isk to support a limited profit for a short time before profit returns to normal. this would only deter the newbies.
i cannot support new mining ships because that would make it harder for newbies. its in the intrest of everyone to have more players in the game, pvpers get new targets, industrialists get new markets. this new ship would block entry to all but the most determined of the new players into the mineral market, giving them one less thing to do in the game. this reduces the overall appeal of the game, and will cause more 14 day trials to not buy a subscription
i will not support a new mining ship designed to take the top tier until every botter has been driven from the game. that said, i'm open to new low skill ships designed to take the slot between the faction mining frigate and the retri.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.08 17:50:00 -
[8]
The proper T3 Industrial.

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galdar hagg
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Posted - 2011.03.08 21:30:00 -
[9]
bump i love taht u guys did wake up now, and yes ore prices will fall if we can mine faster and get more ore on the market but i kicked this qustion out to u guys also so we can get a opinion on this mater , " is it time to get somthing new going in the exhumer front" maby not a ship that mine faster or with more strip miners but a ship that are abel to cyno jump maby maby abel to carry weapons or what do i know but i think we shal get a t3 type of ship that are a new desigen with new posibelities to work out from , maby a t3 u can put together from diff parts like the other t3 ships so u can get it to fit the exact purpos u need wher u are who knows, so keep comming with your ides on what ther can be done and what could be cool to get, but we can agree on this it shall not be a ship that can mine faster or more so we flod the market with ore and dump prices.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2011.03.08 22:04:00 -
[10]
I have to agree with those that say 5 strippers is a little much.. though I wouldn't mind a carefully implemented 4 miners ship with significant draw backs.. not in mining strength but maybe tanking ability... which means it would require beefy security.
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Goose99
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Posted - 2011.03.09 03:33:00 -
[11]
Same 3 strippers, but with indiction nullifier, covops, jump drive, massive ore-only bay and the align time of a frigate.
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Vak Keelin
Caldari
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Posted - 2011.03.09 05:40:00 -
[12]
We do not need a super hulk. What we need is a ship that can have a chance to survive the rigors of low sec.
Somthing that cost about as much as a battlecruiser.
Can fit 2 strip miners like a retriever.
Aligns like a cruiser
Cargo similar to a teir 1 hauler
has 6 high slots for combat weapons plus drone bay.
built in warp stabilizer
Sig radius bounus rather than a mining bonus.
used in numbers this could deter small pirate raids and teach miners how to PvP.
This ship is BADLY needed.
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Vak Keelin
Caldari
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Posted - 2011.03.09 05:45:00 -
[13]
Originally by: XXSketchxx The proper T3 Industrial.

My problem with a T3 is that it would be insanly expensive and therefore no one would use it outside of high sec of safe null systems. We need a cheap tough ship for low sec.
Only something that is inexpensive and tough will draw bears out there
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Ghengis Yamamoto
Galactic Express Intrepid Crossing
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Posted - 2011.03.09 10:52:00 -
[14]
I'd love to see a T3 Ship that let you pick and choose mods to make a better industrial or mining ship. Basically taking cues from industrials, transports, exhumers, mining barges. Such a ship could draw more miners out to 0.0.
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Mr Kidd
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Posted - 2011.03.09 12:10:00 -
[15]
Originally by: galdar hagg hi ther now we have had exhumers for many years now , isent it time that we going to get a super exhumer or a super hulk like a t3 ship that can fit like 5 strip miners on it or somthing like that , it whould be nice if somthing will happen ther and if u do it the ship shall only be allowed to mine in low and in 00 space , pls do think about it as i know many ppl whould like somthing happens in the development of a new super hulk t3 ship <br><br>galdar hagg
One only need to look at the number of mining bots to realize why CCP has done nothing to increase a miner's maximum yield in years.
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Suiginryou Hitaiga
Caldari
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Posted - 2011.03.09 14:12:00 -
[16]
Edited by: Suiginryou Hitaiga on 09/03/2011 14:12:41
You want to draw miners from hisec to low? Give them a t1 barge with characteristics close to these:
- 2000m3 or more cargo hold
- 2 strip miners
- >6 mid slots, >2 low slots
- >8k base total HP or high agility
- <15M worth bill of materials
In other words, it must be hard to tackle (want a guaranteed catch? Bring in a heavy interdictor and do your pirate job properly. Otherwise, no "I win" buttons for you), hard to crack AND relatively cheap.
___ Remove insurance payouts for concord kills Make wardecs expensive and declinable Make SS go -1.0 per offense Remove L4 agents from hisec Allow non-corp hisec POS and moon mining |

XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.09 15:31:00 -
[17]
Originally by: Vak Keelin
Originally by: XXSketchxx The proper T3 Industrial.

My problem with a T3 is that it would be insanly expensive and therefore no one would use it outside of high sec of safe null systems. We need a cheap tough ship for low sec.
Only something that is inexpensive and tough will draw bears out there
I disagree. The current T3 line definitely brought more people to low/null sec for carebearing.
A T3 industrial would do the same, but for miners.
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galdar hagg
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Posted - 2011.03.09 20:04:00 -
[18]
bump i love this and i still think that somthing should happen with the hulk in some way , soo ccp get this in to the drawing board and figure somthing out,we got the orca and we got the rorq to haul in and compress but get somthing new going on the mining ship front either a new type of hulk or a totaly new type of ship.
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Jaik7
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Posted - 2011.03.09 22:41:00 -
[19]
gald, let it die. if ccp has been paying any attention at all they would have seen this thread by now.
also, i don't think that they consider this forum anything more than a place where people knock heads together in order to come up with the best idea. if you want someon to take some serious action on this, then post it in assembly hall.
also, do not mention a super hulk, or you will be flamed by people who only read the title. talk about a low sec miner or something in the title and never mention anything about a new top tier miner. then you'll still get flamed by people who only read the title, but enough sane people will check the thread.
if/when you post that, triple check yourself for spelling/grammar errors before you post. otherwise, you'll seem like an idiot no matter how good the idea is. i'm running the risk of being called a ****** just by not using caps, but i type way faster without caps, so i don't use them.
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Val'Dore
Word Bearers of Chaos Word of Chaos Undivided
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Posted - 2011.03.10 03:24:00 -
[20]
Originally by: Vak Keelin
Originally by: XXSketchxx The proper T3 Industrial.

My problem with a T3 is that it would be insanly expensive and therefore no one would use it outside of high sec of safe null systems. We need a cheap tough ship for low sec.
Only something that is inexpensive and tough will draw bears out there
To be tough enough for low sec, it would have to be fully viable in pvp against a reasonable force. Essentially a drake merged with a covetor.
~No matter what happens, somebody will find a way to take it too seriously.~
Tiericide |

Vak Keelin
Caldari
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Posted - 2011.03.11 03:29:00 -
[21]
Originally by: XXSketchxx
Originally by: Vak Keelin
Originally by: XXSketchxx The proper T3 Industrial.

My problem with a T3 is that it would be insanly expensive and therefore no one would use it outside of high sec of safe null systems. We need a cheap tough ship for low sec.
Only something that is inexpensive and tough will draw bears out there
I disagree. The current T3 line definitely brought more people to low/null sec for carebearing.
A T3 industrial would do the same, but for miners.
Not if it can be at all easily pointed. No miner is going to risk a billion ISK ship in lowsec. They are buisnessmen not warriors. That is why they are carebears. Believing otherwise shows a misunderstanding of what drives a carebear.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.11 04:02:00 -
[22]
Originally by: Vak Keelin
Originally by: XXSketchxx
Originally by: Vak Keelin
Originally by: XXSketchxx The proper T3 Industrial.

My problem with a T3 is that it would be insanly expensive and therefore no one would use it outside of high sec of safe null systems. We need a cheap tough ship for low sec.
Only something that is inexpensive and tough will draw bears out there
I disagree. The current T3 line definitely brought more people to low/null sec for carebearing.
A T3 industrial would do the same, but for miners.
Not if it can be at all easily pointed. No miner is going to risk a billion ISK ship in lowsec. They are buisnessmen not warriors. That is why they are carebears. Believing otherwise shows a misunderstanding of what drives a carebear.
Are you just intent on shutting this idea down? The current T3 line proves that carebears are willing to risk their T3 for better rewards (I know this because I regularly take my Tengu to low sec/null sec for carebearing).
Read the thread before you make a statement like "not if it can be easily pointed." The idea is that its a platform just like the current T3 line, but for mining. Survivability and adaptability is the key here.
And finally, stop tacking on random prices. In the other thread you identified it as 700 mil and now its a billion. Stop assuming you know what the price would settle to.
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Herzog Wolfhammer
Gallente Sigma Special Tactics Group Fleet Coordination Coalition
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Posted - 2011.03.11 04:20:00 -
[23]
A T3 mining ship like the one from Star Trek Nemesis "2009 reboot" (last movie) would be quite epic.
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Vak Keelin
Caldari
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Posted - 2011.03.11 06:48:00 -
[24]
How much does your average T3 cost. I believe 700 million to a billion would be about right. What does a fitted Tengu cost? How much will insurance cover?
In addition, am I going to lose skills if I am destroyed? That is an unacceptable level of risk for some jespet.
Missioning and mining are not the same thing either. Missioning you are constantly on the move and can blitz a mission fairly quickly. You don't have this ability when you mine.
When you mission its in a deadspace zone that has to be probed. Mining generally happens in a belt where anyone can drop on top of you.
I would be amazed to see anyone but Nullsec players locked behind their gatecamps using such a ship outside of high sec
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.11 13:39:00 -
[25]
Originally by: Vak Keelin How much does your average T3 cost. I believe 700 million to a billion would be about right. What does a fitted Tengu cost? How much will insurance cover?
In addition, am I going to lose skills if I am destroyed? That is an unacceptable level of risk for some jespet.
Missioning and mining are not the same thing either. Missioning you are constantly on the move and can blitz a mission fairly quickly. You don't have this ability when you mine.
When you mission its in a deadspace zone that has to be probed. Mining generally happens in a belt where anyone can drop on top of you.
I would be amazed to see anyone but Nullsec players locked behind their gatecamps using such a ship outside of high sec
The risk may not be worth it for you, but check the thread, plenty of others who aren't scared.
Price? T3 (subsystems + hull) can be fit for 5-600 mil. Billion isk T3 are fancy fit. You don't really need fancy fits for mining.
Personally I'd like to see a special type of ore only found in low sec to come with such a ship to encourage mining there.
Also, mining can be done in gravimetric sites, not just belts (and in the future I forsee all "good" ore being moved to these sites.
You are looking at minor balance issues that obviously CCP would address. The point is, if any new mining ship is introduced, it should be something meant for low/null sec survival and evasion to encourage mining in these high risk zones.
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Eastman Color
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Posted - 2011.03.11 13:53:00 -
[26]
Originally by: XXSketchxx it should be something meant for low/null sec survival and evasion to encourage mining in these high risk zones.
You know if you're in a decent alliance and you have decent intel mining in null is safer than high right?
So all you're really suggesting is "hey, make ore cheaper" which I have no issues with at all because it'll mean cheaper ships and everyone'll get to rock all over eve in nyx's.
Obviously if your plan is to make mining less of a joke, the way to go about that would be limiting the mineral input.
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XXSketchxx
Gallente Remote Soviet Industries
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Posted - 2011.03.11 13:56:00 -
[27]
Originally by: Eastman Color
Originally by: XXSketchxx it should be something meant for low/null sec survival and evasion to encourage mining in these high risk zones.
You know if you're in a decent alliance and you have decent intel mining in null is safer than high right?
So all you're really suggesting is "hey, make ore cheaper" which I have no issues with at all because it'll mean cheaper ships and everyone'll get to rock all over eve in nyx's.
Obviously if your plan is to make mining less of a joke, the way to go about that would be limiting the mineral input.
Uh...the T3 industrial I have proposed mines significantly less than a hulk, so no its not about making ore cheaper.
Its quite honestly about making Ore more accessible to the "little man." I am well aware that in deep 0.0 mining/ratting/plexing is quite safe due to intel channels. But in NPC null sec and low sec, the loners or small gangs of ninja bears could use a tool such as this to help them out.
As you quoted me, its for miners to have something to use to access high risk zones without having to join the locals.
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shady trader
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Posted - 2011.03.11 15:04:00 -
[28]
If we are talking about a ship for low sec. Assuming that we are willing to accept less output then a hulk in exchange for reduced risk it comes down to three basic ideas.
1) A reasonably priced ship that has a sufficient buffer tank to escape from single pirates roaming around that can mine in belts. This assumes good align and or warp stabilisation bonuses.
2) A expensive ship that capital sized tank but uses star gates. With a mix of mining, defence and offensive fire power that can mine in herds ( that else to do you call a group of non predators that graze?) to deter small groups of pirate non cap ships.
3) A ship specialised in mining in exploration sites. A Tech3 exploration ship that can be configures to either mine, code break etc, that can also be set up to be un probe-able. So that Pirates would have to scan down the sites them selves to see if their was someone mining. Macrointel, the place were the nature order of the universe does not hold sway. Pirates and ore thief's are congratulated by carebears for the actions. |
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