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Nikita Alterana
Risen Angels
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Posted - 2011.03.08 15:52:00 -
[1]
So, after watching pirates of the Carribean, I had a thought, the pirates code, hey, that's actually a good idea. So I created a modified version of it for eve, and I will be operating my corporation by it.
*All adherents of the Code pledge to be bound together as a coalition of pirates, sharing alike in one's fortunes and troubles. Every member shall have an equal vote in the affairs of the moment and equal share of the provisions and bounty. Every pirate shall obey the Code. Anyone who fails shall be marooned in the deepest reaches of nullsec or summarily be executed and removed from the coalition to which they failed in their pledge.
*The CEO of a Corporation is to be elected by a majority vote of its members. If any time a corporation, with sufficient evidence, finds their CEO to be lacking in ability or offensive in nature, a new CEO may be freely elected amongst the corp's members. The CEO shall be made aware of the situation and will graciously step aside, assuming another position in the corporation. Failure to follow this procedure will be deemed mutiny and corp theft.
*Each pilot shall keep their ships, whether they be combat, support, stealth, or other type, armed and fit at all times and ready for action.
*No pirate shall fire upon another member while serving the corporation. In the event of such an occurrence, the quarrel shall be resolved by duel in a manner agreed upon by the CEO.
*If a pirate is captured by an enemy corporation, they have the right to declare parlay, or temporary protection, until they may have an audience with the enemy CEO. At this point, they cannot be harmed. Parlay is not considered concluded until said captives and CEO have completed negotiations.
*Honor is resevered for other adherents of the code. Those who choose not to follow it are fair game for all manner of trickery, and should be given no quarter. Trust them not, honor them not.
*A pirate shall never turn their back on an enemy while they are capable of harming them, and shall remain alert and ready in the presence of any who would wish them ill.
*He who falls behind, will be left behind.
*Take what you can, give nothing back.
Nikita's Graphic Arts Studio
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Vaspade Boirelle
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Posted - 2011.03.08 16:16:00 -
[2]
*Gatecamp. Rejoice in the death of a hundred Ibis' and run to the forums when a Cloak ship escapes your wrath.
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Corozan Aspinall
Party Time Inc.
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Posted - 2011.03.08 16:45:00 -
[3]
If there's one thing pirates dislike its rules and democratic process and stuffs. 
---------------------------------- This character is for sale. 6 days 18 hrs remaining. Buy! Buy! Bye Bye! |

Gillaboo
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Posted - 2011.03.08 16:45:00 -
[4]
"They're more what you would call guidelines, than actual rules."
Pretty much supercedes everything else.
-------------------------------------------------------- This space For Rent. |

Rellik B00n
Lethal Death Squad
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Posted - 2011.03.08 16:56:00 -
[5]
looks pretty gay tbh . -IRON MIKE IS hi sec lolwarrior- |

Wendego
Gallente Of Unsound Mind
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Posted - 2011.03.08 16:58:00 -
[6]
Originally by: Nikita Alterana
*All adherents of the Code pledge to be bound together as a coalition of pirates, sharing alike in one's fortunes and troubles. Every member shall have an equal vote in the affairs of the moment and equal share of the provisions and bounty. Every pirate shall obey the Code. Anyone who fails shall be marooned in the deepest reaches of nullsec or summarily be executed and removed from the coalition to which they failed in their pledge.
Marooning in null sec seems pointless as there is an actual chance of getting back to where you need to be without loss.
I would say that marooning in W-Space with a pod would would be a more fitting punishment. Or, give him a ship of your choosing without a scanning equipment.
But, since they are more guidelines than actual rules, I suppose you could find even more interesting way's to punish a code breaker.
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Long John Silver
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Posted - 2011.03.08 17:00:00 -
[7]
Originally by: Nikita Alterana *Take what you can, give nothing back.
Pah! That is all you need.
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Triple Entendre
Basic Insight
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Posted - 2011.03.08 17:06:00 -
[8]
I pledge to forever be bound to and honour this code:
Insert ammo (a) into piħata (b).
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Beauregard Jackson
Minmatar GRUMPS RESEARCH TEAM
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Posted - 2011.03.08 17:33:00 -
[9]
OK, so how exactly would you "maroon" another player in w-space?
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Josefius
Gallente JOKAS Industries Matari Legion
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Posted - 2011.03.08 17:47:00 -
[10]
Originally by: Triple Entendre I pledge to forever be bound to and honour this code:
Insert ammo (a) into pirate (b).
Fixed
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Gogela
Freeport Exploration
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Posted - 2011.03.08 18:08:00 -
[11]
Though any code of conduct for pirates is probably tongue-in-cheek... here's ours (adapted from others):
1) Ransom Policy: Should you find yourself at our mercy, the standard ransome applies: 2x your ships value. You must pay your ransome before you are dead or we will not cease fire. At the time of cease-fire you may leave. EXCEPTION: If you are in a hauler the rules are different. You must hold position and pay a ransom to be negotiated. Failure to pay the ransom OR ATTEMPTING TO RETURN TO THE GATE without permission NULLS THIS CONTRACT and you will be destroyed. Lipping off or getting smart with us ALSO NULLS ALL CONTRACTS. Any contract may become void at contractors discression for any reason.
2) Attack Policy Unless under certain circumstances, neutrals will usually be destroyed. Whenever there are empty bottles, it is time for cannon practice: roadsigns will be shot at as we pass them.
3) Theft Anyone found stealing form another member of crew will have his ears and nose slit open and be set ashore. However: If it's adrift, It's a gift!
4) Division Captain and Quartermaster receives two shares in a prize. Sailing Master, Boatswain, and Gunner receive one-and-one-half shares. Other officers one-and-one-quarter shares. Sailors, one share. If one loses a limb or becames a cripple in the common service, one receives more of a share.
5) Title Every man has equal title to all fresh provisions and strong liquors seized.
6) Dispute No striking another on board ship. Every man's quarrel would be settled on shore with sword and pistol. Quartermaster would accompany both to shore. The disputants were set back to back at 20 paces. At the command, they turn and fire immediately. If both miss, they take up their cutlasses.
7) Operations Every man has a voice in all affairs. |

Grimpak
Gallente Noir. Noir. Mercenary Group
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Posted - 2011.03.08 18:21:00 -
[12]
what the hell, "pirate code"? thought it was more of a guideline. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |

Wendego
Gallente Of Unsound Mind
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Posted - 2011.03.08 18:38:00 -
[13]
Originally by: Beauregard Jackson OK, so how exactly would you "maroon" another player in w-space?
Good question. The same way you would maroon someone in nullsec, I suppose.
Plan an op without telling the offender the plan? Who the f*#k knows? I just thought it sounded better than null sec.
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Beauregard Jackson
Minmatar GRUMPS RESEARCH TEAM
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Posted - 2011.03.08 19:48:00 -
[14]
Originally by: Wendego
Originally by: Beauregard Jackson OK, so how exactly would you "maroon" another player in w-space?
Good question. The same way you would maroon someone in nullsec, I suppose.
Plan an op without telling the offender the plan? Who the f*#k knows? I just thought it sounded better than null sec.
No, wasn't trying to slam anyone Was just curious about the logistics of it. I guess you're right, plan an "op" and then just blast them once you're there.
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