| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Crux Australis
|
Posted - 2005.02.02 15:45:00 -
[31]
Originally by: TomB suposed to be 10% power need increase instead of 20%
cheap jovian translator
K.
What about the stealth (I won't ever clarify enough how much I hate you guys doing this) increase of the cap usage in T2 ABs and MWDs? Was it intended as well? If yes, why?
|

Bad'Boy
|
Posted - 2005.02.02 15:47:00 -
[32]
Originally by: Crux Australis
Originally by: TomB suposed to be 10% power need increase instead of 20%
cheap jovian translator
K.
What about the stealth (I won't ever clarify enough how much I hate you guys doing this) increase of the cap usage in T2 ABs and MWDs? Was it intended as well? If yes, why?
cap usage increase was in patch notes
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Crux Australis
|
Posted - 2005.02.02 15:54:00 -
[33]
Originally by: Bad'Boy
Originally by: Crux Australis
Originally by: TomB suposed to be 10% power need increase instead of 20%
cheap jovian translator
K.
What about the stealth (I won't ever clarify enough how much I hate you guys doing this) increase of the cap usage in T2 ABs and MWDs? Was it intended as well? If yes, why?
cap usage increase was in patch notes
I read the patch notes and did not see it. I'll just stfu, crawl back in my hole and end myself in the most painless way then.
|

Maya Rkell
|
Posted - 2005.02.02 16:01:00 -
[34]
Originally by: TomB incorrect power requirement for the tech2 abs & mwds has been fixed, coming in next big patch, could get in sooner
thanks
As a note...
This change wouldn't be an issue for me at least if there was a greater avaliability of named Micro Aux Power cores, or the T2 ones. T2 capacitor power relays would be nice too..
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Sheraad
|
Posted - 2005.02.02 16:44:00 -
[35]
Originally by: Toran Mehtar
Originally by: fras I've just checked in game, sig penalties go as follows:
T1 vanilla - 500% T2 - 500% phased mono - 512% catalized - 525%
That's not right surely? I'm crap at maths but it seems pretty pointless buying named T1 items.
Maybe it's always been like that and I've just not noticed.
It's madness. Of course there's no real point buying named tech1 items over tech2 items. That's the whole goddamn point of tech2 items; they are harder to use and much more expensive, but can be reliably manufactured in a lot of cases and offer uncompromisingly superior stats.
For christ's sake, this hurts so many interceptors. And on the subject of interceptors fitting the heaviest frigate guns... NONE DO without fitting an MAPC. On a crusader with engineering V I fit a MAPC and only one medium pulse 2, 3 dual light pulse 2's, in order to fit the new T2 mwds. before i could use two medium pulse 2's. It's not much of a big deal but it's a totally unnecessary nerf. MWDs already had enough penalties, you don't have to pull an invulnerability field on them and make them un*****ble too...
sigh. That's why everybody was using tech II, and most likely a factor in why tech II got nerfed. There was no reason to ever use named over tech II.
Still a sucky stealth nerf though 
|

Arud
|
Posted - 2005.02.02 16:58:00 -
[36]
Originally by: TomB suposed to be 10% power need increase instead of 20%
cheap jovian translator
ah thanks for tha clarification
|

Scorpyn
|
Posted - 2005.02.02 17:20:00 -
[37]
Originally by: TomB suposed to be 10% power need increase instead of 20%
From the patch notes : Tech II Afterburner/MWD capacitor needs changed to 10% more than Tech 1
It appears that both capacitor usage and power grid requirements have been increased, but still only the capacitor usage is listed in the patch notes (as far as I can tell). Is the power grid usage increase intentional?
|

Percivs
|
Posted - 2005.02.02 17:26:00 -
[38]
Originally by: Scorpyn
Originally by: TomB suposed to be 10% power need increase instead of 20%
From the patch notes : Tech II Afterburner/MWD capacitor needs changed to 10% more than Tech 1
It appears that both capacitor usage and power grid requirements have been increased, but still only the capacitor usage is listed in the patch notes (as far as I can tell). Is the power grid usage increase intentional?
Signed. Initial patch notes are very clear that the change was capacitor. No power grid changes were indicated.
Please clarify.
Additionally, other TL2 gear got a PG hike as well. This was not listed in the patch notes either. --- "All of us who are concerned for peace and triumph of reason and justice must be keenly aware how small an influence reason and honest good will exert upon events in the political field" - A.E. |

Tyrrax Thorrk
|
Posted - 2005.02.02 17:35:00 -
[39]
I'm fine with the changes to tech 2 mwds and abs..
But why ruin minmatar navy mwd and domination mwd ?? Just serves to make them worthless, used to be fun being able to choose different sig ratio/speeds and prices, have a little more variability in it...
Changes to what they were just seems totally pointless except to make the game worse.
|

Bobbeh
|
Posted - 2005.02.02 18:00:00 -
[40]
Why did we get an increase, i didnt realize all tech II equipment got a pg increase. I did not hear anyone complaining about this.
The problem is that frigate MWD's already use more grid proportionally with other sized vessels, if anything we should decrease the amount used on tech I.
Lets take this in comparison. (im guessing numbers)
Standard Tech I Frigate = 35 powergrid with skills Standard 1mn MWD = 15 powergrid
Standard Tech I Cruiser = 550 powergrid with skills Standard 10mn MWD = 150 powergrid
Standard Tech I battleship = 16000 powergrid with skills Standard 100mn MWD = 1250
I realize that cruisers and battleships have more slots so would need more grid proportionally. However, modules such as warp disruptors and damage modifiers arent size specific so they use significantly more of the grid on a frigate then on a cruiser or BS.
Im used to have 50/50 grid on my claw, i had to spend 20mil on a module that uses no grid so i could fit it all. Two days later its worthless. Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |