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Rek Seven
Probe Patrol Project Wildfire
408
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Posted - 2012.09.03 11:21:00 -
[1] - Quote
If CCP want to change wormhole mechanics (i.e. small/medium POS in low class) to make it easier for smaller entities to get into wormhole space, i can understand that. What i fail to understand is how you can nerf the defences of current c1-c4 wormholes without making those wormholes suseptable to blob warfare...
I'm a firm believe that all game play mechanics can be ballanced with enough thought and i think CCP are currently doing a good job in this departement. So if low class wormholes are nerfed, what changes are we going to see made to higher class wormholes?
After this proposed nerf, i'd imagine several current low class wormhole dwellers are going to set their sights on moving into a C5 or C6. But the problem is, if you are not already in a whormhole that is cabable of jumping capitals into an ocuppied C5/C6, then it will be virtually impossible to take that wormhole by force, due to the numbers of capitals the occupier has build up in their system... So we are back to square one, with smaller entities not being able to take a fourtrouse system.
My proposal (if the low class nerf happens)
Create a new ship/mod that has the abillity to hold a wormhole open (in C5 and C6 only) past its total mass limit. This would allow smaller entities to jump multiple capitals into a heavily defended wormhole and have a chance of taking it.
How does the shoe feel on the other foot Two step?  |

Rek Seven
Probe Patrol Project Wildfire
411
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Posted - 2012.09.04 17:39:00 -
[2] - Quote
Maybe the answer is to change the mass mechanic to operate on a one in on out policy  |

Rek Seven
Probe Patrol Project Wildfire
412
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Posted - 2012.09.04 18:24:00 -
[3] - Quote
Two step wrote:Gumby Ambraelle wrote: My *why* it would drive groups to be larger is that as POS are made easier to bash, it will take larger groups to defend them. This need will drive groups to either leave W-Space or will force them to join in with other groups so there is the chance to defend their homes against random invaders/POS bashers.
I also believe that when a POS becomes easier to take down, there will be more POS's bashed for lols and this will drive players from w-space. I believe that you will see a new subset of mercinaries that are strickly used to bash lower end POS's. Since they will be easier to remove it will be cheaper to hire these groups. I am not sure that this is the intended outcome of the POS modification but I could see this becoming an uninteded consequence of the change.
All of this would lead to the need for a larger group to be able to support and maintain life in w-space.
I hope I am wrong and none of this happens, but the nature of game play in eve leads me to believe that this is a very likely outcome for such a change.
I think you are contradicting yourself here. If you have smaller merc groups that are bashing these POSes (or if people don't have to hire mercs at all), then you can have a smaller number of people fighting them off. This sounds like a good thing to me.
Two Step i don't know what game you are playing but in the eve i know, people have no qualms about blobbing a significantly smaller group.
I agree with Guymby. If POS's in low class wormholes are easer to destroy, more people will start doing it. If more people start bashing POS's then people in low class wormholes will need to have an overpowering number of pilots living in the wormhole to defend it.
I am still waiting to hear why you, CCP or whoever feel that low class wormholes are less vulnerable that c5's and c6's...
The only legitemet thing i can think of is what Bane said - dreads can bypass ecm. |

Rek Seven
Probe Patrol Project Wildfire
413
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Posted - 2012.09.05 08:50:00 -
[4] - Quote
Maybe it's time to let the whole POS size issue die. If we work on the principle that then majority rules, then Two Step's views can be discounted and we should trust that CCP have people on staff that agree with our opinions on the matter.
I personally feel that once the security issues (access rights) with POS's have been "fixed" it will allow existing w-space corps to open up their recruitment process, so that the "little" guy looking to get in to w-space, will now have a better chance.
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Rek Seven
Probe Patrol Project Wildfire
414
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Posted - 2012.09.05 09:42:00 -
[5] - Quote
Also, we should not forget about the unique tactic in wormholes, of podding the residence out of a system. This could be much easier to do if force fields are to be removed and POS hit points may not even be an issue. If you don't "like" my posts, how will i know to reply to your troll? |

Rek Seven
Probe Patrol Project Wildfire
419
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Posted - 2012.09.06 08:31:00 -
[6] - Quote
Agreed Gunslinger but let it go. They seem me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
419
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Posted - 2012.09.06 11:21:00 -
[7] - Quote
Pancake King wrote:... maybe mass limits of those WHs need to go down too?
 They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
419
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Posted - 2012.09.18 09:18:00 -
[8] - Quote
BOBTHEPSY3 wrote: Not a jump clone just a clone so if you die you could choose where you will come back to empire or 0.0 or your wh .
No, i don't think that would be a good idea. Podding someone out of a wormhole is quite important in maintaining some of the unique PVP tactics we have in W-space.
What some of us want is essentially the creation of a new type of clone - a "swap clone" for lack of a better term. The player would have to physically travel to where their clone was stored (e.g. pos or rorqual). This would allow wormhole residence to use different clones for different ships/activities.
I feel like this new clone should be added to k-space also, as the current 24 hour jump clone timer discourages me from joining in on our alliances low/null sec roam because it means that i have to sit around in high sec until i can jump back in my proper clone, before returning to our wormhole. They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
419
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Posted - 2012.09.18 09:41:00 -
[9] - Quote
Utsen Dari wrote:Lexylia wrote:
In PURE theory its a neat idea and sounds good in all but in reallty it will be the carebear dream....
why ?
because in reallty it will look like this: Attackers come and declare "your pos is now sieged"
defenders: oh okay thanks for warning we will just fly out all valuable stuff and only leave a rawr tower with nothing worth shotting it there..... you cant even bubble the pos because pos guns or defenders could risk free destroy them....also they can log out thier alts with hauler/orkas/caps with their stuff in gets even easier. Also you couldnt punish thos special people who dont stront up thier pos like this .... REF system is fine like it is ..... reffing a pos does not take that long about 1-3hrs depends if u have a dread handy or not...
But you are accurately describing the current situation. Except for one thing: currently, the attackers have to do an annoying fight against PVE guns and then the defenders can choose to blow up or log out all their stuff !
I thought you couldn't use anything in the pos that requires CPU, once the tower has been reinforced? They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
419
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Posted - 2012.09.18 11:23:00 -
[10] - Quote
TheGunslinger42 wrote:All this talk of / desire for clone jumping (or more accurately 'swapping', since I don't think anyone wants people jumping into/out of/respawning in wormhole space clones) all sounds like a bit of a faff. It's a bit of a convoluted work around to the issue of not being able to just unplug implants (without destroying them).
Now, the arguments for/against that and how to balance it if it were to be done (A 'timer' to prevent it being too easy? Wait at least 24 hours after your brain surgery before doing it again! What will become of actual clone jumping? Etc) is a bit off topic, but I think that'd be better to address that rather than asking for new weird clone mechanics which only serve to accomplish the same thing.
Story wise, i think is would be much more preferable for capsuleers to just swap clones rather than cutting their sculls open every 24 hours. 
The system should work like this:
Jump clones - Allows capsuleer to travel to any region in K-space instantly (timer: once every 24hrs) Medical clone - Insures skill points Swap clone - Allows capsuleer to swap clone for implant purposes (timer: twice every 24hrs) They see me trolling, they hating... |

Rek Seven
Probe Patrol Project Wildfire
420
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Posted - 2012.09.18 14:35:00 -
[11] - Quote
Kelhund wrote:.......I dont like the idea of clone swapping period. If you dont want to loose your implants, change out your clone in K-space before you even think about going into W-space. Should be part of your prep before you go in every time, just like making sure you got probes in the launchers.
You realise that we are not all wormhole day trippers and that people live in wormhols space, right?
It's not about fear of loosing implants, it's about being restricted to a single clone and consequently, being restricted to a specific ship/activity. They see me trolling, they hating... |
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