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Elena Stormbringer
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Posted - 2011.03.22 10:44:00 -
[1]
I'm sure there are many of these threads, but I thought I'd start my own ones and present my ideas on the situation. Hopefully you can all give your ideas and comments on mine! First I'll explain why I feel this way:
For me, this would help balance 0.0 combat a little bit more effectively. If you have a bomber or force recon ship which sits AFK in your system (you have sovereignty 5) it can be quite frustrating because it puts a halt to all activity in your system(s). What I propose is the following:
1. Provide an alliance with a sovereignty upgrade (or a POS module) which scans the system for any ships who have an active cloak. This way if the person is in the system waiting for a juicy target all they need to do is keep moving between safe spots (they have no disadvantage IF THEY ARE ACTIVE). It feels like its quite unfair that one can simply fly off into space cloaked for hours and then decide to come back at any time and search for targets. In all situations there should always be at least one way to counter the strategy. The way I propose the module works is that the FC (or whomever is in the highest position in the fleet i.e. Squad Commander if no Wing or Fleet Commander is present) is able to use the module to scan the system and warp the fleet into the location from the POS.
2. I don't support the idea of probes that decloak targets simply because it will not solve the problem, if you have a self-made safe somewhere and cloak up the probe won't hit you anyway (unless its a system wide effect), however I find that 1. makes more sense.
Guys, I know I'm revisiting a very much discussed topic but I hope you can comment on my ideas. I'm really looking for some opinions! Thanks a lot, I'll be replying to your comments! 
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Elena Stormbringer
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Posted - 2011.03.22 10:53:00 -
[2]
Edited by: Elena Stormbringer on 22/03/2011 10:54:12
Originally by: Korg Tronix Cloaking is fine.
Just man up and rat if you are sure he is AFK, and if he is afk this wouldnt solve it anyway as you can make an unprobable cyno stiletto that you would never catch and he can just go afk in that.
Also as im sure it will get pointed out, this has been suggested before.
If you warp in a Dramiel to catch the stiletto when he is AFK flying into space then I argue you would be able to catch him. *Edit: The covert cyno is the issue.
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Elena Stormbringer
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Posted - 2011.03.22 11:01:00 -
[3]
Originally by: Janos Saal Not supported.
Thank you for your reason.
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Elena Stormbringer
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Posted - 2011.03.22 12:00:00 -
[4]
Originally by: Korg Tronix
Originally by: Elena Stormbringer Edited by: Elena Stormbringer on 22/03/2011 10:54:12
Originally by: Korg Tronix Cloaking is fine.
Just man up and rat if you are sure he is AFK, and if he is afk this wouldnt solve it anyway as you can make an unprobable cyno stiletto that you would never catch and he can just go afk in that.
Also as im sure it will get pointed out, this has been suggested before.
If you warp in a Dramiel to catch the stiletto when he is AFK flying into space then I argue you would be able to catch him. *Edit: The covert cyno is the issue.
If that stilleto goes to his usual safe spot that dramiel wont catch him.
Covert ships as in the ones that can fit the cov ops cloak, have already got plenty of drawbacks for the ability to fit the cov ops cloak.
If we have a cyno jammer then why should a covert cyno be able to be activated in the system?
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Elena Stormbringer
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Posted - 2011.03.22 12:17:00 -
[5]
Edited by: Elena Stormbringer on 22/03/2011 12:18:34 Edited by: Elena Stormbringer on 22/03/2011 12:17:32
Originally by: Korg Tronix Edited by: Korg Tronix on 22/03/2011 12:14:13
Originally by: Elena Stormbringer too much pyramids
How will the change you are suggested stop this from occurring? In your OP you say that the change wont affect active cloakers only AFK ones, but AFK ones dont light cyno's.
My suggestion is introducing a module that scans for cloaking ships, so if they go AFK they will be exposed because they are not moving (between safes). I don't want to get off topic and discuss covert cynos. Edit: Spelling..
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Elena Stormbringer
Pelican. Violent Entity
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Posted - 2011.03.22 12:19:00 -
[6]
Originally by: Salli Nerval sure you can open a covert cyno in a cyno jammed system.
and no support for your idea, it is one of the less things you can do against bots.
My suggestion was to counter AFK pilots, not to remove the covert cyno in a cyno jammed system.
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Elena Stormbringer
Pelican. Violent Entity
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Posted - 2011.03.22 12:23:00 -
[7]
Originally by: Korg Tronix
Originally by: Elena Stormbringer Edited by: Elena Stormbringer on 22/03/2011 12:18:34 Edited by: Elena Stormbringer on 22/03/2011 12:17:32
Originally by: Korg Tronix Edited by: Korg Tronix on 22/03/2011 12:14:13
Originally by: Elena Stormbringer too much pyramids
How will the change you are suggested stop this from occurring? In your OP you say that the change wont affect active cloakers only AFK ones, but AFK ones dont light cyno's.
My suggestion is introducing a module that scans for cloaking ships, so if they go AFK they will be exposed because they are not moving (between safes). I don't want to get off topic and discuss covert cynos. Edit: Spelling..
But what you suggest doesnt stop people going afk in a safe in unprobable cyno stiletto's, and now we are back to where we started.
This is why I posted this topic, to look for suggestions/solutions to the flaws in my idea. I know its not perfect, I'm looking for feedback. Thanks for that, I didn't realise that problem. Do you have a suggestion?
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Elena Stormbringer
Pelican. Violent Entity
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Posted - 2011.03.22 12:29:00 -
[8]
Originally by: Korg Tronix
Originally by: Elena Stormbringer no more pyramid
But what you suggest doesnt stop people going afk in a safe in unprobable cyno stiletto's, and now we are back to where we started.
This is why I posted this topic, to look for suggestions/solutions to the flaws in my idea. I know its not perfect, I'm looking for feedback. Thanks for that, I didn't realise that problem. Do you have a suggestion?
Not really, I dont see them as a problem. When a neutral or red goes afk in system I go back to ratting. I keep an eye on my directional and local. I dont sit at the warp in spots in the belt/cosmic anomaly im running and because I take these precautions I dont tend to lose ratting ships.
Really you watch local when he's already in system? You watch direction scanner to keep an eye if his cloaky ship shows up? You also don't sit on the warp-in point because then you'll see him warp in his cloaked ship?
Do you live in 0.0?
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Elena Stormbringer
Pelican. Violent Entity
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Posted - 2011.03.22 12:52:00 -
[9]
Originally by: Korg Tronix Edited by: Korg Tronix on 22/03/2011 12:34:52
Originally by: Elena Stormbringer stuff
I live in Catch/Curse.
You watch local because if he isnt a cloaky and just a scout local will spike if someones coming. You watch directional scan for any ships on it, as most of the time these 'AFK cloakers' arent covert ops just whatever with a cloak fitted and if they are warping in they can be seen. And you stay off the warp in as obviously they will get warped there first, if he warps in on your head then so be it, just one of those things.
edit. if he warps in on you he isnt an afk cloaky and again your suggestion doesnt work.
]]
Again, I'm talking about the situation before he/she warps in. Once he's active well then we can't catch him anymore with the module. :)
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