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Lorek Kelden
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Posted - 2003.07.01 05:04:00 -
[1]
Are we trying to make combat even more dangerous. Here is a senerio.
I'm fighting pirates I crash to desktop I log back on I lose everything.
Why would I even take the chance?

May the Spirit of New Eden shine brightly on your path. |

Aldamar
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Posted - 2003.07.01 06:53:00 -
[2]
Because people being attacked are crashing themselves to save their ship probably.
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XflygoldX
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Posted - 2003.07.01 07:07:00 -
[3]
Two minutes may be a bit extreme however. If my rate of fire on 2 guns is under 3 seconds and average only 200 per hit that is now 16k damage int hat amount of time...
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Lithorus
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Posted - 2003.07.01 07:09:00 -
[4]
One of the oldest tricks in the MMO games history.
I think 2 minutes is justified, but it would be nice if the server make you attempt to warp to a random planet/moon if it doesn't get a response from the client in a long time or detects a crash. This way it wouldn't let people exploit if they were being warp-scrampled and still give time to those that warp-scrampled the victim.
Edited by: Lithorus on 01/07/2003 07:12:48
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Cara 'Than
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Posted - 2003.07.01 07:24:00 -
[5]
Well in that case a heavily crippled player pirate could just log off and automatically get warped to a safe haven? come on... I think 2 minutes are a bit long but on the other hand but 2 minutes will keep ppl from exploiting, since even a BS can be destroyed within these 2 minutes... __________________ "Fear leads to Anger. Anger leads to Hate. Hate leads to suffering." |

Cara 'Than
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Posted - 2003.07.01 07:28:00 -
[6]
This wasn't an insult on Player Pirates. But it is a rather public tactic to log off during a fight before it get's too hot. __________________ "Fear leads to Anger. Anger leads to Hate. Hate leads to suffering." |

Lithorus
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Posted - 2003.07.01 08:23:00 -
[7]
"Well in that case a heavily crippled player pirate could just log off and automatically get warped to a safe haven? come on..."
You must have misread what I wrote. If the crippled pirate logs off and the ship will TRY to warp away. Ofcourse if the attacker is warp scrampling the pirate the warp will fail. Just as if the pirate were still ingame and was trying to warp away.
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Lu Tze
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Posted - 2003.07.01 08:53:00 -
[8]
I like that. The game would try to do what you'd try to do... Escape.
Warp to a nearby station or somewhere with sentry guns etc. If the pirate has warp scramblers, you wouldn't get away anyway, so it's just a case of not being able to fight back.
Not perfect, but better than just sitting there!
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Shintai
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Posted - 2003.07.01 08:58:00 -
[9]
It takes 10-30secs to destroy ANY crusier in EVE with a cruiser ;)
Anyone saying people can run off in 1min using a crash is crazy and have never PvP'ed.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

BSOD
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Posted - 2003.07.01 13:56:00 -
[10]
I agree - What was the point?
1 minute is already more than long enough. Hell, m0o can take someone from a fully kitted out cruiser to a dead pod in <20 seconds. They can even take a BS down to 1/4 shields in that amount of time.
(Admittedly, dmg mods are being reduced in this patch, but at least on my guns it's only about 30% lower than before, 4.2 instead of 6.2 for my 250mms. A minute is still more than enough.) ---------------- Blue Screen of Death CEO Exodus Enterprises |

Hippey
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Posted - 2003.07.01 14:25:00 -
[11]
What's needed is an ability for us to see that this person is logging off and INABILITY to quit the game in combat. I realize crashing the game will produce the same effect, but the less ways we have of just doing it by clicking a button, the better.
------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

BSOD
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Posted - 2003.07.01 15:45:00 -
[12]
That's how DAoC does it.
If you crash out, you'll disappear pretty quickly.
If you quit, you must be in a sitting position for 20 seconds. You also cannot quit within 45 seconds or so of your last combat action, whether hitting or being hit. ---------------- Blue Screen of Death CEO Exodus Enterprises |

Valeria
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Posted - 2003.07.01 16:52:00 -
[13]
It used to be 5 minutes which was fine. Then 30 seconds which was exploitable. Now 2 minutes which is a good comprimise.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Mr nStuff
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Posted - 2003.07.01 17:49:00 -
[14]
2 minute timeouts...
Does that mean I can logout, login with another character, open a trade with myself, give goods, accept, log back in with other character, except, and basically trade with myself?
That would be cool..
Edited by: Mr nStuff on 01/07/2003 17:50:53
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Drutort
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Posted - 2003.07.01 18:24:00 -
[15]
if you are doing pvp then you would have a warp scram and jamming stuff etc...
I do not understand why your ship just has to stay there doing NOTHING to help its self???
I mean any computer can be programed to go and do anything etc... so why is it so hard for these futuristic things to say... warp out if possible after 30 sec of your inactivity in the ship??
btw how is that not the same thing as you were to go and warp out your self if you were playing?
that is legit playing and if the computer/autopilot does it for you its exactly the same thing and I do not see any problem with it.
2 min is a long time add in the time it takes for you to load everything and then add in the time when it lags and you cant lock on targets, and other stuff... its not an advantage to try and crash/close the game... that would be stupid if you are playing you can do a lot more things then just warp out... sheild boosters target jam etc... you can do a lot more then just warp out, so it is a fair cry to say that the ship should warp out after X time... ya let the ship stay in space for say 1 min or until it docks whatever.... that gives players to try and hunt and kill that player etc...
it all makes sence and ccp better think about it. support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Damon Vile
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Posted - 2003.07.01 18:32:00 -
[16]
I just lost my ship to the old CTD wile fighting NPCs. I don't mind dieing if I lose a fight but getting killed wile you're looking at your background picture is a fast way to ruin a game.
I have only crashed a few times and it's always been in combat with NPCs.
I'm not sure why with a game that still has so many ppl CTD they think the few ppl exploiting are a bigger problem. At best quitting the game is a 50/50 save. Fix the problems on your side that are causing the CTDs Identify what player side problems are causing most of them, then worry about the ppl exploiting.
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Ehxo
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Posted - 2003.07.02 00:09:00 -
[17]
I don't see what it changes anyway. If you couldn't get back in the game after 1 minute while in a fight, you were dead anyway! It changes absolutely nothing besides that people won't be able to just run to a planet and log out for their ship to vanish as fast... so people running after someone or hiding from police won;t be able to use that fast escape as much anymore :)
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