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Sentient Blade
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Posted - 2011.03.16 19:49:00 -
[1]
Anyone else having problems with their connections to EvE again tonight?
I appear to have dropped quite a few times in the past hour, which ain't fun when you're trying to run a complex.
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okst666
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Posted - 2011.03.16 19:49:00 -
[2]
not yet.
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Ronen HarZvi
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Posted - 2011.03.16 19:51:00 -
[3]
Nah, it's fine. As always.
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Sentient Blade
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Posted - 2011.03.16 19:53:00 -
[4]
Anyone have the DNS handy for the game servers? I'd like to fire off a tracert the next time I drop.
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okst666
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Posted - 2011.03.16 19:59:00 -
[5]
Originally by: Sentient Blade Anyone have the DNS handy for the game servers? I'd like to fire off a tracert the next time I drop.
87.237.38.200
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Sonovius Sarn
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Posted - 2011.03.16 21:53:00 -
[6]
I dropped a few times last night.
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Sentient Blade
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Posted - 2011.03.16 22:25:00 -
[7]
I have been unable to track down the source of the disconnections, although I have noticed two points:
1) I run multiple clients at once on a multi monitor setup. I am frequently seeing one of my other users disappear indicating my network connection remains up as a whole.
2) Whatever disconnect tracking is built into the client appears to be woefully inadequate to detect disconnections from the server. Typically applications like this feature a heartbeat which when not responded to in a certain period of time indicate the network layer has folded without an explicit TCP end packet.
In this particular case I found myself seemingly doing 5 separate things at once as I had 3 clients open on the exact account, all of which were merrily taking endless laser fire... except my missiles didn't appear to be firing and I wasn't receiving damage notifications.
As it stands a 6/10 that should have taken me about 90 minutes has now stretched on for much much longer what with constantly having to notice a disconnection, and then reconnect, warp in, move back into an attack pattern etc.
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Barakkus
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Posted - 2011.03.16 22:40:00 -
[8]
Sounds like there is probably some packet loss on the route from you to TQ.
Level3 has had major problems last couple weeks, if they are in your route, that would be a likely cause.
And yeah, the client is pretty lazy about deciding whether or not you still have a connection. - - [SERVICE] Corp Standings For POS anchoring
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Denise Le'Slut
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Posted - 2011.03.17 00:44:00 -
[9]
afaik ccp changed their network protocol some months ago (encapsulation or whatever) so that some ISPs (heard of one australian) identify eve traffic as p2p traffic, thus limiting bandwith, dropping packets and so on.
or maybe what the previous poster said. |

Aessoroz
Nohbdy.
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Posted - 2011.03.17 01:08:00 -
[10]
Originally by: Sentient Blade I have been unable to track down the source of the disconnections, although I have noticed two points:
1) I run multiple clients at once on a multi monitor setup. I am frequently seeing one of my other users disappear indicating my network connection remains up as a whole.
2) Whatever disconnect tracking is built into the client appears to be woefully inadequate to detect disconnections from the server. Typically applications like this feature a heartbeat which when not responded to in a certain period of time indicate the network layer has folded without an explicit TCP end packet.
In this particular case I found myself seemingly doing 5 separate things at once as I had 3 clients open on the exact account, all of which were merrily taking endless laser fire... except my missiles didn't appear to be firing and I wasn't receiving damage notifications.
As it stands a 6/10 that should have taken me about 90 minutes has now stretched on for much much longer what with constantly having to notice a disconnection, and then reconnect, warp in, move back into an attack pattern etc.
If you want to notice a disconnect faster, type something in chat, it will immediately close down the client if you were disconnected earlier. However yes, before incursion and whatever release before that, eve was so much quicker at picking up disconnects, it seems to have been broken recently.
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